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Playing Tinker - Your One Stop Tinker Guide - Page 7

Forum Index > Dota 2 Strategy
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Jrix
Profile Joined September 2004
United States12 Posts
August 17 2013 22:02 GMT
#121
Tinker really isn't a great split pusher in general. Sure he can clear waves anywhere he pleases but it's a slow arduous process to get the tower.
General rule of thumb with rearm is at 1k mana, get level 2, at 1.5k mana get level 3.


Mail any quote advice to: middle of the Atlantic, capsized boat#321.
Rainling
Profile Joined June 2011
United States456 Posts
August 20 2013 01:41 GMT
#122
On August 18 2013 07:02 Jrix wrote:
Tinker really isn't a great split pusher in general. Sure he can clear waves anywhere he pleases but it's a slow arduous process to get the tower.
General rule of thumb with rearm is at 1k mana, get level 2, at 1.5k mana get level 3.

Yeah I feel like tinker is great at stopping/slowing pushes but a mediocre split pusher. If the other team is pushing you should probably be slowing them down, not clearing waves in another lane.
ShAdZ_ZX
Profile Blog Joined August 2011
Australia635 Posts
August 20 2013 05:08 GMT
#123
He's definitely not the best at pushing towers, but he is good at keeping your side lanes pushed right up. The general idea being, the further your lanes are pushed, the more map control you have and the safer it is for your team to farm. The absence of enemy heroes farming the creeps constantly whacking at the their T2/3's makes it much easier to tell if there is a gank heading your way.
FreeZer
Profile Joined January 2011
Sweden288 Posts
August 20 2013 10:27 GMT
#124
How about a necronomicon to improve split pushing? I haven't actually tried this, and given that it doesn't work with rearm it might not be the first item that comes to mind. But I could certainly see it would be very useful in some cases.
Ahh Scept-- hey where did you come from?
ShAdZ_ZX
Profile Blog Joined August 2011
Australia635 Posts
August 21 2013 01:38 GMT
#125
On August 20 2013 19:27 FreeZer wrote:
How about a necronomicon to improve split pushing? I haven't actually tried this, and given that it doesn't work with rearm it might not be the first item that comes to mind. But I could certainly see it would be very useful in some cases.


Not sure if you could justify the cost (or its item slot for that matter) given all of the other great Tinker items that are available.
faldoto
Profile Joined June 2013
78 Posts
August 30 2013 02:38 GMT
#126
On August 20 2013 19:27 FreeZer wrote:
How about a necronomicon to improve split pushing? I haven't actually tried this, and given that it doesn't work with rearm it might not be the first item that comes to mind. But I could certainly see it would be very useful in some cases.


If you truly need a split pushing item , it should be manta style, considering that it could be rearmed. Necronomicon has too long a cooldown for it to be an effective split pushing item.
Asymmetric
Profile Joined June 2011
Scotland1309 Posts
Last Edited: 2013-09-04 19:23:32
September 04 2013 19:22 GMT
#127
On August 18 2013 07:02 Jrix wrote:
Tinker really isn't a great split pusher in general. Sure he can clear waves anywhere he pleases but it's a slow arduous process to get the tower.
General rule of thumb with rearm is at 1k mana, get level 2, at 1.5k mana get level 3.


I wish everyone was aware of this. Played tinker about 100 times and I still get moaned at about why enemy racks/towers are still standing in games.

No one seems to grasp the fact that killing building takes all day with tinker, hes not natures prophet, you basically just clear the creeps and leave it to the catapults.
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