General rule of thumb with rearm is at 1k mana, get level 2, at 1.5k mana get level 3.
Playing Tinker - Your One Stop Tinker Guide - Page 7
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Jrix
United States12 Posts
General rule of thumb with rearm is at 1k mana, get level 2, at 1.5k mana get level 3. | ||
Rainling
United States456 Posts
On August 18 2013 07:02 Jrix wrote: Tinker really isn't a great split pusher in general. Sure he can clear waves anywhere he pleases but it's a slow arduous process to get the tower. General rule of thumb with rearm is at 1k mana, get level 2, at 1.5k mana get level 3. Yeah I feel like tinker is great at stopping/slowing pushes but a mediocre split pusher. If the other team is pushing you should probably be slowing them down, not clearing waves in another lane. | ||
ShAdZ_ZX
Australia635 Posts
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FreeZer
Sweden288 Posts
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ShAdZ_ZX
Australia635 Posts
On August 20 2013 19:27 FreeZer wrote: How about a necronomicon to improve split pushing? I haven't actually tried this, and given that it doesn't work with rearm it might not be the first item that comes to mind. But I could certainly see it would be very useful in some cases. Not sure if you could justify the cost (or its item slot for that matter) given all of the other great Tinker items that are available. | ||
faldoto
78 Posts
On August 20 2013 19:27 FreeZer wrote: How about a necronomicon to improve split pushing? I haven't actually tried this, and given that it doesn't work with rearm it might not be the first item that comes to mind. But I could certainly see it would be very useful in some cases. If you truly need a split pushing item , it should be manta style, considering that it could be rearmed. Necronomicon has too long a cooldown for it to be an effective split pushing item. | ||
Asymmetric
Scotland1309 Posts
On August 18 2013 07:02 Jrix wrote: Tinker really isn't a great split pusher in general. Sure he can clear waves anywhere he pleases but it's a slow arduous process to get the tower. General rule of thumb with rearm is at 1k mana, get level 2, at 1.5k mana get level 3. I wish everyone was aware of this. Played tinker about 100 times and I still get moaned at about why enemy racks/towers are still standing in games. No one seems to grasp the fact that killing building takes all day with tinker, hes not natures prophet, you basically just clear the creeps and leave it to the catapults. | ||
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