Monk - Builds/Discussion - Page 105
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Reivax
Sweden214 Posts
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HyunA
Romania362 Posts
On September 11 2012 17:47 Reivax wrote: Is there anyone here with a monk that can get somewhere close (well, say double the time, 20 min for 10M) the farming time of the WW barb who does 10M in 10? 20 min for 10 mil gold ? where can you farm that? | ||
seiferoth10
3362 Posts
On September 11 2012 17:47 Reivax wrote: Is there anyone here with a monk that can get somewhere close (well, say double the time, 20 min for 10M) the farming time of the WW barb who does 10M in 10? I do start at 'Kill Siegebreaker', Stonefort both levels, Keeps all levels, port to Bridge --> Barracks both levels, port to Crossing --> Siegebreaker, all the way to Azmodan in about 1h15m. A similarly geared WW Barb could probably do it in 45m, maybe 30m if they're really hauling ass. The biggest hold up for us is that our main aoe, SW/Cyclone, has a charge up time and yet hits for peanuts compared to WW, and our move speed is much slower. We can fix the movespeed somewhat, but nothing can rival how WW can clear a room with one pass, and can kill elites by circling the room a few times. Oh, and the near invincibility, whereas I still die to banelings (damn youuuuu) if I'm careless. But hey, we're still better off than the ranged classes at least (when you get to obscene gear levels that is). On September 11 2012 18:01 HyunA wrote: 20 min for 10 mil gold ? where can you farm that? He means 10m experience I think, although I've never heard of speed runs being measured this way. | ||
Reivax
Sweden214 Posts
![]() I watched the video of Alkaizer's farming explained, and there 10 Million XP in 10 minutes, so I just kind of extrapolated the term from there. The video: Seiferoth, do you have a link to your build and gear? | ||
seiferoth10
3362 Posts
I watched a little bit of that video and... the green Malachor pack (teleport, fast, jailer, mortar) at 4:34, he killed in 6 seconds with hardly any danger at all. A pack like that might take me 30 seconds with a small chance of dying because I could probably burst two of them down within Serenity --> Blind, but after that I can't have 3 beating on me at once or I'd die, so I'd still have to be careful with kiting and such. He's significantly more geared than me, but the point still stands that WW Barbs are incredibly better than any other class at obscene gear levels. Edit: If Tempest Rush did 145% weapon damage like WW, and could refresh SW/proc Cyclone, we might have a chance. Edit 2: I timed a run because I was bored. + Show Spoiler [Times] + Both levels of Stonefort: 7m All of Keeps: 12m Bridge to Bunker (Forward Barracks was present) + both levels of Bunker: 10m Keeps to Siege (Underbridge was present): 8m Identifying items: 3m Siegebreaker to Azmodan: 30m ID items: 3m Total: 1h13m Deaths: 2 (lower than normal) Sellable Items: 1 | ||
Reivax
Sweden214 Posts
Something like this: http://eu.battle.net/d3/en/calculator/monk#aWkfYS!ZgX!aaaZcc Strictly theorycrafting, what'd it take to make this build work? | ||
Slayer91
Ireland23335 Posts
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NEOtheONE
United States2233 Posts
On September 11 2012 18:24 seiferoth10 wrote: Here's my dude: http://us.battle.net/d3/en/profile/Tiden-1317/hero/4123900 . I haven't played that much post-1.0.4 (only paragon 9!). My tooltip dps is a little deceiving because of Won Khim Lau, my anecdotal guesstimate would be around 70k tooltip dps because it seems to be higher than my previous weapon, which was around 65k. I watched a little bit of that video and... the green Malachor pack (teleport, fast, jailer, mortar) at 4:34, he killed in 6 seconds with hardly any danger at all. A pack like that might take me 30 seconds with a small chance of dying because I could probably burst two of them down within Serenity --> Blind, but after that I can't have 3 beating on me at once or I'd die, so I'd still have to be careful with kiting and such. He's significantly more geared than me, but the point still stands that WW Barbs are incredibly better than any other class at obscene gear levels. Edit: If Tempest Rush did 145% weapon damage like WW, and could refresh SW/proc Cyclone, we might have a chance. Edit 2: I timed a run because I was bored. + Show Spoiler [Times] + Both levels of Stonefort: 7m All of Keeps: 12m Bridge to Bunker (Forward Barracks was present) + both levels of Bunker: 10m Keeps to Siege (Underbridge was present): 8m Identifying items: 3m Siegebreaker to Azmodan: 30m ID items: 3m Total: 1h13m Deaths: 2 (lower than normal) Sellable Items: 1 The sad thing is that the sellable items part really emphasizes that drop rate of legitimately good items is still abysmal. If you define sellable by sells for 1 mil + I can go 2-3 runs before I find something. | ||
Amui
Canada10567 Posts
On September 11 2012 19:49 Reivax wrote: Yeah, I figure that it's impossible to reach WW speed, but what about like half the speed? If you had obscene gear you could potentially skip OWE and use the cyclone strike + crippling wave/mangle combo together with sweeping wind for bizarre DPS. Something like this: http://eu.battle.net/d3/en/calculator/monk#aWkfYS!ZgX!aaaZcc Strictly theorycrafting, what'd it take to make this build work? I've actually tried the alkaizer run and I do it roughly half as fast as he does, although I clear the map quite a bit more fully. He got ~60 mil an hour, I get ~30 million an hour with a standard FoT/cyclone build, and ~50-55k base damage. Even at double or triple my current dps with maxed movespeed I don't think it'd be possible for a monk to get much more than 45-50ish mil an hour unless you have enough spirit regen to drop serenity(assuming you can) and take tempest rush for short distance sprints. I only have flawless star ruby and no leoric's signet though, so I'm several million exp lower just because of that. I'm not sure crippling wave, even on a lot of targets would make up for FoT-thunderclaps much higher dps/procrate and the heaven buff(15% dps is huge). Theorycrafting if you had ULTIMATE gear, you could probably make an infinite tempest rush build clear as fast as a WW barb because they have an upper cap on damage before they kill too fast and don't get fury. You'd need really epic gear though because of how badly tempest rush scales. | ||
Interneting
United States23 Posts
I normally run This build. I benchmarked a simple keep depths 1, 2, 3, arreat core, azmodan run at 15:36 with it. Switching no gear, just my build to this gave me a finish time of 13:03. The gist is that switching Cyclone Strike (Or probably Breath of Heaven for most of you) to Tempest Rush/Tailwind and also Fleet Footed to Exalted Soul for the extra spirit let me use TR to move from pack to pack quicker. Having 250 base spirit plus the extra 1 spirit regen was enough to keep me from running out of spirit all but twice during most TR sprints between packs. Another really fun thing was that TR's speed + object collision kept SW/Cyclone up almost indefinitely for me so I rarely had to blow spirit on recasting SW. I also tested TR/Tailwind with and without fleet footed. At 150 spirit sprinting TR non stop in a straight line I got probably probably 7-10 game yards further with fleet footed than without. This made me feel a little bit more confident about dropping fleet footed for exalted soul. The speed difference is slightly noticeable, but shouldn't be a make or break deal on making it to the next enemy pack or not. 100 spirit definitely trumped fleet footed in that regard anyways. I admit there are a lot of variables at play here. If I find time this weekend I'll try do several runs with each build just to build up average times and lessen the potential variance. Edit: My profile because that's probably relevant | ||
Jiiks
Finland487 Posts
Easy way to get: Exalted soul, chant of reasonance, inner storm and a slow weapon. | ||
Reivax
Sweden214 Posts
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Tilorn91
Serbia218 Posts
http://eu.battle.net/d3/en/profile/Tilorn-1602/hero/387807 The weapon is obviously a HUGE upgrade, the next obvious item upgrade is the helm, but I'm kinda torn on what items / stats to get, everyone seems to have these massive dps numbers and tankyness while I keep on sucking. Oh, and act 3 is still pretty damn hard for me, maybe i could clear it but I would die probably 4-5 times per "level"... I am planning on blackthorne's set, seems pretty awesome for farming, but they are so expencive... I can realisticly farm around 300k per hour by clearing most of A2 but that's pushing it, and I can't play for long periods of time, so again, any advice is welcome! | ||
leser
Croatia239 Posts
you're missing rings with crit, head with crit etc etc. get as much crit as possible, your character sheet DPS will skyrocket, and even more so ingame because of cyclone procs. went from 35k dps/6500 armor/950AR to 70k selfbuffed with 500ish AR and 5500 armor, with no problems. As your farming speeds up, you should earn more money. anyway, brother serb, hit me up ingame lesser#2808, i might have some leftover shit i don't use anymore update: after seeing your profile, I definitely have a ring, pants, head, chest, and maybe an offhand which would be a significant upgrade for you (i'm also a fire monk). maybe some other shit if you feel you need it. and after finally sniping inna pants and switching to fleet footed from resolve (it takes some time to get used to being a bit squishier) I would recommend everyone to go for as much MS as they can afford. it just owns. | ||
Pwere
Canada1556 Posts
I'd say to forget all the insane crit gear; it is not cost efficient at the moment. I agree that Blackthorne is a good set, and the belt, chest, pants and amulets are all really good upgrades for you. They also come with 800+ lohit, which would solve that problem. The real problem is that these would cost you at least 30M or 50$, if you're lucky with sniping on the AH. So you might want to start with a Cindercoat or Firewalkers, as these should be readily available, and get some life sustenance. Crit dmg isn't that important for now. You really need to start farming A3. Even if it takes you 3h for a full clear, it's still a massive improvement over farming A2. Also, do you mf swap for elites? It's really important to get at least 200% mf before nephalem to finish off elites, otherwise you're just wasting your time. Your goal right now is to find that one Legendary that you'll sell for 30$+ and start sniping/flipping stuff on the AH and RMAH, then you can start thinking about the Blackthorne set and movespeed. | ||
leser
Croatia239 Posts
![]() sad story bro ![]() | ||
leser
Croatia239 Posts
Also seeing as your crit chance isn't really high, you're practically wasting all the crit damage you have on yourself (both rings and mainhand + socket) try socketing your mainhand with a big LOH gem to see if it helps your survivability, afair I still used LOH in my socket at around 35k DPS. | ||
Pwere
Canada1556 Posts
It's also a problem with my gear, because I have a bit too much attack speed and I dual wield, which makes tempest simply burn through spirit. However, Patch 1.0.5 is rumored to nerf mob damage even more, making this build probably the one every monk should aim for. I think the best way to go about this is a slow main hand with crit dmg, socket, lifesteal and a good crit shield, with spirit regen on your helm. A godlike Daibo is also an option, as you won't need Exalted Soul because tempest rush won't spend that much spirit, so you can keep both Seize and Fleet. The sad part is that even if you get this to work, it only cuts farming time by about 10%. | ||
leser
Croatia239 Posts
Even with mantra of healing + circular breathing with that passive that gives you 2 spirit/sec with having an aura active, I still didn't feel my spirit regen was enough out of combat. I am DW'ing fast weapons though. Maybe in a distant future with a buff to 3 set inna bonus + 2 fists with good dps/dex/crit dmg/sockets AND spirit regen on both of them, but I don't really think that scenario is in any way realistic. Anyway, I don't wholy agree on the 10% speed up. If you only run entrance -> exit it's probably true, but I usually clear whole levels and end up going back and forth through the hallways after i've found the exit but haven't explored the whole level/found every mob/killed all the elites. In those situations I feel like the speed up is pretty significant. | ||
Interneting
United States23 Posts
I could Tempest rush the banelings to hobble them back and escape when they caught me off guard. Typically though, banelings die before they even get a chance to explode on me. Still, it was nice to discover TR can be a tool to help deal with them. All deaths away from checkpoints are extremely detrimental to this build, at least when you do it without fleet footed. Running through several rooms you've already cleared on half a pool of spirit just doesn't cut it. Having as few deaths as possible is absolutely ideal. I found that keeping my shield over a second regen fist was superior if for no other reason than I'm a lot sturdier with the shield and backtrack less often. Running Keep 2, 3, Stonefort 1 (the lower level), Core was the only path that gave me enough mob density to sustain the build. Keep 1 has a tendency to spawn several successive rooms with nothing in them, which is a real drag becuase there are often 4 or more elites in there. When I do more clear time comparisons this is the path I will be running for sure. TR is great for repositioning when enclosed by monsters spawning desecrate/arcane. I normally run Cyclone Strike which gives me a positional advantage in that I can hop away and then immediately pull whatever I was hitting back to me to continue the DPS. Using TR for my positioning game worked almost as well by letting me pass through enemies that would otherwise act as a wall. I had no idea that attack speed sucked down the spirit faster from TR... my gear is all about attack speed ![]() | ||
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