|
On September 03 2012 23:36 KillKing wrote:+ Show Spoiler +On September 03 2012 12:05 crisiscore wrote:Show nested quote +On September 02 2012 23:00 KillKing wrote:+ Show Spoiler +On September 02 2012 20:40 Blix wrote: In the monk-blog about patch 1.04 they mentioned they didnt like how every monk *has* to use one with everything, and that they will leave it alone for now, as too much has been invested into gear... Considering they might change OWE at some point, or perhaps make other passives more attractive, i'm thinking about moving away from double resist on items to high resist all, perhaps with +armor or -%ranged dmg, %-life or life-regen instead of 2nd resist. Obviously, this will take some time, and will be quite expensive (specially on jewelry)..
Any thoughts?
Hey dude, recently I have started doing this already. I mean if other classes can survive without this ability, why shouldnt a monk? Anyways, it might be a little more complicated than that and it is a process, but ultimately I just wanted to free up passive slots, so I can mess around and find my perfect build. IMHO, it is definately possible to reach a sufficient resist amount without using OWE or MOH/Time of Need. This is however, only my opinion. Kind of a valid / kind of not a valid point with regards to other classes being able to survive without OWE Hey man, agreed. Which is why I noted that things are more complicated than that. I guess I was trying to say that even though there are some adjustments involved, I think that playing with the all the skills you actually WANT to play with, is totally possible, IMO. What you guys think? lol yeah it is a bit more complicated in terms of class design, I actually do wish OWE was replaced with having a resists buff on one of the mantras instead (even though its totally OP) lol. Then OWE could just be like armour / thorns passive or something like barbs have "tough as nails" or "nerves of steel". I hope they do chage it because i'm over searching for good gear with dual resists which makes it hard for us monks. Even searching for gear was annoying as monks pre 1.04.
|
I'm playing with life regen at the moment... behold....
the Regenerating Schafer-Monk http://us.battle.net/d3/en/profile/grandvizier-1263/hero/16053394
2000 life per sec 30k life 30k dps base 700 res
The schaefer's hammer is a really undervalued item, the +15-25% lightning skill damage adds to FOT nicely, and the lightning shield does additional 10k - 30k dps to every SINGLE UNIT in the vincinity (and can crit), which means combined with the 5% lifesteal, and the 2000 life per second regen, this is virtually invincinble in a mob. I can stand in des, plague etc in Act3 np.
the only thing is I dont have money so my gear is mostly mediocre good thing regen is cheap :D
any thoughts?
|
On September 04 2012 22:03 Jiiks wrote:Show nested quote +On September 04 2012 09:05 Pwere wrote: How long does it take you for a full A3 clear? I think at some point it goes faster with some sustain and decent defense vs simply more damage/speed. Dodging and kiting wastes a lot of time vs more or less running through everything until elites and only clearing large groups in one fell swoop. I never timed any of my runs but with my current gear i can clear the whole act in under an hour, which is irrelevant since my gear is expensive. Dodging is only for things like desecrator, plague, etc and buffed occult fireballs(damn those hit hard  ) So you do survive on globes and cooldowns =)
I guess defense is irrelevant if everything is dead before they can even hurt you. Under one hour is really impressive btw. That's close to what the best WW Barbs get.
|
On September 04 2012 22:39 crisiscore wrote:Show nested quote +On September 03 2012 23:36 KillKing wrote:+ Show Spoiler +On September 03 2012 12:05 crisiscore wrote:Show nested quote +On September 02 2012 23:00 KillKing wrote:+ Show Spoiler +On September 02 2012 20:40 Blix wrote: In the monk-blog about patch 1.04 they mentioned they didnt like how every monk *has* to use one with everything, and that they will leave it alone for now, as too much has been invested into gear... Considering they might change OWE at some point, or perhaps make other passives more attractive, i'm thinking about moving away from double resist on items to high resist all, perhaps with +armor or -%ranged dmg, %-life or life-regen instead of 2nd resist. Obviously, this will take some time, and will be quite expensive (specially on jewelry)..
Any thoughts?
Hey dude, recently I have started doing this already. I mean if other classes can survive without this ability, why shouldnt a monk? Anyways, it might be a little more complicated than that and it is a process, but ultimately I just wanted to free up passive slots, so I can mess around and find my perfect build. IMHO, it is definately possible to reach a sufficient resist amount without using OWE or MOH/Time of Need. This is however, only my opinion. Kind of a valid / kind of not a valid point with regards to other classes being able to survive without OWE Hey man, agreed. Which is why I noted that things are more complicated than that. I guess I was trying to say that even though there are some adjustments involved, I think that playing with the all the skills you actually WANT to play with, is totally possible, IMO. What you guys think? lol yeah it is a bit more complicated in terms of class design, I actually do wish OWE was replaced with having a resists buff on one of the mantras instead (even though its totally OP) lol. Then OWE could just be like armour / thorns passive or something like barbs have "tough as nails" or "nerves of steel". I hope they do chage it because i'm over searching for good gear with dual resists which makes it hard for us monks. Even searching for gear was annoying as monks pre 1.04. I doubt they can change it, but they might be able to offer options. Something that would make Str or Int give you a dodge bonus so you can stack that instead. Or make Int give 4-5x more resist.
|
So does OWE stack on top of your base armor? Or is it an augmentation? I'm just trying to figure out whether to go with OWE or Seize the Initiative...
If it's stacked resistance, that is base + resistances, then it's about 10% higher than the STI (heh, heh) base armor...I think...
|
On September 05 2012 05:45 suspiria wrote: So does OWE stack on top of your base armor? Or is it an augmentation? I'm just trying to figure out whether to go with OWE or Seize the Initiative...
If it's stacked resistance, that is base + resistances, then it's about 10% higher than the STI (heh, heh) base armor...I think... OWE doesn't change armor o_O.
|
On September 05 2012 05:50 WolfintheSheep wrote:Show nested quote +On September 05 2012 05:45 suspiria wrote: So does OWE stack on top of your base armor? Or is it an augmentation? I'm just trying to figure out whether to go with OWE or Seize the Initiative...
If it's stacked resistance, that is base + resistances, then it's about 10% higher than the STI (heh, heh) base armor...I think... OWE doesn't change armor o_O.
I think he means if the damage resistance stacks. In which case it does; so it's multiplicative.
From some formulas I've seen, resistance is 10x more effective than armor, which is why Str converts 1:1 to armor; while Int only converts 10:1 to all resist.
So I guess if you have 10x more Dex than your highest individual resistance, go with OWE over STI. But remember, that OWE will require you to stack only one resistance, otherwise you just end up wasting that stat.
|
Sorry ,let me clear this up just a bit. I have a 54 level Monk with a base armor of 1800, meaning when I go for STI, I get 3600 armor. Now, my cold resistance is at 92 compared to middling 20s for all my other resistances. With OWE, they all go up to 92, including physical resistance. Armor drops from base 53 %-ish deflected damage to roughly 40 without STI, but all my resistances block out 24% I believe. Not quite sure how to calculate that...
|
On September 05 2012 09:49 suspiria wrote: Sorry ,let me clear this up just a bit. I have a 54 level Monk with a base armor of 1800, meaning when I go for STI, I get 3600 armor. Now, my cold resistance is at 92 compared to middling 20s for all my other resistances. With OWE, they all go up to 92, including physical resistance. Armor drops from base 53 %-ish deflected damage to roughly 40 without STI, but all my resistances block out 24% I believe. Not quite sure how to calculate that...
(1 - ArmorReduction/100) * (1- ResReduction/100)
Choose the one that gives you the lowest values.
|
On September 04 2012 22:39 crisiscore wrote:Show nested quote +On September 03 2012 23:36 KillKing wrote:+ Show Spoiler +On September 03 2012 12:05 crisiscore wrote:Show nested quote +On September 02 2012 23:00 KillKing wrote:+ Show Spoiler +On September 02 2012 20:40 Blix wrote: In the monk-blog about patch 1.04 they mentioned they didnt like how every monk *has* to use one with everything, and that they will leave it alone for now, as too much has been invested into gear... Considering they might change OWE at some point, or perhaps make other passives more attractive, i'm thinking about moving away from double resist on items to high resist all, perhaps with +armor or -%ranged dmg, %-life or life-regen instead of 2nd resist. Obviously, this will take some time, and will be quite expensive (specially on jewelry)..
Any thoughts?
Hey dude, recently I have started doing this already. I mean if other classes can survive without this ability, why shouldnt a monk? Anyways, it might be a little more complicated than that and it is a process, but ultimately I just wanted to free up passive slots, so I can mess around and find my perfect build. IMHO, it is definately possible to reach a sufficient resist amount without using OWE or MOH/Time of Need. This is however, only my opinion. Kind of a valid / kind of not a valid point with regards to other classes being able to survive without OWE Hey man, agreed. Which is why I noted that things are more complicated than that. I guess I was trying to say that even though there are some adjustments involved, I think that playing with the all the skills you actually WANT to play with, is totally possible, IMO. What you guys think? lol yeah it is a bit more complicated in terms of class design, I actually do wish OWE was replaced with having a resists buff on one of the mantras instead (even though its totally OP) lol. Then OWE could just be like armour / thorns passive or something like barbs have "tough as nails" or "nerves of steel". I hope they do chage it because i'm over searching for good gear with dual resists which makes it hard for us monks. Even searching for gear was annoying as monks pre 1.04.
The thing is, for example, a barb can boost their resistance with a shout, "sacrificing" a skill slot, or with some passive sacrificing a passive slot. Monks need to sacrifice a passive slot and in addition have gear with an extra stat - the gear and the passive get so linked that at one point it feels impossible to select another passive or to get other gear. Specially, because considering costs, it is attractive to favor the specific resist over all resist; (e.g. atm i got 250 all resist and 440 poison resist, for 690 total with OwE). Thus, i can't possibly drop OwE at this moment.
Today I bought some vile wards shoulders with %life instead of poison resist - as a first step to slowly move away from poison resist towards AR and armor..
|
I have a question about the affix "adds x% to *elemental* damage." Is this a flat increase in damage? If so, is there any reason to stack only one particular element? Are there any other affixes that would influence this damage like Won Khim Lau, with its affix that gives % damage to lightning skills?
|
On September 08 2012 11:49 R0YAL wrote: I have a question about the affix "adds x% to *elemental* damage." Is this a flat increase in damage? If so, is there any reason to stack only one particular element? Are there any other affixes that would influence this damage like Won Khim Lau, with its affix that gives % damage to lightning skills?
Same question, looking to buy an Inna's Reach belt and if it only boosts holy damage abilities might not be worth it? : x
|
Adds x% to elemental dmg is a flat overall damage boost, while Lightning skills deal x% more damage is a flat damage boost for specific skills (FoT + Cyclone).
|
On September 08 2012 17:47 Pwere wrote: Adds x% to elemental dmg is a flat overall damage boost, while Lightning skills deal x% more damage is a flat damage boost for specific skills (FoT + Cyclone).
also note that the x% to elemental dmg does not apply to other elemental dmg... so it makes a difference if your weapon has +min dmg/+max dmg or if it has +x-y lightning dmg for example.
|
Guys, I'm really sorry but I need your help! I came back to D3 a few days ago to see what has changed after a long time (last time played some time after launch).
I missed out on all the patch changes as well as new builds.
Could you guys help a monk out with some advice on the new good specs and farm spots? I used to farm A1 the fallen angel quest to butcher, since my gear is pretty bad and I currently have 50k on me, so yeah... Halp!
Forgot the link:
http://eu.battle.net/d3/en/profile/Tilorn-1602/hero/387807
|
Drop Deadly Reach for FoT: Thunderclap. It deals a ton more damage and procs more. With crit chance above 20%, Cyclone is much better than Firestorm. Then upgrade your shield. Offhands have been buffed, so you should be able to find upgrades easily. Or you can go the dual wield way. Won Khim Lau is an amazing offhand, but anything with a socket and decent dps will do.
You should be able to farm A2 easily with that, but it is annoying to farm. Remember to swap to mf gear for boss kills, it's still really good. And socket the best ruby you can afford in your helm, you want that xp.
Good luck!
|
Cyclone is only better than firestorm if you're not using deadly reach. You probably need a lot of crit if you are using deadly reach because cyclone AoE will be missing a lot of mobs. Also you need seize the initiative dude, no idea why you'd take fleet foot. I'd also take transcendence since you have no healing.
I think deadly reach builds are good but if you wanna farm act 1 going FoT thunderclap with overawe is the fastest. If you're having trouble and dying a lot when you're farming I'd definitely just go firestorm//keen eye deadly reach air ally//heal with 15% dmg and either 7sided strike or immunity with extra heal for last slot. It clears a bit slower but you take 0 damage and if you have decent healing esp from life on hit you can facetank everything and it saves time in the long run if you're going to die a few times to every hard elite camp.
FoT builds work if you are overgeared defensively as well as having really high lifesteal//LoH while dual wielding and just cleaning through content, but since you haven't cleared act 3/4 yet I wouldn't go for FoT builds especially when you have almost no healing.
What did they do to buff dual wielding btw? I haven't really played much since they nerfed inferno. The changes to monk skillls didn't do that much I think because the attack speed nerf makes it hard to make use of the buffed wave of light and sweeping tail kick to make it worth it over just FoT spam builds the only good change was 7-sided strike because it does insane damage now if you look at the stats. (Exploding palm still a joke I think, but maybe someone can test it it might be useful in theory it seems like you could focus down 1 target and chain exploding palm explosions, but I think the explosion damage is capped?)
|
They didn't buff dual wielding, they buffed shields and offhands. They have higher rolls for main stats now, so you can get 300 dex on a shield.
As for FoT, it works because you get 275% of your LoHit per combo per target, while you only get something between 150 and 180% with Deadly Reach. Plus, FoT hits faster and (usually) more targets, and has the teleport you can use to clear faster and escape jails. You do require some amount of LoHit for it to work, but that's basically a given for any monk, unless you have that insane dps + lifesteal combo.
As for Monk changes, I agree, I didn't change a single skill since the last patch. They completely missed the mark. 7SS is nice, but I find I still clear faster with Serenity/Blind/Heal. Dual wielding works since the whole point is to kill faster, because surviving is the easy part. It also helps that weapons are really cheap because even ilvl 61 regularly hit 900dps. A shield is still much better to clear inferno on a budget.
|
This guy has a total of 150? I think life on hit. He wasn't asking for gear advice he was asking for advice on his current gearset
|
Found a legendary today, and surprise surprise, it's actually pretty good.
|
|
|
|