• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 09:22
CEST 15:22
KST 22:22
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt2: News Flash9[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy16ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book20
Community News
Weekly Cups (March 23-29): herO takes triple6Aligulac acquired by REPLAYMAN.com/Stego Research8Weekly Cups (March 16-22): herO doubles, Cure surprises3Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool49Weekly Cups (March 9-15): herO, Clem, ByuN win4
StarCraft 2
General
What mix of new & old maps do you want in the next ladder pool? (SC2) Team Liquid Map Contest #22 - Presented by Monster Energy Aligulac acquired by REPLAYMAN.com/Stego Research Weekly Cups (March 23-29): herO takes triple herO wins SC2 All-Star Invitational
Tourneys
RSL Season 4 announced for March-April Sparkling Tuna Cup - Weekly Open Tournament StarCraft Evolution League (SC Evo Biweekly) WardiTV Mondays World University TeamLeague (500$+) | Signups Open
Strategy
Custom Maps
[M] (2) Frigid Storage Publishing has been re-enabled! [Feb 24th 2026]
External Content
Mutation # 519 Inner Power The PondCast: SC2 News & Results Mutation # 518 Radiation Zone Mutation # 517 Distant Threat
Brood War
General
How Can I Add Timer & APM Count? Gypsy to Korea [ASL21] Ro24 Preview Pt2: News Flash ASL21 General Discussion A cwal.gg Extension - Easily keep track of anyone
Tourneys
[ASL21] Ro24 Group F [ASL21] Ro24 Group E Azhi's Colosseum - Foreign KCM Escore Tournament StarCraft Season 2
Strategy
Fighting Spirit mining rates What's the deal with APM & what's its true value Simple Questions, Simple Answers
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Starcraft Tabletop Miniature Game General RTS Discussion Thread Darkest Dungeon
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread NASA and the Private Sector Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece Movie Discussion! [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread Formula 1 Discussion Cricket [SPORT] Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Funny Nicknames
LUCKY_NOOB
Money Laundering In Video Ga…
TrAiDoS
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1437 users

Monk - Builds/Discussion - Page 103

Forum Index > Diablo 3
Post a Reply
Prev 1 101 102 103 104 105 141 Next
crisiscore
Profile Joined November 2010
Australia72 Posts
September 04 2012 13:39 GMT
#2041
On September 03 2012 23:36 KillKing wrote:
+ Show Spoiler +
On September 03 2012 12:05 crisiscore wrote:
Show nested quote +
On September 02 2012 23:00 KillKing wrote:
+ Show Spoiler +
On September 02 2012 20:40 Blix wrote:
In the monk-blog about patch 1.04 they mentioned they didnt like how every monk *has* to use one with everything, and that they will leave it alone for now, as too much has been invested into gear... Considering they might change OWE at some point, or perhaps make other passives more attractive, i'm thinking about moving away from double resist on items to high resist all, perhaps with +armor or -%ranged dmg, %-life or life-regen instead of 2nd resist. Obviously, this will take some time, and will be quite expensive (specially on jewelry)..

Any thoughts?



Hey dude, recently I have started doing this already. I mean if other classes can survive without this ability, why shouldnt a monk? Anyways, it might be a little more complicated than that and it is a process, but ultimately I just wanted to free up passive slots, so I can mess around and find my perfect build.

IMHO, it is definately possible to reach a sufficient resist amount without using OWE or MOH/Time of Need.

This is however, only my opinion.


Kind of a valid / kind of not a valid point with regards to other classes being able to survive without OWE


Hey man, agreed. Which is why I noted that things are more complicated than that.

I guess I was trying to say that even though there are some adjustments involved, I think that playing with the all the skills you actually WANT to play with, is totally possible, IMO.

What you guys think?


lol yeah it is a bit more complicated in terms of class design, I actually do wish OWE was replaced with having a resists buff on one of the mantras instead (even though its totally OP) lol. Then OWE could just be like armour / thorns passive or something like barbs have "tough as nails" or "nerves of steel". I hope they do chage it because i'm over searching for good gear with dual resists which makes it hard for us monks. Even searching for gear was annoying as monks pre 1.04.
d(O_O)b
ray1234
Profile Joined October 2007
Canada679 Posts
Last Edited: 2012-09-04 13:48:22
September 04 2012 13:47 GMT
#2042
I'm playing with life regen at the moment... behold....

the Regenerating Schafer-Monk
http://us.battle.net/d3/en/profile/grandvizier-1263/hero/16053394

2000 life per sec
30k life
30k dps base
700 res

The schaefer's hammer is a really undervalued item, the +15-25% lightning skill damage adds to FOT nicely, and
the lightning shield does additional 10k - 30k dps to every SINGLE UNIT in the vincinity (and can crit), which means combined with the 5% lifesteal, and the 2000 life per second regen, this is virtually invincinble in a mob. I can stand in des, plague etc in Act3 np.

the only thing is I dont have money so my gear is mostly mediocre good thing regen is cheap :D

any thoughts?
go OVERSKY MODE!
Pwere
Profile Joined April 2010
Canada1557 Posts
September 04 2012 18:11 GMT
#2043
On September 04 2012 22:03 Jiiks wrote:
Show nested quote +
On September 04 2012 09:05 Pwere wrote:
How long does it take you for a full A3 clear?
I think at some point it goes faster with some sustain and decent defense vs simply more damage/speed. Dodging and kiting wastes a lot of time vs more or less running through everything until elites and only clearing large groups in one fell swoop.


I never timed any of my runs but with my current gear i can clear the whole act in under an hour, which is irrelevant since my gear is expensive.
Dodging is only for things like desecrator, plague, etc and buffed occult fireballs(damn those hit hard )
So you do survive on globes and cooldowns =)

I guess defense is irrelevant if everything is dead before they can even hurt you. Under one hour is really impressive btw. That's close to what the best WW Barbs get.
Pwere
Profile Joined April 2010
Canada1557 Posts
Last Edited: 2012-09-04 18:15:58
September 04 2012 18:15 GMT
#2044
On September 04 2012 22:39 crisiscore wrote:
Show nested quote +
On September 03 2012 23:36 KillKing wrote:
+ Show Spoiler +
On September 03 2012 12:05 crisiscore wrote:
Show nested quote +
On September 02 2012 23:00 KillKing wrote:
+ Show Spoiler +
On September 02 2012 20:40 Blix wrote:
In the monk-blog about patch 1.04 they mentioned they didnt like how every monk *has* to use one with everything, and that they will leave it alone for now, as too much has been invested into gear... Considering they might change OWE at some point, or perhaps make other passives more attractive, i'm thinking about moving away from double resist on items to high resist all, perhaps with +armor or -%ranged dmg, %-life or life-regen instead of 2nd resist. Obviously, this will take some time, and will be quite expensive (specially on jewelry)..

Any thoughts?



Hey dude, recently I have started doing this already. I mean if other classes can survive without this ability, why shouldnt a monk? Anyways, it might be a little more complicated than that and it is a process, but ultimately I just wanted to free up passive slots, so I can mess around and find my perfect build.

IMHO, it is definately possible to reach a sufficient resist amount without using OWE or MOH/Time of Need.

This is however, only my opinion.


Kind of a valid / kind of not a valid point with regards to other classes being able to survive without OWE


Hey man, agreed. Which is why I noted that things are more complicated than that.

I guess I was trying to say that even though there are some adjustments involved, I think that playing with the all the skills you actually WANT to play with, is totally possible, IMO.

What you guys think?


lol yeah it is a bit more complicated in terms of class design, I actually do wish OWE was replaced with having a resists buff on one of the mantras instead (even though its totally OP) lol. Then OWE could just be like armour / thorns passive or something like barbs have "tough as nails" or "nerves of steel". I hope they do chage it because i'm over searching for good gear with dual resists which makes it hard for us monks. Even searching for gear was annoying as monks pre 1.04.
I doubt they can change it, but they might be able to offer options. Something that would make Str or Int give you a dodge bonus so you can stack that instead. Or make Int give 4-5x more resist.
wUndertUnge
Profile Blog Joined September 2010
United States1125 Posts
September 04 2012 20:45 GMT
#2045
So does OWE stack on top of your base armor? Or is it an augmentation? I'm just trying to figure out whether to go with OWE or Seize the Initiative...

If it's stacked resistance, that is base + resistances, then it's about 10% higher than the STI (heh, heh) base armor...I think...
Clan: QQGC - wundertunge#1850
TL+ Member
WolfintheSheep
Profile Joined June 2011
Canada14127 Posts
September 04 2012 20:50 GMT
#2046
On September 05 2012 05:45 suspiria wrote:
So does OWE stack on top of your base armor? Or is it an augmentation? I'm just trying to figure out whether to go with OWE or Seize the Initiative...

If it's stacked resistance, that is base + resistances, then it's about 10% higher than the STI (heh, heh) base armor...I think...

OWE doesn't change armor o_O.
Average means I'm better than half of you.
Wuster
Profile Joined May 2011
1974 Posts
September 04 2012 21:22 GMT
#2047
On September 05 2012 05:50 WolfintheSheep wrote:
Show nested quote +
On September 05 2012 05:45 suspiria wrote:
So does OWE stack on top of your base armor? Or is it an augmentation? I'm just trying to figure out whether to go with OWE or Seize the Initiative...

If it's stacked resistance, that is base + resistances, then it's about 10% higher than the STI (heh, heh) base armor...I think...

OWE doesn't change armor o_O.


I think he means if the damage resistance stacks. In which case it does; so it's multiplicative.

From some formulas I've seen, resistance is 10x more effective than armor, which is why Str converts 1:1 to armor; while Int only converts 10:1 to all resist.

So I guess if you have 10x more Dex than your highest individual resistance, go with OWE over STI. But remember, that OWE will require you to stack only one resistance, otherwise you just end up wasting that stat.
wUndertUnge
Profile Blog Joined September 2010
United States1125 Posts
September 05 2012 00:49 GMT
#2048
Sorry ,let me clear this up just a bit. I have a 54 level Monk with a base armor of 1800, meaning when I go for STI, I get 3600 armor. Now, my cold resistance is at 92 compared to middling 20s for all my other resistances. With OWE, they all go up to 92, including physical resistance. Armor drops from base 53 %-ish deflected damage to roughly 40 without STI, but all my resistances block out 24% I believe. Not quite sure how to calculate that...
Clan: QQGC - wundertunge#1850
TL+ Member
WolfintheSheep
Profile Joined June 2011
Canada14127 Posts
September 05 2012 01:05 GMT
#2049
On September 05 2012 09:49 suspiria wrote:
Sorry ,let me clear this up just a bit. I have a 54 level Monk with a base armor of 1800, meaning when I go for STI, I get 3600 armor. Now, my cold resistance is at 92 compared to middling 20s for all my other resistances. With OWE, they all go up to 92, including physical resistance. Armor drops from base 53 %-ish deflected damage to roughly 40 without STI, but all my resistances block out 24% I believe. Not quite sure how to calculate that...


(1 - ArmorReduction/100) * (1- ResReduction/100)

Choose the one that gives you the lowest values.
Average means I'm better than half of you.
Blix
Profile Joined September 2010
Netherlands873 Posts
September 07 2012 16:48 GMT
#2050
On September 04 2012 22:39 crisiscore wrote:
Show nested quote +
On September 03 2012 23:36 KillKing wrote:
+ Show Spoiler +
On September 03 2012 12:05 crisiscore wrote:
Show nested quote +
On September 02 2012 23:00 KillKing wrote:
+ Show Spoiler +
On September 02 2012 20:40 Blix wrote:
In the monk-blog about patch 1.04 they mentioned they didnt like how every monk *has* to use one with everything, and that they will leave it alone for now, as too much has been invested into gear... Considering they might change OWE at some point, or perhaps make other passives more attractive, i'm thinking about moving away from double resist on items to high resist all, perhaps with +armor or -%ranged dmg, %-life or life-regen instead of 2nd resist. Obviously, this will take some time, and will be quite expensive (specially on jewelry)..

Any thoughts?



Hey dude, recently I have started doing this already. I mean if other classes can survive without this ability, why shouldnt a monk? Anyways, it might be a little more complicated than that and it is a process, but ultimately I just wanted to free up passive slots, so I can mess around and find my perfect build.

IMHO, it is definately possible to reach a sufficient resist amount without using OWE or MOH/Time of Need.

This is however, only my opinion.


Kind of a valid / kind of not a valid point with regards to other classes being able to survive without OWE


Hey man, agreed. Which is why I noted that things are more complicated than that.

I guess I was trying to say that even though there are some adjustments involved, I think that playing with the all the skills you actually WANT to play with, is totally possible, IMO.

What you guys think?


lol yeah it is a bit more complicated in terms of class design, I actually do wish OWE was replaced with having a resists buff on one of the mantras instead (even though its totally OP) lol. Then OWE could just be like armour / thorns passive or something like barbs have "tough as nails" or "nerves of steel". I hope they do chage it because i'm over searching for good gear with dual resists which makes it hard for us monks. Even searching for gear was annoying as monks pre 1.04.


The thing is, for example, a barb can boost their resistance with a shout, "sacrificing" a skill slot, or with some passive sacrificing a passive slot. Monks need to sacrifice a passive slot and in addition have gear with an extra stat - the gear and the passive get so linked that at one point it feels impossible to select another passive or to get other gear. Specially, because considering costs, it is attractive to favor the specific resist over all resist; (e.g. atm i got 250 all resist and 440 poison resist, for 690 total with OwE). Thus, i can't possibly drop OwE at this moment.

Today I bought some vile wards shoulders with %life instead of poison resist - as a first step to slowly move away from poison resist towards AR and armor..





Conquer yourself not the world. - Descartes
R0YAL
Profile Blog Joined September 2009
United States1768 Posts
September 08 2012 02:49 GMT
#2051
I have a question about the affix "adds x% to *elemental* damage." Is this a flat increase in damage? If so, is there any reason to stack only one particular element? Are there any other affixes that would influence this damage like Won Khim Lau, with its affix that gives % damage to lightning skills?
Absence of evidence is not evidence of absence.
Confuse
Profile Joined October 2009
2238 Posts
September 08 2012 08:25 GMT
#2052
On September 08 2012 11:49 R0YAL wrote:
I have a question about the affix "adds x% to *elemental* damage." Is this a flat increase in damage? If so, is there any reason to stack only one particular element? Are there any other affixes that would influence this damage like Won Khim Lau, with its affix that gives % damage to lightning skills?


Same question, looking to buy an Inna's Reach belt and if it only boosts holy damage abilities might not be worth it? : x
If we fear what we do not understand, then why is ignorance bliss?
Pwere
Profile Joined April 2010
Canada1557 Posts
September 08 2012 08:47 GMT
#2053
Adds x% to elemental dmg is a flat overall damage boost, while Lightning skills deal x% more damage is a flat damage boost for specific skills (FoT + Cyclone).
Blix
Profile Joined September 2010
Netherlands873 Posts
September 08 2012 10:49 GMT
#2054
On September 08 2012 17:47 Pwere wrote:
Adds x% to elemental dmg is a flat overall damage boost, while Lightning skills deal x% more damage is a flat damage boost for specific skills (FoT + Cyclone).


also note that the x% to elemental dmg does not apply to other elemental dmg... so it makes a difference if your weapon has +min dmg/+max dmg or if it has +x-y lightning dmg for example.
Conquer yourself not the world. - Descartes
Tilorn91
Profile Joined July 2012
Serbia218 Posts
Last Edited: 2012-09-08 12:23:02
September 08 2012 12:21 GMT
#2055
Guys, I'm really sorry but I need your help! I came back to D3 a few days ago to see what has changed after a long time (last time played some time after launch).

I missed out on all the patch changes as well as new builds.

Could you guys help a monk out with some advice on the new good specs and farm spots? I used to farm A1 the fallen angel quest to butcher, since my gear is pretty bad and I currently have 50k on me, so yeah... Halp!

Forgot the link:

http://eu.battle.net/d3/en/profile/Tilorn-1602/hero/387807
Pwere
Profile Joined April 2010
Canada1557 Posts
September 09 2012 18:58 GMT
#2056
Drop Deadly Reach for FoT: Thunderclap. It deals a ton more damage and procs more. With crit chance above 20%, Cyclone is much better than Firestorm. Then upgrade your shield. Offhands have been buffed, so you should be able to find upgrades easily. Or you can go the dual wield way. Won Khim Lau is an amazing offhand, but anything with a socket and decent dps will do.

You should be able to farm A2 easily with that, but it is annoying to farm. Remember to swap to mf gear for boss kills, it's still really good. And socket the best ruby you can afford in your helm, you want that xp.

Good luck!
Slayer91
Profile Joined February 2006
Ireland23335 Posts
Last Edited: 2012-09-09 19:24:11
September 09 2012 19:22 GMT
#2057
Cyclone is only better than firestorm if you're not using deadly reach. You probably need a lot of crit if you are using deadly reach because cyclone AoE will be missing a lot of mobs. Also you need seize the initiative dude, no idea why you'd take fleet foot. I'd also take transcendence since you have no healing.

I think deadly reach builds are good but if you wanna farm act 1 going FoT thunderclap with overawe is the fastest. If you're having trouble and dying a lot when you're farming I'd definitely just go firestorm//keen eye deadly reach air ally//heal with 15% dmg and either 7sided strike or immunity with extra heal for last slot. It clears a bit slower but you take 0 damage and if you have decent healing esp from life on hit you can facetank everything and it saves time in the long run if you're going to die a few times to every hard elite camp.

FoT builds work if you are overgeared defensively as well as having really high lifesteal//LoH while dual wielding and just cleaning through content, but since you haven't cleared act 3/4 yet I wouldn't go for FoT builds especially when you have almost no healing.

What did they do to buff dual wielding btw? I haven't really played much since they nerfed inferno. The changes to monk skillls didn't do that much I think because the attack speed nerf makes it hard to make use of the buffed wave of light and sweeping tail kick to make it worth it over just FoT spam builds the only good change was 7-sided strike because it does insane damage now if you look at the stats. (Exploding palm still a joke I think, but maybe someone can test it it might be useful in theory it seems like you could focus down 1 target and chain exploding palm explosions, but I think the explosion damage is capped?)
Pwere
Profile Joined April 2010
Canada1557 Posts
September 09 2012 20:36 GMT
#2058
They didn't buff dual wielding, they buffed shields and offhands. They have higher rolls for main stats now, so you can get 300 dex on a shield.

As for FoT, it works because you get 275% of your LoHit per combo per target, while you only get something between 150 and 180% with Deadly Reach. Plus, FoT hits faster and (usually) more targets, and has the teleport you can use to clear faster and escape jails. You do require some amount of LoHit for it to work, but that's basically a given for any monk, unless you have that insane dps + lifesteal combo.

As for Monk changes, I agree, I didn't change a single skill since the last patch. They completely missed the mark. 7SS is nice, but I find I still clear faster with Serenity/Blind/Heal. Dual wielding works since the whole point is to kill faster, because surviving is the easy part. It also helps that weapons are really cheap because even ilvl 61 regularly hit 900dps. A shield is still much better to clear inferno on a budget.
Slayer91
Profile Joined February 2006
Ireland23335 Posts
September 09 2012 20:41 GMT
#2059
This guy has a total of 150? I think life on hit. He wasn't asking for gear advice he was asking for advice on his current gearset
Amui
Profile Blog Joined August 2010
Canada10567 Posts
September 09 2012 21:10 GMT
#2060
Found a legendary today, and surprise surprise, it's actually pretty good.

[image loading]
Porouscloud - NA LoL
Prev 1 101 102 103 104 105 141 Next
Please log in or register to reply.
Live Events Refresh
Next event in 5h 38m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Lowko337
LamboSC2 253
Rex 69
Creator 64
StarCraft: Brood War
Britney 50878
Horang2 3234
Shuttle 2001
Mini 1286
Soulkey 587
Soma 458
ggaemo 364
Rush 347
Last 198
scan(afreeca) 167
[ Show more ]
BeSt 158
JYJ 62
Mind 50
Movie 40
Shinee 37
sorry 34
sSak 34
[sc1f]eonzerg 29
Noble 18
GoRush 15
Shine 12
Bale 11
Sexy 11
IntoTheRainbow 11
ajuk12(nOOB) 8
Icarus 5
Dota 2
Gorgc4572
420jenkins9
LuMiX1
Counter-Strike
fl0m3039
Heroes of the Storm
MindelVK20
Other Games
B2W.Neo1890
Beastyqt680
ProTech140
Mew2King93
QueenE68
Organizations
Counter-Strike
PGL24270
StarCraft 2
ComeBackTV 502
Other Games
BasetradeTV265
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• StrangeGG 63
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• Michael_bg 4
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos2161
• Stunt501
Upcoming Events
BSL
5h 38m
RSL Revival
17h 38m
Cure vs Rogue
Maru vs TBD
MaxPax vs TBD
uThermal 2v2 Circuit
1d
BSL
1d 5h
Afreeca Starleague
1d 20h
Wardi Open
1d 20h
Replay Cast
2 days
Sparkling Tuna Cup
2 days
Kung Fu Cup
3 days
The PondCast
4 days
[ Show More ]
Replay Cast
5 days
Replay Cast
6 days
CranKy Ducklings
6 days
Liquipedia Results

Completed

Escore Tournament S2: W1
WardiTV Winter 2026
NationLESS Cup

Ongoing

BSL Season 22
CSL Elite League 2026
ASL Season 21
CSL Season 20: Qualifier 2
StarCraft2 Community Team League 2026 Spring
RSL Revival: Season 4
Nations Cup 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026

Upcoming

CSL 2026 SPRING (S20)
IPSL Spring 2026
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.