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Monk - Builds/Discussion - Page 102

Forum Index > Diablo 3
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Amui
Profile Blog Joined August 2010
Canada10567 Posts
August 31 2012 10:10 GMT
#2021
http://us.battle.net/d3/en/profile/Porouscloud-1152/hero/288090

Just gonna link my profile. I want to get more dps, but I'm not quite sure what to upgrade.
I have shoulders that are far, far better than the MF ones(140 dex 100 vit ~120AR) in stash, but otherwise everything is fair game.
Porouscloud - NA LoL
ihasaKAROT
Profile Blog Joined November 2010
Netherlands4730 Posts
August 31 2012 10:17 GMT
#2022
Your rings can do with upgrades, you can get crit + critdmg or attackspeed / loh on them instead of just one of those like you have now. Gloves, same story.

Your weapons have no natural critdamage, thats a huge boost aswell if you can sort that out.

Rest is pretty much like my monk in terms of damage / stats.
KCCO!
ArC_man
Profile Blog Joined August 2006
United States2798 Posts
August 31 2012 22:34 GMT
#2023
I wanna try to upgrade my monk. I feel like right now I'm not doing enough damage to burst down all elites in just 1 cooldown rotation and I'm not tanky enough to withstand some of the tougher mobs in act 3 (changing fleet footed to resolve would help me with that a little). I've got around 15-20 million to work with. Other than upgrading my gems (which I keep forgetting to do) where else should I try to work on? I feel like my chest/pants are my weakest (maybe I should re-socket with dex instead of vit?) but I scared my HP will be too low if I go for more dex than vit.

http://us.battle.net/d3/en/profile/arcmandak-1701/hero/23477365
Blix
Profile Joined September 2010
Netherlands873 Posts
September 02 2012 11:40 GMT
#2024
In the monk-blog about patch 1.04 they mentioned they didnt like how every monk *has* to use one with everything, and that they will leave it alone for now, as too much has been invested into gear... Considering they might change OWE at some point, or perhaps make other passives more attractive, i'm thinking about moving away from double resist on items to high resist all, perhaps with +armor or -%ranged dmg, %-life or life-regen instead of 2nd resist. Obviously, this will take some time, and will be quite expensive (specially on jewelry)..

Any thoughts?

Conquer yourself not the world. - Descartes
seiferoth10
Profile Joined May 2010
3362 Posts
Last Edited: 2012-09-02 12:00:25
September 02 2012 11:59 GMT
#2025
I'm pretty sure they want to go away from OWE being almost mandatory, but haven't decided what to do yet as they don't want to ruin all the specific resist monks out there. I really have no idea how they can accomplish making OWE attractive but not mandatory, yet not ruining specific resist sets if people drop OWE.

Here's the part in the preview talking about OWE:
In terms of passives, it's pretty clear at this point that One With Everything is considered a mandatory passive for all monks. While "mandatory" passives aren't great, making any major change would do more harm than good, particularly when a) incoming damage is so high and b) monks need the extra durability in order to survive. Additionally, as a result of this passive, monks are more heavily tied to their current gear, so making changes to One With Everything would have very noticeable negative repercussions to the gear monks have invested in.

While we'd prefer that there wasn't an "absolutely mandatory" passive, we're going to let this one ride for now. If we do try to make changes we'll ideally do it in a way that doesn't invalidate the passive, doesn't hurt monk survivability, and doesn't undermine the gear people are currently wearing.

I'd think it would be too expensive to move away from OWE gear, but if you do it it's a gamble. We really have no idea if they'll ever change OWE in the future. Even if you still have a specific resist set when they make the change, their goal was to not invalidate our current gear with the change, so it will still be usable even if dropping post change OWE. I don't think it's worth the hassle of going to exclusive AR gear.
Derrida
Profile Joined March 2011
2885 Posts
September 02 2012 13:09 GMT
#2026
On September 02 2012 20:59 seiferoth10 wrote:
I'm pretty sure they want to go away from OWE being almost mandatory, but haven't decided what to do yet as they don't want to ruin all the specific resist monks out there. I really have no idea how they can accomplish making OWE attractive but not mandatory, yet not ruining specific resist sets if people drop OWE.

Here's the part in the preview talking about OWE:
Show nested quote +
In terms of passives, it's pretty clear at this point that One With Everything is considered a mandatory passive for all monks. While "mandatory" passives aren't great, making any major change would do more harm than good, particularly when a) incoming damage is so high and b) monks need the extra durability in order to survive. Additionally, as a result of this passive, monks are more heavily tied to their current gear, so making changes to One With Everything would have very noticeable negative repercussions to the gear monks have invested in.

While we'd prefer that there wasn't an "absolutely mandatory" passive, we're going to let this one ride for now. If we do try to make changes we'll ideally do it in a way that doesn't invalidate the passive, doesn't hurt monk survivability, and doesn't undermine the gear people are currently wearing.

I'd think it would be too expensive to move away from OWE gear, but if you do it it's a gamble. We really have no idea if they'll ever change OWE in the future. Even if you still have a specific resist set when they make the change, their goal was to not invalidate our current gear with the change, so it will still be usable even if dropping post change OWE. I don't think it's worth the hassle of going to exclusive AR gear.


I'm thinking they can introduce talents such as "every X dexterity increases your resists by Y," "continuous hits increase your AR by X each to a maximum of Y" runes, or put 3 AR alongside 3 MF and 3 GF with paragon levels, but yeah you are right.

Even if they introduce a competitive talent that can dethrone OWE, they emphasized that OWE gear will not ever become obsolete, so it's pretty safe to stack 1 resist for the future as well.
#1 Grubby Fan.
KillKing
Profile Joined September 2012
3 Posts
September 02 2012 14:00 GMT
#2027
On September 02 2012 20:40 Blix wrote:
In the monk-blog about patch 1.04 they mentioned they didnt like how every monk *has* to use one with everything, and that they will leave it alone for now, as too much has been invested into gear... Considering they might change OWE at some point, or perhaps make other passives more attractive, i'm thinking about moving away from double resist on items to high resist all, perhaps with +armor or -%ranged dmg, %-life or life-regen instead of 2nd resist. Obviously, this will take some time, and will be quite expensive (specially on jewelry)..

Any thoughts?



Hey dude, recently I have started doing this already. I mean if other classes can survive without this ability, why shouldnt a monk? Anyways, it might be a little more complicated than that and it is a process, but ultimately I just wanted to free up passive slots, so I can mess around and find my perfect build.

IMHO, it is definately possible to reach a sufficient resist amount without using OWE or MOH/Time of Need.

This is however, only my opinion.
"Please, move your cart!"
Pwere
Profile Joined April 2010
Canada1557 Posts
Last Edited: 2012-09-02 17:36:18
September 02 2012 17:33 GMT
#2028
If they buff other passives, we'll simply drop resolve/Guardian Path for it. Considering that they cannot nerf OWE because of all the gear investment, this means that there is no solution, which is why they haven't found one yet.

The only thing they could do is to create 3-passive specific builds, based on generating absurd amount of spirits and lowering cooldowns so you can spam 7SS, but that gimmick would be even worse than OWE.

Anyway, there is nothing wrong with OWE. It gives value to all the double resist stuff that would be otherwise useless, and it allows us to get good gear without having to compete with that other wealthy class.
crisiscore
Profile Joined November 2010
Australia72 Posts
September 03 2012 03:05 GMT
#2029
On September 02 2012 23:00 KillKing wrote:
+ Show Spoiler +
On September 02 2012 20:40 Blix wrote:
In the monk-blog about patch 1.04 they mentioned they didnt like how every monk *has* to use one with everything, and that they will leave it alone for now, as too much has been invested into gear... Considering they might change OWE at some point, or perhaps make other passives more attractive, i'm thinking about moving away from double resist on items to high resist all, perhaps with +armor or -%ranged dmg, %-life or life-regen instead of 2nd resist. Obviously, this will take some time, and will be quite expensive (specially on jewelry)..

Any thoughts?



Hey dude, recently I have started doing this already. I mean if other classes can survive without this ability, why shouldnt a monk? Anyways, it might be a little more complicated than that and it is a process, but ultimately I just wanted to free up passive slots, so I can mess around and find my perfect build.

IMHO, it is definately possible to reach a sufficient resist amount without using OWE or MOH/Time of Need.

This is however, only my opinion.

Kind of a valid / kind of not a valid point with regards to other classes being able to survive without OWE, my opinion as follows (keeping in mind monk is meelee and needs to be able to tank, and i don't think there is a range build for monks like the barb i.e. weapon throw build):
- DH - don't need resists as much as they have other survivability mechanics built into their class, and is ranged
- WD - naturally gets bonus resists due to int being their primary, and is more of a ranged class, and was intended to have pets help tanks as a part of their class, though they've only recently fixed this with 1.04
- Barb - as strength is primary they obtain more armour - i know armour and resists isn't exactly the same but it's still a defensive property which they have over other classes, they have the warcry buff which increases all their resists by 50%
- Wizard - naturally gets bonus resists due to int being thier primary, is more ranged, and has prismatic armour buff which increases resistances by 40%

so yes other classes can survive without this ability, but they have other abilities which buff their resists in other ways, or other better survivability mechanics.

This is coming from someone that plays all classes.
d(O_O)b
KillKing
Profile Joined September 2012
3 Posts
September 03 2012 14:36 GMT
#2030
On September 03 2012 12:05 crisiscore wrote:
Show nested quote +
On September 02 2012 23:00 KillKing wrote:
+ Show Spoiler +
On September 02 2012 20:40 Blix wrote:
In the monk-blog about patch 1.04 they mentioned they didnt like how every monk *has* to use one with everything, and that they will leave it alone for now, as too much has been invested into gear... Considering they might change OWE at some point, or perhaps make other passives more attractive, i'm thinking about moving away from double resist on items to high resist all, perhaps with +armor or -%ranged dmg, %-life or life-regen instead of 2nd resist. Obviously, this will take some time, and will be quite expensive (specially on jewelry)..

Any thoughts?



Hey dude, recently I have started doing this already. I mean if other classes can survive without this ability, why shouldnt a monk? Anyways, it might be a little more complicated than that and it is a process, but ultimately I just wanted to free up passive slots, so I can mess around and find my perfect build.

IMHO, it is definately possible to reach a sufficient resist amount without using OWE or MOH/Time of Need.

This is however, only my opinion.


Kind of a valid / kind of not a valid point with regards to other classes being able to survive without OWE


Hey man, agreed. Which is why I noted that things are more complicated than that.

I guess I was trying to say that even though there are some adjustments involved, I think that playing with the all the skills you actually WANT to play with, is totally possible, IMO.

What you guys think?


"Please, move your cart!"
KillKing
Profile Joined September 2012
3 Posts
September 03 2012 14:38 GMT
#2031
Anyway, there is nothing wrong with OWE. It gives value to all the double resist stuff that would be otherwise useless, and it allows us to get good gear without having to compete with that other wealthy class.


Agreed.
"Please, move your cart!"
lrofd
Profile Joined April 2011
United States187 Posts
September 03 2012 15:04 GMT
#2032
to anyone wanting to solo inferno as a monk, it's actually really easy.
here is my build on my monk:
TERROR's monk build

on gear: stack physical resist AND resist all (when added together, each piece of armor should give over 100 resist all), then dex and vitality.
with "one with everything", I am up to 950 resist all...although about 850 is good enough usually for act3 inferno.

on amulet, rings, and weapons: stack up life on hit for bosses, and have 1 off set weapon with lifesteal for mass trash mobs.
that's the build.

act 3 is the breaking point bc thats where the trash get tough, but with this build: fist of thunder into the middle of the adds, cyclone strike pulling everything in..then go nuts with crippling wave. assuming you have 1 weapon with about 2.5 lifesteal and the other weapon at around 700 life on hit, you'll gain way much life than you'll be hit for thanks to 143% dps crippling wave and mantra of evasion's backlash. Do note: crippling wave/mangle and mantra of evasion/backlash are in my honest opinion the highest dps one can ever dish out.

on bosses: fists of thunder on thunderclap helps you maneuver in and out of fights, dps til 25%...then pop 4s serenity to dps some more. run when it fades. rinse repeat. also do make sure you wear both ur weapons with life on hit for bosses.

I hope this helped anyone who reads this post. I currently solo everything in act 3 including ghom. I also solo act 4 and inferno pony land.
Jiiks
Profile Joined January 2009
Finland487 Posts
September 03 2012 22:49 GMT
#2033
Just a question, why are people still stacking resist and life on hit even tho the game is so easy now? I have 450 or so resists and 0 loh.. pretty much everything focused on increasing damage and i destroy act3 with no problems whatsoever.
Pwere
Profile Joined April 2010
Canada1557 Posts
Last Edited: 2012-09-03 23:38:25
September 03 2012 23:38 GMT
#2034
I don't know what game you're playing, but clearing act3 without at least 500lohit or some lifesteal (or great regen) is really annoying. You have to be careful basically every encounter and keep repositioning vs molten, etc. instead of just standing still and obliterating everything while you watch the GSL on the side.

I guess if you have absurd damage and tons of vit, you can survive on globes and cooldowns, but the gear to do that is stupidly expensive, and mf swapping would be a pain.
R0YAL
Profile Blog Joined September 2009
United States1768 Posts
September 03 2012 23:38 GMT
#2035
On September 04 2012 07:49 Jiiks wrote:
Just a question, why are people still stacking resist and life on hit even tho the game is so easy now? I have 450 or so resists and 0 loh.. pretty much everything focused on increasing damage and i destroy act3 with no problems whatsoever.

How do you survive? What is your sustain? Do you at least have ls?
Absence of evidence is not evidence of absence.
Jiiks
Profile Joined January 2009
Finland487 Posts
Last Edited: 2012-09-03 23:53:03
September 03 2012 23:50 GMT
#2036
On September 04 2012 08:38 R0YAL wrote:
Show nested quote +
On September 04 2012 07:49 Jiiks wrote:
Just a question, why are people still stacking resist and life on hit even tho the game is so easy now? I have 450 or so resists and 0 loh.. pretty much everything focused on increasing damage and i destroy act3 with no problems whatsoever.

How do you survive? What is your sustain? Do you at least have ls?


No i don't. It's easy to dodge absolutely everything(i do have some regen)

Anyways the point of my post was that you're not required to stack resists and loh like pre 1.03, it's not required anymore. Especially into insane amounts like 1k resist and 2k+ loh while you could spend all that money into more dps.
(and not it's not all about gear, i did this with ~35k dps and ~500 all res not so long ago)

Here's my current build incase anyone's interested: http://eu.battle.net/d3/en/calculator/monk#aTXgYk!ZXU!acbYca
Jiiks
Profile Joined January 2009
Finland487 Posts
Last Edited: 2012-09-03 23:52:36
September 03 2012 23:52 GMT
#2037
double
Pwere
Profile Joined April 2010
Canada1557 Posts
September 04 2012 00:05 GMT
#2038
How long does it take you for a full A3 clear?
I think at some point it goes faster with some sustain and decent defense vs simply more damage/speed. Dodging and kiting wastes a lot of time vs more or less running through everything until elites and only clearing large groups in one fell swoop.
Jiiks
Profile Joined January 2009
Finland487 Posts
September 04 2012 13:03 GMT
#2039
On September 04 2012 09:05 Pwere wrote:
How long does it take you for a full A3 clear?
I think at some point it goes faster with some sustain and decent defense vs simply more damage/speed. Dodging and kiting wastes a lot of time vs more or less running through everything until elites and only clearing large groups in one fell swoop.


I never timed any of my runs but with my current gear i can clear the whole act in under an hour, which is irrelevant since my gear is expensive.
Dodging is only for things like desecrator, plague, etc and buffed occult fireballs(damn those hit hard )
Burrfoot
Profile Blog Joined July 2012
United States1176 Posts
September 04 2012 13:09 GMT
#2040
I do Act 3 fairly easy with 500 resist, 500 loh, and 30k dps with 300 mf as a Sword&Board Monk. I don't switch to MF gear, I switch to +block gear for harder packs like phase beasts though.. At least until a few are dead. Molten runners are the hardest to deal with with low resist. >_<
http://us.battle.net/d3/en/profile/Davlok-1847/career
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