http://eu.battle.net/d3/en/profile/Tilorn-1602/hero/387807 is the curent setup.
Monk - Builds/Discussion - Page 106
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Tilorn91
Serbia218 Posts
http://eu.battle.net/d3/en/profile/Tilorn-1602/hero/387807 is the curent setup. | ||
Amui
Canada10567 Posts
Pretty ready for 1.05 to roll along. Don't think I can get any significant upgrades for under 10 mil at this point in time. Mostly looking to upgrade amulet and gloves right now. Also has anybody made a gearswap script(AHK) that would swap gear whenever you hold down right click(to a slow weap with +spirit gen, maybe monk helm too) and swap back when you let go? Or should I just write it myself. | ||
Everlong
Czech Republic1973 Posts
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Pwere
Canada1556 Posts
FoT is by far the best spirit generator, plus the teleport helps a bit with clear times. Nothing comes close to its damage or spirit output. Overawe is the best aura to increase damage and thus clear time. Sweeping Wind simply deals too much damage to be ignored, and Cyclone is the best of the lot as soon as you have about 15% crit. One With Everything is the best defensive passive we have, but given unlimited budget, one might be able to drop it for very good all res gear. Seize the Initiative can only be dropped if you go for a shield, otherwise the loss in armor hurts too much and you will die every run. That leaves you with one passive to play with, as well as three active skills. Of all the active skills remaining, only one improves move speed: Tempest Rush with Tailwind, which is what we're trying to include in our builds. I guess you can count the 5% movespeed rune on Mantra of Evasion, but since you can only have one aura, this means you'd spend 100 spirit between every fight to get that 5% movespeed. Fleet Footed adds to this with a nice 10% movespeed bonus, but it's only beneficial if you don't need Resolve or Guardian Path. Aside from that, every skill you pick doesn't really matter. Most will pick Serenity to counter CC and for the amazing survivability. Faith in the Light for the interrupt and great damage output when combined with bursting Overawe. Blazing Wrath gives some more damage and has some utility, but some people prefer other skills, such as the Air Ally. You could switch it for 7SS with a slow enough weapon to deal amazing damage once per 30 seconds, but it is situational and doesn't help that much for actually hard encounters (occultists, succubs, heralds...) There is also Cyclone Strike, working on the idea that you regroup monsters to kill them faster, and is viable given a fast enough attack speed and/or passive spirit regen. Dashing Strike was useful on budget gear for a while, but due to its very slow animation, it cannot really be used to improve travel time and thus clear time. If you had infinite spirit, you might go for Wave of Light, but of all these runes, the stun on crit one seems the best anyway. So, basically, you'll want to get the max damage output you can to clear as fast as possible. The most effective way is with critical chances, and this is further encouraged through Cyclone. You can stack dex and attack speed instead and get a very similar result, as runs are limited by time wasted running/picking/swapping/IDing and simply killing stuff due to limited AoE damage. What this means is that there probably isn't any other viable build to farm A3, but it also means that you don't have to go crazy on the crit the way some other classes work, as you don't need crits to keep your buffs active or to generate enough mana to keep casting. We're in a spot similar to the WD in this. Since crit gear achieves the highest dps, this is what most people go for, but the objective is really dps and movespeed, not crits (though we all love those little tornadoes zapping around). | ||
Everlong
Czech Republic1973 Posts
1) Items with critical hit are insanely overpriced, people think they HAVE to have them. 2) I think it's possible Blizzard will somewhat nerf critical hit in future, because it's really limiting factor for all builds/items for all classes. 3) I just don't like mainstream. :-) So I came up with this idea of using crazy dps 2h daibo, stacking IAS, dex/vit and resistance for nearly the same results, sacrificing some speed, which is ok for me. Currently my stats are roughly 1.55 attack speed with 2h daibo 1400 dmg, 1900 dex, 900 resistances and 50k life/dmg. As for skills I'm using something like this. http://eu.battle.net/d3/en/calculator/monk#WTjXgk!aXU!accbYa I'm sure there is room for improvement, but this is like the most relaxing build I've ever played this game with. I used to have Blind with +dmg buff instead of Earth Ally, but I realized it's more comfortable to play with Ally and it seems it does more for me. Also, I dish out more than enough dps and Blind just felt like overkill. | ||
seiferoth10
3362 Posts
Yes, I'm very jaded at the lack of alternative builds. | ||
Everlong
Czech Republic1973 Posts
On September 14 2012 18:41 seiferoth10 wrote: I don't like mainstream either, problem is alternative builds are severely underachieving compared to the mainstream build. Yeah, the build you're using is relaxing, but it's not time efficient. Hell, if you want relaxing just run the act 2 with the mainstream build for better time efficiency. Yes, I'm very jaded at the lack of alternative builds. It's funny though, as I'm not trying as hard as other people to find those best items. Still I find this beautiful "Zunimassa's Marrow" I sold for 50M. I guess I'm just lucky. I mostly run all act, so I find more goblins and I don't feel exhausted so fast. Also, to me, it seems like "from work to work" should I just run 4-5 places 10 times a day trying to be as effective as possible. Where is the enjoyment from the game? Then I see those guys on bnet forum raging they can't find anything frustrated as hell. Also, from my experience, the best items always drop from common white mob just right around the corner. :-) | ||
Opkast
19 Posts
I found that using Tempest Rush (tailwind) provides me with excellent speed, which is extremely satisfying. I'm thinking about getting my fourth Inna item now, so i can reduce Sweeping Wind with 70 spirit (means that it will only cost 5 spirit). In combination with the dodge-mantra, serenity, breath of heaven, fot thunderclap - it makes for an extremely lethal combination, which is fast and effective. I feel alive again as a monk. If i get the fourth inna's i would be able to use the cyclone rune instead of master of wind, which makes it even more effective. | ||
seiferoth10
3362 Posts
On September 14 2012 18:52 Everlong wrote: It's funny though, as I'm not trying as hard as other people to find those best items. Still I find this beautiful "Zunimassa's Marrow" I sold for 50M. I guess I'm just lucky. I mostly run all act, so I find more goblins and I don't feel exhausted so fast. Also, to me, it seems like "from work to work" should I just run 4-5 places 10 times a day trying to be as effective as possible. Where is the enjoyment from the game? Then I see those guys on bnet forum raging they can't find anything frustrated as hell. Also, from my experience, the best items always drop from common white mob just right around the corner. :-) Yeah, that's called being lucky. The best item can drop from a white mob just around the corner, but if I can kill 2 mobs right around 2 corners in that time, why kill only one? If alternative specs could kill 1.8 mobs around 1.8 corners (you get the idea, at least close to the efficiency of the usual build), I'd be a lot more receptive to experimentation. | ||
Everlong
Czech Republic1973 Posts
On September 14 2012 19:15 seiferoth10 wrote: Yeah, that's called being lucky. The best item can drop from a white mob just around the corner, but if I can kill 2 mobs right around 2 corners in that time, why kill only one? Sure, I'm completly with you. I just don't starve so much to find those legendary/set items. Seems like the game is more rewarding this way. Of course I've already found my set item for 50m, but guess what, I'd be writing the same thing 2 days back, where I had literally nothing.. | ||
Tilorn91
Serbia218 Posts
Just a side note, I picked up a crappier weapon with some good LoH, next up is probably a helm with around 100 more AR and then I'm all set for farming A3 untill I get the same lucky drop like Everlong. Kinda feels depressing vendoring hundreds and hundreds of bad yellow items. http://eu.battle.net/d3/en/profile/Tilorn-1602/hero/387807 | ||
Opera
France469 Posts
I'm posting here because I have problems in Act III inferno. I just can't kill Ghom, I can't even get close to him without losing too much HP to stay close. How did you manage it (if you did) ? Here's my character http://eu.battle.net/d3/en/profile/Opera-2600/hero/17699479. If you have any comment about build/stuff. I farm easily all act till Ghom. | ||
Tilorn91
Serbia218 Posts
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Jermstuddog
United States2231 Posts
Looking for some direction here. I got 2.5 mil to spend on upgrades, but can't seem to find anything convincing. I've been looking at ammys with 350+ LoH, 100 dex, and 8% crit, but those all seem to be in the 5mil+ range. Am I even doing it right to begin with? I've gotten all the way through siegebreaker without issue, but feel a little bit more tankiness would go a long way toward preventing the instagibs that happen from time to time as well as make myself more group friendly. | ||
Opera
France469 Posts
On September 14 2012 23:27 Tilorn91 wrote: Ghoms attacks are really weak iirc so just hit him a few times with the blind / aura combo then move out a bit, wait for him to come to you then whack him again 'till he's dead. Problem is the poison cloud around him. It hurts really bad. And about 2 minutes into the fight there is poison all over the area. | ||
Jermstuddog
United States2231 Posts
On September 15 2012 00:38 Opera wrote: Problem is the poison cloud around him. It hurts really bad. And about 2 minutes into the fight there is poison all over the area. Easy solution, control your movements. Clouds come up in large puffs, you can easily cover most of the room if you run around like crazy. Don't do that. Constantly take relatively small steps back out of the poison area so that the sections of the room covered are overlapping. This should always leave you enough space to always fight in non-poisonous areas. The more people you bring along, the harder it gets to coordinate, but generally you just have everybody stay as tight as possible without dying and you'll be fine. Had to organize this with a wizard friend of mine who kept covering the whole room, leaving me nowhere to engage as melee. As long as you controll the clouds, Ghom will eventually come out of them anyway, that's when you engage. Sometimes you end up waiting a while. | ||
Tilorn91
Serbia218 Posts
On September 15 2012 00:38 Opera wrote: Problem is the poison cloud around him. It hurts really bad. And about 2 minutes into the fight there is poison all over the area. Then that's a dps problem, try getting some upgrades and see if you can reach 20-25k dps, then you should be set. | ||
Slayer91
Ireland23335 Posts
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icedragon
86 Posts
I've been having a tiny bit of trouble with a3 (its all clearable, but sometimes i die 3-4 times on a pack and I am very slow clearing everything) was wondering what i should upgrade http://us.battle.net/d3/en/profile/icedragon-1731/hero/4552175 thanks | ||
NEOtheONE
United States2233 Posts
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