Blizzard on 1v1 Balancing and the new patch - Page 4
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ensis
Germany340 Posts
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zatic
Zurich15306 Posts
Seriously why not finally get rid of reapers altogether. An early game unit you are not allowed to rush with. | ||
Ryps
Romania2740 Posts
How are reapers even gonna compete in mid game since early is a no go for them and increased roach range will just crush them ! | ||
AJMcSpiffy
United States1154 Posts
Oh, and lets all cross our fingers and wear our PJ's inside-out for chat rooms being included. | ||
Rhyme
United States1069 Posts
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Semipsyc
Korea (South)123 Posts
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Bommes
Germany1226 Posts
On October 08 2010 01:29 MrBitter wrote: Being able to 14 hatch safely vs. Terran might break that matchup... If you look at the stats, It's already even. Rough days in store for Terran players, imo. 14 CC > 14 hatch imo I have 100% win with FEing against zerg so far (only 3 games, but whatever ) | ||
seaofsaturn
United States489 Posts
i agree and i'm a zerg. | ||
SwaY-
Dominican Republic463 Posts
This worries me very very much since Protoss is like 60% in PvT in platinum and below... if they nerf protoss because of this I will change races, and I said I never would but this is ridiculous. | ||
Odds
Canada1188 Posts
On October 08 2010 01:24 floor exercise wrote: Reaper is now never ever going to be used except for building 1 to camp watch towers etc Is that really a problem, though? Because of its huge role overlap with the Hellion (Both light, fast, fragile, do bonus damage to other light), which IS used extensively throughout the game, perhaps they don't both need to be long-term viable units. A single reaper camping a watchtower or harassing an expansion can still be extremely obnoxious, and worth far more than the money spent on it. In any case, Terran still has a wide range of openings they can use against Z- this just prevents a bunch of the cheese that everyone has been complaining about. All the Terran players accusing Z of having 'l2play issues' in retail thus far may find themselves struggling with the same issues as they attempt to use the new reaper. I hope they enjoy it. | ||
Obsolescence
United States270 Posts
The Barracks are going to require a Supply Depot, which will impact a lot of early terran reaper pushes. Awesome! Maybe I'll just start hatch-before-pool'ing to Terrans natural out of spite We're increasing roach range. This will allow roaches to be more effective in large groups, giving the zerg more options in the mid to end game. I'm sure it will at least be +1 range, but I'm secretly hoping for +2 (3 -> 5). Thank you, Blizzard! Fungal Growth will now prevent Blink, which will give Zerg a way to stop endlessly Blinking stalkers which can be very challenging to deal with in large numbers. This is the way I always expected it to work. The reaper speed upgrade will require the Factory, which is meant to weaken a lot of the early terran reaper attacks that dominate so many matches, especially in team games. Poor, poor reapers. Your popularity well so short lived and so severely punished. Why don't they just get rid of them? The only time people used them was for the early game, and now they've nerfed the ability to get them out quickly 3x. They should at least give them the ability to go lay on the battlefield so the enemy might trip over them. | ||
Sniggle
United States21 Posts
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MrBitter
United States2939 Posts
On October 08 2010 01:31 Bommes wrote: 14 CC > 14 hatch imo I have 100% win with FEing against zerg so far (only 3 games, but whatever ) If this is what ends up becoming the norm, I'll welcome it openly. Anything that encourages more macro play is great for the game. Reminds me of BW from like a year ago: Who can expo the most, the fastest? Epic fun. | ||
Karthane
United States1183 Posts
Would still like hydra speed upgrade though =( | ||
RxN
United States255 Posts
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Acritter
Syria7637 Posts
This isn't the end-all to SC2 imbalance, but they're moving in the right direction! | ||
Slunk
Germany768 Posts
I think however they might go a little overboard with reaperspeed nerf and this supply depot requirement. Zerg is gonna 14hatch every game. | ||
Senx
Sweden5901 Posts
Why aren't they balancing for high level play? Terran ought to figure out how to deal with 4 gate all-ins soon enough. They should realize that by balancing for gold level players, you WILL break diamond level balance | ||
Clearout
Norway1060 Posts
(I may switch to zerg now :D ) | ||
Tomfour
United States173 Posts
If they can finally reach across destructible barriers I will be very happy. | ||
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