Interesting changes, but rax requiring a supply depot? That makes the early game very, very boring and mundane.
Blizzard on 1v1 Balancing and the new patch - Page 3
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StarStruck
25339 Posts
Interesting changes, but rax requiring a supply depot? That makes the early game very, very boring and mundane. | ||
Biochemist
United States1008 Posts
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Jayson X
Switzerland2431 Posts
"As you can see there are some issues with Protoss vs. Terran in many of the leagues..." | ||
Arakash
Germany124 Posts
I don't think that i like the Barracks requireing a supply depot :/ | ||
Captain Peabody
United States3091 Posts
I really wish they'd make Neural Parasite useful again, though... | ||
GGTeMpLaR
United States7226 Posts
-fungal growth stopping blink seems reasonable -supply depo before rax personally doesn't bother me (not just because I never really open with it anyways) because it was mostly a cheesy opening to begin with it also eliminates one of the openings terran has and if so many people are complaining it has too many openings, this should be a relief to them very much so. i just hope this doesn't eliminate the terran's ability to proxy rush because protoss still have said ability and zerg still have 6-pool (it probably won't though) -this seems like a laughable change because who honestly builds reapers by the time your factory is up anyways and the barracks change seems like it already addresses early reaper-cheesing. i think they may have over-nerfed reapers but i never really used them anyways so i'm not complaining -as long as they don't over-do it i don't really have too much of a problem with this change either overall, pretty decent decisions so far, keep it up blizz | ||
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tofucake
Hyrule18982 Posts
Zerg changes, I agree with. Nitro Packs requiring Factory...iffy. But I wholeheartedly agree. Barracks requiring Supply Depot is completely idiotic. | ||
Seam
United States1093 Posts
On October 08 2010 01:27 Uhh Negative wrote: Wow a roach range increase. This is huge! I don't think speed reapers are really a big deal anymore but I guess it's nice that 5RR won't really be viable anymore, especially factoring in the roach range as well. I'm assuming roach range will be 4? Would make sense, I don't see then giving a HUGE roach buff...(It's still huge, but not HUGE) But I've been wrong before. | ||
Raevin
246 Posts
They are made out of paper and die too easily, going mass Roach against Toss now will never be a "bad idea". Not like Storm or Colossi are going to do all that much | ||
Djeez
543 Posts
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Thunderflesh
United States382 Posts
I agree... 1) Most BOs build a depot first anyway. 2) This will only limit Terran's ability to do fun/cute cheese strats; less variety = bad. 3) In late-game stalemate/base-trade situations, this could be a big problem; e.g., a Terran player has three command centers, but all their rax/depots have been taken out; even though they have plenty of supply, they'll have to built a depot before a rax. blegh. I suppose this might make up for being able to float buildings. Other than that, this patch looks great! | ||
DaZe
Sweden2111 Posts
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JustQuitWarcraftIII
United States679 Posts
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hoovehand
United Kingdom542 Posts
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MrBitter
United States2940 Posts
Rough days in store for Terran players, imo. | ||
Perscienter
957 Posts
Win % in Diamond (accounting for player skill) TvP 50.4% PvZ 52.8% ZvT 50.4% That maps my intuition quite well. Still, there are huge map imbas. On October 08 2010 01:16 Woony wrote: Nice. On October 08 2010 01:16 Woony wrote: [/QUOTE]The Barracks are going to require a Supply Depot, which will impact a lot of early terran reaper pushes. The reaper speed upgrade will require the Factory, which is meant to weaken a lot of the early terran reaper attacks that dominate so many matches, especially in team games. We're making a number of increases to the health of zerg buildings, which will make the very vulnerable zerg technology structures more resistant to raids. We don’t expect these hit point changes to have a super significant impact on the game, but the current numbers felt way too low. Not so nice. Reapers will be gone and I hope that they aren't talking about spine crawlers, hatcheries and pools. If they will allow any Zerg to get his fe through against Protoss, they will all die to masses of mutalisks. | ||
Chylo
United States220 Posts
52.8% win rate for Protoss when fighting Zerg. (Diamond) 47.3% win rate for Protoss when fighting Zerg. (Plat) 61.1% win rate for Protoss when fighting Zerg. (Gold) Do all Plat toss 4 gate and none in gold know how to do it? Quite a difference there. | ||
Chronicle
161 Posts
Overall at least blizzard is "trying" this time, but they still are not hitting the mark. | ||
flyinfart
United States95 Posts
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Pekkz
Norway1505 Posts
On October 08 2010 01:27 Biochemist wrote: I guess no more kiting roaches off creep with the range increase... will reapers be good for anything besides scouting now? Will also help against hellions. Hell yes! | ||
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