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Blizzard on 1v1 Balancing and the new patch - Page 85

Forum Index > Community News and Headlines
1732 CommentsPost a Reply
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shikushiku
Profile Joined March 2008
Australia41 Posts
October 09 2010 13:40 GMT
#1681
i like the zerg building hp increase, but the main problem right now is muta do not give map control

turrets nerf!
FlaShFTW
Profile Blog Joined February 2010
United States10141 Posts
October 09 2010 15:05 GMT
#1682
THIS IS SO FUKING GAY!!! barracks dont need a fuking depot!! and the reaper doesnt need a fuking factory... blizzard is fuking retarded!!!

User was temp banned for this post.
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
Sadist
Profile Blog Joined October 2002
United States7218 Posts
October 09 2010 15:15 GMT
#1683
On October 09 2010 22:26 TheFinalWord wrote:
What about something like 8 supply proxy 10 rax proxy 11 rax. ITs not like cheese is shut down.



Thats horrible.
How do you go from where you are to where you want to be? I think you have to have an enthusiasm for life. You have to have a dream, a goal and you have to be willing to work for it. Jim Valvano
0c3LoT
Profile Joined May 2010
Canada162 Posts
October 09 2010 18:14 GMT
#1684
On October 09 2010 18:08 Ordained wrote:
Show nested quote +
On October 09 2010 08:24 FrostedMiniWeet wrote:
On October 09 2010 08:16 0c3LoT wrote:
Does anyone even use Reapers by the time they get a fact?


Nope, but I think that is the point. Blizzard is essentially removing them from the game, as they never should have been in it in the first place imo. They could still be used early game as a scout I suppose, assuming Terran feels the need to scout.

This sounds a lot like the "Omg Roaches are useless now that they are 2 food" talk that happened during beta. Yeah Blizzard changed the tech for Reapers, does that mean they are the worst unit ever? No. Does it mean you have to be creative with them now? Yes.

What stops someone from making a few reapers and raiding bases mid-late game? They are still powerful scouts too, 50/50 is a good price to pay to see what your opponent is up to. Most people dont keep their entire army inside their main base.

Show nested quote +
On October 09 2010 08:30 0c3LoT wrote:
I wouldn't waste 50 gas+building time on an early game scout when I can just use a SCV/Marine/Scan.

Why would a Terran invest in Reapers when dropship harass is a much more viable strategy and doesn't require you to tech into a corner?


I had no idea that a Barracks with a Tech Lab and a Factory was "Teching into a corner."


Spending resources on Reapers + their nitropack upgrade = teching into a corner. Reapers are useless by the time Factory tech comes out. Why would I get nitropack over siege/pre-igniter?

Again, scans/dropship harass with stimmed marauders > reapers mid-late game. Why would you spend time producing Reapers over Marauders?
Winning is a lifestyle choice.
Otakusan
Profile Blog Joined August 2010
United States59 Posts
October 09 2010 18:47 GMT
#1685
LOL I was making fun of the Barracks requiring Supply Depot thing all day yesterday on Bnet.

Such a stupid idea.
BlitzeR.ca
Profile Joined September 2010
Canada14 Posts
October 09 2010 18:57 GMT
#1686
Roaches Rejoice!!!
SpiritoftheTunA
Profile Blog Joined August 2006
United States20903 Posts
Last Edited: 2010-10-09 19:04:56
October 09 2010 19:03 GMT
#1687
On October 10 2010 03:14 0c3LoT wrote:
Show nested quote +
On October 09 2010 18:08 Ordained wrote:
On October 09 2010 08:24 FrostedMiniWeet wrote:
On October 09 2010 08:16 0c3LoT wrote:
Does anyone even use Reapers by the time they get a fact?


Nope, but I think that is the point. Blizzard is essentially removing them from the game, as they never should have been in it in the first place imo. They could still be used early game as a scout I suppose, assuming Terran feels the need to scout.

This sounds a lot like the "Omg Roaches are useless now that they are 2 food" talk that happened during beta. Yeah Blizzard changed the tech for Reapers, does that mean they are the worst unit ever? No. Does it mean you have to be creative with them now? Yes.

What stops someone from making a few reapers and raiding bases mid-late game? They are still powerful scouts too, 50/50 is a good price to pay to see what your opponent is up to. Most people dont keep their entire army inside their main base.

On October 09 2010 08:30 0c3LoT wrote:
I wouldn't waste 50 gas+building time on an early game scout when I can just use a SCV/Marine/Scan.

Why would a Terran invest in Reapers when dropship harass is a much more viable strategy and doesn't require you to tech into a corner?


I had no idea that a Barracks with a Tech Lab and a Factory was "Teching into a corner."


Spending resources on Reapers + their nitropack upgrade = teching into a corner. Reapers are useless by the time Factory tech comes out. Why would I get nitropack over siege/pre-igniter?

Again, scans/dropship harass with stimmed marauders > reapers mid-late game. Why would you spend time producing Reapers over Marauders?

edit: actually i should put a huge i'm an idiot disclaimer on this because i don't have the game and i don't watch especially much sc2 though i watch day9 and some tourney games

I don't know why you're using a TvT argument because they weren't especially huge in TvT anyway. As for TvZ, getting a barracks with tech lab, then a factory, and producing hellions and reapers actually isn't unviable at all, and you can easily get both pre-ingniter and nitro pack if you really wanted it (cuz, you know, both barracks and factory can get tech lab).
posting on liquid sites in current year
Ordained
Profile Joined June 2010
United States779 Posts
October 09 2010 19:17 GMT
#1688
On October 10 2010 03:14 0c3LoT wrote:
Show nested quote +
On October 09 2010 18:08 Ordained wrote:
On October 09 2010 08:24 FrostedMiniWeet wrote:
On October 09 2010 08:16 0c3LoT wrote:
Does anyone even use Reapers by the time they get a fact?


Nope, but I think that is the point. Blizzard is essentially removing them from the game, as they never should have been in it in the first place imo. They could still be used early game as a scout I suppose, assuming Terran feels the need to scout.

This sounds a lot like the "Omg Roaches are useless now that they are 2 food" talk that happened during beta. Yeah Blizzard changed the tech for Reapers, does that mean they are the worst unit ever? No. Does it mean you have to be creative with them now? Yes.

What stops someone from making a few reapers and raiding bases mid-late game? They are still powerful scouts too, 50/50 is a good price to pay to see what your opponent is up to. Most people dont keep their entire army inside their main base.

On October 09 2010 08:30 0c3LoT wrote:
I wouldn't waste 50 gas+building time on an early game scout when I can just use a SCV/Marine/Scan.

Why would a Terran invest in Reapers when dropship harass is a much more viable strategy and doesn't require you to tech into a corner?


I had no idea that a Barracks with a Tech Lab and a Factory was "Teching into a corner."


Spending resources on Reapers + their nitropack upgrade = teching into a corner. Reapers are useless by the time Factory tech comes out. Why would I get nitropack over siege/pre-igniter?

Again, scans/dropship harass with stimmed marauders > reapers mid-late game. Why would you spend time producing Reapers over Marauders?


You still sound like a whiny Zerg player by refusing to think outside the box. Why does there need to be a strategy for rushing reapers and only having reapers? They have the cheapest upgrade in the game (cheaper than ANY Zerg upgrade by the way, I would LOVE a 50/50 upgrade for a good unit at Lair tech,) and extremely fast wall jumping units. Big deal you don't get to make an army of them a few minutes into the game, maybe they weren't designed for that.

The Zerg strategy in beta was making roaches, that was it. Blizzard was against that and they nerfed appropriately, Terrans started using 5RR (first I noticed was LZGamer on Day[9]s release party,) and Blizzard has deemed this not the tactic they want. Nitro packs costs half what Zergling speed costs.

Terran has alot of small advantages like that and that is why changes are being made. Count your blessings and just play the game. Threatening to never use reapers will solve nothing.
"You are not trying to win, you are trying to be awesome" -Day[9]
xNaquada
Profile Joined August 2010
Canada19 Posts
Last Edited: 2010-10-09 19:23:42
October 09 2010 19:20 GMT
#1689
First they came for the Bunkers, but I said nothing because I build no bunkers
Then they came for the Reaper, but I said nothing because it was +5 seconds
Then they came for the Siege Tanks, but my voice was drowned out from all the Zerg players QQing all over the place, both on TL and the Bnet forums. But in the end the unit at least was still in the factory, and not something arcane like require an armory, and dare I say a decent compromise.

Now they came back for the reaper to effectively put it out of its misery, because reapers on default speed cant harass anything effectively (not to mention its now T2).
Then they came for the BARRACKS. WTF!!!!


And after this, Terran seems to be the most balanced race(1.1) . They even have league breakdowns.

The changes proposed here (for terran v1.2) are terrible, and the barracks change is completely unwarranted(and IMO unacceptable). Reapers are continuously gutted! First build time, now its moved to tier 2(a 55hp tier 2 unit that does damage to light only(and still takes 45seconds to build) >>I thought hellions filled this role?).


And yet, Zerg players continually say Terran will be OP still. But none of the data supports it.
A Zerg religion. Where facts are dismissed and prejudice is law.
Ordained
Profile Joined June 2010
United States779 Posts
Last Edited: 2010-10-09 19:47:08
October 09 2010 19:46 GMT
#1690
On October 10 2010 04:20 xNaquada wrote:
And yet, Zerg players continually say Terran will be OP still. But none of the data supports it.
A Zerg religion. Where facts are dismissed and prejudice is law.

I have read a lot of this thread and nowhere do I see Zergs complaining about Terran being wtfimba after this patch. Nice blanket statement. You sound just like one of these Zerg players with your "Terran religion" where everything is perfectly balanced. "Where facts are dismissed+ Show Spoiler +
3 zergs have won tournaments since release
and prejudice is law+ Show Spoiler +
"learn to play zerg."


People need to just let Blizzard do their job while playing the game. Be happy that they are this open about their changes.

"You are not trying to win, you are trying to be awesome" -Day[9]
xNaquada
Profile Joined August 2010
Canada19 Posts
October 09 2010 20:00 GMT
#1691
None of those quotations in the "spoiler" tags are mine, please do not present them as such.

The comment about Zerg Religion was clearly a comment of jest and should be read as /s but in case it wasn't, there you go.

Ordained
Profile Joined June 2010
United States779 Posts
Last Edited: 2010-10-09 20:15:36
October 09 2010 20:14 GMT
#1692
On October 10 2010 05:00 xNaquada wrote:
None of those quotations in the "spoiler" tags are mine, please do not present them as such.

The comment about Zerg Religion was clearly a comment of jest and should be read as /s but in case it wasn't, there you go.


Whatever you say man, you are just as bad as all of the Zerg whiners. Just play the game.

For the record I did not say you said what was in the spoiler tag, I just added them because they are a general consensus of the forums.

And sorry, but you kinda suck at jest since you said it rather rude.
"You are not trying to win, you are trying to be awesome" -Day[9]
xNaquada
Profile Joined August 2010
Canada19 Posts
Last Edited: 2010-10-09 20:30:48
October 09 2010 20:29 GMT
#1693
Sorry you cannot comprehend sarcasm when it is staring you in the face.

People need to just let Blizzard do their job while playing the game. Be happy that they are this open about their changes.

Not too sure how anyone posting on the internet in an unofficial thread would innterupt a Blizzard employee's duties, but maybe you know something I dont. The point of them "being open" about their changes is to garner a general reaction and a response (from various sources of which TL may or may not be, I have no idea) , Blizzard does not tell people to "Just play the game", and [be happy they're open], as you are so quick to suggest.

That's the exact opposite of what they want, and honestly it's an incredibly shitty way to operate.
I'm sorry you misunderstand this, and that as an end-user you feel this way. Even though you feel this way, fortunately you are not in a position to dictate similar actions to everyone.


Also, in the future you would do well to learn to use quotations correctly. It's helpful.
Thanks.

-Kyo-
Profile Blog Joined August 2010
Japan1926 Posts
October 09 2010 20:30 GMT
#1694
Don't mind any of these changes, however, I would like to vote - Arbiters. P army is too immobile compared to other races now, and while some may argue U have warp in! Yes, we do, too bad that doesn't help the army actually move around, just production.
-sigh-
Anime is cuter than you. Legacy of the Void GM Protoss Gameplay: twitch.tv/kyo7763 youtube.com/user/KyoStarcraft/
TL+ Member
Ordained
Profile Joined June 2010
United States779 Posts
October 09 2010 20:33 GMT
#1695
On October 10 2010 05:29 xNaquada wrote:
Sorry you cannot comprehend sarcasm when it is staring you in the face.

Show nested quote +
People need to just let Blizzard do their job while playing the game. Be happy that they are this open about their changes.

Not too sure how anyone posting on the internet in an unofficial thread would innterupt a Blizzard employee's duties, but maybe you know something I dont. The point of them "being open" about their changes is to garner a general reaction and a response (from various sources of which TL may or may not be, I have no idea) , Blizzard does not tell people to "Just play the game", and [be happy they're open], as you are so quick to suggest.
That's the exact opposite of what they want, and honestly it's an incredibly shitty way to operate.
I'm sorry misunderstand this, and that as an end-user you feel this way. Even though you feel this way, fortunately you are not in a position to dictate similar actions to everyone.


Also, in the future you would do well to learn to use quotations correctly. It's helpful.
Thanks.


You are complaining about Terran getting nerfed in the exact same way most people are complaining about Zerg being weak.

You use sarcasm over a medium of text and expect it to go over well, when has sarcasm every worked on a forum? You always end up looking like a dick.

You made a claim
And yet, Zerg players continually say Terran will be OP still. But none of the data supports it.
but you have no data to support that.

Then when getting called out on it you claim sarcasm.

I am done arguing in this thread, feel free to PM me to continue this. (Though it will take me a while to respond since I am on my phone.)
"You are not trying to win, you are trying to be awesome" -Day[9]
xNaquada
Profile Joined August 2010
Canada19 Posts
Last Edited: 2010-10-09 20:44:42
October 09 2010 20:44 GMT
#1696
Thanks for coming out. If you don't care to debate in the thread in which you initiated the debate, then dont post in the thread, you should have just PM'd me to begin with.

When you actually want to intelligently converse with me rather than quote a block of text and make no reference of content/context of it [or feign ignorance, whatever the case may be], you may feel free to do so; otherwise I'll be "Just play[ing] the game" as you so eloquently suggested.

Take care.
Fluxx
Profile Joined July 2008
Netherlands58 Posts
October 09 2010 22:39 GMT
#1697
On October 10 2010 05:30 lIlKyo wrote:
Don't mind any of these changes, however, I would like to vote - Arbiters. P army is too immobile compared to other races now, and while some may argue U have warp in! Yes, we do, too bad that doesn't help the army actually move around, just production.
-sigh-


Warpgate technology.
Mothership
Blink Stalkers
Collossi
Charge zealots

I am really for the pro-players only forums, this is lately getting silly
0c3LoT
Profile Joined May 2010
Canada162 Posts
Last Edited: 2010-10-10 00:20:54
October 10 2010 00:20 GMT
#1698
On October 10 2010 04:17 Ordained wrote:
Show nested quote +
On October 10 2010 03:14 0c3LoT wrote:
On October 09 2010 18:08 Ordained wrote:
On October 09 2010 08:24 FrostedMiniWeet wrote:
On October 09 2010 08:16 0c3LoT wrote:
Does anyone even use Reapers by the time they get a fact?


Nope, but I think that is the point. Blizzard is essentially removing them from the game, as they never should have been in it in the first place imo. They could still be used early game as a scout I suppose, assuming Terran feels the need to scout.

This sounds a lot like the "Omg Roaches are useless now that they are 2 food" talk that happened during beta. Yeah Blizzard changed the tech for Reapers, does that mean they are the worst unit ever? No. Does it mean you have to be creative with them now? Yes.

What stops someone from making a few reapers and raiding bases mid-late game? They are still powerful scouts too, 50/50 is a good price to pay to see what your opponent is up to. Most people dont keep their entire army inside their main base.

On October 09 2010 08:30 0c3LoT wrote:
I wouldn't waste 50 gas+building time on an early game scout when I can just use a SCV/Marine/Scan.

Why would a Terran invest in Reapers when dropship harass is a much more viable strategy and doesn't require you to tech into a corner?


I had no idea that a Barracks with a Tech Lab and a Factory was "Teching into a corner."


Spending resources on Reapers + their nitropack upgrade = teching into a corner. Reapers are useless by the time Factory tech comes out. Why would I get nitropack over siege/pre-igniter?

Again, scans/dropship harass with stimmed marauders > reapers mid-late game. Why would you spend time producing Reapers over Marauders?


You still sound like a whiny Zerg player by refusing to think outside the box. Why does there need to be a strategy for rushing reapers and only having reapers? They have the cheapest upgrade in the game (cheaper than ANY Zerg upgrade by the way, I would LOVE a 50/50 upgrade for a good unit at Lair tech,) and extremely fast wall jumping units. Big deal you don't get to make an army of them a few minutes into the game, maybe they weren't designed for that.

The Zerg strategy in beta was making roaches, that was it. Blizzard was against that and they nerfed appropriately, Terrans started using 5RR (first I noticed was LZGamer on Day[9]s release party,) and Blizzard has deemed this not the tactic they want. Nitro packs costs half what Zergling speed costs.

Terran has alot of small advantages like that and that is why changes are being made. Count your blessings and just play the game. Threatening to never use reapers will solve nothing.


I'm not complaining - I rarely ever use Reapers unless I'm messing around. Good job completely ignoring my post though.
Winning is a lifestyle choice.
0c3LoT
Profile Joined May 2010
Canada162 Posts
Last Edited: 2010-10-10 00:28:41
October 10 2010 00:28 GMT
#1699
On October 10 2010 05:44 xNaquada wrote:
Thanks for coming out. If you don't care to debate in the thread in which you initiated the debate, then dont post in the thread, you should have just PM'd me to begin with.

When you actually want to intelligently converse with me rather than quote a block of text and make no reference of content/context of it [or feign ignorance, whatever the case may be], you may feel free to do so; otherwise I'll be "Just play[ing] the game" as you so eloquently suggested.

Take care.


Pretty sure he's just trolling and is a Zerg player who has trouble dealing with Reapers.
Winning is a lifestyle choice.
oddeye
Profile Joined March 2005
Canada716 Posts
October 10 2010 00:44 GMT
#1700
Roach range is weird, the range should be given to hydra not roach. Roach are pretty close to be balanced in my opinion.

Fungal growth totally agree.

Barrack requiring supply depot feel unnecessary, I would not put that in game.

The fact that nitro require factory seems ok.

Zerg building hit point boost seems good.
Your soul shall suffer!
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