On October 09 2010 02:13 gr8ape wrote:
If they fucking nerf protoss I will stop playing sc2
If they fucking nerf protoss I will stop playing sc2
hah, im going to switch to protoss, protoss is the OP race, they have already figured that out in korea
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gotterdammerung
Austria17 Posts
On October 09 2010 02:13 gr8ape wrote: If they fucking nerf protoss I will stop playing sc2 hah, im going to switch to protoss, protoss is the OP race, they have already figured that out in korea | ||
Trentelshark
Canada385 Posts
Maybe you need supplies to build a building...that's the only way I can justify it to myself LOL | ||
Trentelshark
Canada385 Posts
On October 09 2010 02:33 Herculix wrote: the supply depot before rax SEEMS incredibly retarded, but until i actually see it play out in a game, i can't fully understand the timings. despite that, i just don't see how it improves the game at all, to force terrans to open like that. with protoss, it's only because they need pylon power to do anything that they have that restriction. i'm not a terran so i don't know how many builds get completely broken by this but i know there are at least some builds that go barracks first that have nothing to do with reaper. Maybe you need supplies to build a building...that's the only way I can justify it to myself LOL On October 09 2010 02:45 gotterdammerung wrote: hah, im going to switch to protoss, protoss is the OP race, they have already figured that out in korea Please no more Protoss. I played 10 games last night and was pitted against 9 Protoss and 1 Zerg. I got so sick of going my usual build against Protoss that I went something right off the wall and got face smashed, but at least it was some variety lol | ||
itsMAHVELbaybee
292 Posts
They should just remove Nitro Packs upgrade. Up the default speed on Reapers to what it would be with Nitro and require that a factory or ghost academy be built + tech lab on barracks before they can produce Reapers. barracks - 150 minerals 40 build time factory - 150 minerals 100 gas 60 build time ghost academy - 150 minerals 50 gas 40 build time reaper - 50 minerals 50 gas 45 build time Seems like a fair trade to me. | ||
Snowfield
1289 Posts
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Sadist
United States7096 Posts
Z can 14 hatch everygame vs T now risk free. TvP being fucking stupid for terran doesn get addressed at all. The matchup is horrible for both sides to play because its WHOEVER ATTACKS LOSES HAVE FUN. But T cant do shit with warped in templars with enough energy to storm. Reapers are horrible after early game, why the hell would they do this to make them even more useless. | ||
Neivler
Norway911 Posts
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Siffer
United States467 Posts
Adding roach range just seems a bit too much. Roaches already do a good job of dealing with hellions, and they are actually quite well vs stalkers if controlled properly. I guess it really depends on the amount of range increase. 1 range may not impact the game too much, but anything beyond that could be game breaking. It will be extremely easy to crush a protoss FE with cannons. I like all other changes, though. 9 rax reaper is pretty ridiculous vs protoss from what I hear, so I am fine with that change. Fungal growth on blink stalkers makes me super happy. I never understood why FG on stalkers didnt keep them rooted. Now infestors will actually be a viable unit in ZvP. To those saying that reapers are dead, I must disagree. They are still extremely great units. They can scout easily and can control xel'naga towers quite effectively. The only difference now is that you wont be able to mass them and kite everything in the game. Maybe revert back to the old reaper build time now, though. I really hope the HP increase for z buildings includes hatches. Stimmed MMM drops haunt my dreams. I just hope they dont go overboard with the increased roach range. Anything above +1 range could be game breaking and make z way too strong. | ||
hugman
Sweden4644 Posts
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ShadowReaver
Canada563 Posts
Early reaper attacks were defensible, so I'm not quite sure if the factory nitro-pack is warranted. I welcome the roach range increase, it will certainly help against gateway units in general and terran bio. Zerg buildings are way too easy to snipe as terran as seen in top level games. | ||
DoubleReed
United States4130 Posts
Adding roach range just seems a bit too much. Roaches already do a good job of dealing with hellions, and they are actually quite well vs stalkers if controlled properly. I guess it really depends on the amount of range increase. 1 range may not impact the game too much, but anything beyond that could be game breaking. It will be extremely easy to crush a protoss FE with cannons. I doubt it would be more than +1 range. That would be ridiculous. I would never get hydras ever again. It could even be +.5 range and it would be a significant change. | ||
MilesTeg
France1271 Posts
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HeadhunteR
Argentina1258 Posts
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proxY_
United States1561 Posts
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bobcat
United States488 Posts
On October 08 2010 01:21 Seam wrote: Holy shit o.o Extra Roach Range, Blink not working in FG, and more health on Zerg Buildings? Yes please! :3! Edit: Look at their W/L breakdowns for the MUs. Show nested quote + Win % in Diamond (accounting for player skill) 49.6% win rate for Protoss when fighting Terran. 52.8% win rate for Protoss when fighting Zerg. 49.6% win rate for Terran when fighting Zerg. Interesting stuff. They also have the Win%'s for the other leagues as well. I was surprised to see that Zerg beat terran more often than not. As for the zerg upgrade, I wholeheartedly agree witht he FG thing. I'm curious to see how much more range the roaches will be getting. Would they be getting 4 or 5. 5 would not mix well with hydras unless they had the range upgrade. 4 would work pretty well. On a side note: Praise be to Yevon! Reapers are getting nerfed again. Now they just need overlords to be mandatory before zerglings and I wont have to build anything before 12 probes lol. | ||
Penecks
United States600 Posts
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mierin
United States4943 Posts
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Pisonmyhands
United States14 Posts
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MadVillain
United States402 Posts
Concerning the depot before barracks change I think that it really won't much other than offsetting timings by a couple seconds, something that I level players can and will adapt too. | ||
FakeSteve[TPR]
Valhalla18444 Posts
since they seem to go way overboard on things, it looks to me like zerg is gonna dominate 1.2. that should be fun, but with the current changes it'd be pretty awful! hopefully they reign it in a little bit and pay more attention to what better players are doing | ||
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