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Blizzard on 1v1 Balancing and the new patch - Page 83

Forum Index > Community News and Headlines
1732 CommentsPost a Reply
Prev 1 81 82 83 84 85 87 Next
gotterdammerung
Profile Joined October 2010
Austria17 Posts
October 08 2010 17:45 GMT
#1641
On October 09 2010 02:13 gr8ape wrote:
If they fucking nerf protoss I will stop playing sc2


hah, im going to switch to protoss, protoss is the OP race, they have already figured that out in korea
glhf.tv
Trentelshark
Profile Joined September 2010
Canada385 Posts
October 08 2010 17:45 GMT
#1642
^^^^
Maybe you need supplies to build a building...that's the only way I can justify it to myself LOL
Trentelshark
Profile Joined September 2010
Canada385 Posts
October 08 2010 17:47 GMT
#1643
On October 09 2010 02:33 Herculix wrote:
the supply depot before rax SEEMS incredibly retarded, but until i actually see it play out in a game, i can't fully understand the timings. despite that, i just don't see how it improves the game at all, to force terrans to open like that. with protoss, it's only because they need pylon power to do anything that they have that restriction. i'm not a terran so i don't know how many builds get completely broken by this but i know there are at least some builds that go barracks first that have nothing to do with reaper.

Maybe you need supplies to build a building...that's the only way I can justify it to myself LOL

On October 09 2010 02:45 gotterdammerung wrote:
hah, im going to switch to protoss, protoss is the OP race, they have already figured that out in korea

Please no more Protoss. I played 10 games last night and was pitted against 9 Protoss and 1 Zerg. I got so sick of going my usual build against Protoss that I went something right off the wall and got face smashed, but at least it was some variety lol
itsMAHVELbaybee
Profile Joined October 2008
292 Posts
October 08 2010 17:47 GMT
#1644
I believe the supply before barracks requirement is really too devastating JUST to prevent turbo reaper abuse? That means Terrans would have no surefire build to stop 6 pool.

They should just remove Nitro Packs upgrade. Up the default speed on Reapers to what it would be with Nitro and require that a factory or ghost academy be built + tech lab on barracks before they can produce Reapers.

barracks - 150 minerals 40 build time
factory - 150 minerals 100 gas 60 build time
ghost academy - 150 minerals 50 gas 40 build time
reaper - 50 minerals 50 gas 45 build time

Seems like a fair trade to me.
I am boss. -Minami-ke
Snowfield
Profile Blog Joined April 2010
1289 Posts
October 08 2010 18:06 GMT
#1645
Supplydepo + reaper speed moved to teh factory is essentially going to remove reapers form the game as a viable unit, why overdo things like this
Sadist
Profile Blog Joined October 2002
United States7328 Posts
October 08 2010 18:08 GMT
#1646
What a horrible patch

Z can 14 hatch everygame vs T now risk free.

TvP being fucking stupid for terran doesn get addressed at all.

The matchup is horrible for both sides to play because its WHOEVER ATTACKS LOSES HAVE FUN. But T cant do shit with warped in templars with enough energy to storm.

Reapers are horrible after early game, why the hell would they do this to make them even more useless.
How do you go from where you are to where you want to be? I think you have to have an enthusiasm for life. You have to have a dream, a goal and you have to be willing to work for it. Jim Valvano
Neivler
Profile Blog Joined November 2008
Norway911 Posts
October 08 2010 18:17 GMT
#1647
Maybe they should take back the tank nerf. Make the tank do 50 dmg to all units after patch 1.2 if these changes are made. That might be a good thing?
I pwn noobs
Siffer
Profile Blog Joined August 2007
United States467 Posts
October 08 2010 18:52 GMT
#1648
As a zerg player, I fear that these changes will make zerg too strong.

Adding roach range just seems a bit too much. Roaches already do a good job of dealing with hellions, and they are actually quite well vs stalkers if controlled properly. I guess it really depends on the amount of range increase. 1 range may not impact the game too much, but anything beyond that could be game breaking. It will be extremely easy to crush a protoss FE with cannons.

I like all other changes, though. 9 rax reaper is pretty ridiculous vs protoss from what I hear, so I am fine with that change.

Fungal growth on blink stalkers makes me super happy. I never understood why FG on stalkers didnt keep them rooted. Now infestors will actually be a viable unit in ZvP.


To those saying that reapers are dead, I must disagree. They are still extremely great units. They can scout easily and can control xel'naga towers quite effectively. The only difference now is that you wont be able to mass them and kite everything in the game. Maybe revert back to the old reaper build time now, though.

I really hope the HP increase for z buildings includes hatches. Stimmed MMM drops haunt my dreams.

I just hope they dont go overboard with the increased roach range. Anything above +1 range could be game breaking and make z way too strong.
hugman
Profile Joined June 2009
Sweden4644 Posts
October 08 2010 18:52 GMT
#1649
Can you guys stop the hyperbole whining? Play the game and adapt
ShadowReaver
Profile Joined March 2010
Canada563 Posts
October 08 2010 19:16 GMT
#1650
Pretty excited about these changes. Hopefully we'll see a better representation of Zerg in leagues and tournaments.

Early reaper attacks were defensible, so I'm not quite sure if the factory nitro-pack is warranted. I welcome the roach range increase, it will certainly help against gateway units in general and terran bio.

Zerg buildings are way too easy to snipe as terran as seen in top level games.
DoubleReed
Profile Blog Joined September 2010
United States4130 Posts
Last Edited: 2010-10-08 19:23:19
October 08 2010 19:23 GMT
#1651
Adding roach range just seems a bit too much. Roaches already do a good job of dealing with hellions, and they are actually quite well vs stalkers if controlled properly. I guess it really depends on the amount of range increase. 1 range may not impact the game too much, but anything beyond that could be game breaking. It will be extremely easy to crush a protoss FE with cannons.


I doubt it would be more than +1 range. That would be ridiculous. I would never get hydras ever again.

It could even be +.5 range and it would be a significant change.
MilesTeg
Profile Joined September 2010
France1271 Posts
October 08 2010 19:26 GMT
#1652
A bit worried about the PvT comment... Also I wonder how they got their numbers, as they said they ajusted for skill level. What does that mean exactly? It seems fishy to say the least...
HeadhunteR
Profile Blog Joined October 2009
Argentina1258 Posts
October 08 2010 20:15 GMT
#1653
when they change the maps to larger ones a lot of people will hate these changes.... the reaper rush is good all because the maps are too small.
in The Kong line forever
proxY_
Profile Joined July 2010
United States1561 Posts
Last Edited: 2010-10-08 20:36:19
October 08 2010 20:33 GMT
#1654
I'm very concerned that Blizzard feels there's a problem with PvT because protoss has a noticeably higher win percentage below diamond while at diamond it's basically even. You can't make balance decisions based on players that don't have a good grasp on the game, very disturbing.
bobcat
Profile Joined May 2010
United States488 Posts
Last Edited: 2010-10-08 20:38:50
October 08 2010 20:36 GMT
#1655
On October 08 2010 01:21 Seam wrote:
Holy shit o.o

Extra Roach Range, Blink not working in FG, and more health on Zerg Buildings?

Yes please! :3!

Edit: Look at their W/L breakdowns for the MUs.

Show nested quote +
Win % in Diamond (accounting for player skill)

49.6% win rate for Protoss when fighting Terran.

52.8% win rate for Protoss when fighting Zerg.

49.6% win rate for Terran when fighting Zerg.


Interesting stuff. They also have the Win%'s for the other leagues as well.



I was surprised to see that Zerg beat terran more often than not.

As for the zerg upgrade, I wholeheartedly agree witht he FG thing. I'm curious to see how much more range the roaches will be getting. Would they be getting 4 or 5. 5 would not mix well with hydras unless they had the range upgrade. 4 would work pretty well.

On a side note: Praise be to Yevon! Reapers are getting nerfed again. Now they just need overlords to be mandatory before zerglings and I wont have to build anything before 12 probes lol.
"I just want to see bobcat wrist deep in someone's mother's anus" 165 votes
Penecks
Profile Joined August 2010
United States600 Posts
October 08 2010 20:37 GMT
#1656
As a zerg player I'm liking the changes of course, though I can't say I agree with the depot before rax nerf, it limits some creativity in the game (even if it was primarily cheese).
straight poppin
mierin
Profile Joined August 2010
United States4944 Posts
October 08 2010 21:42 GMT
#1657
I don't get why they do depot -> rax...yet don't put a cooldown on MULEs? Nobody wants terran early cheese to be nullified. We just want a similar importance on mechanics (at least I say this as a Zerg user).
JD, Stork, Calm, Hyuk Fighting!
Pisonmyhands
Profile Joined August 2010
United States14 Posts
October 08 2010 21:55 GMT
#1658
whoever said give reapers spiderbombs is a hero
Kate Lockwell got an undeserved promo to anchor... gonna need Ron Burgundy level advice ASAP
MadVillain
Profile Joined June 2010
United States402 Posts
October 08 2010 22:23 GMT
#1659
I"m hoping this patch helps in the development of the reaper as more than just an early game harass unit. I'm still not convinced that it's completely useless latter game. I think there needs to be some more exploration done by higher tier players.

Concerning the depot before barracks change I think that it really won't much other than offsetting timings by a couple seconds, something that I level players can and will adapt too.
For The Swarm!
FakeSteve[TPR]
Profile Blog Joined July 2003
Valhalla18444 Posts
Last Edited: 2010-10-08 22:32:51
October 08 2010 22:31 GMT
#1660
i'm not sure what these changes are supposed to fix, they're sure not gonna fix the current problems! we're gonna be playing a very different game if these changes go through

since they seem to go way overboard on things, it looks to me like zerg is gonna dominate 1.2. that should be fun, but with the current changes it'd be pretty awful! hopefully they reign it in a little bit and pay more attention to what better players are doing
Moderatormy tatsu loops r fuckin nice
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