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Blizzard on 1v1 Balancing and the new patch - Page 84

Forum Index > Community News and Headlines
1732 CommentsPost a Reply
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FrostedMiniWeet
Profile Joined July 2009
United States636 Posts
October 08 2010 23:03 GMT
#1661
While Starcraft 2 may or may not be balanced, This patch, and all the Terran QQ along with it, clearly demonstrate that there is balance in the Universe.
NoXious90
Profile Joined September 2010
United Kingdom160 Posts
October 08 2010 23:16 GMT
#1662
I don't get all the hysteria. A slight buff to roaches? it's hardly game changing from the zerg point of view
0c3LoT
Profile Joined May 2010
Canada162 Posts
October 08 2010 23:16 GMT
#1663
Does anyone even use Reapers by the time they get a fact?
Winning is a lifestyle choice.
FrostedMiniWeet
Profile Joined July 2009
United States636 Posts
Last Edited: 2010-10-08 23:25:48
October 08 2010 23:24 GMT
#1664
On October 09 2010 08:16 0c3LoT wrote:
Does anyone even use Reapers by the time they get a fact?


Nope, but I think that is the point. Blizzard is essentially removing them from the game, as they never should have been in it in the first place imo. They could still be used early game as a scout I suppose, assuming Terran feels the need to scout.
0c3LoT
Profile Joined May 2010
Canada162 Posts
Last Edited: 2010-10-08 23:32:16
October 08 2010 23:30 GMT
#1665
I wouldn't waste 50 gas+building time on an early game scout when I can just use a SCV/Marine/Scan.

Why would a Terran invest in Reapers when dropship harass is a much more viable strategy and doesn't require you to tech into a corner?
Winning is a lifestyle choice.
SouthRawrea
Profile Joined June 2010
Canada608 Posts
October 08 2010 23:40 GMT
#1666
Oh i know! Reapers are good against zerg who do 15hatch 16hatch of course!
ayababa
Profile Joined May 2010
Australia347 Posts
October 08 2010 23:53 GMT
#1667
the supply before rax is stupid.. all races are meant to be different. terran is slowly becoming protoss.

they should find a better way to even it out.
Well done is better than well said - Benjamin Franklin
TyrantPotato
Profile Blog Joined August 2010
Australia1541 Posts
October 09 2010 00:07 GMT
#1668
haha i think this is a valid time to make the unholy heretic of a decision to change to terran and not feel guilty of playing the fotm.
Forever ZeNEX.
Voros
Profile Blog Joined July 2010
United States222 Posts
Last Edited: 2010-10-09 00:19:45
October 09 2010 00:19 GMT
#1669
I'm really not understanding the terran's QQ. You still have plenty of cheese openings available to you. Saying this eliminates cheese options is just silly. Hell, you can still proxy rax. It just comes a little later. This is completely ridiculous.


Yeah, you can still proxy barracks, but it would be a pointless exercise when you can't rush with the units in the first place.

The purpose of proxy barracks (usually on 7 supply) is to have units (either reapers or ~5 marines) in the opponent's base prior to the four-minute mark, which is when his first couple of defensive units will be appearing. If you force depot before supply, there is literally no way to sacrifice economy for the sake of an all-in rush--your push will always be delayed by a minute, and your opponent will always have several units to defend while reinforcing easily with workers.

And if you are silly enough to try to proxy a 12 rax, your worker will be a sitting duck for even a late scout--good luck trying to recover when your very first unit-producing structure has been forced to cancel. It's just a ridiculous change that's going to change XvT into a battle of fast expansions and macro.
NearlyDead
Profile Blog Joined June 2010
United States72 Posts
Last Edited: 2010-10-09 01:13:21
October 09 2010 01:12 GMT
#1670
On October 09 2010 09:19 Voros wrote:
And if you are silly enough to try to proxy a 12 rax, your worker will be a sitting duck for even a late scout--good luck trying to recover when your very first unit-producing structure has been forced to cancel. It's just a ridiculous change that's going to change XvT into a battle of fast expansions and macro.


And...Why would that be bad?
TyrantPotato
Profile Blog Joined August 2010
Australia1541 Posts
October 09 2010 01:53 GMT
#1671
On October 09 2010 10:12 NearlyDead wrote:
Show nested quote +
On October 09 2010 09:19 Voros wrote:
And if you are silly enough to try to proxy a 12 rax, your worker will be a sitting duck for even a late scout--good luck trying to recover when your very first unit-producing structure has been forced to cancel. It's just a ridiculous change that's going to change XvT into a battle of fast expansions and macro.


And...Why would that be bad?


damn heaven forbid that games have macro involved and expansions.

we must all 1 base all-in every game !!!!!

Forever ZeNEX.
]343[
Profile Blog Joined May 2008
United States10328 Posts
October 09 2010 02:38 GMT
#1672
depot required for barracks is silly since it pretty much renders early terran cheese useless.

if you want to stop reapers, do depot before tech lab or something strange like that

no in fact I think the increased reaper build time is already good enough...

and the reason you need cheese in games is to make it interesting... it would be pretty boring if every game were some huge macrofest then everyone would just get greedier and greedier and blah.
Writer
Misery[BH]
Profile Joined October 2010
United States29 Posts
October 09 2010 03:39 GMT
#1673
The fungal growth should've stopped blink from the start, I'm glad I'm glad to see that fixed. The proposed fix for reapers is pretty stupid though.
I will rule this sector or see it burnt to ashes around me.
KenNage
Profile Joined May 2009
Chile885 Posts
October 09 2010 06:19 GMT
#1674
supply prereq for rax it's just stupid, seriously
sylverfyre
Profile Joined May 2010
United States8298 Posts
October 09 2010 07:06 GMT
#1675
On October 09 2010 08:40 SouthRawrea wrote:
Oh i know! Reapers are good against zerg who do 15hatch 16hatch of course!

Maybe we'll start actually seeing zerg opening with a double expand, like they did in BW :D
nailertn
Profile Joined September 2010
48 Posts
October 09 2010 08:03 GMT
#1676
On October 09 2010 16:06 sylverfyre wrote:
Show nested quote +
On October 09 2010 08:40 SouthRawrea wrote:
Oh i know! Reapers are good against zerg who do 15hatch 16hatch of course!

Maybe we'll start actually seeing zerg opening with a double expand, like they did in BW :D


What is funny considering queens.
Ordained
Profile Joined June 2010
United States779 Posts
Last Edited: 2010-10-09 09:09:29
October 09 2010 09:08 GMT
#1677
On October 09 2010 08:24 FrostedMiniWeet wrote:
Show nested quote +
On October 09 2010 08:16 0c3LoT wrote:
Does anyone even use Reapers by the time they get a fact?


Nope, but I think that is the point. Blizzard is essentially removing them from the game, as they never should have been in it in the first place imo. They could still be used early game as a scout I suppose, assuming Terran feels the need to scout.

This sounds a lot like the "Omg Roaches are useless now that they are 2 food" talk that happened during beta. Yeah Blizzard changed the tech for Reapers, does that mean they are the worst unit ever? No. Does it mean you have to be creative with them now? Yes.

What stops someone from making a few reapers and raiding bases mid-late game? They are still powerful scouts too, 50/50 is a good price to pay to see what your opponent is up to. Most people dont keep their entire army inside their main base.

On October 09 2010 08:30 0c3LoT wrote:
I wouldn't waste 50 gas+building time on an early game scout when I can just use a SCV/Marine/Scan.

Why would a Terran invest in Reapers when dropship harass is a much more viable strategy and doesn't require you to tech into a corner?


I had no idea that a Barracks with a Tech Lab and a Factory was "Teching into a corner."
"You are not trying to win, you are trying to be awesome" -Day[9]
Effen
Profile Joined September 2010
227 Posts
October 09 2010 11:15 GMT
#1678
this just makes terran so bland now. EVERYONE will go 10supply 12 rax. pretty boring

also, i'm cursious to see how well terrans can defend cheese now....seems that proxy gates or 6 pool will just roll terran due to lack of marines early even if you scout it.
SneakPeek
Profile Joined April 2010
Philippines162 Posts
October 09 2010 12:17 GMT
#1679
i dont understand the barracks requiring supply depot thing. it destroys the concept of rush for terran players IMO. maybe they should have just made reapers slower and do less damage to light units so they would be much harder to micro thus making the rushing T in a really bad situation if the rush fails
TheFinalWord
Profile Joined May 2010
Australia790 Posts
October 09 2010 13:26 GMT
#1680
What about something like 8 supply proxy 10 rax proxy 11 rax. ITs not like cheese is shut down.
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