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Active: 1134 users

Blizzard on 1v1 Balancing and the new patch

Forum Index > Community News and Headlines
1732 CommentsPost a Reply
1 2 3 4 5 85 86 87 Next
Woony
Profile Blog Joined August 2010
Germany6657 Posts
October 07 2010 16:16 GMT
#1
http://eu.battle.net/sc2/en/blog/761331

Otherwise, Blizzard does now actually give some statistics of them which they normally keep secret.
However please note this statistics are only from the NA server, those from europe or asia might differ.

Also interesting are the things they are considering for the next patch. (Zerg buffs!)

Oh and guys, these aren't the final changes and it will be ATLEAST one or two months until the next patch, so these changes aren't set in stone. No reason to freak out.

We're increasing roach range. This will allow roaches to be more effective in large groups, giving the zerg more options in the mid to end game.

Fungal Growth will now prevent Blink, which will give zerg a way to stop endlessly Blinking stalkers which can be very challenging to deal with in large numbers.

The Barracks are going to require a Supply Depot, which will impact a lot of early terran reaper pushes.

The reaper speed upgrade will require the Factory, which is meant to weaken a lot of the early terran reaper attacks that dominate so many matches, especially in team games.

We're making a number of increases to the health of zerg buildings, which will make the very vulnerable zerg technology structures more resistant to raids. We don’t expect these hit point changes to have a super significant impact on the game, but the current numbers felt way too low.


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Ksi
Profile Joined May 2010
357 Posts
Last Edited: 2010-10-07 16:21:36
October 07 2010 16:18 GMT
#2
If this is true, my god, thank you blizzard!! Though this seems so drastic that if it wasn't a blizz blog I would think it was a hoax. I will say though, that this will just cripple the reaper to the point of total uselessness. That unit needs a full revamp honestly.
CheeseGrater
Profile Joined August 2010
United States290 Posts
October 07 2010 16:19 GMT
#3
AWESOME!!! Love the roach range increase, that will make a huge difference.
Elefanto
Profile Joined May 2010
Switzerland3584 Posts
October 07 2010 16:19 GMT
#4
Seems solid, like it.
Still no marauder (concussive) / mule change, makes me sad they don't consider changing anything relating to these.
Also the archon and whole templar tech.
wat
Aubergine
Profile Joined September 2010
United States40 Posts
Last Edited: 2010-10-07 16:20:09
October 07 2010 16:19 GMT
#5
I like the sound of these changes, as many of them apply to Zerg (directly or indirectly). Should help out the Zerg early game a lot.

edit: Here's to hoping they add a CD to Chronoboost and Mule...
You can't spell Sentry without SEN.
theqat
Profile Blog Joined March 2008
United States2856 Posts
Last Edited: 2010-10-07 16:20:35
October 07 2010 16:19 GMT
#6
Fungal buff and Roach range are so, so welcome. Terrans should not need a Depot for Barracks :\ But I guess Protoss has that requirement in a way and they are fine. Reapers will go back to being unused

Edit: It's not a hoax, people. How would someone post fake upcoming balance changes on a Blizzard-hosted blog? At least think before you post
SONE
Profile Joined May 2010
Canada839 Posts
October 07 2010 16:20 GMT
#7
oh snap, interesting indeed. i didn't even know you could blink out of fungal.
AssuredVacancy
Profile Blog Joined September 2008
United States1167 Posts
Last Edited: 2010-10-07 16:22:17
October 07 2010 16:20 GMT
#8
lol what.... barracks needed for depot hahahaaha
I think protosses are the ones sighing in relief.

Wow according to browder's stats, zerg is overpowered vs terran in all leagues!
We spend our youth attaining wealth, and our wealth attaining youth.
whatusername
Profile Blog Joined November 2008
Canada1181 Posts
October 07 2010 16:20 GMT
#9
I don't know much about playing terran but from the sound of it making supply depot a prereq for barracks is just stupid... its just changing the balance the wrong way and so is this factor reaper speed stuff, it feels like they're just trying too hard to make it useless
im gay
kataa
Profile Blog Joined August 2010
United Kingdom384 Posts
October 07 2010 16:21 GMT
#10
Wow, okay. Roach range upgrade, nitro packs need factory, no more rax before depo. This is all amazing stuff.

ZvP is going to be really hard with that roach buff, Protoss are gonna have a much harder time cannon expanding.
Seam
Profile Blog Joined April 2010
United States1093 Posts
Last Edited: 2010-10-07 16:24:03
October 07 2010 16:21 GMT
#11
Holy shit o.o

Extra Roach Range, Blink not working in FG, and more health on Zerg Buildings?

Yes please! :3!

Edit: Look at their W/L breakdowns for the MUs.

Win % in Diamond (accounting for player skill)

49.6% win rate for Protoss when fighting Terran.

52.8% win rate for Protoss when fighting Zerg.

49.6% win rate for Terran when fighting Zerg.


Interesting stuff. They also have the Win%'s for the other leagues as well.
I only needed one probe to take down idra. I had to upgrade to a zealot for strelok. - Liquid`Tyler
ROOTIllusion
Profile Blog Joined August 2010
United States1060 Posts
October 07 2010 16:21 GMT
#12
Roach range will def. impact the game. No more annoying reapers! Also the +Hitpoint for zerg buildings might be helpful, can't count the times I almost saved my Expansion but it had too little health.
www.twitter.com/rootillusion & www.facebook.com/illusionsc2
turnip
Profile Joined May 2010
United States193 Posts
October 07 2010 16:21 GMT
#13
Depot required for barracks? o.0 bye T cheese or

This is one of those patches that will need to be played a lot to be understood (if this blog is representative of the patch notes)
GTR
Profile Blog Joined September 2004
51507 Posts
October 07 2010 16:21 GMT
#14
The Barracks are going to require a Supply Depot, which will impact a lot of early terran reaper pushes.


This is stupid.
Commentator
Bommes
Profile Joined June 2010
Germany1226 Posts
October 07 2010 16:22 GMT
#15
If they buff Zerg building HP they should also fix assimilator HP. Seriously, is there any good reason why protoss gas almost doubles Zerg and Terran gas HP? It's SO annoying.

Good changes though from my point of view. The supply depot requirement for Rax is kinda lame though because it will reduce the only terran opening structures to 10 depot 12 rax without the possibility of 9 rax 10 depot and stuff like that, which is actually quite common.

But I don't mind, looking forward to these changes and what impact they will have.

Senx
Profile Blog Joined March 2008
Sweden5901 Posts
Last Edited: 2010-10-07 16:22:59
October 07 2010 16:22 GMT
#16
See, Blizzard took their time to think about some really good changes to zerg instead of some quick desperate fix.

I like it, I hope you do too, Idra ret and dimaga.

The depot requirement for rax does seem a bit silly though
"trash micro but win - its marine" MC commentary during HSC 4
Raevin
Profile Joined July 2010
246 Posts
October 07 2010 16:22 GMT
#17
I don't know much about playing terran but from the sound of it making supply depot a prereq for barracks is just stupid...


Protoss already need a finished Pylon before they can construct

This will only have impact super early game, as soon as 1 depot is done you can make as many Rax as you want

Pekkz
Profile Joined June 2009
Norway1505 Posts
Last Edited: 2010-10-07 16:23:36
October 07 2010 16:22 GMT
#18
SICK news. Roach range AWESOME.

I actually got orgasm from these changes, they are perfect.
Mrbustanut
Profile Joined May 2010
121 Posts
Last Edited: 2010-10-07 16:25:22
October 07 2010 16:22 GMT
#19
Wow, 5RR is dead.

Roach range increase holy crap!

I don't agree with the depot requirement for Rax though.
edwin23
Profile Joined August 2010
13 Posts
October 07 2010 16:22 GMT
#20
reapers aren't going to be used anymore
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