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Blizzard on 1v1 Balancing and the new patch - Page 82

Forum Index > Community News and Headlines
1732 CommentsPost a Reply
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inTheMood
Profile Joined April 2010
Norway128 Posts
October 08 2010 13:22 GMT
#1621
@RedHelix

The thing about depot before rax is that, if this change gets implemented, as a zerg or toss player, you have no reason to fear anything early from a Terran player, You can always choose the safe, eco play and basically won't need to scout very early. It ruins the early game, imho
DIMAGA | Ret | mOOnGLaDe | Hero | White-Ra | DRG | Dragon | Snute
MrBarryObama
Profile Joined August 2010
Korea (South)141 Posts
October 08 2010 13:34 GMT
#1622
On October 08 2010 22:22 inTheMood wrote:
@RedHelix

The thing about depot before rax is that, if this change gets implemented, as a zerg or toss player, you have no reason to fear anything early from a Terran player, You can always choose the safe, eco play and basically won't need to scout very early. It ruins the early game, imho


Yes, these terran changes are bad for 1v1. I think they were supposed to address 2v2 two T teams, but simply changing the maps would have solved this... Like shared mains, but separate naturals. Shared mains would really make 2v2 less of a bum rush
Perscienter
Profile Joined June 2010
957 Posts
October 08 2010 13:34 GMT
#1623
On October 08 2010 21:52 arb wrote:
Show nested quote +
On October 08 2010 19:36 Aetherial wrote:
I don't mind the changes except the supply depot prerequisite to build a barracks, that one just seems stupid imo.

Basically it'll make reaper rushing impossible,or atleast delay it, and people who play normal wont even notice

What is normal? Sucking at being able to play a large array of openings?
On October 08 2010 22:19 RedHelix wrote:
i'm really digging the roach range, nnot only does it help to fend off reapers like a stalker would, but it would mean that roaches can actually counter another unit that they were supposed to counter in the first place, hellions...

Roaches are supposed to counter hellions? Who says that? Their current role is to tank a lot and slow down the enemie's hellion harassment, but they need to be microed in order to succeed in that. I personally also like roaches to be kiteable by stalkers, as long as the Zerg overcommitted to his eco.
On October 08 2010 22:19 RedHelix wrote:
I'm wondering if someone could explain the depot before barracks complaining to me though, i used to play terran before zerg and depot before barracks never really affected my wall-in's and the only time i would go barracks before depot was to perform some kind of proxy cheese or to fend off some lulzy tactics in 2v2's

It was already explained a lot. It subtracts some proxy or rush openings and the rax before depot fe from the game. This will lead to more sim city style openings.
Dyllyn
Profile Blog Joined August 2007
Singapore670 Posts
October 08 2010 13:40 GMT
#1624
On October 08 2010 22:22 inTheMood wrote:
@RedHelix

The thing about depot before rax is that, if this change gets implemented, as a zerg or toss player, you have no reason to fear anything early from a Terran player, You can always choose the safe, eco play and basically won't need to scout very early. It ruins the early game, imho


This.

Although rax before depot is very rare (outside of 10 rax reapers which in itself is now rare post 1.1.1) the option to do so is extremely important in the general scheme of things....

Someone needs to sit Blizzard down and explain to them that this 2v2 nerf is unnecessary because their 2v2 maps are the problem...
scv rush ftw
Angry_Fetus
Profile Joined August 2010
Canada444 Posts
October 08 2010 13:42 GMT
#1625
As a zerg, I will agree that that the supply depot requirement is unneeded. The other changes look very promising to me, however. They might of overdone the reaper nerf a little bit though.
Blacklizard
Profile Joined May 2007
United States1194 Posts
October 08 2010 13:53 GMT
#1626
On October 08 2010 16:39 NovaTheFeared wrote:
People think that because terrans go depot before rax the vast majority of the time making it a requirement doesn't amount to a big change. But it does. The threat matters more than the execution. It allows the opponent to play much greedier if rax first isn't an option, despite it being used infrequently. Think about in BW if rax required depot. The only thing stopping protoss from going 12 nex every single game was the threat of the proxy rax first. Because those kinds of greedy openings had an auto-lose % to rax first, they were done far less often than they would have been if terrans were unable to do that build.


Hey Nova. I take your point, but in SC1 that probably depended on dragoons being really good early game against Terran. In SC2, I think marauders pretty much fill that gap so that Protoss early expands have a good bit of risk no matter what. 1 or 2 reapers in the back are also a nice threat if you push the front against a P early expander.

Personally I think the depot first requirement is very smart by Blizzard even if it seems weird. I've seen a lot of Terrans in upper diamond talk about barracks on 9 or 10 being their standard b/c it's 100% safe against all cheese and doesn't affect economy much. Tried it and it seems solid. No other race has that without seemingly severe econ hits, and it just seems to be a really good option.

Also, Terran has the safest cheese openings, IMO. You can recover and defend if your cheese fails fairly well... floating barracks, salvaging bunkers, and repair. I often bunker in the enemy's base as Terran to force things then cancel or salvage. For protoss to have a threat like that you have to commit to forge first or proxy in their base. Zerg's only option is super early pool... definitely a big commitment.

All these things makes me think depot first could be a very fair change to reduce options a tad for T.
DoubleReed
Profile Blog Joined September 2010
United States4130 Posts
Last Edited: 2010-10-08 13:56:13
October 08 2010 13:54 GMT
#1627
On October 08 2010 21:52 noD wrote:
about 1600 posts here, 800 in eu battle.net, 3.500 in battle.net us, Do they ever read feedback from users?
I never saw a patch update being so discussed and hated ...


What? Do you not remember the 2-supply roach nerf? And there were several others, honestly That was also universally hated. By most people it still is.

I'm really not understanding the terran's QQ. You still have plenty of cheese openings available to you. Saying this eliminates cheese options is just silly. Hell, you can still proxy rax. It just comes a little later. This is completely ridiculous.

Personally I think the depot first requirement is very smart by Blizzard even if it seems weird. I've seen a lot of Terrans in upper diamond talk about barracks on 9 or 10 being their standard b/c it's 100% safe against all cheese and doesn't affect economy much. Tried it and it seems solid. No other race has that without seemingly severe econ hits, and it just seems to be a really good option.


100% agree. Cheese should involve commitment.
bobbingmatt
Profile Joined June 2010
Australia224 Posts
October 08 2010 13:58 GMT
#1628
On October 08 2010 01:21 GTR wrote:
Show nested quote +
The Barracks are going to require a Supply Depot, which will impact a lot of early terran reaper pushes.


This is stupid.


I agree, this is kinda like taking away flying buildings.
But i'm happy about reaper speed!
no
hangarninetysix
Profile Joined August 2010
263 Posts
October 08 2010 14:30 GMT
#1629
They should have just made creep affect drone speed...:D
Dagobert
Profile Blog Joined July 2009
Netherlands1858 Posts
October 08 2010 14:37 GMT
#1630
On October 08 2010 23:30 hangarninetysix wrote:
They should have just made creep affect drone speed...:D

Hehehehehe.
sanguin
Profile Joined June 2010
Hungary16 Posts
October 08 2010 15:05 GMT
#1631
i fear toss will be nerfed to oblivion :S
falling from one sie of the horse to another -gg
ThE_ShiZ
Profile Joined August 2010
United States143 Posts
October 08 2010 15:28 GMT
#1632
Lings will still be viable vs roaches imo. The lings are so fast that they're not going to take much extra dmg when they surround. Besides, the point of lings is to give you map control. I would just take an expansion and tech roaches myself.
Anaconda Malt Liquor makes you oooooo....
HwangjaeTerran
Profile Blog Joined October 2009
Finland5967 Posts
October 08 2010 16:00 GMT
#1633
I somehow like all of those ideas, I´ve never liked to use reapers as a rush unit and "removing" some of it´s threat won´t really weaken T. Maybe it´s more of a buff as it turns thoughts on other early game choices.

But that supply before barracks thing....could it result as weakness against cheese ?
https://steamcommunity.com/id/*tlusernamehere*/
avilo
Profile Blog Joined November 2007
United States4100 Posts
Last Edited: 2010-10-08 16:40:32
October 08 2010 16:40 GMT
#1634
On October 08 2010 14:44 Losticus wrote:
Predictably, the QQers are giddy, proving they were never concerned with balance so much as nerfing Terran to smithereens for reparations over their perceived victimhood. They cried, and cried, oh and cried some more -- and Blizzard is forced to submit to appease the Zerglings. Nevermind the hilarious statement before the patch notes: "While the evidence doesn't really support this, we feel, and the community feels, that Zerg is UP."

For game designers to ignore the facts and go on "feelings" alone is absurd -- but even worse was what was coming.

This over-nerf and over-buff will destroy the game's balance. Terran will be unplayable. Yeah, I know "revenge" will be sweet for a while -- but balance changes this drastic is going to have catastrophic implications.

Meanwhile, Protoss continues to quietly rape humans with hardly a notice...



funnily enough that is sort of true. Go look at the recent interviews from top korean Z's. They all are like, "wow this is great! but brood lords still need buff!"

WTF?

it really goes to show you that you can even be GSL champ and still not be a good game designer/balancer.
Sup
Zeroes
Profile Blog Joined April 2010
United States1102 Posts
October 08 2010 16:53 GMT
#1635
On October 09 2010 01:40 avilo wrote:
Show nested quote +
On October 08 2010 14:44 Losticus wrote:
Predictably, the QQers are giddy, proving they were never concerned with balance so much as nerfing Terran to smithereens for reparations over their perceived victimhood. They cried, and cried, oh and cried some more -- and Blizzard is forced to submit to appease the Zerglings. Nevermind the hilarious statement before the patch notes: "While the evidence doesn't really support this, we feel, and the community feels, that Zerg is UP."

For game designers to ignore the facts and go on "feelings" alone is absurd -- but even worse was what was coming.

This over-nerf and over-buff will destroy the game's balance. Terran will be unplayable. Yeah, I know "revenge" will be sweet for a while -- but balance changes this drastic is going to have catastrophic implications.

Meanwhile, Protoss continues to quietly rape humans with hardly a notice...



funnily enough that is sort of true. Go look at the recent interviews from top korean Z's. They all are like, "wow this is great! but brood lords still need buff!"

WTF?

it really goes to show you that you can even be GSL champ and still not be a good game designer/balancer.



maybe he sees something we don't


broodlords die too easy anyway
Check out my SC Lan pics Here: http://picasaweb.google.com/bunk.habit
tibberous
Profile Joined February 2010
United States45 Posts
October 08 2010 17:10 GMT
#1636
I think they are looking at roach range in terms of mmm, but it is going to make roach-zergling VERY strong against protoss fast expand with cannons. Now the zerg will be able to use the roaches to kill the cannons, then kill the outside wall, then safely flood with zerglings.
gr8ape
Profile Joined July 2008
Canada302 Posts
October 08 2010 17:13 GMT
#1637
If they fucking nerf protoss I will stop playing sc2
Archerofaiur
Profile Joined August 2008
United States4101 Posts
October 08 2010 17:26 GMT
#1638
How about making Reapers useful in mid and late game?
http://sclegacy.com/news/28-scl/250-starcraftlegacy-macro-theorycrafting-contest-winners
Trentelshark
Profile Joined September 2010
Canada385 Posts
October 08 2010 17:29 GMT
#1639
Being a Terran player I'm not going to jump to any quick conclusions. Yes the Depot before Rax makes some early game openings more difficult (Rax and Bunker push, Proxy Rax w/ Reapers), but in general this is going to have slim to no impact on my gameplay. In fact if I never saw a proxy rax/bunker rush trash again it would be too soon.

The roach range upgrade is something I will want to see played out since it should make them more effective against Reaper harassment which is a bonus for Zerg players, and with the upgrade requiring a Factory the additional build time of the Factory may be a bit much but something had to be done imo. That said, they may have over hit the Reaper now between 1.1 and 1.2 which may render them completely useless but time will tell.

I'll wait to see the final changelist for 1.2 before passing too much judgement on Blizzard.
Herculix
Profile Joined May 2010
United States946 Posts
October 08 2010 17:33 GMT
#1640
the supply depot before rax SEEMS incredibly retarded, but until i actually see it play out in a game, i can't fully understand the timings. despite that, i just don't see how it improves the game at all, to force terrans to open like that. with protoss, it's only because they need pylon power to do anything that they have that restriction. i'm not a terran so i don't know how many builds get completely broken by this but i know there are at least some builds that go barracks first that have nothing to do with reaper.
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