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Dustin Browder On the Infestor - Page 27

Forum Index > Closed
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oBlade
Profile Blog Joined December 2008
United States5765 Posts
November 09 2012 07:39 GMT
#521
I don't think attacking the infestor is the right idea. All the races deserve versatile/volatile units, that's a good mark of balanced gameplay where skilled players can excel. The early ghost comes to mind, quicker reaper build, hydra speed upgrade.
"I read it. You know how to read, you ignorant fuck?" - Andy Dufresne
KapsyL
Profile Joined November 2011
Sweden704 Posts
November 09 2012 07:45 GMT
#522
just wait for heart of the swarm..
Jurg Jurg Jurg
mishimaBeef
Profile Blog Joined January 2010
Canada2259 Posts
November 09 2012 08:07 GMT
#523
dear mr browder, please implement matchmaking for matchups
i dont play z and i dont enjoy mirror matches that much but i would still like to play high level matchade TvZ, PvZ, TvP, PvT
thx
Dare to live the life you have dreamed for yourself. Go forward and make your dreams come true. - Ralph Waldo Emerson
xAdra
Profile Joined July 2012
Singapore1858 Posts
November 09 2012 09:19 GMT
#524
On November 09 2012 17:07 mishimaBeef wrote:
dear mr browder, please implement matchmaking for matchups
i dont play z and i dont enjoy mirror matches that much but i would still like to play high level matchade TvZ, PvZ, TvP, PvT
thx

If PvZ late game were playable and I could veto PvP, sc2 would be the best game ever.
Kharnage
Profile Joined September 2011
Australia920 Posts
November 09 2012 09:37 GMT
#525
On November 09 2012 18:19 xAdra wrote:
Show nested quote +
On November 09 2012 17:07 mishimaBeef wrote:
dear mr browder, please implement matchmaking for matchups
i dont play z and i dont enjoy mirror matches that much but i would still like to play high level matchade TvZ, PvZ, TvP, PvT
thx

If PvZ late game were playable and I could veto PvP, sc2 would be the best game ever.


Strangely PvP is my favorite match up.
Every PvZ I win I feel like it's because my opponent is bad. I usually watch the replay of my PvZ and see that he didn't make infestors.
Fragile51
Profile Joined October 2011
Netherlands15767 Posts
November 09 2012 09:42 GMT
#526
On November 09 2012 16:22 thehepp wrote:
Show nested quote +
On November 09 2012 15:28 Qwyn wrote:
Well, WCS should do it for them, if they are really looking at tournament standings (FFS it's their own tourney)...

Just look at that lopsided race distribution, lololol.

Except other tournaments are much more even, GSL is even terran favored.


GSL was the only tournament terrans have left to do well in, and right now there is no question that zergs are doing better then terrans in GSL. It's not exactly the best metric to decide balance upon.
Sambobly
Profile Joined September 2010
Australia241 Posts
November 09 2012 10:06 GMT
#527
On November 09 2012 18:42 Fragile51 wrote:
Show nested quote +
On November 09 2012 16:22 thehepp wrote:
On November 09 2012 15:28 Qwyn wrote:
Well, WCS should do it for them, if they are really looking at tournament standings (FFS it's their own tourney)...

Just look at that lopsided race distribution, lololol.

Except other tournaments are much more even, GSL is even terran favored.


GSL was the only tournament terrans have left to do well in, and right now there is no question that zergs are doing better then terrans in GSL. It's not exactly the best metric to decide balance upon.


You also have to remember that currently in this season of GSL (ie. after the Ro32) the TvZ winrate is 31.1% (14W 31L). These stats were taken from the gomtv website. So I would say that GSL is not currently terran favoured, certainly not in TvZ.
Deckkie
Profile Blog Joined July 2010
Netherlands1595 Posts
November 09 2012 10:13 GMT
#528
On November 09 2012 16:39 oBlade wrote:
I don't think attacking the infestor is the right idea. All the races deserve versatile/volatile units, that's a good mark of balanced gameplay where skilled players can excel. The early ghost comes to mind, quicker reaper build, hydra speed upgrade.


You could wonder though, if such a caster should be a core unit. And if the infestor really makes the skilled players excel.
Always look on the bright side of life
Hds
Profile Joined July 2011
France200 Posts
November 09 2012 10:13 GMT
#529
OPP OPP, OPPA INFESTED MARINE STYLE

They're good, really
Watily! ♥
TRaFFiC
Profile Blog Joined December 2010
Canada1448 Posts
November 09 2012 10:29 GMT
#530
On November 09 2012 15:43 Rabiator wrote:
Show nested quote +
On November 09 2012 12:10 TRaFFiC wrote:
Blizzard needs a group of pro players who are respected by the community in their pocket. They obviously have no clue what's going on. RESTORE the ghost. Why was the ghost ever nerfed when it is the only counter to bloodlord infestor which dominates every game.

Players are "too involved in the game" to look at it with an objective point of view and the biggest problem of the game is the density of the infantry units which maximises their damage output while the power of AoE attacks has been nerfed. Fungal Growth is the one exception because of the lockdown, which can be used to kill very expensive units [Medivacs] for rather not a lot of effort and without a lot of risk. Zerg simply dont need to get any anti-air because of Fungal and Infested Terran who deals more damage than the "real thing".

Thus you need people who are NOT INVOLVED with playing the game, but who have the brains and knowledge to look for the problems from an independant perspective. The devs are apparently too involved in their daily minute problems to look at the big picture and most players are probably too concerned about their own race to be objective.

Are you kidding? You want people to balance a game they don't play or are even "involved" in. That is ludicrous. How could they know what to balance if they aren't even involved with the scene? Did you even think before you posted? I mean epic lolz for realz.

Blizzard needs several pros from each race on their balance team. The pros will come up with a consensus through debate/voting etc.
2v2, 1v1, Zerg, Terran http://www.twitch.tv/trafficsc2
Fragile51
Profile Joined October 2011
Netherlands15767 Posts
November 09 2012 10:34 GMT
#531
On November 09 2012 17:07 mishimaBeef wrote:
dear mr browder, please implement matchmaking for matchups
i dont play z and i dont enjoy mirror matches that much but i would still like to play high level matchade TvZ, PvZ, TvP, PvT
thx


That'd be a terrible idea. Everyone would just avoid the matchups they are bad at and suddenly you have a massively fractured playerbase that have to wait 5-10 minutes to play a ladder game.
S_SienZ
Profile Joined September 2011
1878 Posts
November 09 2012 10:43 GMT
#532
On November 09 2012 19:34 Fragile51 wrote:
Show nested quote +
On November 09 2012 17:07 mishimaBeef wrote:
dear mr browder, please implement matchmaking for matchups
i dont play z and i dont enjoy mirror matches that much but i would still like to play high level matchade TvZ, PvZ, TvP, PvT
thx


That'd be a terrible idea. Everyone would just avoid the matchups they are bad at and suddenly you have a massively fractured playerbase that have to wait 5-10 minutes to play a ladder game.

Idk though, compared to the current situation where people only like 1-2 matchups just avoid the game in general...
nanaoei
Profile Blog Joined May 2010
3358 Posts
Last Edited: 2012-11-09 10:54:24
November 09 2012 10:50 GMT
#533
the infestor seems like an extremely well-rounded defensive unit.
i say 'unit' because on their own as casters, they can achieve a large amount

this is stretching it, but i think there's a problem with gas income. it should be more difficult to get, it should force a player to produce to the best of their ability at all times, lest a timing attack suddenly appears too strong. it would also force a player to take more bases on larger maps in order to receive the gas necessary.

a game of starcraft 2 reaches late-game relatively quickly, yet so many units become redundant in a straight engagement the moment high tier units come out. even if you are producing and prodding well all game, if you are able to budget a gas-heavy army, you receive the stronger army presence and can force your expansion on the map.

that said, i'd really like pro players to gain map vision constantly throughout a game. it would really help them make educated guesses to what they could do to put on pressure. starting to happen more, needs to happen even more

On November 09 2012 19:43 S_SienZ wrote:
Show nested quote +
On November 09 2012 19:34 Fragile51 wrote:
On November 09 2012 17:07 mishimaBeef wrote:
dear mr browder, please implement matchmaking for matchups
i dont play z and i dont enjoy mirror matches that much but i would still like to play high level matchade TvZ, PvZ, TvP, PvT
thx


That'd be a terrible idea. Everyone would just avoid the matchups they are bad at and suddenly you have a massively fractured playerbase that have to wait 5-10 minutes to play a ladder game.

Idk though, compared to the current situation where people only like 1-2 matchups just avoid the game in general...


and they'd continue to like and play only those matchups until they grow bored of them or until something changes in the popular strategies. casual players need GREAT custom maps.
*@boesthius' FF7 nostalgia stream bomb* "we should work on a 'Final Progamer' fangame»whitera can be a protagonist---lastlie: "we save world and then defense it"
Destroyr
Profile Joined November 2011
Germany299 Posts
November 09 2012 10:57 GMT
#534
On November 09 2012 19:06 Sambobly wrote:
Show nested quote +
On November 09 2012 18:42 Fragile51 wrote:
On November 09 2012 16:22 thehepp wrote:
On November 09 2012 15:28 Qwyn wrote:
Well, WCS should do it for them, if they are really looking at tournament standings (FFS it's their own tourney)...

Just look at that lopsided race distribution, lololol.

Except other tournaments are much more even, GSL is even terran favored.


GSL was the only tournament terrans have left to do well in, and right now there is no question that zergs are doing better then terrans in GSL. It's not exactly the best metric to decide balance upon.


You also have to remember that currently in this season of GSL (ie. after the Ro32) the TvZ winrate is 31.1% (14W 31L). These stats were taken from the gomtv website. So I would say that GSL is not currently terran favoured, certainly not in TvZ.


That's a good point. The win rate looks terrible. But you also have to keep in minde how strong the zergs are that are playing. The real issue is not that Terran can't win versus zerg or that protoss has to relie on sentry immortal allins. The real thing is that Zerg players have much more options and tricks in their arsenal to trick and kill their opponent. Beeing aggressive is rewarded quiete heavily versus terran if terran has to step up in their macro and economy to compete with a 3 base zerg and a hive deathclock.
xAdra
Profile Joined July 2012
Singapore1858 Posts
Last Edited: 2012-11-09 12:30:49
November 09 2012 12:30 GMT
#535
Leenock vs Byun tonight, GSTL game 8.

Byun makes the singular mistake of having his vikings clumped up for a single second. Chain fungals kill every single viking together, and byun dies to a single-sided beatdown by broodlords.

I can't express how sick I am at watching any progame with late game zergs. And don't act like this is the first time it's happened; every single TvZ I watch recently ends in such a tragedy.
Roth
Profile Joined March 2012
Germany165 Posts
November 09 2012 12:36 GMT
#536
On November 09 2012 21:30 xAdra wrote:
Leenock vs Byun tonight, GSTL game 8.

Byun makes the singular mistake of having his vikings clumped up for a single second. Chain fungals kill every single viking together, and byun dies to a single-sided beatdown by broodlords.

I can't express how sick I am at watching any progame with late game zergs. And don't act like this is the first time it's happened; every single TvZ I watch recently ends in such a tragedy.



Yeah, that were pretty much the sickest Fungals of all time. Like Khaldor said there was merely a unit not being fungaled. Bit I am afraid that Blizzard will overchange the Infestor and you saw that Leenock needed the Infestors because with Muta/Ling/Bane he would maybe not able to win anyway.
If Fungal gets changed too hard Zerg will fall.
Day[9] - "That stupid ice cream truck representing happiness!"
Chaggi
Profile Joined August 2010
Korea (South)1936 Posts
November 09 2012 12:40 GMT
#537
I hate the phrase sick fungals when casters use it so liberally. Cool, you pressed F in a clumped group of units. SO SICK GUYS. It's not sick, it doesn't take skill to use and unless you have a seizure while you're casting the subsequent fungals, everything's gonna die.

But I guess that sounds better than well the other guy screwed up massively cause he's facing Zerg and he didn't pay attention so he just loses those units.

You know what a sick fungal is? Leenock vs god I can't remember who it was (DRG I think) and he sneaks infestors in the back, and hit squads the other guy's infestors with fungals. That was sick.
Glurkenspurk
Profile Joined November 2010
United States1915 Posts
November 09 2012 12:43 GMT
#538
On November 09 2012 21:30 xAdra wrote:
Leenock vs Byun tonight, GSTL game 8.

Byun makes the singular mistake of having his vikings clumped up for a single second. Chain fungals kill every single viking together, and byun dies to a single-sided beatdown by broodlords.

I can't express how sick I am at watching any progame with late game zergs. And don't act like this is the first time it's happened; every single TvZ I watch recently ends in such a tragedy.


So like fumbling the ball in football, or walking into a mine in bw or mistiming a powerup in quake?

One mistake can cost losses in like.. every game ever. Especially a big one like not splitting your units in sc2.
Hryul
Profile Blog Joined March 2011
Austria2609 Posts
November 09 2012 12:47 GMT
#539
On November 09 2012 19:57 Destroyr wrote:
Show nested quote +
On November 09 2012 19:06 Sambobly wrote:
On November 09 2012 18:42 Fragile51 wrote:
On November 09 2012 16:22 thehepp wrote:
On November 09 2012 15:28 Qwyn wrote:
Well, WCS should do it for them, if they are really looking at tournament standings (FFS it's their own tourney)...

Just look at that lopsided race distribution, lololol.

Except other tournaments are much more even, GSL is even terran favored.


GSL was the only tournament terrans have left to do well in, and right now there is no question that zergs are doing better then terrans in GSL. It's not exactly the best metric to decide balance upon.


You also have to remember that currently in this season of GSL (ie. after the Ro32) the TvZ winrate is 31.1% (14W 31L). These stats were taken from the gomtv website. So I would say that GSL is not currently terran favoured, certainly not in TvZ.


That's a good point. The win rate looks terrible. But you also have to keep in minde how strong the zergs are that are playing. The real issue is not that Terran can't win versus zerg or that protoss has to relie on sentry immortal allins. The real thing is that Zerg players have much more options and tricks in their arsenal to trick and kill their opponent. Beeing aggressive is rewarded quiete heavily versus terran if terran has to step up in their macro and economy to compete with a 3 base zerg and a hive deathclock.

Which was one of the reasons a lot of nerfs against Terran was justified. "Herp derp Terran has soo many options to play, it's ok that each is weak because of mindgames".

Aka: we all had this before for Terrans.
Countdown to victory: 1 200!
TheDwf
Profile Joined November 2011
France19747 Posts
November 09 2012 12:50 GMT
#540
On November 09 2012 21:43 Glurkenspurk wrote:
Show nested quote +
On November 09 2012 21:30 xAdra wrote:
Leenock vs Byun tonight, GSTL game 8.

Byun makes the singular mistake of having his vikings clumped up for a single second. Chain fungals kill every single viking together, and byun dies to a single-sided beatdown by broodlords.

I can't express how sick I am at watching any progame with late game zergs. And don't act like this is the first time it's happened; every single TvZ I watch recently ends in such a tragedy.


So like fumbling the ball in football, or walking into a mine in bw or mistiming a powerup in quake?

One mistake can cost losses in like.. every game ever. Especially a big one like not splitting your units in sc2.

Do you realize how impossible it is to constantly maintain a 200/200 army splitted against a 2.0 radius spell with SC2 unit movement? Meanwhile, since you're walking on creep, you're punished the second your units inevitably clump again.
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