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Dustin Browder On the Infestor - Page 26

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TRaFFiC
Profile Blog Joined December 2010
Canada1448 Posts
November 09 2012 03:10 GMT
#501
Blizzard needs a group of pro players who are respected by the community in their pocket. They obviously have no clue what's going on. RESTORE the ghost. Why was the ghost ever nerfed when it is the only counter to bloodlord infestor which dominates every game.
2v2, 1v1, Zerg, Terran http://www.twitch.tv/trafficsc2
mishimaBeef
Profile Blog Joined January 2010
Canada2259 Posts
November 09 2012 03:13 GMT
#502
On November 09 2012 12:09 Scootaloo SC2 wrote:
Show nested quote +
On November 09 2012 11:57 mishimaBeef wrote:
I'm wondering if terrans/protoss are missing a timing to kill off infestors before corruptor/overseer tech is out en masse

I believe the current metagame is "kill zerg before they reach BL/Infestor" as at least Terran as a stronger early/midgame? I hear there does exist a timing where zerg has to sit on gas and minerals while switching to broods, so maybe they're vulnerable then too? I don't think that that balances things out, however, if the conclusion is "if I miss that timing, I lose the game."


i don't mind the whole "if zerg gets too big you lose" mentality... it existed in brood war to some extent

also this can set apart playstyles with some people saying "fuck it, get brood/festor and i will use special tactics"
Dare to live the life you have dreamed for yourself. Go forward and make your dreams come true. - Ralph Waldo Emerson
WombaT
Profile Blog Joined May 2010
Northern Ireland26629 Posts
November 09 2012 05:19 GMT
#503
On November 09 2012 12:13 mishimaBeef wrote:
Show nested quote +
On November 09 2012 12:09 Scootaloo SC2 wrote:
On November 09 2012 11:57 mishimaBeef wrote:
I'm wondering if terrans/protoss are missing a timing to kill off infestors before corruptor/overseer tech is out en masse

I believe the current metagame is "kill zerg before they reach BL/Infestor" as at least Terran as a stronger early/midgame? I hear there does exist a timing where zerg has to sit on gas and minerals while switching to broods, so maybe they're vulnerable then too? I don't think that that balances things out, however, if the conclusion is "if I miss that timing, I lose the game."


i don't mind the whole "if zerg gets too big you lose" mentality... it existed in brood war to some extent

also this can set apart playstyles with some people saying "fuck it, get brood/festor and i will use special tactics"

Zerg didn't get the free pass to the lategame in BW than we're seeing now, and there were a lot more skirmishes/trades and stuff that happened in BW to prevent critical mass maxes being hit. Plus BW was a mechanically harder game anyway, they're not overly comparable.

'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
archonOOid
Profile Blog Joined March 2011
1983 Posts
November 09 2012 05:35 GMT
#504
The problem I have with the infestor/broodlord composition is that it goes against the essence of the zerg race, a swarming force. So in my opinion it's a game design problem rather than a balance problem. The zerg has become the turtle race instead of a modern zombie race.
I'm Quotable (IQ)
HiTeK532
Profile Joined March 2011
Canada171 Posts
November 09 2012 05:36 GMT
#505
maybe he'll make the sentry and infestor spawn destructible rocks instead of fungal growth and FF.
I play games not girls
Havik_
Profile Joined November 2011
United States5585 Posts
November 09 2012 05:45 GMT
#506
If they nerf it at all, just make it three supply, the unit is good, but the problem comes when people have a billion of them.
"An opinion is only as good as the evidence that backs it up."- William O'Malley, S.J.
TechNoTrance
Profile Joined May 2012
Canada1007 Posts
November 09 2012 06:05 GMT
#507
On November 09 2012 12:10 TRaFFiC wrote:
Blizzard needs a group of pro players who are respected by the community in their pocket. They obviously have no clue what's going on. RESTORE the ghost. Why was the ghost ever nerfed when it is the only counter to bloodlord infestor which dominates every game.


Oh come on, snipe was ridiculous before and had to be nerfed. I'll agree that snipe was nerfed too much, and should have been somewhere between where it was and where it is now, but you have to be pretty biased to think it was ok before.
All we have to decide is what to do with the time that is given to us.
Qwyn
Profile Blog Joined December 2010
United States2779 Posts
November 09 2012 06:28 GMT
#508
Well, WCS should do it for them, if they are really looking at tournament standings (FFS it's their own tourney)...

Just look at that lopsided race distribution, lololol.
"Think of the hysteria following the realization that they consciously consume babies and raise the dead people from their graves" - N0
Rabiator
Profile Joined March 2010
Germany3948 Posts
November 09 2012 06:28 GMT
#509
On November 09 2012 07:59 orBitual wrote:
Show nested quote +
On November 09 2012 07:19 SuperYo1000 wrote:
On November 09 2012 06:43 rd wrote:
On November 09 2012 06:34 LgNKami wrote:
its funny because it has taken them almost a year to see that this is a problem... yet they immediately nerf ghosts not even a week after blizzcon 2011.


It's been scarcely 6 months, and they've stated they're going to stop implementing knee-jerk patches -- they've been entirely consistent in this regard thus far. I don't know why I keep having to repeat this.



....but this is why its sooo ironic. Half a year? do you hear yourself? If any unit deserves a knee jerk patch its the infestor. Not only is it powerful in its own right it can handle 70% of enemy unit compositions by itself. Do you know how much qq we would have if the high templar had such stats?

Uber Templar

Pros
Storm now roots, detects, damage nerfed in favor of being able to chain, no research needed anymore
HT can now cloak for free but speed is movement reduced
Movement speed increased
hp increased
can now mind control temporarily
new spell, warp in 100 hp uber slow stalker with 5 range and 18 Dps for 50 energy(same as 2 infested terrans)

Cons
cost 50 more minerals

I would take this any day



The difference is that other zerg units are mundane, whereas protoss has multiple spellcasters, multiple sources of late game AoE, cloaked harassment, high hp, and a hero unit. Zerg has all of these utilities shoved into one unit so it only takes one tech building to acquire, and the semblance of overpoweredness.

Zerg have more than one spellcaster as well ... the Queen ... and there was a time when "mass Queen" was a used strategy since they can heal Broodlords and Roaches rather nicely while providing anti-air and ground support themselves MUCH more efficiently than Sentries ever could. Why has "mass Queens" been stopped using? Probably because mass Infestors is much easier to use.
If you cant say what you're meaning, you can never mean what you're saying.
Scila
Profile Joined October 2010
Canada1849 Posts
November 09 2012 06:28 GMT
#510
On November 09 2012 15:05 TechNoTrance wrote:
Show nested quote +
On November 09 2012 12:10 TRaFFiC wrote:
Blizzard needs a group of pro players who are respected by the community in their pocket. They obviously have no clue what's going on. RESTORE the ghost. Why was the ghost ever nerfed when it is the only counter to bloodlord infestor which dominates every game.


Oh come on, snipe was ridiculous before and had to be nerfed. I'll agree that snipe was nerfed too much, and should have been somewhere between where it was and where it is now, but you have to be pretty biased to think it was ok before.


No it wasn't, you're the only biased one here.Snipe was perfectly fine and required far more apm than fungal growth spam. And don't act like Terran could build nothing but ghosts and kill everything with them. You still needed marines/tanks/marauders/medivacs/vikings.
All we have to decide is what to do with the time that is given to us.
TechNoTrance
Profile Joined May 2012
Canada1007 Posts
November 09 2012 06:36 GMT
#511
On November 09 2012 15:28 Scila wrote:
Show nested quote +
On November 09 2012 15:05 TechNoTrance wrote:
On November 09 2012 12:10 TRaFFiC wrote:
Blizzard needs a group of pro players who are respected by the community in their pocket. They obviously have no clue what's going on. RESTORE the ghost. Why was the ghost ever nerfed when it is the only counter to bloodlord infestor which dominates every game.


Oh come on, snipe was ridiculous before and had to be nerfed. I'll agree that snipe was nerfed too much, and should have been somewhere between where it was and where it is now, but you have to be pretty biased to think it was ok before.


No it wasn't, you're the only biased one here.Snipe was perfectly fine and required far more apm than fungal growth spam. And don't act like Terran could build nothing but ghosts and kill everything with them. You still needed marines/tanks/marauders/medivacs/vikings.


I don't want to get into a balance debate here. Snipe nerf had nothing to fungal growth so I don't see why you are bringing that up. What I saw was a terran mid teir unit countering every high teir unit zerg had. It was not ok. Snipe needed to be nerfed just like infestors should be nerfed now, don't get me wrong about that.

I also don't see how I am biased given I main protoss. I wonder what race you play...
All we have to decide is what to do with the time that is given to us.
ZackAttack
Profile Joined June 2011
United States884 Posts
November 09 2012 06:39 GMT
#512
I remember back when they had just buffed the infestor to deal with the colossus void ray ball, I played one game, and said,"This will be nerfed." It has been a long time coming.
It's better aerodynamics for space. - Artosis
FinestHour
Profile Joined August 2010
United States18466 Posts
November 09 2012 06:39 GMT
#513
On November 09 2012 15:36 TechNoTrance wrote:
Show nested quote +
On November 09 2012 15:28 Scila wrote:
On November 09 2012 15:05 TechNoTrance wrote:
On November 09 2012 12:10 TRaFFiC wrote:
Blizzard needs a group of pro players who are respected by the community in their pocket. They obviously have no clue what's going on. RESTORE the ghost. Why was the ghost ever nerfed when it is the only counter to bloodlord infestor which dominates every game.


Oh come on, snipe was ridiculous before and had to be nerfed. I'll agree that snipe was nerfed too much, and should have been somewhere between where it was and where it is now, but you have to be pretty biased to think it was ok before.


No it wasn't, you're the only biased one here.Snipe was perfectly fine and required far more apm than fungal growth spam. And don't act like Terran could build nothing but ghosts and kill everything with them. You still needed marines/tanks/marauders/medivacs/vikings.


I don't want to get into a balance debate here. Snipe nerf had nothing to fungal growth so I don't see why you are bringing that up. What I saw was a terran mid teir unit countering every high teir unit zerg had. It was not ok. Snipe needed to be nerfed just like infestors should be nerfed now, don't get me wrong about that.

I also don't see how I am biased given I main protoss. I wonder what race you play...


so you're ok with a zerg spellcasting unit countering every single unit terran has
thug life.                                                       MVP/ex-
Rasmudd
Profile Joined April 2012
Sweden127 Posts
November 09 2012 06:42 GMT
#514
On November 09 2012 15:05 TechNoTrance wrote:
Show nested quote +
On November 09 2012 12:10 TRaFFiC wrote:
Blizzard needs a group of pro players who are respected by the community in their pocket. They obviously have no clue what's going on. RESTORE the ghost. Why was the ghost ever nerfed when it is the only counter to bloodlord infestor which dominates every game.


Oh come on, snipe was ridiculous before and had to be nerfed. I'll agree that snipe was nerfed too much, and should have been somewhere between where it was and where it is now, but you have to be pretty biased to think it was ok before.


Wouldn't snipe have worked nicely if it really slayed infestors but not broods and ultralisks? And it's almost like I think Ghosts should have cloak always on free of cost and perhaps become even squishier?
Rabiator
Profile Joined March 2010
Germany3948 Posts
November 09 2012 06:43 GMT
#515
On November 09 2012 12:10 TRaFFiC wrote:
Blizzard needs a group of pro players who are respected by the community in their pocket. They obviously have no clue what's going on. RESTORE the ghost. Why was the ghost ever nerfed when it is the only counter to bloodlord infestor which dominates every game.

Players are "too involved in the game" to look at it with an objective point of view and the biggest problem of the game is the density of the infantry units which maximises their damage output while the power of AoE attacks has been nerfed. Fungal Growth is the one exception because of the lockdown, which can be used to kill very expensive units [Medivacs] for rather not a lot of effort and without a lot of risk. Zerg simply dont need to get any anti-air because of Fungal and Infested Terran who deals more damage than the "real thing".

Thus you need people who are NOT INVOLVED with playing the game, but who have the brains and knowledge to look for the problems from an independant perspective. The devs are apparently too involved in their daily minute problems to look at the big picture and most players are probably too concerned about their own race to be objective.
If you cant say what you're meaning, you can never mean what you're saying.
TechNoTrance
Profile Joined May 2012
Canada1007 Posts
Last Edited: 2012-11-09 06:50:34
November 09 2012 06:43 GMT
#516
On November 09 2012 15:39 FinestHour wrote:
Show nested quote +
On November 09 2012 15:36 TechNoTrance wrote:
On November 09 2012 15:28 Scila wrote:
On November 09 2012 15:05 TechNoTrance wrote:
On November 09 2012 12:10 TRaFFiC wrote:
Blizzard needs a group of pro players who are respected by the community in their pocket. They obviously have no clue what's going on. RESTORE the ghost. Why was the ghost ever nerfed when it is the only counter to bloodlord infestor which dominates every game.


Oh come on, snipe was ridiculous before and had to be nerfed. I'll agree that snipe was nerfed too much, and should have been somewhere between where it was and where it is now, but you have to be pretty biased to think it was ok before.


No it wasn't, you're the only biased one here.Snipe was perfectly fine and required far more apm than fungal growth spam. And don't act like Terran could build nothing but ghosts and kill everything with them. You still needed marines/tanks/marauders/medivacs/vikings.


I don't want to get into a balance debate here. Snipe nerf had nothing to fungal growth so I don't see why you are bringing that up. What I saw was a terran mid teir unit countering every high teir unit zerg had. It was not ok. Snipe needed to be nerfed just like infestors should be nerfed now, don't get me wrong about that.

I also don't see how I am biased given I main protoss. I wonder what race you play...


so you're ok with a zerg spellcasting unit countering every single unit terran has


Do you mind showing me exactly where I said that infestors shouldn't be nerfed? I'm curious what makes you think that.

Ridiculous how biased some of you people are to assume I think the infestor is perfectly fine just because I think snipe needed to be nerfed. This is why I don't get in balance arguments.
All we have to decide is what to do with the time that is given to us.
Rabiator
Profile Joined March 2010
Germany3948 Posts
November 09 2012 06:50 GMT
#517
On November 09 2012 12:13 mishimaBeef wrote:
Show nested quote +
On November 09 2012 12:09 Scootaloo SC2 wrote:
On November 09 2012 11:57 mishimaBeef wrote:
I'm wondering if terrans/protoss are missing a timing to kill off infestors before corruptor/overseer tech is out en masse

I believe the current metagame is "kill zerg before they reach BL/Infestor" as at least Terran as a stronger early/midgame? I hear there does exist a timing where zerg has to sit on gas and minerals while switching to broods, so maybe they're vulnerable then too? I don't think that that balances things out, however, if the conclusion is "if I miss that timing, I lose the game."


i don't mind the whole "if zerg gets too big you lose" mentality... it existed in brood war to some extent

also this can set apart playstyles with some people saying "fuck it, get brood/festor and i will use special tactics"

The problem is that the "efficiency" of "Zergs getting too big" has increased due to a single thing: INJECT LARVAE and being able to stockpile it to absurd amounts which allows them to reproduce their whole army in one production cycle. Thus a Zerg can suicide-trade with a Terran going mech or a Colossus army in the full knowledge of having "more stuff" in the next engagement. This "production speed boost discrepancy" between the races is one of the two systematic problems the game has.

The other is "too tightly packed infantry make AoE abilities overpowered, so they had to be nerfed (except Fungal Growth, which is awesome no matter what until the lockdown is removed)".

Sadly there has been no sign from Blizzard that they see these two problems which limit their own creativity and require a super precise balancing ... which can be thrown off by the next generation of maps.
If you cant say what you're meaning, you can never mean what you're saying.
bokeevboke
Profile Blog Joined May 2010
Singapore1674 Posts
November 09 2012 07:15 GMT
#518
People need to realize why Infestors made in a such a way. We need to think what forces zerg to have such unit?Any nerf on it will automatically kill zerg.

Try to imagine things without infestors, and many problems become apparent.

You will notice that infestors are only tip of the iceberg of the sc2 design problems.
Its grack
Toads
Profile Blog Joined February 2009
Canada1795 Posts
November 09 2012 07:21 GMT
#519
On November 09 2012 16:15 bokeevboke wrote:
People need to realize why Infestors made in a such a way. We need to think what forces zerg to have such unit?Any nerf on it will automatically kill zerg.

Try to imagine things without infestors, and many problems become apparent.

You will notice that infestors are only tip of the iceberg of the sc2 design problems.

+1
I completly agree with you. This is why they should teste somes thing with the zerg in the beta. But blizzard won't do that ofc
(。◕ ω ◕。) Beer Time !!!! (。◕ ω ◕。)
thehepp
Profile Joined December 2011
United States67 Posts
November 09 2012 07:22 GMT
#520
On November 09 2012 15:28 Qwyn wrote:
Well, WCS should do it for them, if they are really looking at tournament standings (FFS it's their own tourney)...

Just look at that lopsided race distribution, lololol.

Except other tournaments are much more even, GSL is even terran favored.
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