• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 08:45
CEST 14:45
KST 21:45
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #22 - Voting & Ladder Map Selection4Code S Season 2 (2026) - RO8 Preview5[ASL21] Finals Preview: Two Legacies21Code S Season 2 (2026) - RO12 Preview2herO wins GSL Code S Season 1 (2026)7
Community News
[BSL22] Non-Korean Championship from 13 to 28 June0Weekly Cups (May 25-31): Clem doubles, 2v2 circuit heads toward finale0StarCraft II 5.0.16 PTR Patch Notes may 26th151Weekly Cups (May 18-24): MaxPax wins doubles0Crank Gathers Season 4: BW vs SC2 Team League6
StarCraft 2
General
My starcraft 2 changes SCFusion - WoL, HotS & LotV Build Order Optimizer TL.net Map Contest #22 - Voting & Ladder Map Selection TL Poll: How do you feel about the 5.0.16 PTR balance changes? StarCraft II 5.0.16 PTR Patch Notes may 26th
Tourneys
Maestros of The Game 2 announcement and schedule ! Crank Gathers Season 4: BW vs SC2 Team League GSL Code S Season 2 (2026) Sparkling Tuna Cup - Weekly Open Tournament RSL Revival: Season 5 - Qualifiers and Main Event
Strategy
[G] Having the right mentality to improve
Custom Maps
[D]RTS in all its shapes and glory <3
External Content
The PondCast: SC2 News & Results Mutation # 528 Infection Detected Welcome to the External Content forum Mutation # 527 Hell Train
Brood War
General
Tesagi Viewer - A new era of replay watching 14k games analyzed: Cross Spawn Nexus first good? FlaSh's ASL S21 Finals Review BGH Auto Balance -> http://bghmmr.eu/ VPN experiences
Tourneys
[ASL21] Grand Finals [BSL22] Grand Finals - Sunday 21:00 CEST [Megathread] Daily Proleagues Escore Tournament StarCraft Season 2
Strategy
Why doesn't anyone use restoration? Any training maps people recommend? Muta micro map competition [G] Hydra ZvZ: An Introduction
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Warcraft III: The Frozen Throne Path of Exile ZeroSpace Megathread
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Trading/Investing Thread Russo-Ukrainian War Thread How cold is too cold to be outdoors? Dating: How's your luck?
Fan Clubs
The herO Fan Club!
Media & Entertainment
Movie Discussion! [Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread McBoner: A hockey love story TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Facing Challenges in Mobile App Development
TL Community
The Automated Ban List
Blogs
Gauntlet SC2: A Retrospectiv…
Ctone23
Esportsmanship: How to NOT B…
TrAiDoS
Why RTS gamers make better f…
gosubay
ASL S21 English Commentary…
namkraft
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 4893 users

Dustin Browder On the Infestor - Page 29

Forum Index > Closed
Post a Reply
Prev 1 27 28 29 30 31 37 Next All
vthree
Profile Joined November 2011
Hong Kong8039 Posts
November 09 2012 14:46 GMT
#561
On November 09 2012 23:36 BoggieMan wrote:
lol... its not like heavy infestor usage is something new.


It is not just the infestor usage. It is the fact that zergs have a much easier time teching to infestors. The timing windows to hit pre infestors which existed before just isn't there.
Excludos
Profile Blog Joined April 2010
Norway8262 Posts
November 09 2012 14:49 GMT
#562
"working as intended"..really? The problem was never balance, its the fact that infestors detract from this game, not add to it. Completely stop all micro? Check. Does a ton of damage? Check. Can be used to stop drops and general harass? Check. Can be used to harass? Check!

Why would you build something else? The unit is amazing at everything, and thats the whole problem with it imo.
Fig
Profile Joined March 2010
United States1324 Posts
November 09 2012 14:59 GMT
#563
On November 09 2012 23:49 Excludos wrote:
"working as intended"..really? The problem was never balance, its the fact that infestors detract from this game, not add to it. Completely stop all micro? Check. Does a ton of damage? Check. Can be used to stop drops and general harass? Check. Can be used to harass? Check!

Why would you build something else? The unit is amazing at everything, and thats the whole problem with it imo.

You forgot detection.

They really are way too versatile, units shouldn't always be effective.
Can't elope with my cantaloupe
CYFAWS
Profile Joined October 2012
Sweden275 Posts
November 09 2012 15:00 GMT
#564
so mass infestor is a "this month" thing?

i clearly remember me whining about infestors non stop since the fungal patch...
ES.Genie
Profile Joined July 2011
Germany1370 Posts
November 09 2012 15:04 GMT
#565
On November 09 2012 23:49 Excludos wrote:
"working as intended"..really? The problem was never balance, its the fact that infestors detract from this game, not add to it. Completely stop all micro? Check. Does a ton of damage? Check. Can be used to stop drops and general harass? Check. Can be used to harass? Check!

Why would you build something else? The unit is amazing at everything, and thats the whole problem with it imo.


Yeah, I don't like to balance-whine, but the Infestor is just a terribly designed unit, overpowered or not.
No Mvp, no care. ~ the King will be back | Shawn Ray, Kevin Levrone, Phil Heath |
forsooth
Profile Joined February 2011
United States3648 Posts
Last Edited: 2012-11-09 15:05:07
November 09 2012 15:04 GMT
#566
On November 09 2012 16:45 KapsyL wrote:
just wait for heart of the swarm..

Sure can't wait to play new TvZ where Zerg get to blind my units on top of fungal while attacking me with brood lords and ground brood lords with super broodlings and all I get is a 2 supply mine.
Butterednuts
Profile Blog Joined September 2010
United States859 Posts
November 09 2012 15:04 GMT
#567
On November 09 2012 23:49 Excludos wrote:
"working as intended"..really? The problem was never balance, its the fact that infestors detract from this game, not add to it. Completely stop all micro? Check. Does a ton of damage? Check. Can be used to stop drops and general harass? Check. Can be used to harass? Check!

Why would you build something else? The unit is amazing at everything, and thats the whole problem with it imo.


Because they are slow at defending against drops.
Because the timing for hitting before Pathogen Glans is finished is obvious and easy.
Because if they are rushing for infestors than their only real unit for defending is primarily zerglings
Chameleons Cast No Shadows
Cirqueenflex
Profile Joined October 2010
499 Posts
Last Edited: 2012-11-09 15:11:28
November 09 2012 15:08 GMT
#568
On November 09 2012 23:49 Excludos wrote:
"working as intended"..really? The problem was never balance, its the fact that infestors detract from this game, not add to it. Completely stop all micro? Check. Does a ton of damage? Check. Can be used to stop drops and general harass? Check. Can be used to harass? Check!

Why would you build something else? The unit is amazing at everything, and thats the whole problem with it imo.


infestors also have soft counters (small unit groups to snipe them with stim/blink, Long-ranged AoE units (Tanks, Colossi)) and hard counters (HT feedback, Ghosts). Seriously, it is pityful to see how many Pros do not build those counters against infestor heavy play (5+ infestors). It is like watching a PvT where the Protoss never gets a Support Bay and goes for mass HT with storm, but the Terran refuses to stop producing Vikings, and never goes for Ghosts. HT can harass, shut down drops hard, and melt your army with one good Storm. OP? Not so much, as it is more obvious to people to actually counter those units. Whereas in XvZ, people complain about mass Infestor, but never actually try to counter them in any way. You do not need mass Carrier + Mothership to beat Infestor/BL. Just feedback the infestors, and win with pretty much anything you want to. Same goes for Terrans, who stopped building Ghosts since they don't counter BL/Ultra hard anymore. Yet EMP or Snipe can straight up win you the game vs Infestor/BL.
Can't win with two base pushes because your sentries get fungaled? Well, this is the same ignorance as a Zerg complaining not being able to break a two base Protoss with a two base Roach Hydra timing push (who does those anyways? Not the point though, lol) when the Protoss gets fast Colossi with range out. You are not supposed to. Go tech to the counter-unit instead of wasting your units.

On November 10 2012 00:04 forsooth wrote:
Show nested quote +
On November 09 2012 16:45 KapsyL wrote:
just wait for heart of the swarm..

Sure can't wait to play new TvZ where Zerg get to blind my units on top of fungal while attacking me with brood lords and ground brood lords with super broodlings and all I get is a 2 supply mine.


that 2 supply mine denies the only other viable option to infestors: the mutalisk. Can't do much when being FORCED to use infestors or die.
Give a man a fire, you keep him warm for a night. Set a man on fire, and you keep him warm for the rest of his life.
mishimaBeef
Profile Blog Joined January 2010
Canada2259 Posts
November 09 2012 15:09 GMT
#569
On November 09 2012 19:50 nanaoei wrote:
and they'd continue to like and play only those matchups until they grow bored of them or until something changes in the popular strategies. casual players need GREAT custom maps.


well i for one don't bother with ladder anymore because i don't feel like playing mirror matchups, should i just leave when i get a mirror?
Dare to live the life you have dreamed for yourself. Go forward and make your dreams come true. - Ralph Waldo Emerson
Excludos
Profile Blog Joined April 2010
Norway8262 Posts
November 09 2012 15:10 GMT
#570
On November 10 2012 00:04 Butterednuts wrote:
Show nested quote +
On November 09 2012 23:49 Excludos wrote:
"working as intended"..really? The problem was never balance, its the fact that infestors detract from this game, not add to it. Completely stop all micro? Check. Does a ton of damage? Check. Can be used to stop drops and general harass? Check. Can be used to harass? Check!

Why would you build something else? The unit is amazing at everything, and thats the whole problem with it imo.


Because they are slow at defending against drops.
Because the timing for hitting before Pathogen Glans is finished is obvious and easy.
Because if they are rushing for infestors than their only real unit for defending is primarily zerglings


Obviously you cant rush for infestors and skip everything else. But there is no reason in any game to not build infestors. They do everything. They are not bad at anything. The opponent is going for an allin! Get some infestors. The opponent is building banshees! get some infestors. The opponent is going for normal army composition? Only build infestors. The opponent is going dark templars? Guess what, infestors.

Its a retarded unit. Along side Sentries as the two worst units in this game, on my list anyways.
vthree
Profile Joined November 2011
Hong Kong8039 Posts
November 09 2012 15:12 GMT
#571
On November 10 2012 00:08 Cirqueenflex wrote:
Show nested quote +
On November 09 2012 23:49 Excludos wrote:
"working as intended"..really? The problem was never balance, its the fact that infestors detract from this game, not add to it. Completely stop all micro? Check. Does a ton of damage? Check. Can be used to stop drops and general harass? Check. Can be used to harass? Check!

Why would you build something else? The unit is amazing at everything, and thats the whole problem with it imo.


infestors also have soft counters (small unit groups to snipe them with stim/blink, Long-ranged AoE units (Tanks, Colossi)) and hard counters (HT feedback, Ghosts). Seriously, it is pityful to see how many Pros do not build those counters against infestor heavy play (5+ infestors). It is like watching a PvT where the Protoss never gets a Support Bay and goes for mass HT with storm, but the Terran refuses to stop producing Vikings, and never goes for Ghosts. HT can harass, shut down drops hard, and melt your army with one good Storm. OP? Not so much, as it is more obvious to people to actually counter those units. Whereas in XvZ, people complain about mass Infestor, but never actually try to counter them in any way. You do not need mass Carrier + Mothership to beat Infestor/BL. Just feedback the infestors, and win with pretty much anything you want to. Same goes for Terrans, who stopped building Ghosts since they don't counter BL/Ultra hard anymore. Yet EMP or Snipe can straight up win you the game vs Infestor/BL.
Can't win with two base pushes because your sentries get fungaled? Well, this is the same ignorance as a Zerg complaining not being able to break a two base Protoss with a two base Roach Hydra timing push (who does those anyways? Not the point though, lol) when the Protoss gets fast Colossi with range out. You are not supposed to. Go tech to the counter-unit instead of wasting your units.


HTs and ghosts are counters if Zerg doesn't have other units with their infestors. Not sure how your ghosts and HTs can get close if they have BLs positioned slightly ahead of them.
Cirqueenflex
Profile Joined October 2010
499 Posts
November 09 2012 15:34 GMT
#572
On November 10 2012 00:12 vthree wrote:
Show nested quote +
On November 10 2012 00:08 Cirqueenflex wrote:
On November 09 2012 23:49 Excludos wrote:
"working as intended"..really? The problem was never balance, its the fact that infestors detract from this game, not add to it. Completely stop all micro? Check. Does a ton of damage? Check. Can be used to stop drops and general harass? Check. Can be used to harass? Check!

Why would you build something else? The unit is amazing at everything, and thats the whole problem with it imo.


infestors also have soft counters (small unit groups to snipe them with stim/blink, Long-ranged AoE units (Tanks, Colossi)) and hard counters (HT feedback, Ghosts). Seriously, it is pityful to see how many Pros do not build those counters against infestor heavy play (5+ infestors). It is like watching a PvT where the Protoss never gets a Support Bay and goes for mass HT with storm, but the Terran refuses to stop producing Vikings, and never goes for Ghosts. HT can harass, shut down drops hard, and melt your army with one good Storm. OP? Not so much, as it is more obvious to people to actually counter those units. Whereas in XvZ, people complain about mass Infestor, but never actually try to counter them in any way. You do not need mass Carrier + Mothership to beat Infestor/BL. Just feedback the infestors, and win with pretty much anything you want to. Same goes for Terrans, who stopped building Ghosts since they don't counter BL/Ultra hard anymore. Yet EMP or Snipe can straight up win you the game vs Infestor/BL.
Can't win with two base pushes because your sentries get fungaled? Well, this is the same ignorance as a Zerg complaining not being able to break a two base Protoss with a two base Roach Hydra timing push (who does those anyways? Not the point though, lol) when the Protoss gets fast Colossi with range out. You are not supposed to. Go tech to the counter-unit instead of wasting your units.


HTs and ghosts are counters if Zerg doesn't have other units with their infestors. Not sure how your ghosts and HTs can get close if they have BLs positioned slightly ahead of them.


infestors don't have infinite range. They HAVE to go to the front line to get fungals on Vikings and Stalkers before they blink, and also to avoid the Vortex. If Protoss is allowed to freely blink directly under the BL and focus them Zerg will in most cases still lose the fight. It is really only the fungals onto the Protoss army when it is out of range for attacking BLs that kills it. Which requires Infestors to run up in front of the BLs. Also, as soon as you decide to engage, you can even walk by with HTs most of the time and pop all Infestors when they just fungaled once onto your army. BLs are poor in direct combat (when they get hit back, because they have so few hp compared to cost), and abysmal damage when there are enough Colossi to instantly sweep away the Broodlings. If there are no infestors ahead of the BLs, you are not supposed to run in single HTs on feedback attempts, but to engage with the full army (and feedback while sniping BLs). If there are infestors ahead, feedback first.
Give a man a fire, you keep him warm for a night. Set a man on fire, and you keep him warm for the rest of his life.
thehepp
Profile Joined December 2011
United States67 Posts
November 09 2012 15:49 GMT
#573
On November 09 2012 23:44 Wombat_NI wrote:
No they aren't though. The amount of pro zergs who have terrible engagements frequently is pretty high. Remember when any Zerg making ultras lost the game? The difference in engagement micro between the average Korean Terran and the average Korean Zerg is huge.

Players like Leenock, DRG and Life who have good micro did well, or would do well regardless of the infestor. Sadly they get targetted unfairly with the pathzerg taunts

Were not saying that those players don't deserve to win, they just have the best examples (because they are so good) of the infestor being fucking retarded.
GhostNova
Profile Joined July 2011
Germany42 Posts
November 09 2012 16:00 GMT
#574
On November 09 2012 23:49 Excludos wrote:
"working as intended"..really? The problem was never balance, its the fact that infestors detract from this game, not add to it. Completely stop all micro? Check. Does a ton of damage? Check. Can be used to stop drops and general harass? Check. Can be used to harass? Check!

Why would you build something else? The unit is amazing at everything, and thats the whole problem with it imo.


Pretty much this and it shows clearly why Distin Browder and DK are horrible at their job also.
Infernal_dream
Profile Joined September 2011
United States2359 Posts
November 09 2012 16:05 GMT
#575
On November 10 2012 01:00 GhostNova wrote:
Show nested quote +
On November 09 2012 23:49 Excludos wrote:
"working as intended"..really? The problem was never balance, its the fact that infestors detract from this game, not add to it. Completely stop all micro? Check. Does a ton of damage? Check. Can be used to stop drops and general harass? Check. Can be used to harass? Check!

Why would you build something else? The unit is amazing at everything, and thats the whole problem with it imo.


Pretty much this and it shows clearly why Distin Browder and DK are horrible at their job also.


It's the fact that you always see them en masse. 15-20 infestors. When do you ever see that many ht's or ghosts? Never. The fact that infestors alone can kill an entire 200 supply army with ease is the issue, and will never be fixed.
Zaurus
Profile Joined October 2010
Singapore676 Posts
November 09 2012 16:14 GMT
#576
On November 10 2012 00:34 Cirqueenflex wrote:
Show nested quote +
On November 10 2012 00:12 vthree wrote:
On November 10 2012 00:08 Cirqueenflex wrote:
On November 09 2012 23:49 Excludos wrote:
"working as intended"..really? The problem was never balance, its the fact that infestors detract from this game, not add to it. Completely stop all micro? Check. Does a ton of damage? Check. Can be used to stop drops and general harass? Check. Can be used to harass? Check!

Why would you build something else? The unit is amazing at everything, and thats the whole problem with it imo.


infestors also have soft counters (small unit groups to snipe them with stim/blink, Long-ranged AoE units (Tanks, Colossi)) and hard counters (HT feedback, Ghosts). Seriously, it is pityful to see how many Pros do not build those counters against infestor heavy play (5+ infestors). It is like watching a PvT where the Protoss never gets a Support Bay and goes for mass HT with storm, but the Terran refuses to stop producing Vikings, and never goes for Ghosts. HT can harass, shut down drops hard, and melt your army with one good Storm. OP? Not so much, as it is more obvious to people to actually counter those units. Whereas in XvZ, people complain about mass Infestor, but never actually try to counter them in any way. You do not need mass Carrier + Mothership to beat Infestor/BL. Just feedback the infestors, and win with pretty much anything you want to. Same goes for Terrans, who stopped building Ghosts since they don't counter BL/Ultra hard anymore. Yet EMP or Snipe can straight up win you the game vs Infestor/BL.
Can't win with two base pushes because your sentries get fungaled? Well, this is the same ignorance as a Zerg complaining not being able to break a two base Protoss with a two base Roach Hydra timing push (who does those anyways? Not the point though, lol) when the Protoss gets fast Colossi with range out. You are not supposed to. Go tech to the counter-unit instead of wasting your units.


HTs and ghosts are counters if Zerg doesn't have other units with their infestors. Not sure how your ghosts and HTs can get close if they have BLs positioned slightly ahead of them.


infestors don't have infinite range. They HAVE to go to the front line to get fungals on Vikings and Stalkers before they blink, and also to avoid the Vortex. If Protoss is allowed to freely blink directly under the BL and focus them Zerg will in most cases still lose the fight. It is really only the fungals onto the Protoss army when it is out of range for attacking BLs that kills it. Which requires Infestors to run up in front of the BLs. Also, as soon as you decide to engage, you can even walk by with HTs most of the time and pop all Infestors when they just fungaled once onto your army. BLs are poor in direct combat (when they get hit back, because they have so few hp compared to cost), and abysmal damage when there are enough Colossi to instantly sweep away the Broodlings. If there are no infestors ahead of the BLs, you are not supposed to run in single HTs on feedback attempts, but to engage with the full army (and feedback while sniping BLs). If there are infestors ahead, feedback first.


You are just one of those Zerg that think you have great skills after winning a battle with your OP iMbafestors and gg lords.
Do you know the difference between range of fungals and feedback? The range of BL? There are no hard counters to Infestors. They are currently the best casters and when you get a lot of them, unstoppable.
DwmC_Foefen
Profile Blog Joined March 2007
Belgium2186 Posts
November 09 2012 16:16 GMT
#577
fungal needs to changed back to plague of have a slow-effect instead of shutting all movement...
Snowbear
Profile Blog Joined July 2010
Korea (South)1925 Posts
November 09 2012 16:17 GMT
#578
On November 10 2012 00:08 Cirqueenflex wrote:


that 2 supply mine denies the only other viable option to infestors: the mutalisk. Can't do much when being FORCED to use infestors or die.


Not sure if serious? If terrans know you go infestors, then there is still no real counter build. You act like there is..
zhurai
Profile Blog Joined September 2010
United States5660 Posts
November 09 2012 16:18 GMT
#579
On November 10 2012 00:04 forsooth wrote:
Show nested quote +
On November 09 2012 16:45 KapsyL wrote:
just wait for heart of the swarm..

Sure can't wait to play new TvZ where Zerg get to blind my units on top of fungal while attacking me with brood lords and ground brood lords with super broodlings and all I get is a 2 supply mine.

don't forget that they still have infestors in HotS

On November 10 2012 00:34 Cirqueenflex wrote:
Show nested quote +
On November 10 2012 00:12 vthree wrote:
On November 10 2012 00:08 Cirqueenflex wrote:
On November 09 2012 23:49 Excludos wrote:
"working as intended"..really? The problem was never balance, its the fact that infestors detract from this game, not add to it. Completely stop all micro? Check. Does a ton of damage? Check. Can be used to stop drops and general harass? Check. Can be used to harass? Check!

Why would you build something else? The unit is amazing at everything, and thats the whole problem with it imo.


infestors also have soft counters (small unit groups to snipe them with stim/blink, Long-ranged AoE units (Tanks, Colossi)) and hard counters (HT feedback, Ghosts). Seriously, it is pityful to see how many Pros do not build those counters against infestor heavy play (5+ infestors). It is like watching a PvT where the Protoss never gets a Support Bay and goes for mass HT with storm, but the Terran refuses to stop producing Vikings, and never goes for Ghosts. HT can harass, shut down drops hard, and melt your army with one good Storm. OP? Not so much, as it is more obvious to people to actually counter those units. Whereas in XvZ, people complain about mass Infestor, but never actually try to counter them in any way. You do not need mass Carrier + Mothership to beat Infestor/BL. Just feedback the infestors, and win with pretty much anything you want to. Same goes for Terrans, who stopped building Ghosts since they don't counter BL/Ultra hard anymore. Yet EMP or Snipe can straight up win you the game vs Infestor/BL.
Can't win with two base pushes because your sentries get fungaled? Well, this is the same ignorance as a Zerg complaining not being able to break a two base Protoss with a two base Roach Hydra timing push (who does those anyways? Not the point though, lol) when the Protoss gets fast Colossi with range out. You are not supposed to. Go tech to the counter-unit instead of wasting your units.


HTs and ghosts are counters if Zerg doesn't have other units with their infestors. Not sure how your ghosts and HTs can get close if they have BLs positioned slightly ahead of them.


infestors don't have infinite range. They HAVE to go to the front line to get fungals on Vikings and Stalkers before they blink, and also to avoid the Vortex. If Protoss is allowed to freely blink directly under the BL and focus them Zerg will in most cases still lose the fight. It is really only the fungals onto the Protoss army when it is out of range for attacking BLs that kills it. Which requires Infestors to run up in front of the BLs. Also, as soon as you decide to engage, you can even walk by with HTs most of the time and pop all Infestors when they just fungaled once onto your army. BLs are poor in direct combat (when they get hit back, because they have so few hp compared to cost), and abysmal damage when there are enough Colossi to instantly sweep away the Broodlings. If there are no infestors ahead of the BLs, you are not supposed to run in single HTs on feedback attempts, but to engage with the full army (and feedback while sniping BLs). If there are infestors ahead, feedback first.

now if you actually thought of how to use the BL and spines you won't have a problem

Twitter: @zhurai | Site: http://zhurai.com
TheDwf
Profile Joined November 2011
France19747 Posts
November 09 2012 16:41 GMT
#580
On November 10 2012 00:04 Butterednuts wrote:
Because they are slow at defending against drops.

Wrong. Infestors have 2.925 movement speed on creep which is quite fast if for some reason you absolutely need to go somewhere around your bases with them to defend drops (don't see why since you already have 6.11 ms Speedlings and Spines/Spores, but eh...).

On November 10 2012 00:04 Butterednuts wrote:
Because the timing for hitting before Pathogen Glans is finished is obvious and easy.

Oh really? Is there a Nydus-like sound when a Zerg player starts upgrading Pathogen Glands?

On November 10 2012 00:04 Butterednuts wrote:
Because if they are rushing for infestors than their only real unit for defending is primarily zerglings

Wrong. Zergs can use any combination of Zerglings, Banelings (ZvT) and Roaches to defend while waiting their tier2 tech—not to mention Queens in ZvT, and of course semi-static defence. Besides, builds like 2-bases Infestors are still not really the norm, so the problem is not that Zergs “rush” to Infestors.
Prev 1 27 28 29 30 31 37 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 2h 15m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SortOf 199
BRAT_OK 77
Classic 22
StarCraft: Brood War
Britney 37129
Calm 10683
EffOrt 694
Horang2 556
firebathero 556
Mini 459
Light 299
ggaemo 196
BeSt 186
Last 183
[ Show more ]
ZerO 176
Rush 156
Zeus 155
hero 96
Pusan 92
Leta 86
Hyun 81
Liquid`Ret 68
scan(afreeca) 67
sorry 47
910 42
Mind 33
ToSsGirL 29
Noble 21
Mong 20
yabsab 17
zelot 14
Sacsri 13
IntoTheRainbow 10
GoRush 10
Barracks 9
Terrorterran 6
Icarus 5
Dota 2
Gorgc4991
Dendi578
XcaliburYe170
LuMiX0
Counter-Strike
fl0m4983
byalli618
zeus252
Super Smash Bros
Mew2King78
Heroes of the Storm
Khaldor160
Other Games
singsing3161
B2W.Neo929
Lowko488
Happy178
Sick110
Hui .53
MindelVK15
ZerO(Twitch)13
OptimusSC24
Organizations
StarCraft: Brood War
lovetv 11
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 13 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• Michael_bg 3
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Nemesis2478
• Jankos1678
Upcoming Events
uThermal 2v2 Circuit
2h 15m
Grudge Match
3h 15m
FlaShFTW vs A.Alm
OSC
8h 15m
MaxPax vs YoungYakov
Krystianer vs Shameless
GgMaChine vs Creature
LetaleX vs MiniZergUA
ReBellioN vs TBD
ArT vs HiGhDrA
Nicoract vs Azura
GSL
19h 15m
herO vs Rogue
Maru vs Cure
Patches Events
1d
uThermal 2v2 Circuit
1d 2h
BSL
1d 6h
Bonyth vs Dewalt
OSC
1d 11h
Monday Night Weeklies
2 days
Replay Cast
2 days
[ Show More ]
Sparkling Tuna Cup
2 days
Replay Cast
3 days
Kung Fu Cup
3 days
Maestros of the Game
4 days
Classic vs Lambo
Clem vs Maru
Replay Cast
4 days
The PondCast
4 days
Replay Cast
5 days
Replay Cast
6 days
CranKy Ducklings
6 days
Liquipedia Results

Completed

KK 2v2 League Season 1
RSL Revival: Season 5
Heroes Pulsing #1

Ongoing

BSL Season 22
IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
CSCL: Masked Kings S4
YSL S3
SCTL 2026 Spring
WardiTV Spring 2026
Maestros of the Game 2
uThermal 2v2 2026 Main Event
2026 GSL S2
Murky Cup 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026

Upcoming

BSL 22 Non-Korean Championship
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
Heroes Pulsing #3
Heroes Pulsing #2
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.