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Dustin Browder On the Infestor - Page 30

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meltingmykohchoo
Profile Blog Joined November 2010
166 Posts
November 09 2012 16:51 GMT
#581
In hots they should make binding cloud slow and fungal like a playgu that can kill
"HeRp DeRp"
mishimaBeef
Profile Blog Joined January 2010
Canada2259 Posts
November 09 2012 17:22 GMT
#582
what if fungals didn`t stack?

like if units are already fungalled, they won't be re-fungalled if they are in the radius of a new fungal attempt

this would increase the show of skill between players by setting apart those that can chain fungal better
Dare to live the life you have dreamed for yourself. Go forward and make your dreams come true. - Ralph Waldo Emerson
Dagobert
Profile Blog Joined July 2009
Netherlands1858 Posts
November 09 2012 17:28 GMT
#583
On November 08 2012 09:15 Zeborg wrote:
The point isn't that fungal growth is overpowered, the point is that it's boring and uninspiring to watch. Just like force fields.

and the colossus. But people mentioned that during the beta already.
forsooth
Profile Joined February 2011
United States3648 Posts
November 09 2012 17:56 GMT
#584
On November 10 2012 02:22 mishimaBeef wrote:
what if fungals didn`t stack?

like if units are already fungalled, they won't be re-fungalled if they are in the radius of a new fungal attempt

this would increase the show of skill between players by setting apart those that can chain fungal better

Anyone in any league can hover their mouse over a group of units and click again when they see the green stuff disappear. Especially because it's instant cast.
mishimaBeef
Profile Blog Joined January 2010
Canada2259 Posts
November 09 2012 17:57 GMT
#585
On November 10 2012 02:56 forsooth wrote:
Show nested quote +
On November 10 2012 02:22 mishimaBeef wrote:
what if fungals didn`t stack?

like if units are already fungalled, they won't be re-fungalled if they are in the radius of a new fungal attempt

this would increase the show of skill between players by setting apart those that can chain fungal better

Anyone in any league can hover their mouse over a group of units and click again when they see the green stuff disappear. Especially because it's instant cast.


it makes it harder when they have to do 10 other things
Dare to live the life you have dreamed for yourself. Go forward and make your dreams come true. - Ralph Waldo Emerson
Plague1503
Profile Joined October 2010
Croatia466 Posts
Last Edited: 2012-11-09 17:59:48
November 09 2012 17:59 GMT
#586
Cool that they took the same approach with Thor energy removal, Ghosts, BFHs etc.
"Good luck." "I don't need luck. I have ammo."
Plansix
Profile Blog Joined April 2011
United States60190 Posts
November 09 2012 18:02 GMT
#587
On November 10 2012 02:56 forsooth wrote:
Show nested quote +
On November 10 2012 02:22 mishimaBeef wrote:
what if fungals didn`t stack?

like if units are already fungalled, they won't be re-fungalled if they are in the radius of a new fungal attempt

this would increase the show of skill between players by setting apart those that can chain fungal better

Anyone in any league can hover their mouse over a group of units and click again when they see the green stuff disappear. Especially because it's instant cast.


Like storm, or force field or every other spell in the game? Breaking any specific action down to be basics makes it sound simple. Kiting units just involves alternating betwen clicking behind them and pressing stop. Macro just involves pressing the button to build units when the last one finishes. Splitting involves telling a group of units to move in one direction, then boxing half of those units and telling them to go the other way.

Everything in SC2 is simple. In tennis you just hit a ball with a racket.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
mishimaBeef
Profile Blog Joined January 2010
Canada2259 Posts
November 09 2012 18:08 GMT
#588
On November 10 2012 03:02 Plansix wrote:
Show nested quote +
On November 10 2012 02:56 forsooth wrote:
On November 10 2012 02:22 mishimaBeef wrote:
what if fungals didn`t stack?

like if units are already fungalled, they won't be re-fungalled if they are in the radius of a new fungal attempt

this would increase the show of skill between players by setting apart those that can chain fungal better

Anyone in any league can hover their mouse over a group of units and click again when they see the green stuff disappear. Especially because it's instant cast.


Like storm, or force field or every other spell in the game? Breaking any specific action down to be basics makes it sound simple. Kiting units just involves alternating betwen clicking behind them and pressing stop. Macro just involves pressing the button to build units when the last one finishes. Splitting involves telling a group of units to move in one direction, then boxing half of those units and telling them to go the other way.

Everything in SC2 is simple. In tennis you just hit a ball with a racket.


lmao :D
Dare to live the life you have dreamed for yourself. Go forward and make your dreams come true. - Ralph Waldo Emerson
TheDwf
Profile Joined November 2011
France19747 Posts
November 09 2012 18:09 GMT
#589
On November 10 2012 03:02 Plansix wrote:
Show nested quote +
On November 10 2012 02:56 forsooth wrote:
On November 10 2012 02:22 mishimaBeef wrote:
what if fungals didn`t stack?

like if units are already fungalled, they won't be re-fungalled if they are in the radius of a new fungal attempt

this would increase the show of skill between players by setting apart those that can chain fungal better

Anyone in any league can hover their mouse over a group of units and click again when they see the green stuff disappear. Especially because it's instant cast.


Like storm, or force field or every other spell in the game? Breaking any specific action down to be basics makes it sound simple.

Maybe, but I don't see how anyone can discuss that it's far easier to kill stuff with a 2.0 radius crippling spell cast by a 2.25/2.925 movement speed caster than with a 1.5 radius spell cast by a 1.875 ms caster who has nothing on its own to prevent his targets from running away.
KamikazeDurrrp
Profile Joined January 2012
United States95 Posts
November 09 2012 18:19 GMT
#590
On November 10 2012 03:02 Plansix wrote:

Like storm, or force field or every other spell in the game? Breaking any specific action down to be basics makes it sound simple. Kiting units just involves alternating betwen clicking behind them and pressing stop. Macro just involves pressing the button to build units when the last one finishes. Splitting involves telling a group of units to move in one direction, then boxing half of those units and telling them to go the other way.

Everything in SC2 is simple. In tennis you just hit a ball with a racket.


I have to contest this view. I play tennis and it is nowhere as simple as "hitting" a ball. There are so many subtleties to "hitting" at tennis ball that I could fill a book trying to explain them. The problem with fungal is not that it's "simple" but that for it's simplicity fungal gives way to much payoff for what it is. I click fungal, I target units, and instantly I get the full utility that fungal offers. Compare this to storm, where I have to think about positioning, and how to utilize it's full damage. Compare this to kiting, where I have to understand how to separate my units to decrease as much damage that's done to me while doing as much damage as possible. No way in any situation would you call them "simple". You have to use your intelligence, speed, reaction and practice in each of those situations. Fungal you just click and gain the full utility.
thehepp
Profile Joined December 2011
United States67 Posts
November 09 2012 18:23 GMT
#591
On November 10 2012 03:19 KamikazeDurrrp wrote:
Show nested quote +
On November 10 2012 03:02 Plansix wrote:

Like storm, or force field or every other spell in the game? Breaking any specific action down to be basics makes it sound simple. Kiting units just involves alternating betwen clicking behind them and pressing stop. Macro just involves pressing the button to build units when the last one finishes. Splitting involves telling a group of units to move in one direction, then boxing half of those units and telling them to go the other way.

Everything in SC2 is simple. In tennis you just hit a ball with a racket.


I have to contest this view. I play tennis and it is nowhere as simple as "hitting" a ball. There are so many subtleties to "hitting" at tennis ball that I could fill a book trying to explain them. The problem with fungal is not that it's "simple" but that for it's simplicity fungal gives way to much payoff for what it is. I click fungal, I target units, and instantly I get the full utility that fungal offers. Compare this to storm, where I have to think about positioning, and how to utilize it's full damage. Compare this to kiting, where I have to understand how to separate my units to decrease as much damage that's done to me while doing as much damage as possible. No way in any situation would you call them "simple". You have to use your intelligence, speed, reaction and practice in each of those situations. Fungal you just click and gain the full utility.

Your mouse must be in the right position for a fungal. You must hit f each time for each fungal. If you are microing somewhere else during a battle its harder. You kind of just helped his point.
Plansix
Profile Blog Joined April 2011
United States60190 Posts
November 09 2012 18:25 GMT
#592
On November 10 2012 03:09 TheDwf wrote:
Show nested quote +
On November 10 2012 03:02 Plansix wrote:
On November 10 2012 02:56 forsooth wrote:
On November 10 2012 02:22 mishimaBeef wrote:
what if fungals didn`t stack?

like if units are already fungalled, they won't be re-fungalled if they are in the radius of a new fungal attempt

this would increase the show of skill between players by setting apart those that can chain fungal better

Anyone in any league can hover their mouse over a group of units and click again when they see the green stuff disappear. Especially because it's instant cast.


Like storm, or force field or every other spell in the game? Breaking any specific action down to be basics makes it sound simple.

Maybe, but I don't see how anyone can discuss that it's far easier to kill stuff with a 2.0 radius crippling spell cast by a 2.25/2.925 movement speed caster than with a 1.5 radius spell cast by a 1.875 ms caster who has nothing on its own to prevent his targets from running away.


That is a much better argument to make, as storm us much harder to get a full hit with. I don't really like infestors in their current state and would like to see them toned down. I am not sure how much or what needs to be done.

I was more commenting on the tone that casting spells in the middle of battle is easy. When something is known to be a possible balance issue, most argument degrade down to people devaluing the skill of the players for that race. It is a garbage argument and kinda dumb.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
KamikazeDurrrp
Profile Joined January 2012
United States95 Posts
November 09 2012 18:33 GMT
#593
On November 10 2012 03:23 thehepp wrote:
Show nested quote +
On November 10 2012 03:19 KamikazeDurrrp wrote:
On November 10 2012 03:02 Plansix wrote:

Like storm, or force field or every other spell in the game? Breaking any specific action down to be basics makes it sound simple. Kiting units just involves alternating betwen clicking behind them and pressing stop. Macro just involves pressing the button to build units when the last one finishes. Splitting involves telling a group of units to move in one direction, then boxing half of those units and telling them to go the other way.

Everything in SC2 is simple. In tennis you just hit a ball with a racket.


I have to contest this view. I play tennis and it is nowhere as simple as "hitting" a ball. There are so many subtleties to "hitting" at tennis ball that I could fill a book trying to explain them. The problem with fungal is not that it's "simple" but that for it's simplicity fungal gives way to much payoff for what it is. I click fungal, I target units, and instantly I get the full utility that fungal offers. Compare this to storm, where I have to think about positioning, and how to utilize it's full damage. Compare this to kiting, where I have to understand how to separate my units to decrease as much damage that's done to me while doing as much damage as possible. No way in any situation would you call them "simple". You have to use your intelligence, speed, reaction and practice in each of those situations. Fungal you just click and gain the full utility.

Your mouse must be in the right position for a fungal. You must hit f each time for each fungal. If you are microing somewhere else during a battle its harder. You kind of just helped his point.


That's like saying as long as you can get the ball on the racquet, you can instantly play tennis. Nowhere is tennis as close to easy like that nor should it be but yet for some reason people make the same argument for fungal. We are talking about an aoe spell that roots, prevents spells AND causes damage. And the only price I have to pay is being able to aim it? Are you kidding me?
Forsy
Profile Joined May 2011
Canada36 Posts
Last Edited: 2012-11-09 18:40:07
November 09 2012 18:39 GMT
#594
How about if fungal growth only inhibits the movement of the single unit it targets (or if that's too weak, only a radius of 1 is rooted), it could still keep its 4s (or even have an immediate) for 30/40A damage at the specified radius of 2?

This will allow zerg to keep a decent AoE, without forcing the root on everything.
mishimaBeef
Profile Blog Joined January 2010
Canada2259 Posts
November 09 2012 18:42 GMT
#595
Blizzard either:

A) Knows something we don't in regards to countering infestors.

B) Knows something is wrong with infestor and will be changing it as soon as the time is right (after major tournaments that are coming up).

C) A combination of A and B
Dare to live the life you have dreamed for yourself. Go forward and make your dreams come true. - Ralph Waldo Emerson
Plansix
Profile Blog Joined April 2011
United States60190 Posts
November 09 2012 18:42 GMT
#596
On November 10 2012 03:33 KamikazeDurrrp wrote:
Show nested quote +
On November 10 2012 03:23 thehepp wrote:
On November 10 2012 03:19 KamikazeDurrrp wrote:
On November 10 2012 03:02 Plansix wrote:

Like storm, or force field or every other spell in the game? Breaking any specific action down to be basics makes it sound simple. Kiting units just involves alternating betwen clicking behind them and pressing stop. Macro just involves pressing the button to build units when the last one finishes. Splitting involves telling a group of units to move in one direction, then boxing half of those units and telling them to go the other way.

Everything in SC2 is simple. In tennis you just hit a ball with a racket.


I have to contest this view. I play tennis and it is nowhere as simple as "hitting" a ball. There are so many subtleties to "hitting" at tennis ball that I could fill a book trying to explain them. The problem with fungal is not that it's "simple" but that for it's simplicity fungal gives way to much payoff for what it is. I click fungal, I target units, and instantly I get the full utility that fungal offers. Compare this to storm, where I have to think about positioning, and how to utilize it's full damage. Compare this to kiting, where I have to understand how to separate my units to decrease as much damage that's done to me while doing as much damage as possible. No way in any situation would you call them "simple". You have to use your intelligence, speed, reaction and practice in each of those situations. Fungal you just click and gain the full utility.

Your mouse must be in the right position for a fungal. You must hit f each time for each fungal. If you are microing somewhere else during a battle its harder. You kind of just helped his point.


That's like saying as long as you can get the ball on the racquet, you can instantly play tennis. Nowhere is tennis as close to easy like that nor should it be but yet for some reason people make the same argument for fungal. We are talking about an aoe spell that roots, prevents spells AND causes damage. And the only price I have to pay is being able to aim it? Are you kidding me?


This is a dumb argument, which is why I brought it up in my post. It was is response to a post saying that anyone can hover their mouse with an AOE marker and click. My point was that every action in the game could be broken down to that level and it was stupid to make an argument like that. Much like it would be stupid to make an argument that tennis is only hitting a ball with a racket or soccer is just kicking a ball, so anyone could do it.

Context and nuance are important things. I don't think fungle is a great spell and can be to good, but saying it is to easy to cast use dumb. Saying that it to effective over the course of the battle because of the snare is a better argument.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
mememolly
Profile Joined December 2011
4765 Posts
November 09 2012 18:45 GMT
#597
they should remove smart casting
Ramiz1989
Profile Joined July 2012
12124 Posts
November 09 2012 18:48 GMT
#598
On November 10 2012 03:39 Forsy wrote:
How about if fungal growth only inhibits the movement of the single unit it targets (or if that's too weak, only a radius of 1 is rooted), it could still keep its 4s (or even have an immediate) for 30/40A damage at the specified radius of 2?

This will allow zerg to keep a decent AoE, without forcing the root on everything.

I was thinking about something similar, but like this, it has radius of 1, and after 2 seconds, it spreads to radius of 2 - 2,5(hence the Fungal Growth), it will support micro, and it won't be as nearly as gamebreaking as it is now.
"I've been to hell and back, and back to hell…and back. This time, I've brought Hell back with me."
TrickyGilligan
Profile Joined September 2010
United States641 Posts
November 09 2012 18:51 GMT
#599
On November 10 2012 03:42 Plansix wrote:
Show nested quote +
On November 10 2012 03:33 KamikazeDurrrp wrote:
On November 10 2012 03:23 thehepp wrote:
On November 10 2012 03:19 KamikazeDurrrp wrote:
On November 10 2012 03:02 Plansix wrote:

Like storm, or force field or every other spell in the game? Breaking any specific action down to be basics makes it sound simple. Kiting units just involves alternating betwen clicking behind them and pressing stop. Macro just involves pressing the button to build units when the last one finishes. Splitting involves telling a group of units to move in one direction, then boxing half of those units and telling them to go the other way.

Everything in SC2 is simple. In tennis you just hit a ball with a racket.


I have to contest this view. I play tennis and it is nowhere as simple as "hitting" a ball. There are so many subtleties to "hitting" at tennis ball that I could fill a book trying to explain them. The problem with fungal is not that it's "simple" but that for it's simplicity fungal gives way to much payoff for what it is. I click fungal, I target units, and instantly I get the full utility that fungal offers. Compare this to storm, where I have to think about positioning, and how to utilize it's full damage. Compare this to kiting, where I have to understand how to separate my units to decrease as much damage that's done to me while doing as much damage as possible. No way in any situation would you call them "simple". You have to use your intelligence, speed, reaction and practice in each of those situations. Fungal you just click and gain the full utility.

Your mouse must be in the right position for a fungal. You must hit f each time for each fungal. If you are microing somewhere else during a battle its harder. You kind of just helped his point.


That's like saying as long as you can get the ball on the racquet, you can instantly play tennis. Nowhere is tennis as close to easy like that nor should it be but yet for some reason people make the same argument for fungal. We are talking about an aoe spell that roots, prevents spells AND causes damage. And the only price I have to pay is being able to aim it? Are you kidding me?


This is a dumb argument, which is why I brought it up in my post. It was is response to a post saying that anyone can hover their mouse with an AOE marker and click. My point was that every action in the game could be broken down to that level and it was stupid to make an argument like that. Much like it would be stupid to make an argument that tennis is only hitting a ball with a racket or soccer is just kicking a ball, so anyone could do it.

Context and nuance are important things. I don't think fungle is a great spell and can be to good, but saying it is to easy to cast use dumb. Saying that it to effective over the course of the battle because of the snare is a better argument.


There needs to be a checkbox that you click when you submit a post. "This post contains sarcasm Y/N"

Would help the discussion immensely.
"I've had a perfectly wonderful evening. But this wasn't it." -Groucho Marx
TheDwf
Profile Joined November 2011
France19747 Posts
November 09 2012 18:55 GMT
#600
On November 10 2012 03:42 mishimaBeef wrote:
Blizzard either:

A) Knows something we don't in regards to countering infestors.

How could they? I laughed so hard at the “working as intended” comment Browder (?) made when asked about the effects of the Queen patch. As if they could have foreseen all the mess it would introduce in the match-up... No, a mere look at the state of the game when it was released shows that they're mostly groping in the dark. It's pointless to assume they have some kind of superior plan and know where they're heading for. The past incoherent patching clearly shows they don't.
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