• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 06:37
CET 12:37
KST 20:37
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12
Community News
Weekly Cups (Jan 5-11): Clem wins big offline, Trigger upsets4$21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7)15Weekly Cups (Dec 29-Jan 4): Protoss rolls, 2v2 returns7[BSL21] Non-Korean Championship - Starts Jan 103SC2 All-Star Invitational: Jan 17-1830
StarCraft 2
General
Stellar Fest "01" Jersey Charity Auction SC2 All-Star Invitational: Jan 17-18 Weekly Cups (Jan 5-11): Clem wins big offline, Trigger upsets When will we find out if there are more tournament SC2 Spotted on the EWC 2026 list?
Tourneys
SC2 AI Tournament 2026 Sparkling Tuna Cup - Weekly Open Tournament $21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7) $25,000 Streamerzone StarCraft Pro Series announced WardiTV Winter Cup
Strategy
Simple Questions Simple Answers
Custom Maps
Map Editor closed ?
External Content
Mutation # 508 Violent Night Mutation # 507 Well Trained Mutation # 506 Warp Zone Mutation # 505 Rise From Ashes
Brood War
General
[ASL21] Potential Map Candidates BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion A cwal.gg Extension - Easily keep track of anyone Potential ASL qualifier breakthroughs?
Tourneys
[Megathread] Daily Proleagues [BSL21] Grand Finals - Sunday 21:00 CET [BSL21] Non-Korean Championship - Starts Jan 10 SLON Grand Finals – Season 2
Strategy
Game Theory for Starcraft Simple Questions, Simple Answers Current Meta [G] How to get started on ladder as a new Z player
Other Games
General Games
Beyond All Reason Nintendo Switch Thread Awesome Games Done Quick 2026! Mechabellum Stormgate/Frost Giant Megathread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine European Politico-economics QA Mega-thread Trading/Investing Thread
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread
Sports
2024 - 2026 Football Thread
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
My 2025 Magic: The Gathering…
DARKING
Physical Exercise (HIIT) Bef…
TrAiDoS
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
James Bond movies ranking - pa…
Topin
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2164 users

Dustin Browder On the Infestor - Page 11

Forum Index > Closed
Post a Reply
Prev 1 9 10 11 12 13 37 Next All
Kharnage
Profile Joined September 2011
Australia920 Posts
November 08 2012 05:32 GMT
#201
On November 08 2012 14:25 bittman wrote:
Show nested quote +
On November 08 2012 14:01 Xeris wrote:
It's pretty insane that he posts this now.

"The Infestor has not changed in months and it is now appears over powered in some games. What will be overpowered next month? Maybe something new, maybe the Infestor. We are going to discuss it, watch games and see. "


It's been overpowered for months. I know what will be overpowered next month... the infestor. The patch happened 3-4 months ago and Zerg is still stupidly strong. A spellcaster shouldn't be as versatile as the infestor is where your army composition is 50% of one spellcaster.


I think the issue is that Blizzard have noted that they've not sat on certain strategies long enough and applied what can only be seen as a reactive hotfix before the pros and community at large can figure out the actual issue.

Idra has said that by the time the reaper fix came in, zerg were pretty much able to deal with the issue. Reapers now untouched vs zerg.
MVP mass sniped zerg in some single digit amount of games and it got nerfed. Ghosts now rarely seen.
Thorzain beat immortals with strike canon and it got nerfed. No-one even remembers strike canons now.

They probably have sat on this one too long, but honestly people have confused a lot of the complaints. Only 2 months ago people were blaming queens for the matchup, but now the complaints are about infestors. I don't think queens are the issue at all, it got solved. The infestor issue has definitely been around far longer, but has only come to light thanks to a combination of recent balance changes, metagame shifts and more experience with the unit.

Still, some people are on what could be read between the lines which is that they might not be as invested in WoL with HotS working towards release. In addition with the sheer amount of tournaments coming at the end of the year, they also may be concerned with making a patch which dramatically shifts metagame at this stage else you end up with those few WCS qualifiers everyone likes to quote.

The question is not "Is Infestor an issue?" or "Does Blizzard even realise?" but "Will they patch WoL? And if so, will it still be some time away?"


I pretty much agree with this. I feel Blizz will patch infestors, probably early December.
Their comments feel like they are buying time to do some internal testing on what the best solution is without breaking endgame zerg.
Zerg.Zilla
Profile Joined February 2012
Hungary5029 Posts
November 08 2012 05:38 GMT
#202
To bad they fucked with the neural parasite range.Now infestor is just another boring unit in zergs arsenal.
"Fungals,fungals everywhere!"But maybe it's jut me...
(•_•) ( •_•)>⌐■-■ (⌐■_■) ~Keep calm and inject Larva~
SgtCoDFish
Profile Blog Joined July 2010
United Kingdom1520 Posts
November 08 2012 05:38 GMT
#203
I can definitely see why they're not in a hurry to change it. The reaper was only really present in TvZ, and saw no real use in early game TvP. TvT still has reapers a bit. Ghost snipe nerf was only a thing in TvZ; it saw use in TvT but it was only a few allins, and in TvP the +psionic meant it wasn't an issue.

Changing the infestor will change all 3 zerg matchups however you try to do it. Ghost/reaper only significantly changed 1. ZvP and ZvT both very commonly revolve around infestor based midgames, and lategame zerg pretty much always involves infestors. ZvZ will also be affected, and the matchup is already kind of volatile even with the stability of "everyone gets infestors at some point"

I don't know... I think I'd like to see the infestor changed and fungal changed to a snare but it'll be such a significant change to all the matchups with an expansion on the horizon. I don't really mind whether they change it or not in WoL, but I'd certainly like to see a change in HotS whatever happens.
crbox
Profile Joined August 2010
Canada1180 Posts
November 08 2012 05:39 GMT
#204
From a zerg perspective, I really dislike the fact that infestor prevents micro from your opponent. I know this is not necessarily a balance thread but my point is even from a zerg point, I think the infestor (fungal) is not a good unit / spell by the way it works.
Mjolnir
Profile Joined January 2009
912 Posts
Last Edited: 2012-11-08 05:47:59
November 08 2012 05:47 GMT
#205

Zergs use Infestors every game because they have to. Zerg is boring as fuck and the devs totally dropped the ball on the race. I would bet that most Zergs would love to use more varied strats but they can't because they've been forced to rely on a few select units for every match up.

Banes suck without Infestor support (against a skilled enemy, they're awful against units they're meant to counter)
Roaches are average without Infestor support.
BLs are exposed and weak without Infestor support.
Infestors counter muta, blink stalker, bio, hellion, drops, banshee, VR, etc. etc.

Zergs make them because they have to.

The devs shouldn't have been so fucking stubborn and just given Zergs the Lurker. There's your anti-infantry solution and it doesn't counter air, it doesn't lock down an army and deny micro, it doesn't spawn free units, it just does it's job. The same job that Banes were supposed to do (and fail at) and Infestors have now been employed and tweaked to do too well.

SheaR619
Profile Joined October 2010
United States2399 Posts
Last Edited: 2012-11-08 05:54:59
November 08 2012 05:47 GMT
#206
I dont get it -.-......it been like this for month though. To claim that they want to wait and see how it plays out is kinda silly to me. I think it been around near 4-6 month already that infestor were considered really powerful. I suppose waiting and seeing how it plays out is the safer thing to do

On November 08 2012 14:47 Mjolnir wrote:

Zergs use Infestors every game because they have to. Zerg is boring as fuck and the devs totally dropped the ball on the race. I would bet that most Zergs would love to use more varied strats but they can't because they've been forced to rely on a few select units for every match up.

Banes suck without Infestor support (against a skilled enemy, they're awful against units they're meant to counter)
Roaches are average without Infestor support.
BLs are exposed and weak without Infestor support.
Infestors counter muta, blink stalker, bio, hellion, drops, banshee, VR, etc. etc.

Zergs make them because they have to.

The devs shouldn't have been so fucking stubborn and just given Zergs the Lurker. There's your anti-infantry solution and it doesn't counter air, it doesn't lock down an army and deny micro, it doesn't spawn free units, it just does it's job. The same job that Banes were supposed to do (and fail at) and Infestors have now been employed and tweaked to do too well.



I know people been seeing this alot but I dont believe it a justified answer. I mean if zerg are massing infestor because they HAVE too then that mean then it was fine for terran to mass ghost because they HAVE to too right? I mean technically they did HAVE too because as we can see, late game TvZ is not looking very promising after the ghost nerf. So to say that you HAVE too go mass infestor is the same as saying terran HAVE to go mass ghost too but that got nerf. So if mass ghost got nerf, then clearly mass infestor should be nerf too.

All I am saying is that if massing ghost is wrong, then massing infestor should also be wrong.
I may not be the best, but i will be some day...
Bellazuk
Profile Joined December 2011
Canada146 Posts
November 08 2012 05:50 GMT
#207
There's so many way to deal vs infestor that I can't count them, why people always wants blizz to nerf X things because they aren't whilling to try new things. Metagame is people being stupid and silly and following pros builds instead of thinking of what they could actually make to counter it.
“The only thing standing between you and your goal is the bullshit story you keep telling yourself as to why you can't achieve it.”
covetousrat
Profile Joined October 2010
2109 Posts
November 08 2012 05:50 GMT
#208
Lol Mvp not trying to end the game...
Rabiator
Profile Joined March 2010
Germany3948 Posts
November 08 2012 05:52 GMT
#209
On November 08 2012 14:38 Zerg.Zilla wrote:
To bad they fucked with the neural parasite range.Now infestor is just another boring unit in zergs arsenal.
"Fungals,fungals everywhere!"But maybe it's jut me...

Neural Parasite is a pretty overpowered spell and just as bad as Fungal, because you basically neutralize an enemy unit (usually something EXPENSIVE) completely and have it fight for you. There is no friggin counter for that and not even a "downside" to using the spell like the Mind Control spell from the Dark Archon had (losing ALL his shields and thus turning into a giant red target with 10 hp).

IMO the Infestor should "latch onto the unit" it mind controls and damage dealt would be 50% to the unit and 50% to the infestor ...
If you cant say what you're meaning, you can never mean what you're saying.
WeddingEpisode
Profile Blog Joined June 2011
United States356 Posts
November 08 2012 05:54 GMT
#210
SC2 is a video game, the point isn't to be frustrated but to have fun.
i.e. it's fun to try and chase infestors and templar with ghosts.... the point isn't to be unstoppable but to
be stoppable. SC2 needs more video gameiness.
Still diamond
ilbh
Profile Blog Joined May 2007
Brazil1606 Posts
November 08 2012 05:54 GMT
#211
all other zerg units are terrible, how can you not make a lot of infestors? do you want zergs to make a lot of mutas? hydras?

can't nerf infestors or they will have to compensate it drastically, like buffing all other units. better wait for HotS and see how it goes with the new units.
Part of the inhumanity of the computer is that, once it is competently programmed and working smoothly, it is completely honest.
SupLilSon
Profile Joined October 2011
Malaysia4123 Posts
November 08 2012 05:55 GMT
#212
On November 08 2012 14:38 SgtCoDFish wrote:
I can definitely see why they're not in a hurry to change it. The reaper was only really present in TvZ, and saw no real use in early game TvP. TvT still has reapers a bit. Ghost snipe nerf was only a thing in TvZ; it saw use in TvT but it was only a few allins, and in TvP the +psionic meant it wasn't an issue.

Changing the infestor will change all 3 zerg matchups however you try to do it. Ghost/reaper only significantly changed 1. ZvP and ZvT both very commonly revolve around infestor based midgames, and lategame zerg pretty much always involves infestors. ZvZ will also be affected, and the matchup is already kind of volatile even with the stability of "everyone gets infestors at some point"

I don't know... I think I'd like to see the infestor changed and fungal changed to a snare but it'll be such a significant change to all the matchups with an expansion on the horizon. I don't really mind whether they change it or not in WoL, but I'd certainly like to see a change in HotS whatever happens.


That's the problem though... It's gotten to the point where the Infestor is the mainstay of the Zerg composition in EVERY MATCHUP. There's no situation where they are not advantageous and there's no reason to not make them every single game. They fill every role from AOE damage, snare, burst DPS, harassment, defense, is there anything else? I guess they can't fly or cliff walk, that's about it. Hell, if you care to research NP they can even mind control units...

The community has been crying over the Infestor for months now, about how it's a poorly designed unit. I thought Zerg was supposed to be the "reactionary" race. The Infestor is in complete opposition with that notion as it's the best all purpose unit in the game.

What we see here is Blizzard covering their asses. They know it's messed up but they don't have the time or resources to make the necessary changes, because as you noted, it would require a reevaluation of the entire game with respect to Zerg. From Blizzard's perspective, there's no reason to waste effort with drastic changes when you're already working on the next expansion. Basically, we are going to have to wait for HOTS to see if anything gets fixed.

SupLilSon
Profile Joined October 2011
Malaysia4123 Posts
November 08 2012 05:59 GMT
#213
On November 08 2012 14:50 Bellazuk wrote:
There's so many way to deal vs infestor that I can't count them, why people always wants blizz to nerf X things because they aren't whilling to try new things. Metagame is people being stupid and silly and following pros builds instead of thinking of what they could actually make to counter it.


Wise one, will you please share your profound insight with us?
Terranist
Profile Blog Joined March 2009
United States2496 Posts
November 08 2012 06:02 GMT
#214
i interpreted that mess as a longer version of saying "infestor will be nerfed soon if zerg keeps winning."
The Show of a Lifetime
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
November 08 2012 06:06 GMT
#215
On November 08 2012 14:52 Rabiator wrote:
Show nested quote +
On November 08 2012 14:38 Zerg.Zilla wrote:
To bad they fucked with the neural parasite range.Now infestor is just another boring unit in zergs arsenal.
"Fungals,fungals everywhere!"But maybe it's jut me...

Neural Parasite is a pretty overpowered spell and just as bad as Fungal, because you basically neutralize an enemy unit (usually something EXPENSIVE) completely and have it fight for you. There is no friggin counter for that and not even a "downside" to using the spell like the Mind Control spell from the Dark Archon had (losing ALL his shields and thus turning into a giant red target with 10 hp).

IMO the Infestor should "latch onto the unit" it mind controls and damage dealt would be 50% to the unit and 50% to the infestor ...

Well, the Infestor becomes a sitting duck for the duration of the spell and spawns a huge tentacle that tells the enemy exactly which Infestor is channeling the spell. Not to mention the limited range that the mind-controlled unit can move.

If it weren't for Fungal, some units can easily run ahead and snipe the channeling Infestor.
ㅇㅅㅌㅅ
KrazyTrumpet
Profile Joined April 2010
United States2520 Posts
November 08 2012 06:06 GMT
#216
On November 08 2012 14:47 Mjolnir wrote:

Zergs use Infestors every game because they have to. Zerg is boring as fuck and the devs totally dropped the ball on the race. I would bet that most Zergs would love to use more varied strats but they can't because they've been forced to rely on a few select units for every match up.

Banes suck without Infestor support (against a skilled enemy, they're awful against units they're meant to counter)
Roaches are average without Infestor support.
BLs are exposed and weak without Infestor support.
Infestors counter muta, blink stalker, bio, hellion, drops, banshee, VR, etc. etc.

Zergs make them because they have to.

The devs shouldn't have been so fucking stubborn and just given Zergs the Lurker. There's your anti-infantry solution and it doesn't counter air, it doesn't lock down an army and deny micro, it doesn't spawn free units, it just does it's job. The same job that Banes were supposed to do (and fail at) and Infestors have now been employed and tweaked to do too well.



"Support" is the key word in all of this, but infestor has not been a "support" unit for a while.
www.twitch.tv/krazy Best Stream Quality NA @KClarkSC2
KingAce
Profile Joined September 2010
United States471 Posts
November 08 2012 06:08 GMT
#217
They could start with basics...remove unit clumping in Hots.
"You're defined by the WORST of your group..." Bill Burr
Zerg.Zilla
Profile Joined February 2012
Hungary5029 Posts
November 08 2012 06:17 GMT
#218
On November 08 2012 15:06 eviltomahawk wrote:
Show nested quote +
On November 08 2012 14:52 Rabiator wrote:
On November 08 2012 14:38 Zerg.Zilla wrote:
To bad they fucked with the neural parasite range.Now infestor is just another boring unit in zergs arsenal.
"Fungals,fungals everywhere!"But maybe it's jut me...

Neural Parasite is a pretty overpowered spell and just as bad as Fungal, because you basically neutralize an enemy unit (usually something EXPENSIVE) completely and have it fight for you. There is no friggin counter for that and not even a "downside" to using the spell like the Mind Control spell from the Dark Archon had (losing ALL his shields and thus turning into a giant red target with 10 hp).

IMO the Infestor should "latch onto the unit" it mind controls and damage dealt would be 50% to the unit and 50% to the infestor ...

Well, the Infestor becomes a sitting duck for the duration of the spell and spawns a huge tentacle that tells the enemy exactly which Infestor is channeling the spell. Not to mention the limited range that the mind-controlled unit can move.

If it weren't for Fungal, some units can easily run ahead and snipe the channeling Infestor.

Basically this...
The neural parasites range was 9....vs Terran - tanks range is 13,ghost sniper fire range is 10 and its counters infestor.
vs Toss - Colossus range is 9,Carrier range starts from 8 and goes up to 14.
vs Zerg - GGloords range is 9.5,and u cant use it on Ultras
So u can snipe down the infestor pretty fast if u focus on it.
(•_•) ( •_•)>⌐■-■ (⌐■_■) ~Keep calm and inject Larva~
Doodsmack
Profile Blog Joined August 2010
United States7224 Posts
November 08 2012 06:40 GMT
#219
Call me crazy but I trust Blizzard professionals more than random raging forum posters. The 2.5 years of balance whine on record from the community is proof positive that the vast majority of community balance "feedback" is not to be taken seriously. Sorry folks, Blizzard has more info available to them than you, and you're not smarter than them.
Glurkenspurk
Profile Joined November 2010
United States1915 Posts
November 08 2012 06:43 GMT
#220
Er.. I remember stephano maxing on broodlords with 20+ infestors at the beginning of the year..

It's been a very long time that they have been used like this.
Prev 1 9 10 11 12 13 37 Next All
Please log in or register to reply.
Live Events Refresh
The PondCast
10:00
Episode 77
CranKy Ducklings49
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
OGKoka 183
BRAT_OK 103
SC2Nice 14
StarCraft: Brood War
Britney 68175
Horang2 3166
Sea 2255
Mini 465
Soma 421
Shuttle 297
firebathero 291
actioN 283
Snow 275
BeSt 247
[ Show more ]
Mong 216
ZerO 208
EffOrt 180
Hyun 175
Last 172
Hyuk 131
hero 112
ggaemo 106
Pusan 102
Light 99
Rush 98
Dewaltoss 83
Sharp 69
Mind 50
sorry 46
Killer 43
Nal_rA 40
Barracks 33
Sexy 28
Terrorterran 19
Icarus 18
GoRush 17
ajuk12(nOOB) 17
zelot 14
ivOry 14
Noble 12
SilentControl 9
910 1
Dota 2
XcaliburYe115
Counter-Strike
olofmeister1402
shoxiejesuss1200
fl0m756
edward63
Other Games
singsing2239
ceh9564
B2W.Neo472
crisheroes235
Sick169
Mew2King84
Livibee70
Organizations
Other Games
gamesdonequick2386
StarCraft: Brood War
Kim Chul Min (afreeca) 1254
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• iopq 8
• Azhi_Dahaki5
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos1325
• Lourlo687
• TFBlade352
Upcoming Events
OSC
24m
Jumy vs sebesdes
Nicoract vs GgMaChine
ReBellioN vs MaNa
Lemon vs TriGGeR
Gerald vs Cure
Creator vs SHIN
OSC
1d
All Star Teams
1d 14h
INnoVation vs soO
Serral vs herO
Cure vs Solar
sOs vs Scarlett
Classic vs Clem
Reynor vs Maru
uThermal 2v2 Circuit
2 days
AI Arena Tournament
2 days
All Star Teams
2 days
MMA vs DongRaeGu
Rogue vs Oliveira
Sparkling Tuna Cup
2 days
OSC
3 days
Replay Cast
3 days
Wardi Open
4 days
[ Show More ]
Monday Night Weeklies
4 days
The PondCast
5 days
Liquipedia Results

Completed

Proleague 2026-01-14
Big Gabe Cup #3
NA Kuram Kup

Ongoing

C-Race Season 1
IPSL Winter 2025-26
BSL 21 Non-Korean Championship
CSL 2025 WINTER (S19)
OSC Championship Season 13
Underdog Cup #3
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025

Upcoming

Escore Tournament S1: W4
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Rongyi Cup S3
SC2 All-Star Inv. 2025
Nations Cup 2026
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.