• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 06:25
CET 12:25
KST 20:25
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #21: Winners11Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting12[ASL20] Ro4 Preview: Descent11
Community News
[TLMC] Fall/Winter 2025 Ladder Map Rotation4Weekly Cups (Nov 3-9): Clem Conquers in Canada4SC: Evo Complete - Ranked Ladder OPEN ALPHA8StarCraft, SC2, HotS, WC3, Returning to Blizzcon!45$5,000+ WardiTV 2025 Championship7
StarCraft 2
General
[TLMC] Fall/Winter 2025 Ladder Map Rotation Mech is the composition that needs teleportation t Weekly Cups (Nov 3-9): Clem Conquers in Canada Craziest Micro Moments Of All Time? SC: Evo Complete - Ranked Ladder OPEN ALPHA
Tourneys
Constellation Cup - Main Event - Stellar Fest Tenacious Turtle Tussle Sparkling Tuna Cup - Weekly Open Tournament $5,000+ WardiTV 2025 Championship Merivale 8 Open - LAN - Stellar Fest
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 499 Chilling Adaptation Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened Mutation # 496 Endless Infection
Brood War
General
BW General Discussion FlaSh on: Biggest Problem With SnOw's Playstyle Terran 1:35 12 Gas Optimization BGH Auto Balance -> http://bghmmr.eu/ [ASL20] Ask the mapmakers — Drop your questions
Tourneys
[BSL21] RO32 Group D - Sunday 21:00 CET [BSL21] RO32 Group C - Saturday 21:00 CET [ASL20] Grand Finals [Megathread] Daily Proleagues
Strategy
Current Meta PvZ map balance How to stay on top of macro? Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Should offensive tower rushing be viable in RTS games? Path of Exile Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread The Games Industry And ATVI
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread Movie Discussion! Korean Music Discussion Series you have seen recently...
Sports
2024 - 2026 Football Thread Formula 1 Discussion NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Dyadica Gospel – a Pulp No…
Hildegard
Coffee x Performance in Espo…
TrAiDoS
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Reality "theory" prov…
perfectspheres
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1154 users

Dustin Browder On the Infestor - Page 11

Forum Index > Closed
Post a Reply
Prev 1 9 10 11 12 13 37 Next All
Kharnage
Profile Joined September 2011
Australia920 Posts
November 08 2012 05:32 GMT
#201
On November 08 2012 14:25 bittman wrote:
Show nested quote +
On November 08 2012 14:01 Xeris wrote:
It's pretty insane that he posts this now.

"The Infestor has not changed in months and it is now appears over powered in some games. What will be overpowered next month? Maybe something new, maybe the Infestor. We are going to discuss it, watch games and see. "


It's been overpowered for months. I know what will be overpowered next month... the infestor. The patch happened 3-4 months ago and Zerg is still stupidly strong. A spellcaster shouldn't be as versatile as the infestor is where your army composition is 50% of one spellcaster.


I think the issue is that Blizzard have noted that they've not sat on certain strategies long enough and applied what can only be seen as a reactive hotfix before the pros and community at large can figure out the actual issue.

Idra has said that by the time the reaper fix came in, zerg were pretty much able to deal with the issue. Reapers now untouched vs zerg.
MVP mass sniped zerg in some single digit amount of games and it got nerfed. Ghosts now rarely seen.
Thorzain beat immortals with strike canon and it got nerfed. No-one even remembers strike canons now.

They probably have sat on this one too long, but honestly people have confused a lot of the complaints. Only 2 months ago people were blaming queens for the matchup, but now the complaints are about infestors. I don't think queens are the issue at all, it got solved. The infestor issue has definitely been around far longer, but has only come to light thanks to a combination of recent balance changes, metagame shifts and more experience with the unit.

Still, some people are on what could be read between the lines which is that they might not be as invested in WoL with HotS working towards release. In addition with the sheer amount of tournaments coming at the end of the year, they also may be concerned with making a patch which dramatically shifts metagame at this stage else you end up with those few WCS qualifiers everyone likes to quote.

The question is not "Is Infestor an issue?" or "Does Blizzard even realise?" but "Will they patch WoL? And if so, will it still be some time away?"


I pretty much agree with this. I feel Blizz will patch infestors, probably early December.
Their comments feel like they are buying time to do some internal testing on what the best solution is without breaking endgame zerg.
Zerg.Zilla
Profile Joined February 2012
Hungary5029 Posts
November 08 2012 05:38 GMT
#202
To bad they fucked with the neural parasite range.Now infestor is just another boring unit in zergs arsenal.
"Fungals,fungals everywhere!"But maybe it's jut me...
(•_•) ( •_•)>⌐■-■ (⌐■_■) ~Keep calm and inject Larva~
SgtCoDFish
Profile Blog Joined July 2010
United Kingdom1520 Posts
November 08 2012 05:38 GMT
#203
I can definitely see why they're not in a hurry to change it. The reaper was only really present in TvZ, and saw no real use in early game TvP. TvT still has reapers a bit. Ghost snipe nerf was only a thing in TvZ; it saw use in TvT but it was only a few allins, and in TvP the +psionic meant it wasn't an issue.

Changing the infestor will change all 3 zerg matchups however you try to do it. Ghost/reaper only significantly changed 1. ZvP and ZvT both very commonly revolve around infestor based midgames, and lategame zerg pretty much always involves infestors. ZvZ will also be affected, and the matchup is already kind of volatile even with the stability of "everyone gets infestors at some point"

I don't know... I think I'd like to see the infestor changed and fungal changed to a snare but it'll be such a significant change to all the matchups with an expansion on the horizon. I don't really mind whether they change it or not in WoL, but I'd certainly like to see a change in HotS whatever happens.
crbox
Profile Joined August 2010
Canada1180 Posts
November 08 2012 05:39 GMT
#204
From a zerg perspective, I really dislike the fact that infestor prevents micro from your opponent. I know this is not necessarily a balance thread but my point is even from a zerg point, I think the infestor (fungal) is not a good unit / spell by the way it works.
Mjolnir
Profile Joined January 2009
912 Posts
Last Edited: 2012-11-08 05:47:59
November 08 2012 05:47 GMT
#205

Zergs use Infestors every game because they have to. Zerg is boring as fuck and the devs totally dropped the ball on the race. I would bet that most Zergs would love to use more varied strats but they can't because they've been forced to rely on a few select units for every match up.

Banes suck without Infestor support (against a skilled enemy, they're awful against units they're meant to counter)
Roaches are average without Infestor support.
BLs are exposed and weak without Infestor support.
Infestors counter muta, blink stalker, bio, hellion, drops, banshee, VR, etc. etc.

Zergs make them because they have to.

The devs shouldn't have been so fucking stubborn and just given Zergs the Lurker. There's your anti-infantry solution and it doesn't counter air, it doesn't lock down an army and deny micro, it doesn't spawn free units, it just does it's job. The same job that Banes were supposed to do (and fail at) and Infestors have now been employed and tweaked to do too well.

SheaR619
Profile Joined October 2010
United States2399 Posts
Last Edited: 2012-11-08 05:54:59
November 08 2012 05:47 GMT
#206
I dont get it -.-......it been like this for month though. To claim that they want to wait and see how it plays out is kinda silly to me. I think it been around near 4-6 month already that infestor were considered really powerful. I suppose waiting and seeing how it plays out is the safer thing to do

On November 08 2012 14:47 Mjolnir wrote:

Zergs use Infestors every game because they have to. Zerg is boring as fuck and the devs totally dropped the ball on the race. I would bet that most Zergs would love to use more varied strats but they can't because they've been forced to rely on a few select units for every match up.

Banes suck without Infestor support (against a skilled enemy, they're awful against units they're meant to counter)
Roaches are average without Infestor support.
BLs are exposed and weak without Infestor support.
Infestors counter muta, blink stalker, bio, hellion, drops, banshee, VR, etc. etc.

Zergs make them because they have to.

The devs shouldn't have been so fucking stubborn and just given Zergs the Lurker. There's your anti-infantry solution and it doesn't counter air, it doesn't lock down an army and deny micro, it doesn't spawn free units, it just does it's job. The same job that Banes were supposed to do (and fail at) and Infestors have now been employed and tweaked to do too well.



I know people been seeing this alot but I dont believe it a justified answer. I mean if zerg are massing infestor because they HAVE too then that mean then it was fine for terran to mass ghost because they HAVE to too right? I mean technically they did HAVE too because as we can see, late game TvZ is not looking very promising after the ghost nerf. So to say that you HAVE too go mass infestor is the same as saying terran HAVE to go mass ghost too but that got nerf. So if mass ghost got nerf, then clearly mass infestor should be nerf too.

All I am saying is that if massing ghost is wrong, then massing infestor should also be wrong.
I may not be the best, but i will be some day...
Bellazuk
Profile Joined December 2011
Canada146 Posts
November 08 2012 05:50 GMT
#207
There's so many way to deal vs infestor that I can't count them, why people always wants blizz to nerf X things because they aren't whilling to try new things. Metagame is people being stupid and silly and following pros builds instead of thinking of what they could actually make to counter it.
“The only thing standing between you and your goal is the bullshit story you keep telling yourself as to why you can't achieve it.”
covetousrat
Profile Joined October 2010
2109 Posts
November 08 2012 05:50 GMT
#208
Lol Mvp not trying to end the game...
Rabiator
Profile Joined March 2010
Germany3948 Posts
November 08 2012 05:52 GMT
#209
On November 08 2012 14:38 Zerg.Zilla wrote:
To bad they fucked with the neural parasite range.Now infestor is just another boring unit in zergs arsenal.
"Fungals,fungals everywhere!"But maybe it's jut me...

Neural Parasite is a pretty overpowered spell and just as bad as Fungal, because you basically neutralize an enemy unit (usually something EXPENSIVE) completely and have it fight for you. There is no friggin counter for that and not even a "downside" to using the spell like the Mind Control spell from the Dark Archon had (losing ALL his shields and thus turning into a giant red target with 10 hp).

IMO the Infestor should "latch onto the unit" it mind controls and damage dealt would be 50% to the unit and 50% to the infestor ...
If you cant say what you're meaning, you can never mean what you're saying.
WeddingEpisode
Profile Blog Joined June 2011
United States356 Posts
November 08 2012 05:54 GMT
#210
SC2 is a video game, the point isn't to be frustrated but to have fun.
i.e. it's fun to try and chase infestors and templar with ghosts.... the point isn't to be unstoppable but to
be stoppable. SC2 needs more video gameiness.
Still diamond
ilbh
Profile Blog Joined May 2007
Brazil1606 Posts
November 08 2012 05:54 GMT
#211
all other zerg units are terrible, how can you not make a lot of infestors? do you want zergs to make a lot of mutas? hydras?

can't nerf infestors or they will have to compensate it drastically, like buffing all other units. better wait for HotS and see how it goes with the new units.
Part of the inhumanity of the computer is that, once it is competently programmed and working smoothly, it is completely honest.
SupLilSon
Profile Joined October 2011
Malaysia4123 Posts
November 08 2012 05:55 GMT
#212
On November 08 2012 14:38 SgtCoDFish wrote:
I can definitely see why they're not in a hurry to change it. The reaper was only really present in TvZ, and saw no real use in early game TvP. TvT still has reapers a bit. Ghost snipe nerf was only a thing in TvZ; it saw use in TvT but it was only a few allins, and in TvP the +psionic meant it wasn't an issue.

Changing the infestor will change all 3 zerg matchups however you try to do it. Ghost/reaper only significantly changed 1. ZvP and ZvT both very commonly revolve around infestor based midgames, and lategame zerg pretty much always involves infestors. ZvZ will also be affected, and the matchup is already kind of volatile even with the stability of "everyone gets infestors at some point"

I don't know... I think I'd like to see the infestor changed and fungal changed to a snare but it'll be such a significant change to all the matchups with an expansion on the horizon. I don't really mind whether they change it or not in WoL, but I'd certainly like to see a change in HotS whatever happens.


That's the problem though... It's gotten to the point where the Infestor is the mainstay of the Zerg composition in EVERY MATCHUP. There's no situation where they are not advantageous and there's no reason to not make them every single game. They fill every role from AOE damage, snare, burst DPS, harassment, defense, is there anything else? I guess they can't fly or cliff walk, that's about it. Hell, if you care to research NP they can even mind control units...

The community has been crying over the Infestor for months now, about how it's a poorly designed unit. I thought Zerg was supposed to be the "reactionary" race. The Infestor is in complete opposition with that notion as it's the best all purpose unit in the game.

What we see here is Blizzard covering their asses. They know it's messed up but they don't have the time or resources to make the necessary changes, because as you noted, it would require a reevaluation of the entire game with respect to Zerg. From Blizzard's perspective, there's no reason to waste effort with drastic changes when you're already working on the next expansion. Basically, we are going to have to wait for HOTS to see if anything gets fixed.

SupLilSon
Profile Joined October 2011
Malaysia4123 Posts
November 08 2012 05:59 GMT
#213
On November 08 2012 14:50 Bellazuk wrote:
There's so many way to deal vs infestor that I can't count them, why people always wants blizz to nerf X things because they aren't whilling to try new things. Metagame is people being stupid and silly and following pros builds instead of thinking of what they could actually make to counter it.


Wise one, will you please share your profound insight with us?
Terranist
Profile Blog Joined March 2009
United States2496 Posts
November 08 2012 06:02 GMT
#214
i interpreted that mess as a longer version of saying "infestor will be nerfed soon if zerg keeps winning."
The Show of a Lifetime
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
November 08 2012 06:06 GMT
#215
On November 08 2012 14:52 Rabiator wrote:
Show nested quote +
On November 08 2012 14:38 Zerg.Zilla wrote:
To bad they fucked with the neural parasite range.Now infestor is just another boring unit in zergs arsenal.
"Fungals,fungals everywhere!"But maybe it's jut me...

Neural Parasite is a pretty overpowered spell and just as bad as Fungal, because you basically neutralize an enemy unit (usually something EXPENSIVE) completely and have it fight for you. There is no friggin counter for that and not even a "downside" to using the spell like the Mind Control spell from the Dark Archon had (losing ALL his shields and thus turning into a giant red target with 10 hp).

IMO the Infestor should "latch onto the unit" it mind controls and damage dealt would be 50% to the unit and 50% to the infestor ...

Well, the Infestor becomes a sitting duck for the duration of the spell and spawns a huge tentacle that tells the enemy exactly which Infestor is channeling the spell. Not to mention the limited range that the mind-controlled unit can move.

If it weren't for Fungal, some units can easily run ahead and snipe the channeling Infestor.
ㅇㅅㅌㅅ
KrazyTrumpet
Profile Joined April 2010
United States2520 Posts
November 08 2012 06:06 GMT
#216
On November 08 2012 14:47 Mjolnir wrote:

Zergs use Infestors every game because they have to. Zerg is boring as fuck and the devs totally dropped the ball on the race. I would bet that most Zergs would love to use more varied strats but they can't because they've been forced to rely on a few select units for every match up.

Banes suck without Infestor support (against a skilled enemy, they're awful against units they're meant to counter)
Roaches are average without Infestor support.
BLs are exposed and weak without Infestor support.
Infestors counter muta, blink stalker, bio, hellion, drops, banshee, VR, etc. etc.

Zergs make them because they have to.

The devs shouldn't have been so fucking stubborn and just given Zergs the Lurker. There's your anti-infantry solution and it doesn't counter air, it doesn't lock down an army and deny micro, it doesn't spawn free units, it just does it's job. The same job that Banes were supposed to do (and fail at) and Infestors have now been employed and tweaked to do too well.



"Support" is the key word in all of this, but infestor has not been a "support" unit for a while.
www.twitch.tv/krazy Best Stream Quality NA @KClarkSC2
KingAce
Profile Joined September 2010
United States471 Posts
November 08 2012 06:08 GMT
#217
They could start with basics...remove unit clumping in Hots.
"You're defined by the WORST of your group..." Bill Burr
Zerg.Zilla
Profile Joined February 2012
Hungary5029 Posts
November 08 2012 06:17 GMT
#218
On November 08 2012 15:06 eviltomahawk wrote:
Show nested quote +
On November 08 2012 14:52 Rabiator wrote:
On November 08 2012 14:38 Zerg.Zilla wrote:
To bad they fucked with the neural parasite range.Now infestor is just another boring unit in zergs arsenal.
"Fungals,fungals everywhere!"But maybe it's jut me...

Neural Parasite is a pretty overpowered spell and just as bad as Fungal, because you basically neutralize an enemy unit (usually something EXPENSIVE) completely and have it fight for you. There is no friggin counter for that and not even a "downside" to using the spell like the Mind Control spell from the Dark Archon had (losing ALL his shields and thus turning into a giant red target with 10 hp).

IMO the Infestor should "latch onto the unit" it mind controls and damage dealt would be 50% to the unit and 50% to the infestor ...

Well, the Infestor becomes a sitting duck for the duration of the spell and spawns a huge tentacle that tells the enemy exactly which Infestor is channeling the spell. Not to mention the limited range that the mind-controlled unit can move.

If it weren't for Fungal, some units can easily run ahead and snipe the channeling Infestor.

Basically this...
The neural parasites range was 9....vs Terran - tanks range is 13,ghost sniper fire range is 10 and its counters infestor.
vs Toss - Colossus range is 9,Carrier range starts from 8 and goes up to 14.
vs Zerg - GGloords range is 9.5,and u cant use it on Ultras
So u can snipe down the infestor pretty fast if u focus on it.
(•_•) ( •_•)>⌐■-■ (⌐■_■) ~Keep calm and inject Larva~
Doodsmack
Profile Blog Joined August 2010
United States7224 Posts
November 08 2012 06:40 GMT
#219
Call me crazy but I trust Blizzard professionals more than random raging forum posters. The 2.5 years of balance whine on record from the community is proof positive that the vast majority of community balance "feedback" is not to be taken seriously. Sorry folks, Blizzard has more info available to them than you, and you're not smarter than them.
Glurkenspurk
Profile Joined November 2010
United States1915 Posts
November 08 2012 06:43 GMT
#220
Er.. I remember stephano maxing on broodlords with 20+ infestors at the beginning of the year..

It's been a very long time that they have been used like this.
Prev 1 9 10 11 12 13 37 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 5m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Reynor 242
SortOf 182
RotterdaM 136
trigger 0
StarCraft: Brood War
Britney 42828
Calm 3930
Hyuk 3253
Rain 2809
Horang2 1896
Flash 957
Bisu 897
Backho 851
Pusan 362
Soma 306
[ Show more ]
Stork 232
Last 177
Rush 125
Soulkey 96
ZerO 88
hero 67
zelot 57
Barracks 55
sSak 42
Aegong 33
Killer 31
NaDa 27
JulyZerg 27
Icarus 16
Noble 11
Terrorterran 11
Hm[arnc] 7
Dota 2
XcaliburYe233
Counter-Strike
fl0m1980
olofmeister1067
shoxiejesuss391
x6flipin378
oskar78
allub58
Super Smash Bros
Mew2King159
Other Games
ceh9599
Pyrionflax391
B2W.Neo338
crisheroes264
QueenE29
ZerO(Twitch)7
Organizations
StarCraft 2
WardiTV50
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 12 non-featured ]
StarCraft 2
• Adnapsc2 17
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• iopq 1
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Upcoming Events
OSC
5m
Percival vs Cham
Spirit vs Harstem
Cure vs TBD
Krystianer vs TBD
Kung Fu Cup
35m
Classic vs Solar
herO vs Cure
Reynor vs GuMiho
ByuN vs ShoWTimE
Tenacious Turtle Tussle
11h 35m
The PondCast
22h 35m
RSL Revival
22h 35m
Solar vs Zoun
MaxPax vs Bunny
Kung Fu Cup
1d
WardiTV Korean Royale
1d
PiGosaur Monday
1d 13h
RSL Revival
1d 22h
Classic vs Creator
Cure vs TriGGeR
Kung Fu Cup
2 days
[ Show More ]
CranKy Ducklings
2 days
RSL Revival
2 days
herO vs Gerald
ByuN vs SHIN
Kung Fu Cup
3 days
IPSL
3 days
ZZZero vs rasowy
Napoleon vs KameZerg
BSL 21
3 days
Tarson vs Julia
Doodle vs OldBoy
eOnzErG vs WolFix
StRyKeR vs Aeternum
Sparkling Tuna Cup
3 days
RSL Revival
3 days
Reynor vs sOs
Maru vs Ryung
Kung Fu Cup
4 days
WardiTV Korean Royale
4 days
BSL 21
4 days
JDConan vs Semih
Dragon vs Dienmax
Tech vs NewOcean
TerrOr vs Artosis
IPSL
4 days
Dewalt vs WolFix
eOnzErG vs Bonyth
Wardi Open
5 days
Monday Night Weeklies
5 days
WardiTV Korean Royale
6 days
The PondCast
6 days
Liquipedia Results

Completed

Proleague 2025-11-07
Stellar Fest: Constellation Cup
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
BSL Season 21
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual

Upcoming

SLON Tour Season 2
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
RSL Revival: Season 3
META Madness #9
BLAST Bounty Winter 2026
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.