• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 14:45
CEST 20:45
KST 03:45
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro4 Preview: On Course12Code S Season 1 - RO8 Preview7[ASL21] Ro8 Preview Pt2: Progenitors8Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun13[ASL21] Ro8 Preview Pt1: Inheritors16
Community News
Code S Season 1 (2026) - RO8 Results0Weekly Cups (May 4-10): Clem, MaxPax, herO win1Maestros of The Game 2 announcement and schedule !11Weekly Cups (April 27-May 4): Clem takes triple0RSL Revival: Season 5 - Qualifiers and Main Event12
StarCraft 2
General
Code S Season 1 (2026) - RO8 Results MaNa leaves Team Liquid Weekly Cups (May 4-10): Clem, MaxPax, herO win Code S Season 1 - RO8 Preview Behind the Blue - Team Liquid History Book
Tourneys
2026 GSL Season 2 Qualifiers Maestros of The Game 2 announcement and schedule ! $5,000 WardiTV Spring Championship 2026 SC2 INu's Battles#16 <BO.9> Master Swan Open (Global Bronze-Master 2)
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players
External Content
Mutation # 525 Wheel of Misfortune The PondCast: SC2 News & Results Mutation # 524 Death and Taxes Mutation # 523 Firewall
Brood War
General
vespene.gg — BW replays in browser Pros React to: TvT Masterclass in FlaSh vs Light BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion (Spoiler) Interview ASL Ro4 Day 2 Winner
Tourneys
[BSL22] RO8 Bracket Stage + Another TieBreaker Small VOD Thread 2.0 [ASL21] Semifinals B [Megathread] Daily Proleagues
Strategy
Fighting Spirit mining rates [G] Hydra ZvZ: An Introduction Simple Questions, Simple Answers Muta micro map competition
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Warcraft III: The Frozen Throne Starcraft Tabletop Miniature Game PC Games Sales Thread
Dota 2
The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread UK Politics Mega-thread YouTube Thread European Politico-economics QA Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Formula 1 Discussion
World Cup 2022
Tech Support
streaming software Strange computer issues (software) [G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
How EEG Data Can Predict Gam…
TrAiDoS
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1861 users

Why doesn't Blizzard auto-save if player drops? - Page 5

Forum Index > Closed
Post a Reply
Prev 1 2 3 4 5 6 7 12 13 14 Next All
StarcraftMan
Profile Blog Joined January 2010
Canada507 Posts
April 08 2012 12:27 GMT
#81
On April 08 2012 21:20 Cocoba wrote:
There are maps that do already have save integrated. So why not make standard MLG, GSL, etc. maps come with these sorts of things. Although I do believe Blizzard should step it up, we, as a community, can step it up and do it ourselves.


If there are expert UMS map makers out there that know if this can or can't be done, please speak out.
Destructicon
Profile Blog Joined September 2011
4713 Posts
April 08 2012 12:30 GMT
#82
I said the concept isn't hard to think up, I didn't say it isn't hard to implement, I really have no idea how the program of battle.net is written, but I am sure it is a solvable issue, hard maybe, but still doable. And after what happened, and with the embarrassment of being right there during a crucial match of a final I hope Mike and Dustin take the issue seriously enough to direct some resources to solving the problem.

They did announce they want to improve Battle.net in patch 1.5 in various ways, hopefully this issue will now get a high priority.
WriterNever give up, never surrender! https://www.youtube.com/user/DestructiconSC
hegeo
Profile Joined February 2011
Germany194 Posts
April 08 2012 12:31 GMT
#83
On April 08 2012 21:17 Bommes wrote:
Blizzard just HAS to change their main concepts for the future, or Starcraft will be a niche esports game and not THE esports game like BW was.

They always said the fusion with Activision does nothing to their mentality and their concepts for the fans. The fusion with Activision is just business related and they have no impact on anything related to developing the games they said.

Yet I see more and more Activision everywhere.


Well they HAVE changed their main concepts. They realized that, while BW was THE number one game in esports, they didnt earn a cent. Some years ago, they invented WoW, the monthly money-machine. And with the relatively new concept of DLC at hand, they realized that selling a great game once might make them famous, but not rich. They would only earn big money by constantly giving the gamers content one piece at a time (read: WoL, HotS...). To circumvent all problems with IP rights etc. (think of what would happen in China if SC2 became a big thing there without intrinsic control) they just copied the WoW-concept. Just without the monthly payment.
Adventurekid
Profile Blog Joined April 2011
Sweden505 Posts
April 08 2012 12:31 GMT
#84
It would be a bit weird if Blizzard only limited the save function to tournaments though.
You should build a turtle fence!
StoRm_res
Profile Joined March 2011
Switzerland891 Posts
April 08 2012 12:33 GMT
#85
On April 08 2012 20:57 jdobrev wrote:
you can already do that in Warcraft 3, it shouldn't be too hard.

(player disconnects but you save game so you can reload and continue)


This. It's just sad that wc3 and brood war were so much superior when it comes to functionality. I'm sick of companies who screw over their paying customers to prevent some people from pirating their product (which is never gonna succeed anyway).
StarcraftMan
Profile Blog Joined January 2010
Canada507 Posts
April 08 2012 12:34 GMT
#86
On April 08 2012 21:31 Adventurekid wrote:
It would be a bit weird if Blizzard only limited the save function to tournaments though.


I don't see why they wouldn't do it for the game in general. Just add this option in user settings or maybe pop up a dialogue when a user drops to save the game. It's good for everyone, not just tournaments.
chocopan
Profile Joined April 2010
Japan986 Posts
April 08 2012 12:36 GMT
#87
I read a discussion on this on the blizzard forums shortly after sc2 came out and the consensus at the time at least seemed to be that such an autosave system would be entirely non-trivial, technically speaking. So not expecting to see it soon. If that was the problem they wanted to solve a LAN version of some kind would be more straight-forward. For myself I think they should have gone the option for a sort of specially licensed LAN version that tournaments could pay to use, even if they had to do something crazy like have Blizz officials in black suits with sunglasses install the hardware for them. Doesn't seem likely at this point however.
Dance those ultras
Cloudsong
Profile Joined October 2010
Luxembourg69 Posts
April 08 2012 12:38 GMT
#88
That would actually be a great solution, but as we know Blizzard lacks the effort when it comes to supporting Esports.
GG
Adventurekid
Profile Blog Joined April 2011
Sweden505 Posts
April 08 2012 12:40 GMT
#89
On April 08 2012 21:34 StarcraftMan wrote:
Show nested quote +
On April 08 2012 21:31 Adventurekid wrote:
It would be a bit weird if Blizzard only limited the save function to tournaments though.


I don't see why they wouldn't do it for the game in general. Just add this option in user settings or maybe pop up a dialogue when a user drops to save the game. It's good for everyone, not just tournaments.


Exactly!
You should build a turtle fence!
StarcraftMan
Profile Blog Joined January 2010
Canada507 Posts
April 08 2012 12:40 GMT
#90
On April 08 2012 21:38 Cloudsong wrote:
That would actually be a great solution, but as we know Blizzard lacks the effort when it comes to supporting Esports.


But I think Blizzard sees $$$ in E-Sports now Plus, adding a feature like this only helps their sales for the next two expansions of SC2.
An2quamaraN
Profile Joined March 2011
Poland379 Posts
Last Edited: 2012-04-08 12:41:50
April 08 2012 12:40 GMT
#91
On April 08 2012 19:15 ki11z0ne wrote:
they care... if they didnt they would not have a balancing team... idk people need top widen there perspective a lil.... its understandable why their is no LAN on sc2, and its fine with me


They care...about $$. People need to start to realize this, nothing good comes from being naive. They have balance teams because people won't buy an unbalanced game - therefore less money to their pockets. Does a lack of LAN and/or match-saving option affects their income? Not in a slightest.

Their main income comes from casual gamers (copies of games bought). Does those people think about lan and match-saving before they spend their money on the game? Were You hasitating before buying SC2 because of lack of LAN/match-saving? You know it , and Blizzard knows it - NO, YOU WERE NOT. Because You don't need those feauters to enjoy the game.

E-Sports needs LAN and match-saving. It needs it because there is a lot of money on the line. Because such situations like yesterday's GSTL make this whole thing look very unprofessional. But does it affect Blizzard's pockets in any way? Aren't there more and more tournaments, with bigger and bigger prize pools, more fans, more pro-gamers, more growth as a whole despite the lack of LAN/match saving? You don't need to be a genius to see how it works. They don't implement LAN/match saving and still get more and more $$.

In this case, why would a person responsible for implementing those features care to make such a decision? Because sometimes a match get interrupted? Like, 0.1% of times? 'Is this a reason why i should put myself in danger of loosing my money? In a place when i can no longer control what happen to SC? Like it was with KESPA?'



Haydin
Profile Joined December 2010
United States1481 Posts
April 08 2012 12:40 GMT
#92
I actually tweeted rob simpson about this yesterday. For anyone that's reading/posting in this thread and wants an answer/blizzard to get on this, I suggest doing the same. Let's make this happen guys!
aka ilovesharkpeople
FatkiddsLag
Profile Joined May 2010
United States413 Posts
April 08 2012 12:41 GMT
#93
Creating a file that can be reloaded that maintains fog of war, mineral counts, unit position, and can be simultaneously joined by not only the players but observers is more complicated then anyone thinks.
StarcraftMan
Profile Blog Joined January 2010
Canada507 Posts
April 08 2012 12:42 GMT
#94
On April 08 2012 21:40 Haydin wrote:
I actually tweeted rob simpson about this yesterday. For anyone that's reading/posting in this thread and wants an answer/blizzard to get on this, I suggest doing the same. Let's make this happen guys!


Thanks Haydin! Can you post Rob Simpson's Twitter address? What about Mike Morhaime and Dustin Bowder? Let's get this done - if it is easy for the progamming team to do, we want this feature ASAP.
hegeo
Profile Joined February 2011
Germany194 Posts
Last Edited: 2012-04-08 12:48:13
April 08 2012 12:43 GMT
#95
Just to give you a perspective on how realistic it is that SC2 gets LAN/Autosave whatever:

From an interview with Justin Browder:

-And what about the situation where you have a tournament where everyone is on one DSL line? Internet play would be impossible there - there was a "pseudo-LAN" solution mentioned where you'd be connected directly as long as there was some sort of internet connection, is that still in the cards?

I believe so. We're still looking at tournament solutions, we don't know what our final set of solutions will be, but we're actively looking for something that will allow that situation to be a lot more positive experience. We've gotten a ton of feedback, we've heard that even that solution that you mentioned isn't enough, I don't know what the final form will look like, how that will finally shake out - but we're really aware of the problem, and we've heard the feedback, and we're trying to deal with it.

--------

The interview was published in April of 2010. Two years ago. Look at where we are now.


Source:Warcry.com: Designing StarCraft II: An Interview With Blizzard's Dustin Browder
StarcraftMan
Profile Blog Joined January 2010
Canada507 Posts
April 08 2012 12:46 GMT
#96
On April 08 2012 21:41 FatkiddsLag wrote:
Creating a file that can be reloaded that maintains fog of war, mineral counts, unit position, and can be simultaneously joined by not only the players but observers is more complicated then anyone thinks.


I'm not an expert on this, but what about UMS maps? Aren't UMS maps nothing more than different scenarios where players can join? Can the map modding community even do a fix for this?

The point is, let's get Blizzard aware of this issue and that we as a community want a solution to this. Even if we get a fix to this by HoTS, that's better than no fix at all for the next several years.
Adventurekid
Profile Blog Joined April 2011
Sweden505 Posts
Last Edited: 2012-04-08 12:50:48
April 08 2012 12:48 GMT
#97
+ Show Spoiler +
On April 08 2012 21:43 hegeo wrote:
Just to give you a perspective on how realistic it is that SC2 gets LAN/Autosave whatever:

From an interview with Justin Browder:

-And what about the situation where you have a tournament where everyone is on one DSL line? Internet play would be impossible there - there was a "pseudo-LAN" solution mentioned where you'd be connected directly as long as there was some sort of internet connection, is that still in the cards?

I believe so. We're still looking at tournament solutions, we don't know what our final set of solutions will be, but we're actively looking for something that will allow that situation to be a lot more positive experience. We've gotten a ton of feedback, we've heard that even that solution that you mentioned isn't enough, I don't know what the final form will look like, how that will finally shake out - but we're really aware of the problem, and we've heard the feedback, and we're trying to deal with it.

--------

The interview was published in April of 2010. Two years ago. Look at where we are now.


Source:Warcry.com: Designing StarCraft II: An Interview With Blizzard's Dustin Browder



Seems like they forgotten about that.

btw, this seems awesome; http://www.teamliquid.net/forum/viewmessage.php?topic_id=306069
You should build a turtle fence!
Ryder.
Profile Joined January 2011
1117 Posts
April 08 2012 12:48 GMT
#98
Great idea, seems like a good compromise to them bitching out about LAN.

Civ 5 has this function, you can literally save game, log off, take a nap and come back. Granted you have to manually save, but surely it wouldn't be too hard to have it auto save, or for the option for an observer to save it once someone starts lagging out.
StarcraftMan
Profile Blog Joined January 2010
Canada507 Posts
April 08 2012 12:49 GMT
#99
On April 08 2012 21:43 hegeo wrote:
Just to give you a perspective on how realistic it is that SC2 gets LAN/Autosave whatever:

From an interview with Justin Browder:

-And what about the situation where you have a tournament where everyone is on one DSL line? Internet play would be impossible there - there was a "pseudo-LAN" solution mentioned where you'd be connected directly as long as there was some sort of internet connection, is that still in the cards?

I believe so. We're still looking at tournament solutions, we don't know what our final set of solutions will be, but we're actively looking for something that will allow that situation to be a lot more positive experience. We've gotten a ton of feedback, we've heard that even that solution that you mentioned isn't enough, I don't know what the final form will look like, how that will finally shake out - but we're really aware of the problem, and we've heard the feedback, and we're trying to deal with it.

--------

The interview was published in April of 2010. Two years ago. Look at where we are now.


Source:Warcry.com: Designing StarCraft II: An Interview With Blizzard's Dustin Browder


Yeah, I can't believe SC2, including the BETA, has been out for 2 years and nothing has been done about this. We've had regames before, but it took a regame in a major tournament where the CEO of Blizzard was present to see how pathetic their software is. I hope Blizzard makes this a priority again.

An2quamaraN
Profile Joined March 2011
Poland379 Posts
April 08 2012 12:50 GMT
#100
On April 08 2012 21:41 FatkiddsLag wrote:
Creating a file that can be reloaded that maintains fog of war, mineral counts, unit position, and can be simultaneously joined by not only the players but observers is more complicated then anyone thinks.


LOL. All computer games on this world have save option. Its incredibly easy to implement. Think of it as a save option in starcraft campaign. You open the file that as you said "can be reloaded that maintains fog of war, mineral counts, unit position". You join the game. You are the host. And You control terran units. Do You really think that its hard now, for other player to join this game and control other units? No, its just so simple that can be implemented in a hour.

If this was a case, there would be no replays, because its exactly the same thing without an option to control those units. Many game programmers said already, its simplier to make then you think. And not to mention, Blizzard already made match-saving in previous games. So...i guess...its not complicated at all...
Prev 1 2 3 4 5 6 7 12 13 14 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 5h 15m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzHeroMarine 363
UpATreeSC 135
BRAT_OK 74
IndyStarCraft 47
JuggernautJason37
MindelVK 24
StarCraft: Brood War
Britney 32119
Calm 2614
Sea 446
ggaemo 260
firebathero 248
Dewaltoss 176
actioN 152
Rock 22
Last 0
Dota 2
Gorgc7655
qojqva1299
League of Legends
Doublelift545
Counter-Strike
fl0m2041
Fnx 1653
pashabiceps1598
allub261
Heroes of the Storm
Liquid`Hasu237
Other Games
Grubby2069
FrodaN1598
Liquid`RaSZi1356
Beastyqt1128
ceh9633
B2W.Neo267
Hui .208
C9.Mang0188
monkeys_forever168
KnowMe162
ArmadaUGS121
QueenE92
Mew2King89
Livibee36
Organizations
StarCraft 2
angryscii 25
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 16 non-featured ]
StarCraft 2
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• blackmanpl 24
• Michael_bg 11
• FirePhoenix10
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Other Games
• imaqtpie885
• Shiphtur266
• WagamamaTV194
Upcoming Events
Replay Cast
5h 15m
RSL Revival
15h 15m
Classic vs Solar
herO vs SHIN
OSC
18h 15m
Big Brain Bouts
21h 15m
sebesdes vs Iba
Percival vs YoungYakov
Reynor vs GgMaChine
Korean StarCraft League
1d 8h
RSL Revival
1d 15h
Clem vs Rogue
Bunny vs Lambo
IPSL
1d 21h
Dewalt vs nOmaD
Ret vs Cross
BSL
2 days
Bonyth vs Doodle
Dewalt vs TerrOr
GSL
2 days
Cure vs herO
SHIN vs Maru
IPSL
2 days
Bonyth vs Napoleon
G5 vs JDConan
[ Show More ]
BSL
3 days
OyAji vs JDConan
DragOn vs TBD
Replay Cast
3 days
Monday Night Weeklies
3 days
Replay Cast
4 days
The PondCast
4 days
GSL
5 days
Replay Cast
6 days
GSL
6 days
Liquipedia Results

Completed

Proleague 2026-05-13
WardiTV TLMC #16
Nations Cup 2026

Ongoing

BSL Season 22
ASL Season 21
IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
KK 2v2 League Season 1
BSL 22 Non-Korean Championship
SCTL 2026 Spring
RSL Revival: Season 5
2026 GSL S1
Heroes Pulsing #1
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2

Upcoming

Escore Tournament S2: W7
YSL S3
Escore Tournament S2: W8
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
WardiTV Spring 2026
2026 GSL S2
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.