• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 04:28
CEST 10:28
KST 17:28
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5[ASL22] Ro16 Preview: Rough Waters10
Community News
Weekly Cups (October 5-11): Farewell to 5.0.162Rollback Netcode in Brood War965.0.17 Patch Notes - October 7, 202624Weekly Cups Results (Sep 28-Oct 4)0SC4ALL: II SC2 Complete Invited Player Lineup10
StarCraft 2
General
SCII needs to put more weight on strategy and tact Server Blocker How do you feel about the mass reverts in the 5.0.17 PTR? 5.0.17 Patch Notes - October 7, 2026 ESL Pro Tour for SC2 discontinued
Tourneys
$3,500 WardiTV Not-Summer Championship Stellar Fest TWO the Moon (Dec 16-20) ISSL (IntoTheTV x SOOP SC2 League): Premier RSL 2026 Offline Finals LCQ Sign-Ups ScienceCraft (October 24-25) - Live Event
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[G] How to playtest arcade maps [A] Nemrods 1/4 players [M] (2) Sweltering Sands [M] (2) Frigid Storage
External Content
The PondCast: SC2 News & Results Mutation # 547 Temple Of Terror Mutation # 546 Catch the Train Mutation # 545 And Drops and Rifts
Brood War
General
Kan I anbefale en vintersport? Sagi.gg Launcher Released Rollback Netcode in Brood War ASL22 General Discussion Bot on ladder
Tourneys
[Women's StarCraft] MonstarZ vs Dreams 2026-10-15 [Megathread] Daily Proleagues ASL 22 Finals [ASL22] Semifinal B
Strategy
Cliff Jump Revisited (1 in a 1000 strategy) Simple Questions, Simple Answers Replay Review Process - What do you do?
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Dawn of War IV General RTS Discussion Thread Warcraft III: The Frozen Throne
Dota 2
Dota 2 Champions League Season 3 Begins April 25!
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine US Politics Mega-thread Artificial Intelligence Thread Canadian Politics Mega-thread
Fan Clubs
Serral Fan Club
Media & Entertainment
[Manga] One Piece Movie Discussion! Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
The Link Between Gaming and …
TrAiDoS
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
[meme] I finally understa…
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 13773 users

Why doesn't Blizzard auto-save if player drops? - Page 5

Forum Index > Closed
Post a Reply
Prev 1 2 3 4 5 6 7 12 13 14 Next All
StarcraftMan
Profile Blog Joined January 2010
Canada507 Posts
April 08 2012 12:27 GMT
#81
On April 08 2012 21:20 Cocoba wrote:
There are maps that do already have save integrated. So why not make standard MLG, GSL, etc. maps come with these sorts of things. Although I do believe Blizzard should step it up, we, as a community, can step it up and do it ourselves.


If there are expert UMS map makers out there that know if this can or can't be done, please speak out.
Destructicon
Profile Blog Joined September 2011
4713 Posts
April 08 2012 12:30 GMT
#82
I said the concept isn't hard to think up, I didn't say it isn't hard to implement, I really have no idea how the program of battle.net is written, but I am sure it is a solvable issue, hard maybe, but still doable. And after what happened, and with the embarrassment of being right there during a crucial match of a final I hope Mike and Dustin take the issue seriously enough to direct some resources to solving the problem.

They did announce they want to improve Battle.net in patch 1.5 in various ways, hopefully this issue will now get a high priority.
WriterNever give up, never surrender! https://www.youtube.com/user/DestructiconSC
hegeo
Profile Joined February 2011
Germany194 Posts
April 08 2012 12:31 GMT
#83
On April 08 2012 21:17 Bommes wrote:
Blizzard just HAS to change their main concepts for the future, or Starcraft will be a niche esports game and not THE esports game like BW was.

They always said the fusion with Activision does nothing to their mentality and their concepts for the fans. The fusion with Activision is just business related and they have no impact on anything related to developing the games they said.

Yet I see more and more Activision everywhere.


Well they HAVE changed their main concepts. They realized that, while BW was THE number one game in esports, they didnt earn a cent. Some years ago, they invented WoW, the monthly money-machine. And with the relatively new concept of DLC at hand, they realized that selling a great game once might make them famous, but not rich. They would only earn big money by constantly giving the gamers content one piece at a time (read: WoL, HotS...). To circumvent all problems with IP rights etc. (think of what would happen in China if SC2 became a big thing there without intrinsic control) they just copied the WoW-concept. Just without the monthly payment.
Adventurekid
Profile Blog Joined April 2011
Sweden505 Posts
April 08 2012 12:31 GMT
#84
It would be a bit weird if Blizzard only limited the save function to tournaments though.
You should build a turtle fence!
StoRm_res
Profile Joined March 2011
Switzerland891 Posts
April 08 2012 12:33 GMT
#85
On April 08 2012 20:57 jdobrev wrote:
you can already do that in Warcraft 3, it shouldn't be too hard.

(player disconnects but you save game so you can reload and continue)


This. It's just sad that wc3 and brood war were so much superior when it comes to functionality. I'm sick of companies who screw over their paying customers to prevent some people from pirating their product (which is never gonna succeed anyway).
StarcraftMan
Profile Blog Joined January 2010
Canada507 Posts
April 08 2012 12:34 GMT
#86
On April 08 2012 21:31 Adventurekid wrote:
It would be a bit weird if Blizzard only limited the save function to tournaments though.


I don't see why they wouldn't do it for the game in general. Just add this option in user settings or maybe pop up a dialogue when a user drops to save the game. It's good for everyone, not just tournaments.
chocopan
Profile Joined April 2010
Japan986 Posts
April 08 2012 12:36 GMT
#87
I read a discussion on this on the blizzard forums shortly after sc2 came out and the consensus at the time at least seemed to be that such an autosave system would be entirely non-trivial, technically speaking. So not expecting to see it soon. If that was the problem they wanted to solve a LAN version of some kind would be more straight-forward. For myself I think they should have gone the option for a sort of specially licensed LAN version that tournaments could pay to use, even if they had to do something crazy like have Blizz officials in black suits with sunglasses install the hardware for them. Doesn't seem likely at this point however.
Dance those ultras
Cloudsong
Profile Joined October 2010
Luxembourg69 Posts
April 08 2012 12:38 GMT
#88
That would actually be a great solution, but as we know Blizzard lacks the effort when it comes to supporting Esports.
GG
Adventurekid
Profile Blog Joined April 2011
Sweden505 Posts
April 08 2012 12:40 GMT
#89
On April 08 2012 21:34 StarcraftMan wrote:
Show nested quote +
On April 08 2012 21:31 Adventurekid wrote:
It would be a bit weird if Blizzard only limited the save function to tournaments though.


I don't see why they wouldn't do it for the game in general. Just add this option in user settings or maybe pop up a dialogue when a user drops to save the game. It's good for everyone, not just tournaments.


Exactly!
You should build a turtle fence!
StarcraftMan
Profile Blog Joined January 2010
Canada507 Posts
April 08 2012 12:40 GMT
#90
On April 08 2012 21:38 Cloudsong wrote:
That would actually be a great solution, but as we know Blizzard lacks the effort when it comes to supporting Esports.


But I think Blizzard sees $$$ in E-Sports now Plus, adding a feature like this only helps their sales for the next two expansions of SC2.
An2quamaraN
Profile Joined March 2011
Poland379 Posts
Last Edited: 2012-04-08 12:41:50
April 08 2012 12:40 GMT
#91
On April 08 2012 19:15 ki11z0ne wrote:
they care... if they didnt they would not have a balancing team... idk people need top widen there perspective a lil.... its understandable why their is no LAN on sc2, and its fine with me


They care...about $$. People need to start to realize this, nothing good comes from being naive. They have balance teams because people won't buy an unbalanced game - therefore less money to their pockets. Does a lack of LAN and/or match-saving option affects their income? Not in a slightest.

Their main income comes from casual gamers (copies of games bought). Does those people think about lan and match-saving before they spend their money on the game? Were You hasitating before buying SC2 because of lack of LAN/match-saving? You know it , and Blizzard knows it - NO, YOU WERE NOT. Because You don't need those feauters to enjoy the game.

E-Sports needs LAN and match-saving. It needs it because there is a lot of money on the line. Because such situations like yesterday's GSTL make this whole thing look very unprofessional. But does it affect Blizzard's pockets in any way? Aren't there more and more tournaments, with bigger and bigger prize pools, more fans, more pro-gamers, more growth as a whole despite the lack of LAN/match saving? You don't need to be a genius to see how it works. They don't implement LAN/match saving and still get more and more $$.

In this case, why would a person responsible for implementing those features care to make such a decision? Because sometimes a match get interrupted? Like, 0.1% of times? 'Is this a reason why i should put myself in danger of loosing my money? In a place when i can no longer control what happen to SC? Like it was with KESPA?'



Haydin
Profile Joined December 2010
United States1481 Posts
April 08 2012 12:40 GMT
#92
I actually tweeted rob simpson about this yesterday. For anyone that's reading/posting in this thread and wants an answer/blizzard to get on this, I suggest doing the same. Let's make this happen guys!
aka ilovesharkpeople
FatkiddsLag
Profile Joined May 2010
United States413 Posts
April 08 2012 12:41 GMT
#93
Creating a file that can be reloaded that maintains fog of war, mineral counts, unit position, and can be simultaneously joined by not only the players but observers is more complicated then anyone thinks.
StarcraftMan
Profile Blog Joined January 2010
Canada507 Posts
April 08 2012 12:42 GMT
#94
On April 08 2012 21:40 Haydin wrote:
I actually tweeted rob simpson about this yesterday. For anyone that's reading/posting in this thread and wants an answer/blizzard to get on this, I suggest doing the same. Let's make this happen guys!


Thanks Haydin! Can you post Rob Simpson's Twitter address? What about Mike Morhaime and Dustin Bowder? Let's get this done - if it is easy for the progamming team to do, we want this feature ASAP.
hegeo
Profile Joined February 2011
Germany194 Posts
Last Edited: 2012-04-08 12:48:13
April 08 2012 12:43 GMT
#95
Just to give you a perspective on how realistic it is that SC2 gets LAN/Autosave whatever:

From an interview with Justin Browder:

-And what about the situation where you have a tournament where everyone is on one DSL line? Internet play would be impossible there - there was a "pseudo-LAN" solution mentioned where you'd be connected directly as long as there was some sort of internet connection, is that still in the cards?

I believe so. We're still looking at tournament solutions, we don't know what our final set of solutions will be, but we're actively looking for something that will allow that situation to be a lot more positive experience. We've gotten a ton of feedback, we've heard that even that solution that you mentioned isn't enough, I don't know what the final form will look like, how that will finally shake out - but we're really aware of the problem, and we've heard the feedback, and we're trying to deal with it.

--------

The interview was published in April of 2010. Two years ago. Look at where we are now.


Source:Warcry.com: Designing StarCraft II: An Interview With Blizzard's Dustin Browder
StarcraftMan
Profile Blog Joined January 2010
Canada507 Posts
April 08 2012 12:46 GMT
#96
On April 08 2012 21:41 FatkiddsLag wrote:
Creating a file that can be reloaded that maintains fog of war, mineral counts, unit position, and can be simultaneously joined by not only the players but observers is more complicated then anyone thinks.


I'm not an expert on this, but what about UMS maps? Aren't UMS maps nothing more than different scenarios where players can join? Can the map modding community even do a fix for this?

The point is, let's get Blizzard aware of this issue and that we as a community want a solution to this. Even if we get a fix to this by HoTS, that's better than no fix at all for the next several years.
Adventurekid
Profile Blog Joined April 2011
Sweden505 Posts
Last Edited: 2012-04-08 12:50:48
April 08 2012 12:48 GMT
#97
+ Show Spoiler +
On April 08 2012 21:43 hegeo wrote:
Just to give you a perspective on how realistic it is that SC2 gets LAN/Autosave whatever:

From an interview with Justin Browder:

-And what about the situation where you have a tournament where everyone is on one DSL line? Internet play would be impossible there - there was a "pseudo-LAN" solution mentioned where you'd be connected directly as long as there was some sort of internet connection, is that still in the cards?

I believe so. We're still looking at tournament solutions, we don't know what our final set of solutions will be, but we're actively looking for something that will allow that situation to be a lot more positive experience. We've gotten a ton of feedback, we've heard that even that solution that you mentioned isn't enough, I don't know what the final form will look like, how that will finally shake out - but we're really aware of the problem, and we've heard the feedback, and we're trying to deal with it.

--------

The interview was published in April of 2010. Two years ago. Look at where we are now.


Source:Warcry.com: Designing StarCraft II: An Interview With Blizzard's Dustin Browder



Seems like they forgotten about that.

btw, this seems awesome; http://www.teamliquid.net/forum/viewmessage.php?topic_id=306069
You should build a turtle fence!
Ryder.
Profile Joined January 2011
1117 Posts
April 08 2012 12:48 GMT
#98
Great idea, seems like a good compromise to them bitching out about LAN.

Civ 5 has this function, you can literally save game, log off, take a nap and come back. Granted you have to manually save, but surely it wouldn't be too hard to have it auto save, or for the option for an observer to save it once someone starts lagging out.
StarcraftMan
Profile Blog Joined January 2010
Canada507 Posts
April 08 2012 12:49 GMT
#99
On April 08 2012 21:43 hegeo wrote:
Just to give you a perspective on how realistic it is that SC2 gets LAN/Autosave whatever:

From an interview with Justin Browder:

-And what about the situation where you have a tournament where everyone is on one DSL line? Internet play would be impossible there - there was a "pseudo-LAN" solution mentioned where you'd be connected directly as long as there was some sort of internet connection, is that still in the cards?

I believe so. We're still looking at tournament solutions, we don't know what our final set of solutions will be, but we're actively looking for something that will allow that situation to be a lot more positive experience. We've gotten a ton of feedback, we've heard that even that solution that you mentioned isn't enough, I don't know what the final form will look like, how that will finally shake out - but we're really aware of the problem, and we've heard the feedback, and we're trying to deal with it.

--------

The interview was published in April of 2010. Two years ago. Look at where we are now.


Source:Warcry.com: Designing StarCraft II: An Interview With Blizzard's Dustin Browder


Yeah, I can't believe SC2, including the BETA, has been out for 2 years and nothing has been done about this. We've had regames before, but it took a regame in a major tournament where the CEO of Blizzard was present to see how pathetic their software is. I hope Blizzard makes this a priority again.

An2quamaraN
Profile Joined March 2011
Poland379 Posts
April 08 2012 12:50 GMT
#100
On April 08 2012 21:41 FatkiddsLag wrote:
Creating a file that can be reloaded that maintains fog of war, mineral counts, unit position, and can be simultaneously joined by not only the players but observers is more complicated then anyone thinks.


LOL. All computer games on this world have save option. Its incredibly easy to implement. Think of it as a save option in starcraft campaign. You open the file that as you said "can be reloaded that maintains fog of war, mineral counts, unit position". You join the game. You are the host. And You control terran units. Do You really think that its hard now, for other player to join this game and control other units? No, its just so simple that can be implemented in a hour.

If this was a case, there would be no replays, because its exactly the same thing without an option to control those units. Many game programmers said already, its simplier to make then you think. And not to mention, Blizzard already made match-saving in previous games. So...i guess...its not complicated at all...
Prev 1 2 3 4 5 6 7 12 13 14 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 1h 32m
[ Submit Event ]
Live Streams
Refresh
StarCraft: Brood War
firebathero 572
ToSsGirL 133
Pusan 95
Aegong 64
Noble 32
sSak 28
yabsab 25
Bale 24
Shinee 24
NaDa 22
[ Show more ]
Sacsri 21
ZergMaN 15
EffOrt 9
Britney 0
Dota 2
Fuzer 76
League of Legends
JimRising 556
Counter-Strike
olofmeister801
ceh9626
Other Games
summit1g7107
singsing463
Happy404
Sick188
Mew2King135
crisheroes115
Organizations
Other Games
gamesdonequick481
StarCraft: Brood War
UltimateBattle 61
[ Show 13 non-featured ]
StarCraft 2
• Berry_CruncH326
• LUISG 19
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota2218
League of Legends
• Rush1152
• Stunt418
Upcoming Events
The PondCast
1h 32m
WardiTV Qualifier
2h 32m
OSC
14h 32m
Online Event
1d 2h
Korean StarCraft League
1d 18h
Afreeca Starleague
1d 21h
Rush vs Soulkey
CranKy Ducklings
2 days
AI Arena Tournament
2 days
BSL Open Qualifier
2 days
Sparkling Tuna Cup
3 days
[ Show More ]
OSC
3 days
IPSL
3 days
BSL Open Qualifier
3 days
WardiTV Weekly
4 days
IntoTheTV X SOOP
5 days
PiGosaur Cup
5 days
The PondCast
6 days
Kung Fu Cup
6 days
Liquipedia Results

Completed

Proleague 2026-10-14
Blizzard Classic Cup 2026
Copium Cup

Ongoing

ASL Season 22
Super Anchor Qualifying S3
Acropolis #5
HCC Season 3
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026

Upcoming

Acropolis #5 - GSC
BSL Season 23
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.