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Why doesn't Blizzard auto-save if player drops? - Page 12

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Ero-Sennin
Profile Blog Joined July 2009
United States756 Posts
April 08 2012 17:49 GMT
#221
Say there's a proxy rush between a pro (who's initiating in the rush) and a lesser player in an open bracket game. Instead of the lower player going into a panic and making some mistakes, the game drops right when he scouts it.

He's then able, for the next few minutes, to recollect his thoughts and determine how he wants to react, and then they re-start up from that point. Is that fair?

If there's no advantage then re-game, if there's an advantage then award the person with the win. LAN would be great, but this saving in game thing.... no, that's stupid.
Luck makes talent look like genius.
Plansix
Profile Blog Joined April 2011
United States60190 Posts
April 08 2012 17:52 GMT
#222
On April 09 2012 02:49 Ero-Sennin wrote:
Say there's a proxy rush between a pro (who's initiating in the rush) and a lesser player in an open bracket game. Instead of the lower player going into a panic and making some mistakes, the game drops right when he scouts it.

He's then able, for the next few minutes, to recollect his thoughts and determine how he wants to react, and then they re-start up from that point. Is that fair?

If there's no advantage then re-game, if there's an advantage then award the person with the win. LAN would be great, but this saving in game thing.... no, that's stupid.


None of it is fair, but re-gaming a 27 minute game is not good either. None of it is ideal.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
Candadar
Profile Blog Joined July 2011
2049 Posts
April 08 2012 17:53 GMT
#223
On April 09 2012 02:02 Mauldo wrote:
Do any of you know how hard it would be to do this? The coding alone must be horrendous, let alone determining the exact moment of disconnect, the exact moment that commands stopped coming in, and the exact state of everything on the fucking game map. The game's code is infinitely more complicated that Brood War, and all of these "Oh, well, it was in Brood War. Should be easy to implement" really shouldn't even be posted. Unless, of course, you're a computer programmer. Because I'm not, so any post from a legit programmer (RICH) telling me it's easy enough to do would be welcome. But the same rando-TL international business lawyers becoming rando-TL computer programmers is getting more than just a little old.


Pretty sure if DotA 2 can auto-save the game every 30 seconds, so can this.

But hey, keep up with the condescending attitude and absolutely refusing the idea to improve the game.
sjschmidt93
Profile Joined April 2010
United States2518 Posts
April 08 2012 17:57 GMT
#224
Well I know any time an Office program crashes (and it's been like this for years) it always saves. It can't be that hard.
My grandpa could've proxied better, and not only does he have arthritis, he's also dead. -Sean "Day[9]" Plott
HeavenResign
Profile Joined April 2011
United States702 Posts
Last Edited: 2012-04-08 19:47:38
April 08 2012 18:01 GMT
#225
On April 09 2012 02:49 Ero-Sennin wrote:
Say there's a proxy rush between a pro (who's initiating in the rush) and a lesser player in an open bracket game. Instead of the lower player going into a panic and making some mistakes, the game drops right when he scouts it.

He's then able, for the next few minutes, to recollect his thoughts and determine how he wants to react, and then they re-start up from that point. Is that fair?

If there's no advantage then re-game, if there's an advantage then award the person with the win. LAN would be great, but this saving in game thing.... no, that's stupid.



Well, if you're caught cheating, would you not be disqualified? o_O. With this weird hypothetical situation, the person could just as likely disconnect and request a regame claiming they could've won.

EDIT: Whoops just figured you weren't implying someone was cheating. Regardless that is what refs are for. Of course a ref could make a 'bad call' in this situation, but unfortunately bad calls happen in all sports at all levels. Having this option is WAY better than not having this option.
Pseudoku
Profile Joined March 2011
Canada1279 Posts
April 08 2012 18:07 GMT
#226
I would propose some way of loading games from replays (since all of the data is in the replay anyway). It'd take quite a bit of work UI wise though.
Logic fails because we are lazy.
LaLuSh
Profile Blog Joined April 2003
Sweden2358 Posts
Last Edited: 2012-04-08 18:12:35
April 08 2012 18:12 GMT
#227
One thing is for sure.

They'll definitely be "looking into the possibility of looking into it".

That has been their standard response in every interview about every issue from b.net 2.0 to tournament support, to chat channels, to custom maps, to a 100 other issues since 2009.
Arghnews
Profile Joined June 2011
United Kingdom169 Posts
April 08 2012 18:18 GMT
#228
Why is Bliz holding back LAN?

As said, if you give us LAN, so many people, especially for example in Cyber Cafes in Asia, will go and get crack copies and then play over LAN. Perhaps even over such programs as Garena would make it free for us over the world from our rooms too.

Also, I COMPLETELY agree: why no save on disconnect? There is practically no reason to save Blizzard's stupid decision making, laziness, but also and most importantly this is NOT MENTIONED ENOUGH! IT'S A GREAT IDEA :D . Me and friends play wc3 custom maps, and always one of us wil disconnect 45 mins into our epic WC3 TD's (((( It's so easy to save on DC, I love this idea for SC2.
Ighox
Profile Joined July 2009
Norway580 Posts
Last Edited: 2012-04-08 18:32:45
April 08 2012 18:27 GMT
#229
On April 09 2012 03:12 LaLuSh wrote:
One thing is for sure.

They'll definitely be "looking into the possibility of looking into it".

That has been their standard response in every interview about every issue from b.net 2.0 to tournament support, to chat channels, to custom maps, to a 100 other issues since 2009.

And then they implement a smaller/worse fix to the issue than everyone suggested.
So after we get told this can't be done because of technical complications or that they're looking into it, we'll get auto-saves in coop vs AI games instead and "everyone is happy".

I'v suggested a feature like this a long time ago, and I'm pretty sure that at some point during SC2's developement these features came up (auto-saves, reconnect feature, LAN, etc.) and for some reason they decided against them so I doubt we'll ever see it.
(Unless HotS sale numbers are bad, then they'll probably slap in a few really awesome features into LotV that the community actually wants only to get the numbers up.)
ROOTslush
Profile Joined March 2010
Canada170 Posts
April 08 2012 18:36 GMT
#230
Here's a quote from David Ting IPL director.
"Computer lost connectivity to the local network during the MKP vs Parting. LAN mode would not have helped with this issue."

So LAN wouldnt matter, people seems to forget that almost all disconnection issue is due to local network problems.
À Save on custom Game would be the best. As soon as someone's countdown starts it should save the game.
Drigger
Profile Joined November 2011
254 Posts
April 08 2012 18:38 GMT
#231
Very disappointed in Blizzard.

Their unjustified stubbornness is literally hurting esports (and man I hate that term).
Beakyboo
Profile Joined May 2010
United States485 Posts
April 08 2012 18:39 GMT
#232
On April 09 2012 02:49 Ero-Sennin wrote:
Say there's a proxy rush between a pro (who's initiating in the rush) and a lesser player in an open bracket game. Instead of the lower player going into a panic and making some mistakes, the game drops right when he scouts it.

He's then able, for the next few minutes, to recollect his thoughts and determine how he wants to react, and then they re-start up from that point. Is that fair?

If there's no advantage then re-game, if there's an advantage then award the person with the win. LAN would be great, but this saving in game thing.... no, that's stupid.

You must not like when people pause either. I don't find this to be a big issue.

I'd also much prefer this feature to LAN. There will always be a possibility of the game crashing for whatever reason. Some sort of way to save or rejoin games is the only way to completely avoid this situation. It's way more likely that Blizzard actually implements something like this than changing their mind about LAN support too.
nvs.
Profile Blog Joined May 2010
Canada3609 Posts
April 08 2012 18:39 GMT
#233
On April 09 2012 03:38 Drigger wrote:
Very disappointed in Blizzard.

Their unjustified stubbornness is literally hurting esports (and man I hate that term).


Read the quote directly above yours, there's nothing they could have done.
dCc
Profile Joined May 2011
Canada86 Posts
April 08 2012 18:40 GMT
#234
Hate to say it, but the first thing that came to my mind last night is that Blizzard is ruining e-sports. It is clear that Blizzard wants to support e-sports with all of the tournaments that they sponsor and hold, but it is also clear that they are not willing to support e-sports at the cost of their own profit (not that it isn't understandable). I like the option of an auto-save if a player drops. It seems like a fair compromise and could help e-sports without hurting their profits.
Drigger
Profile Joined November 2011
254 Posts
Last Edited: 2012-04-08 18:46:17
April 08 2012 18:43 GMT
#235
On April 09 2012 03:39 nvs. wrote:
Show nested quote +
On April 09 2012 03:38 Drigger wrote:
Very disappointed in Blizzard.

Their unjustified stubbornness is literally hurting esports (and man I hate that term).


Read the quote directly above yours, there's nothing they could have done.


On April 09 2012 03:36 Reign.SLush wrote:
À Save on custom Game would be the best. As soon as someone's countdown starts it should save the game.


Duh.
hegeo
Profile Joined February 2011
Germany194 Posts
April 08 2012 18:44 GMT
#236
On April 09 2012 03:27 Ighox wrote:

I'v suggested a feature like this a long time ago, and I'm pretty sure that at some point during SC2's developement these features came up (auto-saves, reconnect feature, LAN, etc.) and for some reason they decided against them so I doubt we'll ever see it.


Well, here are my quotes of Bowders and StarCraft II lead producer Chris Sigaty on these topics (posted earlier in this thread):
+ Show Spoiler +


On April 08 2012 21:43 hegeo wrote:
Just to give you a perspective on how realistic it is that SC2 gets LAN/Autosave whatever:

From an interview with Justin Browder:

-And what about the situation where you have a tournament where everyone is on one DSL line? Internet play would be impossible there - there was a "pseudo-LAN" solution mentioned where you'd be connected directly as long as there was some sort of internet connection, is that still in the cards?

I believe so. We're still looking at tournament solutions, we don't know what our final set of solutions will be, but we're actively looking for something that will allow that situation to be a lot more positive experience. We've gotten a ton of feedback, we've heard that even that solution that you mentioned isn't enough, I don't know what the final form will look like, how that will finally shake out - but we're really aware of the problem, and we've heard the feedback, and we're trying to deal with it.

--------

The interview was published in April of 2010. Two years ago. Look at where we are now.


Source:Warcry.com: Designing StarCraft II: An Interview With Blizzard's Dustin Browder



-------------------------------------------------------------------------

I already posted the quote by Dustin Bowder from April 2010 concerning their perspective on LAN.

Another quote from StarCraft II lead producer Chris Sigaty on (maybe at least the technical side of ) what we are discussing here:

Joining a current game will not be possible at launch, but "we have some long terms plans to do a lot with exactly that," explained Sigaty. "The idea of joining and looking at game types you might be interested in participating in, but want to check out first that's something that's possible.


This interview is from June 2009 (Source). So they at least already thought about the technical implementation of some sort of "jumping into a current game" (only as a spectator in this case, at least this is how I interpret this).

I think they already had all the ideas mentioned in this thread, but chose to NOT implement them, because of several reasons. So this is not about being lazy or stupid or not understanding the gamers.





BamBam
Profile Blog Joined November 2009
745 Posts
April 08 2012 18:45 GMT
#237
On April 09 2012 03:40 dCc wrote:
Hate to say it, but the first thing that came to my mind last night is that Blizzard is ruining e-sports. It is clear that Blizzard wants to support e-sports with all of the tournaments that they sponsor and hold, but it is also clear that they are not willing to support e-sports at the cost of their own profit (not that it isn't understandable). I like the option of an auto-save if a player drops. It seems like a fair compromise and could help e-sports without hurting their profits.


They aren't "supporting" esports at all... to them its a marketing term for a game. If they honestly cared in the slightest for esports the UI wouldnt be total shit.
"two is way better than twice as one" - artosis
BluemoonSC
Profile Blog Joined November 2010
SoCal8910 Posts
April 08 2012 19:05 GMT
#238
the real problem enlies in the fact that they ruled that there had to be a regame. parting should have gotten the win after the drop. he was clearly in a HUGE advantage. unless he drops dead and lands on the move key forcing his units to never attack, he wins that game.

that said, i do think there needs to be a load feature however the way the game works, from what i understand it cannot be done. we'll see what their solution is. i think they should route the games locally if they are on the same network, but then again this drop was because the computer lost network connection and david ting even said that LAN wouldnt have made a difference.
LiquidDota Staff@BluemoonGG_
QuothTheRaven
Profile Joined December 2008
United States5524 Posts
Last Edited: 2012-04-08 19:08:17
April 08 2012 19:06 GMT
#239
On April 08 2012 22:31 Pantythief wrote:
Show nested quote +
On April 08 2012 19:32 Tralalo wrote:
On April 08 2012 19:24 Chargelot wrote:
On April 08 2012 19:21 Tralalo wrote:
On April 08 2012 19:17 Chargelot wrote:
On April 08 2012 19:16 solidbebe wrote:
On April 08 2012 19:15 ki11z0ne wrote:
they care... if they didnt they would not have a balancing team... idk people need top widen there perspective a lil.... its understandable why their is no LAN on sc2, and its fine with me


Why is it understandable?


Because the day you incorporate LAN is the day I can steal StarCraft online, and play it without a battle.net account.


But you can do that already.... and even have LAN.

So Blizzard should sponsor their product being stolen, and make it just that much easier?


Why would it make it easier, if it's already out there? The only thing it does, that it's hurting loyal customers who want to play it offline with their friends.


I'm sorry, but there's something I must've missed. How exactly do you play StarCraft 2 online with a pirated version? Englighten me, please.

There's a LAN emulator called StarFriend that lets you play games on LAN, or lets you play over Hamachi with other people running the program. You can't play on the official Battle.net with a pirated copy, of course, but you can play multiplayer.

There are a few threads about it here on TL if you want more information. It hasn't really taken off in popularity because it's not the most user friendly application and also because it took so long to develop that by the time it came out everyone already had SC2 anyways. It's possible that it could see a boost in popularity with HotS, though.
. . . nevermore
tuho12345
Profile Blog Joined July 2011
4482 Posts
April 08 2012 19:10 GMT
#240
Cuz players can't have the same mind set after the 5' back in the game.
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