• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 10:58
CEST 16:58
KST 23:58
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins Maestros of the Game 226ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7
Community News
Weekly Cups (June 29-July 5): Solar Doubles0MC vs IdrA, Boxer vs Nal_rA to be Legacy Matches @ BlizzCon415.0.16 Hotfix (June 30) - Balance + Bug Fixes40Weekly Cups (June 22-28): Zergs thrive in new patch5[TLMC] Summer 2026 Ladder Map Rotation0
StarCraft 2
General
Is the larve respawn broken? 5.0.16 patch for SC2 goes live (8 worker start) 5.0.16 Hotfix (June 30) - Balance + Bug Fixes Weekly Cups (June 29-July 5): Solar Doubles MC vs IdrA, Boxer vs Nal_rA to be Legacy Matches @ BlizzCon
Tourneys
HomeStory Cup 29 GSL CK #5 Race War RSL Revival: Season 6 - Qualifiers and Main Event Vespene Cup #1 — $300+ USD, July 10 Douyu Cup 2026: $20,000 Legends Event (June 26-28)
Strategy
[G] Having the right mentality to improve
Custom Maps
New Map Maker - Looking for Advice - Love or Hate Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
Mutation # 533 Die Together The PondCast: SC2 News & Results Mutation # 532 Nuclear Family Mutation # 531 Experimental Artillery
Brood War
General
BW General Discussion BGH Auto Balance -> http://bghmmr.eu/ Starcraft vs Retro Category on Twitch Data needed Snow On New ASL S22 Map, Zerg Nerf
Tourneys
CSLAN 4 is Coming! Escore Tournament StarCraft Season 2 The Casual Games of the Week Thread [Megathread] Daily Proleagues
Strategy
Simple Questions, Simple Answers Creating a full chart of Zerg builds Relatively freeroll strategies Why doesn't anyone use restoration?
Other Games
General Games
Dawn of War IV Summer Games Done Quick 2026! Nintendo Switch Thread Stormgate/Frost Giant Megathread ZeroSpace at Steam NextFest - Last free demo
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
NeO.D_StephenKing vs This Guy From 1 Million Dance TL Mafia Community Thread TL Mafia Power Rank Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread UK Politics Mega-thread YouTube Thread Canadian Politics Mega-thread
Fan Clubs
The HerO Fan Club!
Media & Entertainment
Anime Discussion Thread Movie Discussion! Series you have seen recently... [Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion
Sports
2024 - 2026 Football Thread Formula 1 Discussion McBoner: A hockey love story TeamLiquid Health and Fitness Initiative For 2023 Cricket [SPORT]
World Cup 2022
Tech Support
FPS when play League Of Legend on laptop How to clean a TTe Thermaltake keyboard? Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Major Shifts in the Gaming I…
TrAiDoS
An Exploration of th…
waywardstrategy
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 16579 users

Why doesn't Blizzard auto-save if player drops? - Page 4

Forum Index > Closed
Post a Reply
Prev 1 2 3 4 5 6 12 13 14 Next All
StarcraftMan
Profile Blog Joined January 2010
Canada507 Posts
April 08 2012 12:03 GMT
#61
On April 08 2012 20:57 FeyFey wrote:
how about instead of ranting you suggest the tournaments to add autosave options to their maps, which is do it once then copy paste. As you dislike regames (editor makes that possible fairly easily). I personally don't mind seeing another awesome game.
Anyway saving in an rts does a nice amount of lag. And since it has to be stored somewhere reachable, well not a problem in tournaments.
I don't see a good solution to this really, even allowing to reconnect has some issues. So Admin decision imo best way to do it.


Can this be done? I don't know what the capability of UMS is. Are there any experts with UMS that know if this can be done?
BoxingKangaroo
Profile Blog Joined December 2011
Japan955 Posts
April 08 2012 12:06 GMT
#62
On April 08 2012 20:55 Kipsate wrote:
Show nested quote +
On April 08 2012 20:54 BoxingKangaroo wrote:
On April 08 2012 20:11 MrHoon wrote:
i just feel like Valve did a much better job at dota 2 than blizzard did on SC2 in terms of online connectivity.
Reconnecting is something I really want on every online game now, it's such an amazing feature

If there never was a reconnecting feature I don't know how many games of dota 2 i would've lost with an abandon


I can see how reconnecting can work in Dota, but in SC2? The time you're disconnected you're basically a sitting duck. Half the time you'll reconnect to your base in ruins.

Also the last thing I want it to have to wait for someone to lag out, then the reconnect, then lag out again, then connect again.... etc.

For competitive play, it would mean that one would pause when one drops, wait till he reconnects, then resume the game.
Dota 2 also allows you to pull save files from a certain time mark, so if a crucial fight happened and large amount of lag occured, they can just load the save file before that big fight ocurred.


Ok that'd work. How often is just one player a problem though at a tournament? If the link to Bnet goes down it'd affect both players. To restart from that, you'd need the client to save the game state (ala replays). Is that what people are talking about.?
poorcloud
Profile Joined April 2011
Singapore2748 Posts
April 08 2012 12:07 GMT
#63
Don't see why it isn't possible. We need to actively lobby for this. Just hurts to see players robbed of their victories due to technical issues.
ZenithM
Profile Joined February 2011
France15952 Posts
April 08 2012 12:08 GMT
#64
On April 08 2012 19:17 writer22816 wrote:
Show nested quote +
On April 08 2012 19:15 ki11z0ne wrote:
they care... if they didnt they would not have a balancing team... idk people need top widen there perspective a lil.... its understandable why their is no LAN on sc2, and its fine with me


Yes...because no LAN reduced the amount of piracy. Oh wait...

Oh wait what? It did.
Plansix
Profile Blog Joined April 2011
United States60190 Posts
April 08 2012 12:12 GMT
#65
On April 08 2012 21:02 BoxingKangaroo wrote:
Show nested quote +
On April 08 2012 20:26 Otolia wrote:
On April 08 2012 19:17 StarcraftMan wrote:
On April 08 2012 19:14 tomatriedes wrote:
Completely agree with this, though I'm not a programmer so I don't know how difficult it would be to implement.


I don't think it's very hard for Blizzard to implement. I'm a programmer and all they have to do is a data dump to a file when the person drops out (they don't even have to save the map until a person drops out). Then they would need to tweak the code to allow the map to be reloaded with all parties in the lobby. It's easy to do for them - they could probably even add this functionality in the next patch.

I guess you saw the source code for the engine right ?


Gotta love the armchair experts hey.

The amount of times I said, "should be simple, all I have to do is this" while programming only to have the problem expand and expand wildly beyond my first estimates are beyond count.


Exactly. Fixing this so it works within their current system might not be possible. It is not like Blizzard knew that Esports was going to take off when they released the game in July of 2010. Programming it hard and they would need to make sure the system worked well. Its not just saving the half finished game, it is making a place for the game to be stored, options in a lobby a file time to search for and so on.

And we are never getting LAN. Kespa claiming the BW was part of the public domain and the 1000s of free copies of BW took care of that.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
[F_]aths
Profile Blog Joined February 2010
Germany3947 Posts
Last Edited: 2012-04-08 12:13:12
April 08 2012 12:12 GMT
#66
This incident at the GSTL, with Browder, Morhaime and Segaty attending, is hopefully the turning point. We do need the option to save a custom game and use savegames to continue a match which was disconnected. Saved games are useful for other things, too (practice certain situations versus a friend.)
You don't choose to play zerg. The zerg choose you.
Lorch
Profile Joined June 2011
Germany3702 Posts
Last Edited: 2012-04-08 12:17:01
April 08 2012 12:14 GMT
#67
On April 08 2012 21:08 ZenithM wrote:
Show nested quote +
On April 08 2012 19:17 writer22816 wrote:
On April 08 2012 19:15 ki11z0ne wrote:
they care... if they didnt they would not have a balancing team... idk people need top widen there perspective a lil.... its understandable why their is no LAN on sc2, and its fine with me


Yes...because no LAN reduced the amount of piracy. Oh wait...

Oh wait what? It did.


We can all agree that you can't play pirated games online nowadays, right? No matter what sort of DRM they use.
Given that you can pirate sc2 and play vs AI, all the campaign, tutorials, challenge map etc. pp., running everything over b.net didn't do shit for piracy. All that it did was give every single tournament these sort of issues. Besides no lan is mainly thanks to kespa and chinese pc bangs, which used pirated versions of bw.

That asside real lan is probably impossible to do without releasing a >2 GB patch for WoL, what they can do though is give us shit like save game and blabla, and especially give lan with hots.
Sea_Food
Profile Blog Joined May 2011
Finland1612 Posts
April 08 2012 12:14 GMT
#68
Blizzard wont do anything that they will not gain money from. Maybe they have a technological hole now that their current programmers don't know how to implement such save feature. Maybe they are saving the feature to be released on a future expansion to get lost fans back.

One thing is sure that they will not give any tournaments the LAN feature. Piracy is not the only reason Blizzard decided not to give LAN, as currently there even are pirated versions of SC2 with the LAN implemented. Maybe even greater reason Blizzard did not include LAN is so major tournaments could not use it. Blizzard got sick from Kespa for not paying them royalities for using Blizzard games for commercial purposes. To ensure such things wont happen in the future, Blizzard wants the power to instantly shut down any tournament game via Bnet if they have disagreements of the royalities they should pay Blizzard.
StarcraftMan
Profile Blog Joined January 2010
Canada507 Posts
April 08 2012 12:17 GMT
#69
On April 08 2012 21:12 [F_]aths wrote:
This incident at the GSTL, with Browder, Morhaime and Segaty attending, is hopefully the turning point. We do need the option to save a custom game and use savegames to continue a match which was disconnected. Saved games are useful for other things, too (practice certain situations versus a friend.)


Was Browder and Segaty there too? I hope so and I hope they are embarassed about what happened.
Bommes
Profile Joined June 2010
Germany1226 Posts
Last Edited: 2012-04-08 12:18:30
April 08 2012 12:17 GMT
#70
Blizzard just HAS to change their main concepts for the future, or Starcraft will be a niche esports game and not THE esports game like BW was.

They always said the fusion with Activision does nothing to their mentality and their concepts for the fans. The fusion with Activision is just business related and they have no impact on anything related to developing the games they said.

Yet I see more and more Activision everywhere.
kongoline
Profile Joined February 2012
6318 Posts
April 08 2012 12:19 GMT
#71
we dont have the technology yet
ThePlayer33
Profile Joined October 2011
Australia2378 Posts
April 08 2012 12:20 GMT
#72
just make LAN software available only at tournaments. they sell or authorise to organisers for an event, and that's it.
| Idra | YuGiOh | Leenock | Coca |
Destructicon
Profile Blog Joined September 2011
4713 Posts
April 08 2012 12:20 GMT
#73
On April 08 2012 21:17 StarcraftMan wrote:
Show nested quote +
On April 08 2012 21:12 [F_]aths wrote:
This incident at the GSTL, with Browder, Morhaime and Segaty attending, is hopefully the turning point. We do need the option to save a custom game and use savegames to continue a match which was disconnected. Saved games are useful for other things, too (practice certain situations versus a friend.)


Was Browder and Segaty there too? I hope so and I hope they are embarassed about what happened.


I don't know who Segaty is, but Browder was definitely there, the camera pointed him out in the game of Maru vs July, also Wolf and Khaldor shout outed him and Mike. There is also a picture of Mike and Dustin talking to each other embarrassed while the D/C was going on.
WriterNever give up, never surrender! https://www.youtube.com/user/DestructiconSC
Cocoba
Profile Joined February 2011
Canada352 Posts
April 08 2012 12:20 GMT
#74
There are maps that do already have save integrated. So why not make standard MLG, GSL, etc. maps come with these sorts of things. Although I do believe Blizzard should step it up, we, as a community, can step it up and do it ourselves.
:D
urashimakt
Profile Joined October 2009
United States1591 Posts
April 08 2012 12:20 GMT
#75
On April 08 2012 21:02 Destructicon wrote:
While there is a chance they might never release LAN, the least they could do is implement a reliable way to reconnect/remake the game, I can guarantee that that would probably solve 99% of the problems a disconnect causes. It would no longer be a tragedy to D/C because you could reconnect or re-make the game from the point you left off.

Show nested quote +
On April 08 2012 20:54 BoxingKangaroo wrote:
On April 08 2012 20:11 MrHoon wrote:
i just feel like Valve did a much better job at dota 2 than blizzard did on SC2 in terms of online connectivity.
Reconnecting is something I really want on every online game now, it's such an amazing feature

If there never was a reconnecting feature I don't know how many games of dota 2 i would've lost with an abandon


I can see how reconnecting can work in Dota, but in SC2? The time you're disconnected you're basically a sitting duck. Half the time you'll reconnect to your base in ruins.

Also the last thing I want it to have to wait for someone to lag out, then the reconnect, then lag out again, then connect again.... etc.


Actually its quite easy to solve the reconnect issue, just force a pause in the game while the other player is connecting, the pause is done by the game and it can't be over-ridden by any player.

Alternatively you have the option to remake the game, but with the option to start from the exact place you left off.

And if you suspect a computer might still lag out, you wait it out until the techs fix it, and then reconnect/remake, it really isn't that hard to think up and would probably solve so many problems.

The idea seems quite simple. Implementing new features not already supported by the technology on a project as big as Starcraft 2 is not simple. I hope they spend time on it, but it's almost rude to naively proclaim the work trivial.

On April 08 2012 21:03 StarcraftMan wrote:
Show nested quote +
On April 08 2012 20:57 FeyFey wrote:
how about instead of ranting you suggest the tournaments to add autosave options to their maps, which is do it once then copy paste. As you dislike regames (editor makes that possible fairly easily). I personally don't mind seeing another awesome game.
Anyway saving in an rts does a nice amount of lag. And since it has to be stored somewhere reachable, well not a problem in tournaments.
I don't see a good solution to this really, even allowing to reconnect has some issues. So Admin decision imo best way to do it.


Can this be done? I don't know what the capability of UMS is. Are there any experts with UMS that know if this can be done?

Gamestates can be fairly accurately recorded into memory while a game is running. This means that as long as the individual game is uninterrupted, you can recall back to an earlier time with the right mod.

Passing data from an interrupted game to a new game to reload the gamestate would require writing and reading to/from a file. The only types of files you can access this way through a UMS are bank files, which are woefully inadequate for holding the type of data a replay holds.

Cannot be done without Blizzard's help.
Who dat ninja?
Plansix
Profile Blog Joined April 2011
United States60190 Posts
April 08 2012 12:22 GMT
#76
On April 08 2012 21:20 Destructicon wrote:
Show nested quote +
On April 08 2012 21:17 StarcraftMan wrote:
On April 08 2012 21:12 [F_]aths wrote:
This incident at the GSTL, with Browder, Morhaime and Segaty attending, is hopefully the turning point. We do need the option to save a custom game and use savegames to continue a match which was disconnected. Saved games are useful for other things, too (practice certain situations versus a friend.)


Was Browder and Segaty there too? I hope so and I hope they are embarassed about what happened.


I don't know who Segaty is, but Browder was definitely there, the camera pointed him out in the game of Maru vs July, also Wolf and Khaldor shout outed him and Mike. There is also a picture of Mike and Dustin talking to each other embarrassed while the D/C was going on.


I am sure they would love to fix it and I wouldn't doubt there is stuff coming in HotS. But if you read the news about Diablo 3, it sounds like Blizzard was and is all hands on deck to get that game out the door by May. They are huge, but they make huge games.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
StarcraftMan
Profile Blog Joined January 2010
Canada507 Posts
April 08 2012 12:23 GMT
#77
On April 08 2012 21:14 Sea_Food wrote:
Blizzard wont do anything that they will not gain money from.


But Blizzard does make money from SC2 as an e-sports now and they know the potential $$$ of the SC2 esports scene growing. Blizzard can demand royalties from tournaments, especially major tournaments like GSL, IPL, MLG, etc. Now even Kespa wants to swtich over to SC2 - yet more $$$ for Blizzard. While we are not there yet, imagine if one day, ESPN decides to broadcast SC2 tournaments? That's even more $$$ for Blizzard.

A simple feature like saving the game when a player disconnects would make SC2 look that much better in the e-sports scene. This is just a win-win for Blizzard. Hey, I'm not for giving Blizzard more money, but at the same time, I feel bad for players that have to do a regame, especially if one player had a clear advantage.
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
April 08 2012 12:25 GMT
#78
It's probably on their long laundry list of things to add into the game, but most likely lower than stuff like replay sharing and that map marketplace idea. I wouldn't be surprised if they add the feature in the future, but it will be a long ways away from now if they do.

Maybe this scandal will convince Blizzard to move the feature up their laundry list, but I doubt they will suddenly drop work on all of their other in-progress features to urgently work on a re-game feature.
ㅇㅅㅌㅅ
StarcraftMan
Profile Blog Joined January 2010
Canada507 Posts
April 08 2012 12:26 GMT
#79
On April 08 2012 21:20 Destructicon wrote:
[There is also a picture of Mike and Dustin talking to each other embarrassed while the D/C was going on.


Oh man, I hope so! I really hope Mike Morhaime and Dustin Bowder fix this issue. Regame in a major tournament because your software sucks should shame the both of them into doing something about this.
KamaViha
Profile Joined April 2012
Germany3 Posts
April 08 2012 12:27 GMT
#80
It would be even better if they could extend the replay function so that you can start a game at any given point from the actions in the replay. This would have the extended benefit of practicing a certain situation more efficiently and you could experiment with decision making to a given strategy more easily.
Prev 1 2 3 4 5 6 12 13 14 Next All
Please log in or register to reply.
Live Events Refresh
Kung Fu Cup
11:00
#14
IntoTheiNu 1668
RotterdaM775
TKL 284
SteadfastSC218
IndyStarCraft 191
Ryung 188
Rex141
CosmosSc2 51
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Serral 2030
RotterdaM 775
Lowko383
TKL 284
SteadfastSC 218
IndyStarCraft 191
Ryung 188
Rex 141
CosmosSc2 51
RushiSC 23
StarCraft: Brood War
Britney 45705
Calm 4669
Jaedong 2373
Shuttle 1474
Mini 885
Soma 586
EffOrt 564
actioN 457
BeSt 305
Snow 249
[ Show more ]
Stork 236
Larva 217
ggaemo 212
Soulkey 178
Rush 149
Mong 120
hero 116
Dewaltoss 111
Hyun 76
sorry 63
Movie 46
Free 38
Shine 32
Sharp 30
ToSsGirL 29
Barracks 20
Bale 19
scan(afreeca) 19
Rock 18
zelot 15
HiyA 15
Yoon 12
Sacsri 12
ajuk12(nOOB) 10
Terrorterran 10
Purpose 8
Dota 2
Gorgc10243
Dendi912
qojqva908
XaKoH 519
LuMiX2
Counter-Strike
byalli586
x6flipin333
edward65
Other Games
hiko809
B2W.Neo518
DeMusliM274
Hui .208
Mew2King72
Organizations
Other Games
gamesdonequick31421
StarCraft: Brood War
Kim Chul Min (afreeca) 8
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 14 non-featured ]
StarCraft 2
• poizon28 13
• Adnapsc2 9
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Nemesis3065
• TFBlade651
Upcoming Events
Replay Cast
18h 2m
CrankTV Team League
20h 2m
OSC
1d 2h
Replay Cast
1d 9h
Replay Cast
1d 18h
CrankTV Team League
1d 20h
OSC
1d 22h
Replay Cast
2 days
RSL Revival
2 days
Serral vs Bunny
ByuN vs GgMaChine
CranKy Ducklings
2 days
[ Show More ]
Afreeca Starleague
2 days
Snow vs Jaedong
YSC vs hero
RSL Revival
3 days
Solar vs Rogue
Maru vs NightMare
Sparkling Tuna Cup
3 days
GSL
4 days
Replay Cast
5 days
WardiTV Weekly
5 days
The PondCast
6 days
Liquipedia Results

Completed

CSL Season 21: Qualifier 2
HSC XXIX
Eternal Conflict S2 E1

Ongoing

IPSL Spring 2026
Acropolis #4
YSL S3
CSL 2026 Summer (S21)
SCTL 2026 Spring
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026

Upcoming

Escore Tournament S3: W2
ASL Season 22: Wild Card Qualifier
CSLAN 4
Blizzard Classic Cup 2026
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
Light Tournament 2026
Eternal Conflict S2 Finale
Eternal Conflict S2 E3
Eternal Conflict S2 E2
Heroes Pulsing #3
Logitech G Connect 2026
StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.