Its just too big of a thing to patch in, and they wont announce an official solution until they decide on one, as theres definitely a few options.
Why doesn't Blizzard auto-save if player drops? - Page 6
Forum Index > Closed |
Bashnek
Australia895 Posts
Its just too big of a thing to patch in, and they wont announce an official solution until they decide on one, as theres definitely a few options. | ||
aka_star
United Kingdom1546 Posts
| ||
StarcraftMan
Canada507 Posts
On April 08 2012 21:50 aka_star wrote: surely in theory you could add that to a custom map Still waiting for an answer from some custom map experts ![]() | ||
StarcraftMan
Canada507 Posts
On April 08 2012 21:50 An2quamaraN wrote: LOL. All computer games on this world have save option. Its incredibly easy to implement. Think of it as a save option in starcraft campaign. You open the file that as you said "can be reloaded that maintains fog of war, mineral counts, unit position". You join the game. You are the host. And You control terran units. Do You really think that its hard now, for other player to join this game and control other units? No, its just so simple that can be implemented in a hour. If this was a case, there would be no replays, because its exactly the same thing without an option to control those units. Many game programmers said already, its simplier to make then you think. And not to mention, Blizzard already made match-saving in previous games. So...i guess...its not complicated at all... I'm also a programmer but having said that, I've never seen the code for SC2. If their code design and code structure is flexible enough, it might not be too difficult of a fix. At the end of the day, only the Blizzard programmers know. However, I hope that Blizzard brings this up as a priority. Because regames are not fair and regames are silly at high level tournaments like the MLG, GSL, IPL, Dreamhack, IEM, etc. | ||
Plansix
United States60190 Posts
On April 08 2012 21:57 StarcraftMan wrote: I'm also a programmer but having said that, I've never seen the code for SC2. If their code design and code structure is flexible enough, it might not be too difficult of a fix. At the end of the day, only the Blizzard programmers know. However, I hope that Blizzard brings this up as a priority. Because regames are not fair and regames are silly at high level tournaments like the MLG, GSL, IPL, Dreamhack, IEM, etc. If they are going to do it, it will be in HotS. That is the best chance for them to change the back end in Bnet and allow for this sort of change. | ||
Arkless
Canada1547 Posts
| ||
StarcraftMan
Canada507 Posts
On April 08 2012 21:58 Plansix wrote: If they are going to do it, it will be in HotS. That is the best chance for them to change the back end in Bnet and allow for this sort of change. I really hope they have a fix for this no later than HoTS. They've ignored this for 2 years and it took a major incident at a major final in front of the CEO of Blizzard for this to maybe get some attention again. I really can't believe they did nothing in the last 2 years to address this - oh wait, they INTEGRATED FACEBOOK for SC2, lmao. | ||
shucklesors
Singapore1176 Posts
| ||
firehand101
Australia3152 Posts
On April 08 2012 19:13 bLuR wrote: i don't think they really care enough to do anything about it ugggh people like you literally make me sick. So ignorant. All of the top organisers for starcraft like dustin and david kim pour their heart and soul into this game......please stop making such stupid comments | ||
StarcraftMan
Canada507 Posts
On April 08 2012 22:06 shucklesors wrote: there are huge flaws to continuing a game though. players could plan out how they want to react fully, for example. its quite horrible for a terran whos committing to a bunker rush against a flustered zerg to suddenly dc and later have to continue in that position where the zerg can spend time away from the game sort of like in a 'statis' to reflect on the most efficient decision and to carry that out. Loading a saved game is no different than a pause, provided the players are not allowed to leave their booths or communicate with someone who has outside knowledge of the match. Players can already plan their next move during a pause. When a pause happens during an intense fight, players can also plan what to do in the fight when the game unpauses. | ||
rave[wcr]
United States1166 Posts
| ||
Ragoo
Germany2773 Posts
On April 08 2012 19:13 bLuR wrote: i don't think they really care enough to do anything about it This. They just do not care. They clearly have the money and the people to work on this, and it shouldn't be all that complicated, but they don't feel like doing it. Hopefully the rise of DotA 2 to the top of esports will change Blizzard's mind. Starcraft 2 will look a bit ridiculous next to DotA 2 which has auto save for reloading purposes, reconnect feature and LAN (among many other rly good features like being able to watch any pub game at any point... + Show Spoiler + However DotA 2 as of yet does not have Facebook support, so clearly Bnet 2.0 is superior | ||
FliedLice
Germany7494 Posts
On April 08 2012 21:51 StarcraftMan wrote: Still waiting for an answer from some custom map experts ![]() On April 08 2012 21:20 urashimakt wrote: Gamestates can be fairly accurately recorded into memory while a game is running. This means that as long as the individual game is uninterrupted, you can recall back to an earlier time with the right mod. Passing data from an interrupted game to a new game to reload the gamestate would require writing and reading to/from a file. The only types of files you can access this way through a UMS are bank files, which are woefully inadequate for holding the type of data a replay holds. Cannot be done without Blizzard's help. | ||
Pantythief
Denmark657 Posts
On April 08 2012 19:32 Tralalo wrote: Why would it make it easier, if it's already out there? The only thing it does, that it's hurting loyal customers who want to play it offline with their friends. I'm sorry, but there's something I must've missed. How exactly do you play StarCraft 2 online with a pirated version? Englighten me, please. | ||
McGregsen
Germany110 Posts
On April 08 2012 22:06 firehand101 wrote: ugggh people like you literally make me sick. So ignorant. All of the top organisers for starcraft like dustin and david kim pour their heart and soul into this game......please stop making such stupid comments What have Dustin Browder and David Kim and the Esports manager Rob Simpson really done that benefitted the community or the state of the game? The problem is I don't doubt their incentive to change something. But as long as the people that are really in charge don't see any financial benefit they won't commit any ressources into anything. And being a programmer myself. If SC2/Battlenet was programmed by sane people it should be possible to add this feature because the replay already has all the information to simulate the game up to a certain point. | ||
Skaminator
112 Posts
| ||
Sandermatt
Switzerland1365 Posts
On April 08 2012 22:35 McGregsen wrote: What have Dustin Browder and David Kim and the Esports manager Rob Simpson really done that benefitted the community or the state of the game? The problem is I don't doubt their incentive to change something. But as long as the people that are really in charge don't see any financial benefit they won't commit any ressources into anything. The balance of the game has drastically increased since the start of the game. The maps are also much better now. The Esports team seems to be not that bad. I guess the people that implement features are a different team. | ||
Xarles
459 Posts
On April 08 2012 21:51 StarcraftMan wrote: Still waiting for an answer from some custom map experts ![]() Or couldn't Bliz create a patch/edition of a sort specialized for tournament purposess? Don't really know anything about this stuff. =/ | ||
Pantythief
Denmark657 Posts
On April 08 2012 22:35 McGregsen wrote: What have Dustin Browder and David Kim and the Esports manager Rob Simpson really done that benefitted the community or the state of the game? The problem is I don't doubt their incentive to change something. But as long as the people that are really in charge don't see any financial benefit they won't commit any ressources into anything. I don't know, man, perhaps you forget a little thing called "StarCraft 2" which I personally think speaks for everything they've ever done for us. Furthermore, unless Dustin Browder, David Kim and/or Rob Simpson does EXACTLY what the so-called "community" wants them to do, they're not doing ANYTHING. #killingesports #killingstarcraft | ||
McGregsen
Germany110 Posts
On April 08 2012 22:38 Sandermatt wrote: The balance of the game has drastically increased since the start of the game. The maps are also much better now. The Esports team seems to be not that bad. I guess the people that implement features are a different team. I was not thinking about balancing and adapting maps to the state of the game because it should go without saying that they have to do that. But actually implementing features(apart from chat) that have been asked for for months now. I don't know, man, perhaps you forget a little thing called "StarCraft 2" which I personally think speaks for everything they've ever done for us. Furthermore, unless Dustin Browder, David Kim and/or Rob Simpson does EXACTLY what the so-called "community" wants them to do, they're not doing ANYTHING. #killingesports #killingstarcraft The fact is not that they are not doing exactly what I or the community want. They are doing nothing apart from saying it's on the agenda and will be done when we have time. | ||
| ||