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Why doesn't Blizzard auto-save if player drops? - Page 7

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SEA KarMa
Profile Joined October 2010
Australia452 Posts
April 08 2012 13:44 GMT
#121
correct me if im wrong, but couldnt a saved game be re-loaded in broodwar?
"terrible, terrible damage". terrible, terrible design.
Pantythief
Profile Joined February 2012
Denmark657 Posts
April 08 2012 13:47 GMT
#122
On April 08 2012 22:43 McGregsen wrote:
Show nested quote +
On April 08 2012 22:38 Sandermatt wrote:
On April 08 2012 22:35 McGregsen wrote:
On April 08 2012 22:06 firehand101 wrote:
On April 08 2012 19:13 bLuR wrote:
i don't think they really care enough to do anything about it

ugggh people like you literally make me sick. So ignorant. All of the top organisers for starcraft like dustin and david kim pour their heart and soul into this game......please stop making such stupid comments


What have Dustin Browder and David Kim and the Esports manager Rob Simpson really done that benefitted the community or the state of the game? The problem is I don't doubt their incentive to change something. But as long as the people that are really in charge don't see any financial benefit they won't commit any ressources into anything.


The balance of the game has drastically increased since the start of the game. The maps are also much better now. The Esports team seems to be not that bad. I guess the people that implement features are a different team.


I was not thinking about balancing and adapting maps to the state of the game because it should go without saying that they have to do that. But actually implementing features(apart from chat) that have been asked for for months now.

Show nested quote +

I don't know, man, perhaps you forget a little thing called "StarCraft 2" which I personally think speaks for everything they've ever done for us. Furthermore, unless Dustin Browder, David Kim and/or Rob Simpson does EXACTLY what the so-called "community" wants them to do, they're not doing ANYTHING. #killingesports #killingstarcraft


The fact is not that they are not doing exactly what I or the community want. They are doing nothing apart from saying it's on the agenda and will be done when we have time.


There's that word "nothing" again.
afkøaoilncpsdpdnaædc
Oktyabr
Profile Joined July 2011
Singapore2234 Posts
April 08 2012 13:49 GMT
#123
Like a good many has said before, why can't Blizzard force a pause in the game engine while giving time for reconnection like Dota 2 has? I mean Dota 2 already has the reconnection feature, just that they would require pausing manually. I can understand if it's a hassle for ladder games, but it should at least be there for all custom games where all the competitions are definitely held over. All hail Valve, seriously.
RusHXceL
Profile Joined August 2010
United States1004 Posts
April 08 2012 13:50 GMT
#124
The tech isn't just there yet
scaban84
Profile Joined August 2010
United States1080 Posts
April 08 2012 13:51 GMT
#125
Considering how perfect the replay feature is. I don't see it being that hard to load a game using data from the replay file.
"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design." — Friedrich von Hayek
McGregsen
Profile Joined October 2011
Germany110 Posts
Last Edited: 2012-04-08 13:51:45
April 08 2012 13:51 GMT
#126
On April 08 2012 22:47 Pantythief wrote:
Show nested quote +
On April 08 2012 22:43 McGregsen wrote:
On April 08 2012 22:38 Sandermatt wrote:
On April 08 2012 22:35 McGregsen wrote:
On April 08 2012 22:06 firehand101 wrote:
On April 08 2012 19:13 bLuR wrote:
i don't think they really care enough to do anything about it

ugggh people like you literally make me sick. So ignorant. All of the top organisers for starcraft like dustin and david kim pour their heart and soul into this game......please stop making such stupid comments


What have Dustin Browder and David Kim and the Esports manager Rob Simpson really done that benefitted the community or the state of the game? The problem is I don't doubt their incentive to change something. But as long as the people that are really in charge don't see any financial benefit they won't commit any ressources into anything.


The balance of the game has drastically increased since the start of the game. The maps are also much better now. The Esports team seems to be not that bad. I guess the people that implement features are a different team.


I was not thinking about balancing and adapting maps to the state of the game because it should go without saying that they have to do that. But actually implementing features(apart from chat) that have been asked for for months now.


I don't know, man, perhaps you forget a little thing called "StarCraft 2" which I personally think speaks for everything they've ever done for us. Furthermore, unless Dustin Browder, David Kim and/or Rob Simpson does EXACTLY what the so-called "community" wants them to do, they're not doing ANYTHING. #killingesports #killingstarcraft


The fact is not that they are not doing exactly what I or the community want. They are doing nothing apart from saying it's on the agenda and will be done when we have time.


There's that word "nothing" again.


Yea ok I'm exaggerating. Looking at the last patchlogs apart from Balance changes what have we got:
-Pointless APM/EPM change
-Larva displayed very good while we are at somehow indicate on the production tab when things are being chronod
-Privacy settings also good.
But where are the really significant feature additions that need to happen to make SC2 a better game?
Sergio1992
Profile Blog Joined October 2011
Italy522 Posts
Last Edited: 2012-04-08 13:58:47
April 08 2012 13:51 GMT
#127
On April 08 2012 22:06 firehand101 wrote:
Show nested quote +
On April 08 2012 19:13 bLuR wrote:
i don't think they really care enough to do anything about it

ugggh people like you literally make me sick. So ignorant. All of the top organisers for starcraft like dustin and david kim pour their heart and soul into this game......please stop making such stupid comments

not sure if troll or serious...
mate, it is thanks to people like you if this game is fucked up like it is... Blizzard team has lost decency and dignity, because they clearly made everyone understand that they will add features only if they can get money for them...
And sir, you are the only guy that still have not understood that. The fact that at Ipl the casters have asked to clap Blizzard and no one did, can make everyone understand that blizzard is going to lose way more than he can expect (and I hope so. I, for one, won't buy Diablo 3, even If I wanted to do it. I would rather enjoy getting a game like the witcher.)


Edit: they will add reconnect features, though , people, don't worry. It will just be coming as a dlc... wait... someone said Hots?
Levi
Profile Joined April 2010
Germany45 Posts
April 08 2012 13:55 GMT
#128
... it would be so easy to have an extra copy of SC2 running on an private Server for the tournaments(provided from blizz, or rent from them so they get some money) and with the help of some IT guys you could easily create a private network for this sc2 version (like Lan), without blizzard doing anything except providing a other gameversion.so this version comes with very downgraded features, like no campain, no achievments.... only with maps and the possibility to host maps ..... so there is no sense in pirate this version....

also u need a programm to fill a database for casters and players, but this is not too difficult, cause u need only like 70 spots. 4-6 casters and 64 players.

greater qualifires like at mlg with 500+ players can be played online, like before

hope u get the idea ...
StarcraftMan
Profile Blog Joined January 2010
Canada507 Posts
April 08 2012 13:57 GMT
#129
On April 08 2012 22:49 Oktyabr wrote:
Like a good many has said before, why can't Blizzard force a pause in the game engine while giving time for reconnection like Dota 2 has? I mean Dota 2 already has the reconnection feature, just that they would require pausing manually. I can understand if it's a hassle for ladder games, but it should at least be there for all custom games where all the competitions are definitely held over. All hail Valve, seriously.


Reconnect would be equally awesome. Whatever is cheap and easy for Blizzard to do since Blizzard thinks about $$$ and us fans would rather see a fix to prevent regames in future tournaments.
Bumblebee
Profile Blog Joined August 2010
3237 Posts
April 08 2012 13:58 GMT
#130
I am very much against it if it only saves like once a minute or so as DotA2 does. This game would suffer greatly from it and let's say a player drops during an all-in and his build is so all-in that is his only way to do it. He is winning the game and the engagement, but drops and the game saved 1 or 2 minutes earlier and he can't really get out of this build. That would be detrimental and a re-game would be more fair even to the winning player. However, if it can be done so it would save the second the game stops and nothing would change from that point in time, I'm very much for it.
There is no difference between a knight and any other man aside from what he wears. @robinnymann
Noocta
Profile Joined June 2010
France12578 Posts
April 08 2012 13:59 GMT
#131
The real awnser ? They just got lazy. And Activision was pressing them to release the game earlier than Blizzard would want.
" I'm not gonna fight you. I'm gonna kick your ass ! "
Tyree
Profile Joined November 2010
1508 Posts
April 08 2012 14:00 GMT
#132
eSport does not make them all that much money, their time is far better spent developing HotS and the other expansion than catering to the needs of a minority.

I am not saying this to rile you up, or "troll" you but deep down you know it to be true.

This feature is not some sort of button they can just press and voila! Its there. I can imagine something like this would be a huge undertaking for them


So money is out as a reason, which means it's laziness or not caring.


It is a money issue, as time spent adding this feature would cost $$, when the same people could be doing the expansions or the patches, things that would appease a far bigger section of the crowd.

Saying its a 5 day investment shows a lack of knowledge how games function, changing one thing tends to buggy up another, it would take months to fully implent and test this feature.
★ Top Gun ★
Titorelli
Profile Joined March 2011
2492 Posts
April 08 2012 14:06 GMT
#133
Short answer: because blizzard doesnt give a shit
"Everybody poops.... after Tasteless kills them" Artosis
StarcraftMan
Profile Blog Joined January 2010
Canada507 Posts
April 08 2012 14:06 GMT
#134
On April 08 2012 22:58 Bumblebee wrote:
I am very much against it if it only saves like once a minute or so as DotA2 does. This game would suffer greatly from it and let's say a player drops during an all-in and his build is so all-in that is his only way to do it. He is winning the game and the engagement, but drops and the game saved 1 or 2 minutes earlier and he can't really get out of this build. That would be detrimental and a re-game would be more fair even to the winning player. However, if it can be done so it would save the second the game stops and nothing would change from that point in time, I'm very much for it.


They should be able to save the game the instant a player officially disconnect or give you the option to save when a player has officially disconnected. Like I said, the client still has the data on the game state before a person disconnects. The trick is to keep that data and auto-save it to a file, or pop up a dialogue to give you the option of saving the game. As a programmer myself, I'm pretty sure that saving the game data to a file is easy for them to do.

Maybe the harder part for Blizzard is loading the file so that players and observers can start off where the game last ended. This is an answer that only the Blizzard programmers can answer.
Bommes
Profile Joined June 2010
Germany1226 Posts
April 08 2012 14:11 GMT
#135
The amount of people who probably were and mostly still are die hard Blizzard fans and now shitting on Blizzard is what should concern them.

I don't care how they change, but they definitely have to change their business decisions concerning their games.
StarcraftMan
Profile Blog Joined January 2010
Canada507 Posts
April 08 2012 14:11 GMT
#136
On April 08 2012 23:00 Tyree wrote:
is not some sort of button they can just press and voila! Its there. I can imagine something like this would be a huge undertaking for them


As a professional programmer myself, if their code is structured flexibily and well designed, it shouldn't be too hard for them to do. If not, then I guess us fans will have to wait. Only the Blizzard programmers really know in the end.
hegeo
Profile Joined February 2011
Germany194 Posts
April 08 2012 14:12 GMT
#137
On April 08 2012 22:58 Bumblebee wrote:
I am very much against it if it only saves like once a minute or so as DotA2 does. This game would suffer greatly from it and let's say a player drops during an all-in and his build is so all-in that is his only way to do it. He is winning the game and the engagement, but drops and the game saved 1 or 2 minutes earlier and he can't really get out of this build. That would be detrimental and a re-game would be more fair even to the winning player. However, if it can be done so it would save the second the game stops and nothing would change from that point in time, I'm very much for it.



^Excellent point.

Also to every comment like this one:


On April 08 2012 22:59 Noocta wrote:
The real awnser ? They just got lazy. And Activision was pressing them to release the game earlier than Blizzard would want.



I already posted the quote by Dustin Bowder from April 2010 concerning their perspective on LAN.

Another quote from StarCraft II lead producer Chris Sigaty on (maybe at least the technical side of ) what we are discussing here:

Joining a current game will not be possible at launch, but "we have some long terms plans to do a lot with exactly that," explained Sigaty. "The idea of joining and looking at game types you might be interested in participating in, but want to check out first that's something that's possible.


This interview is from June 2009 (Source). So they at least already thought about the technical implementation of some sort of "jumping into a current game" (only as a spectator in this case, at least this is how I interpret this).

I think they already had all the ideas mentioned in this thread, but chose to NOT implement them, because of several reasons. So this is not about being lazy or stupid or not understanding the gamers.
parkin
Profile Blog Joined July 2007
1081 Posts
April 08 2012 14:13 GMT
#138
I think Activision (and EA) cares a lot more about their short term profits than quality products and long term trust of the consumers. It's unfortunate.
mostly harmless
StarcraftMan
Profile Blog Joined January 2010
Canada507 Posts
April 08 2012 14:19 GMT
#139
On April 08 2012 23:00 Tyree wrote:
eSport does not make them all that much money, their time is far better spent developing HotS and the other expansion than catering to the needs of a minority.


BTW, I wouldn't be so sure about this. If the CEO Mike Morhaime deliberately travels to Korea to personally discuss with KESPA on SC2 rights, I think Blizzard sees some type of money in e-sports. We've seen Mike Morhaime and other Blizzard employees at GSL, IPL, and other SC2 tournaments time and time again.

Not to mention that Blizzard is pushing the SC2 World Championships:

http://us.battle.net/sc2/en/blog/4797946/The_StarCraft_II_World_Championship_Series-4_4_2012

Somehow, I think Blizzard sees potential $$$ in e-sports.
BoxingKangaroo
Profile Blog Joined December 2011
Japan955 Posts
April 08 2012 14:28 GMT
#140
On April 08 2012 23:11 StarcraftMan wrote:
Show nested quote +
On April 08 2012 23:00 Tyree wrote:
is not some sort of button they can just press and voila! Its there. I can imagine something like this would be a huge undertaking for them


As a professional programmer myself, if their code is structured flexibily and well designed, it shouldn't be too hard for them to do. If not, then I guess us fans will have to wait. Only the Blizzard programmers really know in the end.


As a professional programmer, what would you say to a PM that came up to you and said:

"Hey, make sure your code is flexible".
- "Why?"
"So that implementing new features in the future is possible."
- "What features?"
"Nothing specific right now, just make if flexible."

I was a programmer for some time, but never got into design patterns too heavily. Is this kind of flexibility actually achievable? In that can you program it in such a way that "New Feature X" is easy to implement for any values of X? And maybe more pertinent, how much does this add to time and cost?

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