Why doesn't Blizzard auto-save if player drops? - Page 7
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SEA KarMa
Australia452 Posts
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Pantythief
Denmark657 Posts
On April 08 2012 22:43 McGregsen wrote: I was not thinking about balancing and adapting maps to the state of the game because it should go without saying that they have to do that. But actually implementing features(apart from chat) that have been asked for for months now. The fact is not that they are not doing exactly what I or the community want. They are doing nothing apart from saying it's on the agenda and will be done when we have time. There's that word "nothing" again. | ||
Oktyabr
Singapore2234 Posts
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RusHXceL
United States1004 Posts
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scaban84
United States1080 Posts
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McGregsen
Germany110 Posts
Yea ok I'm exaggerating. Looking at the last patchlogs apart from Balance changes what have we got: -Pointless APM/EPM change -Larva displayed very good while we are at somehow indicate on the production tab when things are being chronod -Privacy settings also good. But where are the really significant feature additions that need to happen to make SC2 a better game? | ||
Sergio1992
Italy522 Posts
On April 08 2012 22:06 firehand101 wrote: ugggh people like you literally make me sick. So ignorant. All of the top organisers for starcraft like dustin and david kim pour their heart and soul into this game......please stop making such stupid comments not sure if troll or serious... mate, it is thanks to people like you if this game is fucked up like it is... Blizzard team has lost decency and dignity, because they clearly made everyone understand that they will add features only if they can get money for them... And sir, you are the only guy that still have not understood that. The fact that at Ipl the casters have asked to clap Blizzard and no one did, can make everyone understand that blizzard is going to lose way more than he can expect (and I hope so. I, for one, won't buy Diablo 3, even If I wanted to do it. I would rather enjoy getting a game like the witcher.) Edit: they will add reconnect features, though , people, don't worry. It will just be coming as a dlc... wait... someone said Hots? | ||
Levi
Germany45 Posts
also u need a programm to fill a database for casters and players, but this is not too difficult, cause u need only like 70 spots. 4-6 casters and 64 players. greater qualifires like at mlg with 500+ players can be played online, like before hope u get the idea ... | ||
StarcraftMan
Canada507 Posts
On April 08 2012 22:49 Oktyabr wrote: Like a good many has said before, why can't Blizzard force a pause in the game engine while giving time for reconnection like Dota 2 has? I mean Dota 2 already has the reconnection feature, just that they would require pausing manually. I can understand if it's a hassle for ladder games, but it should at least be there for all custom games where all the competitions are definitely held over. All hail Valve, seriously. Reconnect would be equally awesome. Whatever is cheap and easy for Blizzard to do since Blizzard thinks about $$$ and us fans would rather see a fix to prevent regames in future tournaments. | ||
Bumblebee
3237 Posts
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Noocta
France12578 Posts
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Tyree
1508 Posts
I am not saying this to rile you up, or "troll" you but deep down you know it to be true. This feature is not some sort of button they can just press and voila! Its there. I can imagine something like this would be a huge undertaking for them So money is out as a reason, which means it's laziness or not caring. It is a money issue, as time spent adding this feature would cost $$, when the same people could be doing the expansions or the patches, things that would appease a far bigger section of the crowd. Saying its a 5 day investment shows a lack of knowledge how games function, changing one thing tends to buggy up another, it would take months to fully implent and test this feature. | ||
Titorelli
2492 Posts
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StarcraftMan
Canada507 Posts
On April 08 2012 22:58 Bumblebee wrote: I am very much against it if it only saves like once a minute or so as DotA2 does. This game would suffer greatly from it and let's say a player drops during an all-in and his build is so all-in that is his only way to do it. He is winning the game and the engagement, but drops and the game saved 1 or 2 minutes earlier and he can't really get out of this build. That would be detrimental and a re-game would be more fair even to the winning player. However, if it can be done so it would save the second the game stops and nothing would change from that point in time, I'm very much for it. They should be able to save the game the instant a player officially disconnect or give you the option to save when a player has officially disconnected. Like I said, the client still has the data on the game state before a person disconnects. The trick is to keep that data and auto-save it to a file, or pop up a dialogue to give you the option of saving the game. As a programmer myself, I'm pretty sure that saving the game data to a file is easy for them to do. Maybe the harder part for Blizzard is loading the file so that players and observers can start off where the game last ended. This is an answer that only the Blizzard programmers can answer. | ||
Bommes
Germany1226 Posts
I don't care how they change, but they definitely have to change their business decisions concerning their games. | ||
StarcraftMan
Canada507 Posts
On April 08 2012 23:00 Tyree wrote: is not some sort of button they can just press and voila! Its there. I can imagine something like this would be a huge undertaking for them As a professional programmer myself, if their code is structured flexibily and well designed, it shouldn't be too hard for them to do. If not, then I guess us fans will have to wait. Only the Blizzard programmers really know in the end. | ||
hegeo
Germany194 Posts
On April 08 2012 22:58 Bumblebee wrote: I am very much against it if it only saves like once a minute or so as DotA2 does. This game would suffer greatly from it and let's say a player drops during an all-in and his build is so all-in that is his only way to do it. He is winning the game and the engagement, but drops and the game saved 1 or 2 minutes earlier and he can't really get out of this build. That would be detrimental and a re-game would be more fair even to the winning player. However, if it can be done so it would save the second the game stops and nothing would change from that point in time, I'm very much for it. ^Excellent point. Also to every comment like this one: On April 08 2012 22:59 Noocta wrote: The real awnser ? They just got lazy. And Activision was pressing them to release the game earlier than Blizzard would want. I already posted the quote by Dustin Bowder from April 2010 concerning their perspective on LAN. Another quote from StarCraft II lead producer Chris Sigaty on (maybe at least the technical side of ) what we are discussing here: Joining a current game will not be possible at launch, but "we have some long terms plans to do a lot with exactly that," explained Sigaty. "The idea of joining and looking at game types you might be interested in participating in, but want to check out first that's something that's possible. This interview is from June 2009 (Source). So they at least already thought about the technical implementation of some sort of "jumping into a current game" (only as a spectator in this case, at least this is how I interpret this). I think they already had all the ideas mentioned in this thread, but chose to NOT implement them, because of several reasons. So this is not about being lazy or stupid or not understanding the gamers. | ||
parkin
1079 Posts
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StarcraftMan
Canada507 Posts
On April 08 2012 23:00 Tyree wrote: eSport does not make them all that much money, their time is far better spent developing HotS and the other expansion than catering to the needs of a minority. BTW, I wouldn't be so sure about this. If the CEO Mike Morhaime deliberately travels to Korea to personally discuss with KESPA on SC2 rights, I think Blizzard sees some type of money in e-sports. We've seen Mike Morhaime and other Blizzard employees at GSL, IPL, and other SC2 tournaments time and time again. Not to mention that Blizzard is pushing the SC2 World Championships: http://us.battle.net/sc2/en/blog/4797946/The_StarCraft_II_World_Championship_Series-4_4_2012 Somehow, I think Blizzard sees potential $$$ in e-sports. | ||
BoxingKangaroo
Japan955 Posts
On April 08 2012 23:11 StarcraftMan wrote: As a professional programmer myself, if their code is structured flexibily and well designed, it shouldn't be too hard for them to do. If not, then I guess us fans will have to wait. Only the Blizzard programmers really know in the end. As a professional programmer, what would you say to a PM that came up to you and said: "Hey, make sure your code is flexible". - "Why?" "So that implementing new features in the future is possible." - "What features?" "Nothing specific right now, just make if flexible." I was a programmer for some time, but never got into design patterns too heavily. Is this kind of flexibility actually achievable? In that can you program it in such a way that "New Feature X" is easy to implement for any values of X? And maybe more pertinent, how much does this add to time and cost? | ||
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