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On May 27 2011 19:13 The KY wrote: I don't like this thread because it assumes that everyone believes one race to be easier than the others, and therefore that nearly everyone believes the game is weighted against their favour (because let's face it there's not many people who would say their own race is the easiest...they'd have to be completely unbiased which is difficult as they are naturally inclined to see the difficulties of their own race and the strengths of their opponents).
I agree, this thread isn't for Teamliquid forums.
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Entry level it's defenitely P. Lategame on the other hand; handling chrono is as hard as handling larva inject, albeit much more forgiving if you don't do it perfectly.
On May 27 2011 19:32 done wrote: protoss is the easiest and strongest race atm by a long shot...
Are you an idiot?
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On May 27 2011 18:54 SweetAs wrote: Prtooss. 1A, literally requires no micro. The macro mechanics are the easiest, the easiest units to use/understand...
Please show me your blink micro and good forcefield use.
This just looks like a troll.
On topic. I vote'd Terran. I feel like explaining it would take many walls of text, but basically T is super safe and super cost effective =\
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Terran. They start with 6 worker-combat units whereas the other races start with 6 workers.
Jokes aside.
All races have their strengths and weaknesses, different styles, etc. It is hard to argue that one race is easier than the others as different races fit different people's play-styles better. It can also be argued that the level of difficulty varies through the different stages of the game for the different races. Or that the ease of a race is also dependent on various situational factors (spawn locations, maps, etc). No race is easy, and each race takes time to learn and master.
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I feel like Protoss is easier to learn and to be decent with. But of course at high level all the races are hard.
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As a Zerg player out of the other two races i find Protoss to be the easiest to play but thats because the machanics are alot closer to Zergs then Terrans are.
Having said that i think most Zerg players will say that Zerg is the hardest because with one wrong move you can lose the game. As Zerg you can lose a game because of a single unit you werent prepared for
I think the only people that can truely comment on what race is the "easiest" are random players because everyone else will be bias towards their own race. Even then they may not be completely objective as they may find playing a certain race easier. For example TLO plays random but prefers Terran to the other races because he plays better with them due to past experiances
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On May 27 2011 19:13 The KY wrote: I don't like this thread because it assumes that everyone believes one race to be easier than the others, and therefore that nearly everyone believes the game is weighted against their favour (because let's face it there's not many people who would say their own race is the easiest...they'd have to be completely unbiased which is difficult as they are naturally inclined to see the difficulties of their own race and the strengths of their opponents). Depends on your viewpoint. Sure you could go into a game as terran, lose to a zerg and come here and say "zerg easiest". Or, you could have played all races a lot and can speak from your own experience.
"I lose to X so they are easiest" is a bad comment. "Toss can warp in units at a proxy pylon to minimize defenders advantage" is a good comment.
As long as people post reasons, it can be a useful thread.
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On a high/pro level i think they are all the same but for learning a new race i have experienced protoss to be the easiest.
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On May 27 2011 19:39 Vlare wrote:Show nested quote +On May 27 2011 18:54 SweetAs wrote: Prtooss. 1A, literally requires no micro. The macro mechanics are the easiest, the easiest units to use/understand... Please show me your blink micro and good forcefield use. This just looks like a troll. On topic. I vote'd Terran. I feel like explaining it would take many walls of text, but basically T is super safe and super cost effective =\
I love when people say ff is hard to use...
But tbh i think toss is just as safe if not safer super early when on one base because one ff can shut down a quick 1 base timing if you scout it and give u time for another wave of warps. Even on two base a bunch of well placed ffs can slice up any attacking force and make it manageable.
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Mechanics are easiest for Protoss, but it's easier to win with Terran at lower levels. The hardest to master is Zerg, it has so much potential, it's just crazy.
Also the poll should be more specific, because different races are easier or harder depending on situation and matchup (P>Z, Z>T, T>P).
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After getting to at least platinum with all races (main toss), I can easily say that for me, Zerg is by far the simplest to play. The fact that you make drones/units in batches, and you're the only race that can get a ridiculous advantage by never coming in contact with the opponent makes it for an easy style. What they lack in early game all-in holding skills they certainly make up for in late game. Plus, infestors are by far the best caster unit, and all the good zerg units are easily massable (lingbling muta, roach ling infestor, etc etc).
Also, they easily have the best macro mechanic, which is as easy to do and keep up with as all the other ones. Hilariously enough from this thread, it's actually zerg that has the least amount of micro invovled. Marine splits and mutitasking drops are haaaaaaaard, and as is proper force fielding, kiting/blinking, storming/feedbacking etc etc...
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I don't get peoples responses to this question. If you think Terran is easier...play as them! If you think Protoss is easier...play as them! And if you think Zerg is easier...guess what? PLAY AS THEM! Soooo many people complaining about the mechanics of the game.
Example: I was playing a ZvT on Tal'Darim. Im the Zerg player. He pressured my front with Stimmed marines, I held it off and countered his mass of reinforcements will rolling banelings. His entire force went bye bye and I won. For me that was easy. He said: 'That is why Banelings are OP. Zerg is sooo easy'. For me, yes...zerg is easy. (On the subject of Banelings being OP: Watch your mini map dude.) However for other people, its hard. I know how to play AGAINST P/T but I can't play AS them because I find it hard. This is such a stupid thread. Im getting wound up at work so there is 0 point in me posting anymore.
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Having played Zerg for a long time, and offracing as Protoss here and there, I find Terran to be the hardest, actually. And Zerg to be the easiest.
But that's mainly because I'm bad at Protoss and Terran.
Now, which is the most forgiving? Terran.
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Seriously lol at everyone saying this thread is stupid and pointless, but they post saying that and bumping the thread.
Anyway, I voted Terran, it's the easiest race to understand how to win and defend with. Also, at low levels you can accidentally win with Terran, you can't really do that with P or Z.
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On May 27 2011 19:39 whisp91 wrote:Entry level it's defenitely P. Lategame on the other hand; handling chrono is as hard as handling larva inject, albeit much more forgiving if you don't do it perfectly. Show nested quote +On May 27 2011 19:32 done wrote: protoss is the easiest and strongest race atm by a long shot... Are you an idiot?
That is why they are winning all the tournaments the last month lol jk zerg are cause of roach ling all ins and very easy holds against terran ;d
On the front of this question
Terran provides the best beginner experience due to be able to learn most of the units on campaign probably the most micro intensive race, macro doesn't really affect outcome of games. Protoss is possible the easiest to grasp for macro and easiest to win at lower levels. Zerg is pretty basic to learn macro and micro, easiest race to all in on to punish early expansions / hold all in pressure and probably the easier race to win at with mid tiers.
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On May 27 2011 19:33 StrangrDangr wrote:Show nested quote +On May 27 2011 19:32 done wrote: protoss is the easiest and strongest race atm by a long shot... That is why protoss palyers are won the GSL and TSL, ohh wait... To be fair, Nani totally shoulda won TSL but he was on tilt and kinda owned himself 3 times in a row.
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This is a really bad thread haha. If Protoss really was the easiest, every single pro-gamer would play them to maximise their earnings potential as they'd be able to hit skill ceilings faster.
Why TL, why... my mind is literally blown by how bad 90% of the repsonses in this thread are.
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I voted protoss because right now alot of players are having a hard time against them more so than any other although it isnt by much when compared to the other match ups.
Overall the three races all have their own strengths and weaknesses and the game is slowly but surely reaching a point where it's more or less even and down to personal preference more than a specific race being the "easiest". You could almost say it's already reached that point.
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On May 27 2011 19:48 Trowa127 wrote: This is a really bad thread haha. If Protoss really was the easiest, every single pro-gamer would play them to maximise their earnings potential as they'd be able to hit skill ceilings faster.
Why TL, why... I don't know about other people but a ton of my friends who had no RTS experience started playing SC2. All of them except one plays toss, one plays terran. Why? Because it's the easiest to learn and get good with. Is it the easiest to win at pro levels with against other pros? Probably not, who knows. It's not interesting to the discussion, at pro levels everything is hard no matter what.
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On May 27 2011 19:43 tokicheese wrote:Show nested quote +On May 27 2011 19:39 Vlare wrote:On May 27 2011 18:54 SweetAs wrote: Prtooss. 1A, literally requires no micro. The macro mechanics are the easiest, the easiest units to use/understand... Please show me your blink micro and good forcefield use. This just looks like a troll. On topic. I vote'd Terran. I feel like explaining it would take many walls of text, but basically T is super safe and super cost effective =\ I love when people say ff is hard to use... But tbh i think toss is just as safe if not safer super early when on one base because one ff can shut down a quick 1 base timing if you scout it and give u time for another wave of warps. Even on two base a bunch of well placed ffs can slice up any attacking force and make it manageable.
Yes... WELL PLACED FF'S. Perhaps you haven't watched many low'ish levle protoss play. But between not making enough sentry and having awful ff's. They simply lose to those pushes.
What people assume with protoss is that all of them know what unit comp to make, how to FF perfectly, and know where to be looking at what times. This isn't the case.
You would be surprised how many protoss, even high ranked diamond, have god awful forcefields and sentry use, which is a fundamental of being a good protoss player. And yes, protoss can sit on its ramp until the opponent gets vision, but you have to keep in mind, being on 1base is meh and if protoss is forced into that position then they are relatively easy to deal with. You have to worry about 1 all in, then you pretty much win the game.
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