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On May 27 2011 20:06 tokicheese wrote:Show nested quote +On May 27 2011 19:52 Vlare wrote:On May 27 2011 19:43 tokicheese wrote:On May 27 2011 19:39 Vlare wrote:On May 27 2011 18:54 SweetAs wrote: Prtooss. 1A, literally requires no micro. The macro mechanics are the easiest, the easiest units to use/understand... Please show me your blink micro and good forcefield use. This just looks like a troll. On topic. I vote'd Terran. I feel like explaining it would take many walls of text, but basically T is super safe and super cost effective =\ I love when people say ff is hard to use... But tbh i think toss is just as safe if not safer super early when on one base because one ff can shut down a quick 1 base timing if you scout it and give u time for another wave of warps. Even on two base a bunch of well placed ffs can slice up any attacking force and make it manageable. Yes... WELL PLACED FF'S. Perhaps you haven't watched many low'ish levle protoss play. But between not making enough sentry and having awful ff's. They simply lose to those pushes. What people assume with protoss is that all of them know what unit comp to make, how to FF perfectly, and know where to be looking at what times. This isn't the case. You would be surprised how many protoss, even high ranked diamond, have god awful forcefields and sentry use, which is a fundamental of being a good protoss player. And yes, protoss can sit on its ramp until the opponent gets vision, but you have to keep in mind, being on 1base is meh and if protoss is forced into that position then they are relatively easy to deal with. You have to worry about 1 all in, then you pretty much win the game. I know it's not a matter of hitting F and then suddenly you have a perfect FF but realistically you can't use really low players as an example as to why a race is hard.Their ignorance does not make the race harder to play. I'm thinking of mid level---> high level where macro is fairly even. As for the 1 base FF thing I was thinking of a unscouted aggression where just having built a sentry will let you save yourself. Back in the beta people would rarely FF their ramp when the terran would do a 3 rax push with stim. Once the toss players figured out to stop it then just rush colossi while they delayed with FF so they could do a huge push and expand. Idk if people even 3 rax any more but i think that the idea of being able to blindly delay any attempts to shut down aggression makes toss a lot easier to play at lower and mid levels.
So first you say we shouldn't consider low level players in the forcefield talk because they're ignorant. Then you say. IF PROTOSS DOESNT SCOUT AN AGGRESSION BUILD THEY CAN SURVIVE WITH A FF.
Not scouting an aggression build = low level. So lets ignore them.
Then you say you think toss is easier at low-mid levels. BUT WERE IGNORING THEM.
You sir, need to come up with one statement and stick to it.
At tip top pro levels, all the races are doing about the same, with currently zerg doing quite well, but there are less good zergs, so zerg looks weaker, when really there is just not as many good zerg players.
I think in our GM (NA) there is 60 zerg 70 protoss ~rest terran, aprox, and as you can see, the numbers are relatively close. Doing percents is kind of silly because of the small population size, the numbers may seem a bit inflated on one server.
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Please not one of these threads. The easiest race is whatever race you enjoy.
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On May 27 2011 20:08 Elefanto wrote: Terran. At high level at least. You are always safe if you play properly. It's the most forgiving, you can sacrifice scvs to hold of a rush, because you have mules. If you didn't scout properly or couldn't and feel uneasy, you can throw down a scan and get the information. You have the best static defenses, bunker that are salvagable, and turrets. Against every invis attack you have from the beginning a tool to detect if you didn't go for detection.
Terran is so robust, the macro isn't really hard, you can queue up units, miss mule cooldowns. You can wall off against every race without a draw back thanks to depot.
This is why I don't like threads like these, uninformed and opiniated posts based on subjective estimations of how hard something another race does is to pull off.
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There's no point to this thread. It's a guaranteed flame war.
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I really think certain matchups are easier/harder for certain races/players rather than 1 race just being easier.
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Well, since this isn't imba poll, it's easy answer: protoss definately is the easiest race to play. I doubt most of the voters really have good enough experience in soloing with all races tho. I have 500+ wins with all races and while I do pretty close to same with all races, it's totally more effortless as toss. APM requirement is definately lower due to easier macro mechanics, and tougher-to-kill units make micro/kiting also less important than with other races. I feel like only scenario where toss really needs to micro hard is if you play heavy blink stalkers in pvz.
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My brother started playing 3 months ago as P. Atm, he's diamond, close to master. He says P is pretty easy so yeah I believe him.
I've played the 3 races myself in the beginning and I agree with my brother. Macro P is just plain easy.
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I main T and offrace Z, don't play P so can't comment on those.
Terrans have the easier earlygame due to being able to stop most allins with intelligent uses of bunkers and a combination of marines/SCVs or early tanks, where zergs can suffer from allins.
However, as far as mechanics go, I find zergs to be a lot easier to macro properly once you get used to larva injects, due to you being able to produce everything off one hotkey, where Terran has to constantly keep up with production facilities and supply depots, which can't be done off one hotkey and also require knowledge about how much production you can support based on your SCV/base count, and they also have more micro intensive units.
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On May 27 2011 20:23 wireke wrote: My brother started playing 3 months ago as P. Atm, he's diamond, close to master. He says P is pretty easy so yeah I believe him.
I've played the 3 races myself in the beginning and I agree with my brother. Macro P is just plain easy.
My mom started playing 1month ago, I told her to pick terran because they're the human race. She's high masters now. She says "It's fun and not super hard!" so yeah I believe her.
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Protoss is easiest in every stage of the game
"Oh no someone is being aggressive early and I'm not ready!" Forcefield, forcefield, forcefield. You're safe no matter the build. Remember the Losira Roach-Ling all-in? The counter turned out to be building placement, and forcefields.
Not only that, unlike spine crawlers, sentries are incredibly useful in any stage of the game.
And by midgame...
"Oh no he's dropping in my base!" Warp in a few cannons and you're safe. Cannons are the most efficient static defense and there's a reason you can't be aggressive towards a forge FE.
"Oh no he's macroing up I should go drop him!" Well actually you shouldn't. There is no reason for Protoss to drop because it's always much better to spend the extra minerals on building up your deathball. For some reason Blizzard designed Protoss to have the easiest macro, and then removes any reason for them to harass. That's why all you have to do to win is turtle and move out maxed. Against Zerg you push a few timing pushes and you're fine.
"Time for a battle I need to micro!" Protoss units require the least micro, simply because you have units such as the Colossus, and you also just a-click any units stuck behind forcefields. You never have to worry about positioning because other races don't have splash units as powerful as Colossi.
Finally, by lategame
"I need to take more expansions to support my maxed deathball of Tier 3 units!" Not a problem, it doesn't matter how much money you spend on cannons as long as it protects your bases.
And no, I'm not complaining about imbalance. Protoss strats have a lot of counters but it's just incredibly simplistic, especially since you can warp in every building with a single probe.
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On May 27 2011 20:28 Vlare wrote:Show nested quote +On May 27 2011 20:23 wireke wrote: My brother started playing 3 months ago as P. Atm, he's diamond, close to master. He says P is pretty easy so yeah I believe him.
I've played the 3 races myself in the beginning and I agree with my brother. Macro P is just plain easy. My mom started playing 1month ago, I told her to pick terran because they're the human race. She's high masters now. She says "It's fun and not super hard!" so yeah I believe her.
My cat is a beast (he he he) at baneling allins at high masters.
Proofed, zerg be easy.
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Make a rule about not making race threads like this. It's so... frustrating reading and the level is always so bad in the threads. =/
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On May 27 2011 20:28 elitesniper420 wrote:
And no, I'm not complaining about imbalance. Protoss strats have a lot of counters but it's just incredibly simplistic, especially since you can warp in every building with a single probe.
I was ok with your entire crying post until this.
Drones can morph into any building ? SCV's can build any building. Hell, late game you don't even need scvs except for gas.
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I think T is easiest to start with, P easiest at the masters level, Z easiest at the tournament level
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On May 27 2011 20:34 Termit wrote: Make a rule about not making race threads like this. It's so... frustrating reading and the level is always so bad in the threads. =/
This.
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On May 27 2011 20:34 Vlare wrote:Show nested quote +On May 27 2011 20:28 elitesniper420 wrote:
And no, I'm not complaining about imbalance. Protoss strats have a lot of counters but it's just incredibly simplistic, especially since you can warp in every building with a single probe.
I was ok with your entire crying post until this. Drones can morph into any build ? SCV's can build any building. Hell, late game you don't even need scvs except for gas. Morphing buildings with Drones is definitely easy but that's not what Zerg macro isn't about. Meanwhile, if you're playing Terran and want to build 4 Barracks, you have to select 4 SCVs and actually worry about the placement so your base isn't a clusterfuck. If you're Protoss you pick one probe and make 4 warpgates instantly right next to each other, not worrying about positioning because they are warpgates. Guess which one is harder to do during a battle? Oh wait, you don't even need to micro as Protoss in the first place past pressing F a couple times.
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62% Protoss atm.
I think we can conclude protoss is the by far the easiest race in SC2. Wether this is actually "true" or not is irrelevant. The opinion of the majority is far more important than one random players- so stfu and face the truth of the majority.
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