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On May 27 2011 19:51 Tobberoth wrote:Show nested quote +On May 27 2011 19:48 Trowa127 wrote: This is a really bad thread haha. If Protoss really was the easiest, every single pro-gamer would play them to maximise their earnings potential as they'd be able to hit skill ceilings faster.
Why TL, why... I don't know about other people but a ton of my friends who had no RTS experience started playing SC2. All of them except one plays toss, one plays terran. Why? Because it's the easiest to learn and get good with. Is it the easiest to win at pro levels with against other pros? Probably not, who knows. It's not interesting to the discussion, at pro levels everything is hard no matter what.
The problem with this thread is that people like you are just saying things with no proof that really bear no relevance to the topic - all my friends play Zerg, they are low level, is that because its the easiest? I started by playing terran and three rax'd to diamond, then switched to protoss when people got wise, does that make Terran easy because I was able to do that? No, it doesn't. Every race has its hard and easy points.
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Another interesting factor is how it ends up with skill.
Like I said, I find toss way easier than both terran and zerg because of reasons previously stated. THAT SAID, I think if played perfectly, Zerg is unbeatable. I think that a player at a skilllevel of Flash in BW would be almost impossible to beat as Zerg, since zergs has the potential to deny all harass, harass well AND macro up the fastest. one or two mistakes can kill you, but if you make no mistakes? You win, sort of.
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Zerg just is hardest so no need to even debate. So it came down to protoss vs terran for me.
I play terran because I feel they are the easiest. Some of the things that helps a gold leaguer like myself:
- I am bad at multitasking and scouting. Scan helps alot - Sometimes I get supply blocked -> call down supply - I can produce units out of buildings without having to look at the buildings. Toss needs to warp in and have pylons nearby or go back to base to produce more units. - Many units have the same speed. It makes it easier to micro. WIth toss you gotta have the zealots in front etc. Forcefields not placed well is just a waste so I don't want to have to think about that. - Mule is great. You can call down a lot of them if you forget your CC energy - Moving buildings is great. I can sometimes misplace buildings and go "damn I should have put it there". No problem, just lift and replace. - I ususally play 2 base. When Im mined out, just go and relocate my CCs to another place -> awesome.
those are the reasons why I find terran an easy to learn race.
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Protoss because I already know how to play it.
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If you didn't say protoss you need to play the other two races.
As a protoss player they're just stupidly forgiving and simple to use compared to the other two.
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On May 27 2011 19:51 FarbrorAbavna wrote: I voted protoss because right now alot of players are having a hard time against them more so than any other
Where does this come from? Any numbers to back it up? Looking at the statistics from ALL ladder matches, Protoss performed the worse, so it wouldnt really seem that this is the case. It is amazing how rumors like this can spread. Truly baffling
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i to be 100% honest say zerg is the easiest. i play zerg all the time on a friend's diamond account and i have a MUCH better win percent (74%) playing zerg OFF RACE than i do protoss (main race 52%) i just feel protoss is such a flimsy race and zerg you can really control you destiny. I always wanted to learn to play terran, i feel if you play terran, you're just a better player. it takes so much more mental skill to play that race. Protoss will always be my love, since brood war though. Much easier to learn the basics with it, i will agree.
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Terran. Holding any all-in as toss requires good forcefields and control. Terran can just move his scvs near a bunker and laugh.
Most people voting for toss most likely never even played toss, atleast much.
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Zerg just is hardest so no need to even debate. So it came down to protoss vs terran for me.
I play terran because I feel they are the easiest. Some of the things that helps a gold leaguer like myself:
I'm glad a gold leaguer can finally put this debate to rest...
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Protoss is way easier than zerg and terran. I suppose at low / mid level, zerg is the hardest, at high level, Terran is the hardest.
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Protoss
They have the easiest micro because their army is most efficient and ideal in a 1a deathball. They have the easiest macro due to having a global warpgate button.
Average Protoss pro players (axlav, white-ra) have far lower APM than terran/zerg players.
There are many terran/zerg pros who can offrace as toss and still play at a high level.
There are few toss pros who can offrace as zerg/terran and still play at a high level.
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Protoss: Easymode Terran: Micro-intesive Zerg: Macro-intensive
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On May 27 2011 19:56 StrangrDangr wrote:Show nested quote +On May 27 2011 19:51 FarbrorAbavna wrote: I voted protoss because right now alot of players are having a hard time against them more so than any other Where does this come from? Any numbers to back it up? Looking at the statistics from ALL ladder matches, Protoss performed the worse, so it wouldnt really seem that this is the case. It is amazing how rumours like this can spread. Truly baffleing
i dont understand how people having a hard time against a certain race make them the easiest?
also what do ladder statistics have to do with easiest? just because it is the easiest doesnt it will perform well. pretty sure most people would agree Protoss in Broodwar was def the easiest race to learn but that didnt mean it performed well. there is a reason there is bonjwa protosses. whether a race does well doesnt make them the easiest race.
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flame bait? Anyone will choose the race they don't use, no one wants to say they lose because his opponet was just better than him.
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Switched from Z to P cuz Z was difficult (Diamond level) then switched from P to T cuz P is too easy, so easy that it actually got me to high masters (didnt cheese either) and T is a little harder especially when u go fe builds like 1 rax expo and all that. Its also more fun because u have to actually micro in battles and u can do multiple attacks with drops.
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On May 27 2011 19:52 Vlare wrote:Show nested quote +On May 27 2011 19:43 tokicheese wrote:On May 27 2011 19:39 Vlare wrote:On May 27 2011 18:54 SweetAs wrote: Prtooss. 1A, literally requires no micro. The macro mechanics are the easiest, the easiest units to use/understand... Please show me your blink micro and good forcefield use. This just looks like a troll. On topic. I vote'd Terran. I feel like explaining it would take many walls of text, but basically T is super safe and super cost effective =\ I love when people say ff is hard to use... But tbh i think toss is just as safe if not safer super early when on one base because one ff can shut down a quick 1 base timing if you scout it and give u time for another wave of warps. Even on two base a bunch of well placed ffs can slice up any attacking force and make it manageable. Yes... WELL PLACED FF'S. Perhaps you haven't watched many low'ish levle protoss play. But between not making enough sentry and having awful ff's. They simply lose to those pushes. What people assume with protoss is that all of them know what unit comp to make, how to FF perfectly, and know where to be looking at what times. This isn't the case. You would be surprised how many protoss, even high ranked diamond, have god awful forcefields and sentry use, which is a fundamental of being a good protoss player. And yes, protoss can sit on its ramp until the opponent gets vision, but you have to keep in mind, being on 1base is meh and if protoss is forced into that position then they are relatively easy to deal with. You have to worry about 1 all in, then you pretty much win the game.
I know it's not a matter of hitting F and then suddenly you have a perfect FF but realistically you can't use really low players as an example as to why a race is hard.Their ignorance does not make the race harder to play. I'm thinking of mid level---> high level where macro is fairly even.
As for the 1 base FF thing I was thinking of a unscouted aggression where just having built a sentry will let you save yourself. Back in the beta people would rarely FF their ramp when the terran would do a 3 rax push with stim. Once the toss players figured out to stop it then just rush colossi while they delayed with FF so they could do a huge push and expand. Idk if people even 3 rax any more but i think that the idea of being able to blindly delay any attempts to shut down aggression makes toss a lot easier to play at lower and mid levels.
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On May 27 2011 20:05 antilyon wrote: flame bait? Anyone will choose the race they don't use, no one wants to say they lose because his opponet was just better than him. Not everyone is like that. Lots of people in this topic has said their own race is the easiest, I personally played toss in BW and it was definitely because they were the easiest to learn in that game.
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I think this kind of poll is meaningless. Either people say their race is the hardest and the race they lose to the easiest.
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Terran. At high level at least. You are always safe if you play properly. It's the most forgiving, you can sacrifice scvs to hold of a rush, because you have mules. If you didn't scout properly or couldn't and feel uneasy, you can throw down a scan and get the information. You have the best static defenses, bunker that are salvagable, and turrets. Against every invis attack you have from the beginning a tool to detect if you didn't go for detection.
Terran is so robust, the macro isn't really hard, you can queue up units, miss mule cooldowns. You can wall off against every race without a draw back thanks to depot.
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In my opinion, Protoss is the easiest while Terran and Zerg are difficult in their own ways. From my (limited) experience, Terran has harder (even though maybe more forgiving) mechanics, while Zerg has the harder decision making and similar. Protoss feels like they have both relatively easy decision making and mechanics.
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