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On May 27 2011 20:45 elitesniper420 wrote:Show nested quote +On May 27 2011 20:44 StrangrDangr wrote:On May 27 2011 20:40 R3N wrote: 62% Protoss atm.
I think we can conclude protoss is the by far the easiest race in SC2. Wether this is actually "true" or not is irrelevant. The opinion of the majority is far more important than one random players- so stfu and face the truth of the majority. Highest percent of people play protoss? They arn't the most prevalent in GM? Of course, must be because they are the easiest!! I know you're trying to be sarcastic, but he meant the poll. In other words you're further proving his point.
Ahh, well whoops, though I still think my statement remains true either way.
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On May 27 2011 21:03 Valikyr wrote: Dumbest thread ever. All races have easy builds and strategys as well as hard ones. Many zergs at this forum I see. Baneling busting and ling + roach all-ins sure do require a lot of skill... Requires more skill than stim pushing and 4gate, yet is not even close to as effective.
Not saying the tactics aren't easy, just saying that a newb is probably going to get farther in the ladder by using a standard bio or gateway push than by doing zerg allins which are weak unless they are pulled off almost perfectly and are comparable to cheese in how hard it is to get back if it fails.
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Let's ignore micro and macro for a bit and look at the situation from a strategy standpoint: protoss is the only race that has to do nothing else but macro and defend to win the game. Basically if neither player makes any strategic decisions until both are 200/200, the toss will win in a vast majority of the cases. Toss may say zerg doesn't have to attack a terran either; to a certain extent this is true, however, the key difference is the max army of the "defending race" in TvZ (being zerg) is weaker than its counterpart, unlike PvX.
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On May 27 2011 18:54 SweetAs wrote: Prtooss. 1A, literally requires no micro. The macro mechanics are the easiest, the easiest units to use/understand...
yea Prtooss man. Prtooss. and those other units man. what the fuck are they doing? its soo hard to understand. you also dont understand those? phew i thought i was the only one. all they do is die because of my imba Prtooss deathball which can cast FF, guardien, blink and storm when i press 1A. hell yes!
Prtooss is fucking awesome so easy i LOVE IT!!!
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On May 27 2011 21:07 Tobberoth wrote:Show nested quote +On May 27 2011 21:03 Valikyr wrote: Dumbest thread ever. All races have easy builds and strategys as well as hard ones. Many zergs at this forum I see. Baneling busting and ling + roach all-ins sure do require a lot of skill... Requires more skill than stim pushing and 4gate, yet is not even close to as effective. Not saying the tactics aren't easy, just saying that a newb is probably going to get farther in the ladder by using a standard bio or gateway push than by doing zerg allins which are weak unless they are pulled off almost perfectly and are comparable to cheese in how hard it is to get back if it fails.
I'm fairly certain Roach+Ling allins can get you decently far on ladder as I see them in high diamond frequently as well as on several top master streams (even more frequently than I see them). I also find it difficult to believe that 4-gates pose much threat any more, they were never all that strong before the nerf so them still being some terrible threat seems unlikely.
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Zerg is easiest after the 15 minute mark ^^
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I main Protoss and I can still play Terran at around my level just using crazy effective all-ins.
On May 27 2011 21:11 StrangrDangr wrote: I also find it difficult to believe that 4-gates pose much threat any more, they were never all that strong before the nerf so them still being some terrible threat seems unlikely. errr... is it my English or yours?
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Protoss is the easiest to play, and features simple production mechanics and base building, but requires decent micro, as losing the army can be dangerous. Terran production is the most complicated (add-on's, many facilities), but is a race that is very forgiving of mistakes in gameplay (bunkers, repair, planetary fortress, scan, mule, supply drop, etc, etc). Zerg production is hard and somewhat unforgiving, although after some time injects become second nature; however, zerg gameplay punishes mistakes the most severely, and the race itself is the most susceptible to all-in or counter attacks, as it is a very weak race when played defensively due to a lack of accessible siege weaponry and sim-city structures. In addition, the fact that drones and units are produced singularly from larva can create some complicated and frustrating scenarios, which is exacerbated by a lack of reliable scouting capability and the obsolescence of creep as soon as an enemy observer is produced. So in my view, Protoss is the easiest, then Terran, and Zerg as the hardest. I guess the only advantage is that Zerg benefits the most from taking economic risks and having good macro, which reflects itself in the ability for a zerg's production to exponentially grow.
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On May 27 2011 20:51 elitesniper420 wrote: Actually I have the icon for 250 games played as Protoss and almost the 500 win one, so I have played it more than I should have. Supply depots can't just be placed or else they'll take up space in your base. For pylons, you can build enough to take up the area around your base, and then build the rest right next to your Nexus powering any warpgates. Just look at oGsMC vs Thorzain. MC spreads out the pylons then just builds any more warpgates in the exact same way I just described. As for rallying back SCVs, you can't do it the same way as Toss because you're doing it with multiple workers so it's inefficient to press shift right away.
There are some real differences in race mechanics if you want to talk about how they play out. The fact that you have played almost 500 games on an offrace and think that one of the key differences between T and P is that depots take up space in your base.....
The poll should probably be renamed "pick the race you think you're better than but still lose to". It's nothing but pointless whining, and there was a 0% chance it could ever develop into anything else.
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Dominican Republic913 Posts
On May 27 2011 18:54 SweetAs wrote: Prtooss. 1A, literally requires no micro. The macro mechanics are the easiest, the easiest units to use/understand...
good luck 1A into Terran MMM and Zerg with Infestors and Banelings
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Dominican Republic913 Posts
[QUOTE]On May 27 2011 18:55 eYeball wrote: I think Protoss is easiest to learn but hardest to master. Zerg is a little harder to learn but a little easier to master. Terran somewhere in the between, pretty balanced.[/QUOTE
this is the best post ever
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Oright toss is the easiest race strong units little micro and so easie macro. Terran is the hardest race couse the macro for zerg is not much harder then it is for terran but the micro for terran with multiprongattacks and tank and dropshipmicro is really hard and there dosent toss or zerg even get close.
Flame on guys=D
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On May 27 2011 19:55 papaz wrote: Zerg just is hardest so no need to even debate. ORLY?
On May 27 2011 19:55 papaz wrote: - I am bad at multitasking and scouting. Scan helps alot I am also bad at multitasking and scouting. Spreading lings or sending ovis helps a lot.
On May 27 2011 19:55 papaz wrote: - Sometimes I get supply blocked -> call down supply I also get sometimes supplyblocked. But I can build several overlords at once, without having any workers off mining.
On May 27 2011 19:55 papaz wrote: - I can produce units out of buildings without having to look at the buildings. Toss needs to warp in and have pylons nearby or go back to base to produce more units. I also don't need to look at my hatches because I have them hotkeys. I don't even need to hotkey different unit production buildings. I can also produce units with few keystrokes. S (select larvae) R (hold down) = 20 roaches are coming.
On May 27 2011 19:55 papaz wrote: - Many units have the same speed. It makes it easier to micro. WIth toss you gotta have the zealots in front etc. Forcefields not placed well is just a waste so I don't want to have to think about that. My zerg units have different speeds but often time very fast speed. It makes it easier to micro. I can just send the lings in front of him and then a-move. Because of autosurround I can macro while my lings take care of his units.
On May 27 2011 19:55 papaz wrote: - Mule is great. You can call down a lot of them if you forget your CC energy Larvae mechanics is great. I can build 7 drones at once if I forgot to constantly build drones.
On May 27 2011 19:55 papaz wrote: - Moving buildings is great. I can sometimes misplace buildings and go "damn I should have put it there". No problem, just lift and replace. Autohealing buildings are great. I just need to wait and they heal. I also can replace my "static" defense without needing to salvage a bunker. I can also replace air defense with just 6 gameseconds rooting time, making a wrongly placed spore not losing me my base to a voidray or banshee.
On May 27 2011 19:55 papaz wrote: - I ususally play 2 base. When Im mined out, just go and relocate my CCs to another place -> awesome. I usually play 2- or 3-base. When I am mined out, I still have a unit production builing left with no need to relocate anything. Since I connect my bases with creep, I can relocate defensive units very fast.
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As it stands currently I think Toss. My reasoning is, well it's not Z not by a long shot (I'm T). So it's either P or T. So when determining difficulty the things to consider are Macro, Micro and decision making (like do I make drones now? or Can I attack now?). For macro it's a slight bit easier for P I think because of the promt of when Wgates are done and then only having to worry about the robo/star for T style building queues, but not by alot.
For micro easier for P the main micro challenges of P are FFs which are not that difficult except in early/early-mid game), Feedback which is fairly hard, storm which is not and pheonix micro which isn't really used at all. T has to deal with splitting and seiging and EMP not alot harder but still harder. For decision making I think P has it easier as the acess to information is easier is probably greater it isn't burst like T with scan but an obs can stay around for however long it wants albeit not in great spots if there is detection but I think the fact that a scan is a not mule that an obs is overall better. Also you have to consider the responses the deathball works against everything in every matchup (infestor ling and mech sound promising though along with some other stuff) but you need to do different stuff as T MM tank for Z and T (with permutations) and MMM ghost viking for P where as it's deathball deathball deathball for P. Overall I just think a P player doesn't need to think as much or have as high of an AMP.
I'm not trying to winge about imbalance I think the game is remarkably balanced for it's age nor am I trying to detract from the acheivments of the P progamers, it takes remarkable skill to have such accomplishments in any case but I can't avoid what I just said I do think it takes a little less skill to play P than T or especially Z. I am open to anyone thoughts I am willing to reconsider my opinions.
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Am I the only one that has the easiest time as zerg? I play random (Up to top 10 platinum now) and when I get zerg I'm usually very confident. Terran requires a lot of small micro management decisions and superb macro; Toss needs impeccable macro and wise strategic decisions but when I play Zerg, all I have to do is use my brain. At least it feels that way.
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I play random, and so far I've only been struggling with spawning as Protoss against the diamonds that I'm facing. Aside from what the op said about Protoss, which is true for me, I find it difficult to cast well because my computer unfortunately lags a bit in big battles. I also have trouble figuring out whether I should attack or expand instead of just sitting with my army (I do check my replays though to look for that).
Terran is somewhere in the middle. I don't have the greatest scouting info because I don't really yet know when it is a good time to scan (when I do scan something important I feel like I either got lucky or it's too late). The thing that makes Terrans suited to me is the variety of ways it can abuse the opponent (reapers, banshees, drops). Those let me scout as well, but again, it seems too late. What I also found while playing is that the amount of micro required is lower than the other two races.
The greatest success I have, however, is with Zerg. It seems like I'm in control of the game when I spawn as Zerg because I almost always see when my opponent is dropping, moving out, or taking his expo. My creep spread is also alright (for my level at least), which greatly helps me against the silly one-base builds that people try to pull off.
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United Kingdom12023 Posts
On May 27 2011 18:41 Treadmill wrote:Show nested quote +On May 27 2011 18:37 freetgy wrote: there is no easy race, each race has its difficulties. Definitely agree. This thread is just asking for a flame war.
I can't agree with these people anymore than I already do.
All races have their hard and easy parts.
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Do all of you voting protoss is the easiest race actually ever play protoss?
I am a low level random player (platin) and the race that is actually dragging my ladder rank down is definitely protoss.
My protoss win rate is 40%, my zerg win rate 60% and my terran win rate 80%. On the other hand I win most games against protoss except for pvp. I hardly ever lose a zvp.
I can honestly say that I trained for all the races equally, because I used random exclusively since I started playing 8 weeks ago. I maybe even put more thought into my protoss builds because I lose so much with them.
Of course I am just playing for fun, but still I think that my opinion that terran is the easiest race at a low-to-mid level while protoss is the hardest is more valid than most other opinions in here, because I actually play all 3 races. I most likely would be diamond by now if I played terran exclusively. I can confidently say I would win against myself in Zvp, Tvp and Tvz in a majority of the games 
P.S.: Even though I am a random player, opponents whine about the "easy 1a" race in the rare case I actually win with protoss! The bias is absolutely ridiculous, especially from zerg players.
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Someone was asked this question on SOTG or something recently and the prop players response was that Protoss is easier at the amateur level and Terran was easier at the Pro level
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I voted Protoss but I wanted to explain what I mean. I think at the highest levels of play there is no easiest race, and I don't think games even down to Silver level are the result of one race against another race, but I do feel that Protoss is still the easiest and could potentially have an effect in the Bronze league or for a new player joining the game.
My reason for that is because of the way the race works.
• If you want more units spawning you build more Gateways, it's intuitive, there's no larva and no addons.
• A large Protoss army on attack move can perform decently well, and at low levels that could make a difference.
• They have the easiest mobile detection, something that can be built and put with an army and forgotten about so it makes a new Protoss player slightly more resistant to cloak or burrow play.
• They have the warp in ability to be able to respond almost immediately to harss tech they should have scouted, especially at low levels where macro is likely to have slipped.
• Worker management regarding buildings is non existant, you don't have to remember to rebuild them or send them back to work after or protect them to ensure the building finishes you just click and go.
These kind of little things I think make no difference in the grand scheme of things. For a new player, especially in Bronze league I think they make it the 'easiest' race.
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