• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 21:31
CET 03:31
KST 11:31
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Behind the Blue - Team Liquid History Book15Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info8herO wins SC2 All-Star Invitational14
Community News
ACS replaced by "ASL Season Open" - Starts 21/0218LiuLi Cup: 2025 Grand Finals (Feb 10-16)22Weekly Cups (Feb 2-8): Classic, Solar, MaxPax win2Nexon's StarCraft game could be FPS, led by UMS maker10PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar)13
StarCraft 2
General
Nexon's StarCraft game could be FPS, led by UMS maker How do you think the 5.0.15 balance patch (Oct 2025) for StarCraft II has affected the game? Terran Scanner Sweep Behind the Blue - Team Liquid History Book Weekly Cups (Jan 12-18): herO, MaxPax, Solar win
Tourneys
LiuLi Cup: 2025 Grand Finals (Feb 10-16) PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar) RSL Revival: Season 4 Korea Qualifier (Feb 14) Sparkling Tuna Cup - Weekly Open Tournament RSL Season 4 announced for March-April
Strategy
Custom Maps
Map Editor closed ? [A] Starcraft Sound Mod
External Content
The PondCast: SC2 News & Results Mutation # 512 Overclocked Mutation # 511 Temple of Rebirth Mutation # 510 Safety Violation
Brood War
General
[ASL21] Potential Map Candidates Gypsy to Korea Which units you wish saw more use in the game? ACS replaced by "ASL Season Open" - Starts 21/02 Liquipedia.net NEEDS editors for Brood War
Tourneys
Escore Tournament StarCraft Season 1 [Megathread] Daily Proleagues Small VOD Thread 2.0 KCM Race Survival 2026 Season 1
Strategy
Fighting Spirit mining rates Zealot bombing is no longer popular? Simple Questions, Simple Answers Current Meta
Other Games
General Games
Path of Exile Diablo 2 thread Nintendo Switch Thread Battle Aces/David Kim RTS Megathread ZeroSpace Megathread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread Ask and answer stupid questions here! European Politico-economics QA Mega-thread The Games Industry And ATVI Russo-Ukrainian War Thread
Fan Clubs
The IdrA Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread
World Cup 2022
Tech Support
TL Community
The Automated Ban List
Blogs
ADHD And Gaming Addiction…
TrAiDoS
My 2025 Magic: The Gathering…
DARKING
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1736 users

[D] Flash's 1-1-1 Variation

Forum Index > Brood War Strategy
Post a Reply
1 2 3 4 Next All
GTR
Profile Blog Joined September 2004
51543 Posts
January 19 2018 03:42 GMT
#1
Originally posted by jinjin on reddit (https://www.reddit.com/r/starcraft/comments/7r50m2/flash_smashed_tvz_in_bw_with_new_meta_bringing/)

Flash right now has close to 80% winrate in TvZ, thanks to his new refinement of 1/1/1, which was rather niche BO in BW. After experimenting with 1/1/1 for monthds despite viewers ridiculing him about it's poor performance, FlaSh seems to have broken through with brand new take and refinement on 1/1/1, just completely smashing the matchup winrate to overwhelming favor to terran.

Flash's 111 is very different from existing bw 111 such as ssak's preferred version and takes advantage to the versatility of 111 to bring out most of the mindgame and option terran would have. Flash said on interview that usage of 111 is primarily focused on mindgame part, and it's usage depends on how opponent would play the game out.

Very interesting that Terran continues to develop in bw even to this day. Flash said that he had to come up with new build to continue on as zergs were getting comfortable with 5rax meta, and he came out with smashing new refinement and take on 111 to completely flip the state of tvz as we know right now.

Flash said that zergs getting better on dealing with 5rax left him no choice but to reinvent and develop. People said that 5rax was the "ultimate" terran refinement and final build order, but flash was feeling that zergs would figure it out sooner or later and they did.


since i'm in korea right now, i haven't had the time to study flash's latest tvz's. guess this is where this discussion thread comes in to play.

what are the specifics? variations? timings?
Commentator
Toss_Master
Profile Joined June 2017
United States46 Posts
Last Edited: 2018-01-19 04:57:38
January 19 2018 04:28 GMT
#2
I seen him beat Larva at least 5 games in a row I think they went on to play more. He would 1 rax into early expand into factory vulture starport wraith harass with vultures(Early spider mines used to great effect as well) and wraiths(with cloak used greatly) real good doing powerful damage ebay acad turrets then add 5 rax and deny any third expansion.He would also tech into mech if needed usually having some type of advantage from the build. He would actually tech to science facility and irradiate mutalisks with his science vessel before acad. He would even make bunker rush attempts sometimes. He seemed to handle mutas so much better now too. He also obliterates lurkers with it. It seems made to deny hive tech / late game zerg and it works very well. I hope to see it against SK,effort,and hero. Hope this helps with an idea of what it's about.

Here's a link to the vod on his site where he did this bo several times.

kogeT
Profile Joined September 2013
Poland2041 Posts
Last Edited: 2018-01-19 14:50:11
January 19 2018 14:45 GMT
#3
I was watching quite a bit of Flash executing variety of these 1-1-1 builds.

Firstly, he didn't invent the wheel. We've seen all that already, but what he did is sharpened his responses and connected the puzzles better. That combined with his superior execution / micro / macro makes it really deadly. Especially his defense skills stand out, where he sometimes defends 6-12 mutas with pure turrets/vessels and single marines - sick positioning and repairs.

Secondly, the build itself is really so much about the right reaction. Conceptually, if zerg allows the terran to tech to 7:00 vessel with irradiate and further into 5 rax / 3 tank / 4 vessel push without doing any significant damage, zerg is behind. At least when zerg plays standard e.g 2 or 3 hath muta into lurker and fast hive. So what is tried is a lot of different all-in / semi-all-in timings to try and punish Flash between 4-7 minutes, incl: hydra busts, mass lings, 2 hath muta with mass ling, hydra busts with speed ov, mass ling with hydra, lurker all in etc. And that is where Flash has been particularly strong with his "improvements". His initial SCV scout combined with 1st vulture combined with wraith gives him close to non-stop vision over zerg and allows to adjust.

a. if zerg goes standard 3 hath into 9 mutas, Flash goes for mines and vulture speed + drop + vessel with irradiate at 7:00
b. if zerg goes any type of 2 hath muta, flash commonly replies with cloked wraith with mass turret
c. if zerg goes for mass hydra, flash adds a quick tank (+mines along the way) and adds a drop
d. if zerg goes for mass ling, it's bascially a coin flip (either Flash dies or holds and wins easily). This is tricky as this hits before wraith and many mines on the map, so it comes down to Flash making a bunker in time, getting vulture speed ASAP and trying to hold with scv/wraith/vulture. Ofc with Flash mechanics he is winning most of these games.
e. if zerg lurker/ling all in it's usually too slow as Flash has mines that has to be cleared and just makes 2-3 bunkers to deny any aggresion

After all that, it's always the 5 rax + tank + mass vessel follow up (commonly with a dropship coming just after his 3-4 vessels to attack 3rd), SK terran or mech switch depending on the map. 80% of games end with that 1st big push, as it hits extreamly early and is so strong with 3-4 vessels with irradiate. (Flash usually moves out with 3 tanks, 4 vessels and anything between 12-24 marines at 9:00 mark).

I think what zerg really have to focus on is:

- further investigate the potential of aggresive timings before 7:00 mark and what is the best follow up understanding that mass vessel is on the way
- develop an alternative style that will defend enough vs wraith/vulture drop and optimize the army to defend the 9:00 push - standard 7:00 mutas + lurker/hive just don't cut it. Maybe some kind of 4 hathery mass hydra with some huge lurker wave just before 9:00? Maybe quick 3 bases purely on hydra? As soon as zerg realizes that this is a 12 gas build zerg should probably go much heavier on drone, maybe threaten some mass ling attacks with it and just before 9:00 have his biggest wave of units ready
- develop right reactions to this big 9 minute push. I think what most zergs really struggele is when this timing hit, just before defiler with swarm (even with very quick hive from zerg). Maybe some backstab ideas should be more considered, because zerg just doesn't have enough to fight this at 9:30~ when push is already at the natural

All in all, we've seen what Flash does in a past in so many variations. It's just Flash himself that combined this with his perfect gameplay. Previously one of the more common answers from zerg was to acutally go hydra/lurker, and I haven't seen much of that from pro zergs like Larva / SK / Effort. If I were to try something, I would go standard 3 hath, and as soon I see it's 12 gas from zerg, go 5 hath with 3rd base, and only add lair later to make like 12 lurkers at once before 9:00 push (as you don't need lurkers before that, because 5 rax production has to kick in before terran moves out).
https://www.twitch.tv/kogetbw
Navane
Profile Blog Joined February 2007
Netherlands2749 Posts
January 19 2018 17:58 GMT
#4
I'm watching that VOD from two posts above, but game 1 is a fourpool (or smt), 2 is rax-cc-fac-port, 3 is a 5 rax and 4 is rax-fac-port. I don't see a line in this.
yubo56
Profile Joined May 2014
690 Posts
January 19 2018 18:29 GMT
#5
isn't rax-cc-fac-port what 1-1-1 refers to?
Jung Yoon Jong fighting, even after retirement! Feel better soon.
Liquid`Drone
Profile Joined September 2002
Norway28739 Posts
January 19 2018 19:00 GMT
#6
I'm genuinely thinking that zerg has some allin options involving mass hydra and queens for broodling that should beat this. I just have a hard time seeing terran get sufficient marine production in time to hold the allin without any tanks for defense after opening with 1/1/1.
Moderator
jinjin5000
Profile Joined May 2010
United States1476 Posts
January 19 2018 20:58 GMT
#7
Tesagi debate on Korean YouTube is amazing on this

Every zerg are rallying together
StylishVODs
Profile Joined December 2005
Sweden5331 Posts
Last Edited: 2018-01-19 21:24:31
January 19 2018 21:21 GMT
#8
I mean, Flash is Flash, but I can't really see anything "new" about this. He just does it very well with his usual economic play, delaying any units he doesn't need directly by prioritizing scvs and suplys and faster tech. As for the queen/hydra bust, terran has the option to start producing marines from the first barrack a lot earlier and would probably be alright with two bunkers?
According to Reach, he is the fastest learner he has ever seen. He start bw only like 2/3 years ago. Infact, his bw history knowledge is so limited, he didn't even know what the map Guillotine was.
jinjin5000
Profile Joined May 2010
United States1476 Posts
January 19 2018 21:37 GMT
#9
On January 20 2018 06:21 StylishVODs wrote:
I mean, Flash is Flash, but I can't really see anything "new" about this. He just does it very well with his usual economic play, delaying any units he doesn't need directly by prioritizing scvs and suplys and faster tech. As for the queen/hydra bust, terran has the option to start producing marines from the first barrack a lot earlier and would probably be alright with two bunkers?


I mean exactly why it is so effective and "new" Is that flash took he build and refined it and experimented it for months to come to this state. It should be defined so as it was previously unseen on how to piece together and optimize the build
Maks
Profile Joined December 2010
Ukraine177 Posts
January 19 2018 22:41 GMT
#10
On January 20 2018 05:58 jinjin5000 wrote:
Tesagi debate on Korean YouTube is amazing on this

Every zerg are rallying together

Balance patch on the way?
GunSlinger
Profile Joined June 2006
614 Posts
January 20 2018 05:52 GMT
#11
On January 20 2018 04:00 Liquid`Drone wrote:
I'm genuinely thinking that zerg has some allin options involving mass hydra and queens for broodling that should beat this. I just have a hard time seeing terran get sufficient marine production in time to hold the allin without any tanks for defense after opening with 1/1/1.


I think any kind if Hydra bust would have to happen before the Terran gets Medic/Marine. Even with Ensnare and Broodling, the Hydras will not beat Marines in bunkers. - I am assuming this is top-level play of course.
So that realistically leaves 2 Hatch into Hydra all-in, which is a loss if you do not do any critical damage. But it can be strong enough to win if executed well enough. The key is to get steady Hydra production before mines are on the map.
Maybe even a super low economy style 3 hatch into Hydra all-in, which isn't that different really.

If you get to the mid-game and you are still in good shape, you can stop them from moving out with a ling/Lurker/Queen composition and abusing Broodling. When you have the cash for Spire and Scourge, you can start to snipe Vessels. Get Defiler tech on top of 3 or 4 bases and GG.

And let's not mention the crazy tech switches Zerg can do against Terran's mech composition once they secure four gas...
sickkungen
Profile Joined July 2012
Sweden179 Posts
Last Edited: 2018-01-20 08:38:18
January 20 2018 08:36 GMT
#12
On January 20 2018 06:21 StylishVODs wrote:
I mean, Flash is Flash, but I can't really see anything "new" about this. He just does it very well with his usual economic play, delaying any units he doesn't need directly by prioritizing scvs and suplys and faster tech. As for the queen/hydra bust, terran has the option to start producing marines from the first barrack a lot earlier and would probably be alright with two bunkers?


The build is absolutely crushing standard zerg play, such as 3 hatch muta. People are crying "imbalanced, op op, tesagi" everywhere. If it wasn't new, Terrans would have been doing this for years already.
sickkungen
Profile Joined July 2012
Sweden179 Posts
Last Edited: 2018-01-20 08:38:09
January 20 2018 08:36 GMT
#13
a
kogeT
Profile Joined September 2013
Poland2041 Posts
January 20 2018 09:27 GMT
#14
Its not new, its so much Flash. As usual other terrans dont really catch up.
https://www.twitch.tv/kogetbw
StylishVODs
Profile Joined December 2005
Sweden5331 Posts
Last Edited: 2018-01-20 10:16:47
January 20 2018 10:04 GMT
#15
On January 20 2018 17:36 sickkungen wrote:
Show nested quote +
On January 20 2018 06:21 StylishVODs wrote:
I mean, Flash is Flash, but I can't really see anything "new" about this. He just does it very well with his usual economic play, delaying any units he doesn't need directly by prioritizing scvs and suplys and faster tech. As for the queen/hydra bust, terran has the option to start producing marines from the first barrack a lot earlier and would probably be alright with two bunkers?


The build is absolutely crushing standard zerg play, such as 3 hatch muta. People are crying "imbalanced, op op, tesagi" everywhere. If it wasn't new, Terrans would have been doing this for years already.


Well to be fair, people have been crying about different things for as long as brood war have existed.
I'm not really sure what's new about it. Some people tend to get the starport later, @28~ suply or so, but people have also gotten the starport right after fact and before third suply for a long time (like Flash does here).

Other than that, it's pretty much text book style. Expansion gas + Sci-fi after starting dropship OR control tower, then ebay, then turrets and 2 rax, then aca / bunker / irradiate and +1. Starting tanks after first vessel is finnished add another 2 rax when the first two are complete. Go to 2-3 tanks 3-4 vessel push.

I just watched the VODs and I can't find anything new except for what I mentioned earlier that is Flash's economic play. He might start a marine but cancel it, he might delay a unit in favour of being able to produce an scv, he might avoid situations where his scv production is halted due to a suply block for some seconds etc.

And the whole Tesagi trend going on wouldn't be an issue if we didn't have flash. I don't see any other terran dominating anything to be honest.
According to Reach, he is the fastest learner he has ever seen. He start bw only like 2/3 years ago. Infact, his bw history knowledge is so limited, he didn't even know what the map Guillotine was.
onlystar
Profile Joined March 2015
United States971 Posts
Last Edited: 2018-01-21 14:43:43
January 21 2018 14:42 GMT
#16
edit sorry double post
onlystar
Profile Joined March 2015
United States971 Posts
Last Edited: 2018-01-21 14:53:40
January 21 2018 14:43 GMT
#17
On January 20 2018 17:36 sickkungen wrote:
Show nested quote +
On January 20 2018 06:21 StylishVODs wrote:
I mean, Flash is Flash, but I can't really see anything "new" about this. He just does it very well with his usual economic play, delaying any units he doesn't need directly by prioritizing scvs and suplys and faster tech. As for the queen/hydra bust, terran has the option to start producing marines from the first barrack a lot earlier and would probably be alright with two bunkers?


The build is absolutely crushing standard zerg play, such as 3 hatch muta. People are crying "imbalanced, op op, tesagi" everywhere. If it wasn't new, Terrans would have been doing this for years already.


its not new fantasy / upmagic / (probably some other terrans im forgetting to mention) did this a long time ago

what im seeing is that flash did run these builds in the past but its was not really the way he would prefer to play since these builds are extremely fragile when it comes to zerg all-ins you can not make a single mistake early game but on the other hand you can gain an advantage pretty early its how these builds play out.
its just Flash playing these builds with a more serious idear as a way of playing tvz and with his godly mechanics/defense he can actually do this.

but dont be mistaken he did win larva 5-0 more bos were sponsered after that were larva came back 2-1 vs the mech openings also he dropped some games while opening mech and just was not able to reach 10min game but overall he is doing great with that build ? but when is flash not doing great lol never
Liquid`Drone
Profile Joined September 2002
Norway28739 Posts
January 21 2018 14:52 GMT
#18
people were doing 8 rax into 111 on destination like, 10 years ago. The difference is the perfection of the execution - but that's a very significant evolution in brood war. Strategical evolution goes along with mechanical ability.
Moderator
onlystar
Profile Joined March 2015
United States971 Posts
Last Edited: 2018-01-21 19:47:55
January 21 2018 19:45 GMT
#19
On January 21 2018 23:52 Liquid`Drone wrote:
people were doing 8 rax into 111 on destination like, 10 years ago. The difference is the perfection of the execution - but that's a very significant evolution in brood war. Strategical evolution goes along with mechanical ability.


yea destination was the beacon for the mechbuilds TvZ the map made so many mech variations highly effective

just for chuckles how about the upmagic? i think he lift the 8rax up the zerg ramp behind mineral line bunkers the zerg main mineral line and followed up by 2port leezzzuuu >> into GG if i remember correctly haha
SirGlinG
Profile Blog Joined January 2008
Sweden933 Posts
January 21 2018 21:26 GMT
#20
Anyone know how the other Terrans have been doing with this or where to find stats on it?
Not my chair. Not my problem. That's what I say
1 2 3 4 Next All
Please log in or register to reply.
Live Events Refresh
PiG Sty Festival
00:40
Final Tiebreaker Qualifier
Creator vs Nicoract
TBD vs YoungYakov
PiGStarcraft518
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft518
SteadfastSC 112
RuFF_SC2 70
PiLiPiLi 16
StarCraft: Brood War
NaDa 53
Noble 31
Dota 2
LuMiX1
Counter-Strike
taco 443
Super Smash Bros
C9.Mang0556
Mew2King161
Other Games
tarik_tv20856
summit1g9531
JimRising 401
ToD156
ViBE67
JuggernautJason15
ZombieGrub14
minikerr11
Organizations
Other Games
gamesdonequick794
BasetradeTV79
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• Hupsaiya 88
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota21003
League of Legends
• Scarra2082
• Stunt259
Upcoming Events
RSL Revival
29m
RSL Revival
5h 29m
LiuLi Cup
8h 29m
Cure vs Reynor
Clem vs Maru
Rogue vs TriGGeR
ByuN vs Serral
uThermal 2v2 Circuit
9h 29m
PSISTORM Gaming Misc
14h 24m
RSL Revival
15h 29m
AI Arena Tournament
17h 29m
Replay Cast
21h 29m
Sparkling Tuna Cup
1d 7h
LiuLi Cup
1d 8h
[ Show More ]
Ladder Legends
1d 15h
Replay Cast
1d 21h
Replay Cast
2 days
LiuLi Cup
2 days
Wardi Open
2 days
Monday Night Weeklies
2 days
OSC
2 days
WardiTV Winter Champion…
3 days
Replay Cast
4 days
WardiTV Winter Champion…
4 days
Replay Cast
4 days
PiG Sty Festival
5 days
The PondCast
5 days
KCM Race Survival
5 days
WardiTV Winter Champion…
5 days
Replay Cast
5 days
PiG Sty Festival
6 days
Epic.LAN
6 days
Replay Cast
6 days
Liquipedia Results

Completed

Escore Tournament S1: W8
Rongyi Cup S3
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
LiuLi Cup: 2025 Grand Finals
Nations Cup 2026
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025

Upcoming

[S:21] ASL SEASON OPEN 1st Round
[S:21] ASL SEASON OPEN 1st Round Qualifier
[S:21] ASL SEASON OPEN 2nd Round
[S:21] ASL SEASON OPEN 2nd Round Qualifier
Acropolis #4
IPSL Spring 2026
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
RSL Revival: Season 4
WardiTV Winter 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
FISSURE Playground #3
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.