• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 07:00
CEST 13:00
KST 20:00
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Classic Games #3: Rogue vs Serral at BlizzCon9[ASL20] Ro16 Preview Pt1: Ascent10Maestros of the Game: Week 1/Play-in Preview12[ASL20] Ro24 Preview Pt2: Take-Off7[ASL20] Ro24 Preview Pt1: Runway13
Community News
SC4ALL $6,000 Open LAN in Philadelphia7Weekly Cups (Sept 1-7): MaxPax rebounds & Clem saga continues26LiuLi Cup - September 2025 Tournaments3Weekly Cups (August 25-31): Clem's Last Straw?39Weekly Cups (Aug 18-24): herO dethrones MaxPax6
StarCraft 2
General
Weekly Cups (Sept 1-7): MaxPax rebounds & Clem saga continues #1: Maru - Greatest Players of All Time Team Liquid Map Contest #21 - Presented by Monster Energy Classic Games #3: Rogue vs Serral at BlizzCon What happened to Singapore/Brazil servers?
Tourneys
WardiTV TL Team Map Contest #5 Tournaments Maestros of The Game—$20k event w/ live finals in Paris RSL: Revival, a new crowdfunded tournament series Sparkling Tuna Cup - Weekly Open Tournament SC4ALL $6,000 Open LAN in Philadelphia
Strategy
Custom Maps
External Content
Mutation # 490 Masters of Midnight Mutation # 489 Bannable Offense Mutation # 488 What Goes Around Mutation # 487 Think Fast
Brood War
General
Pros React To: SoulKey's 5-Peat Challenge ASL20 General Discussion BW General Discussion BGH Auto Balance -> http://bghmmr.eu/ BSL Team Wars - Bonyth, Dewalt, Hawk & Sziky teams
Tourneys
[ASL20] Ro16 Group B [ASL20] Ro16 Group A [Megathread] Daily Proleagues SC4ALL $1,500 Open Bracket LAN
Strategy
Simple Questions, Simple Answers Muta micro map competition Fighting Spirit mining rates [G] Mineral Boosting
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Borderlands 3 Path of Exile General RTS Discussion Thread
Dota 2
LiquidDota to reintegrate into TL.net Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine The Games Industry And ATVI UK Politics Mega-thread
Fan Clubs
The Happy Fan Club!
Media & Entertainment
Movie Discussion! [Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion MLB/Baseball 2023
World Cup 2022
Tech Support
Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread High temperatures on bridge(s)
TL Community
BarCraft in Tokyo Japan for ASL Season5 Final The Automated Ban List
Blogs
The Personality of a Spender…
TrAiDoS
A very expensive lesson on ma…
Garnet
hello world
radishsoup
Lemme tell you a thing o…
JoinTheRain
RTS Design in Hypercoven
a11
Evil Gacha Games and the…
ffswowsucks
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1358 users

[D] Flash's 1-1-1 Variation - Page 3

Forum Index > Brood War Strategy
Post a Reply
Prev 1 2 3 4 Next All
NotGood-
Profile Joined March 2010
United States134 Posts
Last Edited: 2018-01-29 17:39:19
January 29 2018 08:51 GMT
#41
Effort lost that game when he attempted to bust the ramp. Lost like 8 hydras and basically killed nothing. If he had sat on the low ground at the bottom of flashs natural (near his refinery) he could of continued to delay the natural and picked off tanks when they attempted to move to the low ground to seige where they could hit them. Losing all the hydras forced effort into producing more (nothing else he could build with his tech) instead of droning and getting the 3rd earlier.

Scvs take 12 hydra volleys to kill which is why he failed to break the ramp (he was also fighting uphill against the miss chance). I think a muta switch would of been better than queens and a fast hive. Flash would of probably gone cloaked wraiths (he scouted with the vult drop and would of adjusted) but this is costly with a 1 base economy, Flash had few rines, no turrets, no academy, no stim, no range, and the wraiths wouldnt be useful offensively with how late they would be.
Alpha-NP-
Profile Blog Joined September 2008
United States1242 Posts
February 05 2018 17:32 GMT
#42
It'll be interesting to see if Zergs use Queens in the ASL5 to counter this build.
StylishVODs
Profile Joined December 2005
Sweden5331 Posts
February 05 2018 20:18 GMT
#43
Most likely zergs will attempt some sort of all in. Mass lings, few muta tech switch lurk/ling bust etc. This builds weakness is that you actually have quite few units early. If you do everything right you can defend it, but its really hard.
According to Reach, he is the fastest learner he has ever seen. He start bw only like 2/3 years ago. Infact, his bw history knowledge is so limited, he didn't even know what the map Guillotine was.
darktreb
Profile Joined May 2007
United States3016 Posts
Last Edited: 2018-02-06 05:05:03
February 06 2018 05:04 GMT
#44
On February 06 2018 05:18 StylishVODs wrote: If you do everything right you can defend it, but its really hard.


Obviously this is Flash's specialty, and it's one of the things that make him so damn fun to watch. It's cool to see him pull TvZ toward his unique strength after all this time.

I get that not everyone finds it that interesting, but if you do, it's just a thing to behold.

One of the things that hooked me back in the day was watching Flash winning TvP on the original Medusa. I believe at one point, he was 7-1 and all other Terran were 7-35 or something ... this was before they modified the map and made it Neo Medusa. That map pushed his defensive instincts to the limits and was a perfect environment for showcasing his ability to do something no other player could imitate.
SlayerS_BunkiE
Profile Blog Joined May 2009
Canada1707 Posts
February 06 2018 10:31 GMT
#45
On February 06 2018 05:18 StylishVODs wrote:
If you do everything right you can defend it, but its really hard.

Saving this for when zergs start screaming imba and tesagi
iloveby.SlayerS_BunkiE[Shield]
jinjin5000
Profile Joined May 2010
United States1432 Posts
February 08 2018 04:20 GMT
#46
On February 06 2018 05:18 StylishVODs wrote:
Most likely zergs will attempt some sort of all in. Mass lings, few muta tech switch lurk/ling bust etc. This builds weakness is that you actually have quite few units early. If you do everything right you can defend it, but its really hard.


flash highlighted in this recent video on the build's relative weakness vs 18 hatch muta, where the zerg does timing with mass lings and 8 muta while keeping terran in blind with 8 mutalisks so terran can't clearly see if zerg is droning up or making lings.

Flash said that since he doesn't like to play too safe and make himself disadvantaged for no reason, he is reluctant to put up 3 turrets beside his rax, as it loses out on scv production. Due to that, he needs to defend with wraiths and turret, but that gets rid of any scouting opportunity due to 1/1/1 delaying scans for very long time. That means that terran doesn't know what tech path zerg is going or if he is doing timing.
StylishVODs
Profile Joined December 2005
Sweden5331 Posts
Last Edited: 2018-02-09 11:45:04
February 09 2018 11:43 GMT
#47
On February 08 2018 13:20 jinjin5000 wrote:
Show nested quote +
On February 06 2018 05:18 StylishVODs wrote:
Most likely zergs will attempt some sort of all in. Mass lings, few muta tech switch lurk/ling bust etc. This builds weakness is that you actually have quite few units early. If you do everything right you can defend it, but its really hard.


flash highlighted in this recent video on the build's relative weakness vs 18 hatch muta, where the zerg does timing with mass lings and 8 muta while keeping terran in blind with 8 mutalisks so terran can't clearly see if zerg is droning up or making lings.

Flash said that since he doesn't like to play too safe and make himself disadvantaged for no reason, he is reluctant to put up 3 turrets beside his rax, as it loses out on scv production. Due to that, he needs to defend with wraiths and turret, but that gets rid of any scouting opportunity due to 1/1/1 delaying scans for very long time. That means that terran doesn't know what tech path zerg is going or if he is doing timing.

Sounds reasonable. Personally I feel that the build can afford some sort of economic disadvantage given the tech-path advantage. Your initial wraith will always get the scout, but after that it's hard to see what zerg does. I think terrans will go for safer play dispite the economical disadvantage due to this. Cut one scv here, and one more there, and suddely you have another turret + bunker without cutting the vessel count.
According to Reach, he is the fastest learner he has ever seen. He start bw only like 2/3 years ago. Infact, his bw history knowledge is so limited, he didn't even know what the map Guillotine was.
Tempest99
Profile Blog Joined January 2018
53 Posts
February 09 2018 23:47 GMT
#48
game has really changed dramatically since 2009. flash is the one player focusing on upgrade descriptions for timings. at least as far as associating numbers flash is top. words too much mostly for tiered terran.
Starcraft: Brood War player from 2001. Temp[e]st -- team [e]lement circa 2000.
tankgirl
Profile Blog Joined May 2016
Canada421 Posts
April 08 2018 05:46 GMT
#49
so how have the top zergs adapted?
https://tl.net/forum/brood-war/627255-progamer-settings
TL+ Member
kogeT
Profile Joined September 2013
Poland2040 Posts
Last Edited: 2018-04-08 11:42:53
April 08 2018 11:42 GMT
#50
I think zerg had a good shot with going some muta into super fast hive and mass ling, to fend off this tank / vessel push with cracklings and follow up swarm. This has worked great, but Flash has yet again adapted and now upon seeing that zerg is not making many / any lurkers he doesn't make any or very few tanks and pushes out with 3 medics / 12 marine / 1-2 vessels to deny zergs 3rd before cracklings are out.
https://www.twitch.tv/kogetbw
noname_
Profile Blog Joined April 2007
458 Posts
April 08 2018 12:33 GMT
#51
I`ve been doing these kind of openings since ages, I still remember Shaman doing it flawlessy 15 years ago. Sure the maps are changing, sure optimiziations are happening, but these are only trends nevertheless. Just like chess openings: they come and go, they have some inherent advantages/disadvantages on short and long terms, but you can always use another one.
I found it funny when the best player does something new, in an instant it becomes a new trend like it would change the mu forever (I`m aware it does change things indeed to a degree), but I think that`s not because it`s so effective, it`s because it`s new.
yubo56
Profile Joined May 2014
688 Posts
April 08 2018 16:41 GMT
#52
It's like a breadth first search of strategies over time. Each time, a new strategy comes up that does better vs the currently popular strategies, but every time it rotates in it's explored to far more depth than previous times. Pretty good state for the game to be in, shows that the tree of viable decisions is both broad and deep
Jung Yoon Jong fighting, even after retirement! Feel better soon.
Alpha-NP-
Profile Blog Joined September 2008
United States1242 Posts
April 09 2018 04:20 GMT
#53
On April 08 2018 20:42 kogeT wrote:
I think zerg had a good shot with going some muta into super fast hive and mass ling, to fend off this tank / vessel push with cracklings and follow up swarm. This has worked great, but Flash has yet again adapted and now upon seeing that zerg is not making many / any lurkers he doesn't make any or very few tanks and pushes out with 3 medics / 12 marine / 1-2 vessels to deny zergs 3rd before cracklings are out.

Nice gosu input
Navane
Profile Blog Joined February 2007
Netherlands2748 Posts
April 09 2018 07:50 GMT
#54
On April 09 2018 01:41 yubo56 wrote:
It's like a breadth first search of strategies over time. Each time, a new strategy comes up that does better vs the currently popular strategies, but every time it rotates in it's explored to far more depth than previous times. Pretty good state for the game to be in, shows that the tree of viable decisions is both broad and deep


I like this perspective, very nice worded.
kogeT
Profile Joined September 2013
Poland2040 Posts
April 09 2018 08:47 GMT
#55
On April 08 2018 21:33 noname_ wrote:
I`ve been doing these kind of openings since ages, I still remember Shaman doing it flawlessy 15 years ago. Sure the maps are changing, sure optimiziations are happening, but these are only trends nevertheless. Just like chess openings: they come and go, they have some inherent advantages/disadvantages on short and long terms, but you can always use another one.
I found it funny when the best player does something new, in an instant it becomes a new trend like it would change the mu forever (I`m aware it does change things indeed to a degree), but I think that`s not because it`s so effective, it`s because it`s new.


Of course you were.. but believe me it was extreamly basic these days. Of course people were making mines / speed vulture / wraith / drop into 5 rax tank vessel push.. but all the details are different, not mentioning Flash is going for a cloak wraith defence, super fast vessel to fend off muta.. mass vulture to keep the map control.. and all those micro details that make it way different than what it was.

Of course you could say well I've also been making 8 SCVs and depot on 9 since 1998, so kinda game hasn't developed further than that, but the devil is in the detail.
https://www.twitch.tv/kogetbw
noname_
Profile Blog Joined April 2007
458 Posts
April 09 2018 10:08 GMT
#56
On April 09 2018 17:47 kogeT wrote:
Show nested quote +
On April 08 2018 21:33 noname_ wrote:
I`ve been doing these kind of openings since ages, I still remember Shaman doing it flawlessy 15 years ago. Sure the maps are changing, sure optimiziations are happening, but these are only trends nevertheless. Just like chess openings: they come and go, they have some inherent advantages/disadvantages on short and long terms, but you can always use another one.
I found it funny when the best player does something new, in an instant it becomes a new trend like it would change the mu forever (I`m aware it does change things indeed to a degree), but I think that`s not because it`s so effective, it`s because it`s new.


Of course you were.. but believe me it was extreamly basic these days. Of course people were making mines / speed vulture / wraith / drop into 5 rax tank vessel push.. but all the details are different, not mentioning Flash is going for a cloak wraith defence, super fast vessel to fend off muta.. mass vulture to keep the map control.. and all those micro details that make it way different than what it was.

Of course you could say well I've also been making 8 SCVs and depot on 9 since 1998, so kinda game hasn't developed further than that, but the devil is in the detail.


Exaclty. I didn`t meant to imply it is the same basic stuff. It is probably so refined by Flash and alike, that there are details even we don`t see.
ajmbek
Profile Joined November 2008
Italy460 Posts
April 09 2018 13:21 GMT
#57
When I was really active, like in 2006-2011, there was the Fantasy bo. With valks instead of vassels. I really liked that bo and stile of TvZ
Sic iter ad astra
Alpha-NP-
Profile Blog Joined September 2008
United States1242 Posts
April 09 2018 15:41 GMT
#58
On April 09 2018 17:47 kogeT wrote:
Show nested quote +
On April 08 2018 21:33 noname_ wrote:
I`ve been doing these kind of openings since ages, I still remember Shaman doing it flawlessy 15 years ago. Sure the maps are changing, sure optimiziations are happening, but these are only trends nevertheless. Just like chess openings: they come and go, they have some inherent advantages/disadvantages on short and long terms, but you can always use another one.
I found it funny when the best player does something new, in an instant it becomes a new trend like it would change the mu forever (I`m aware it does change things indeed to a degree), but I think that`s not because it`s so effective, it`s because it`s new.


Of course you were.. but believe me it was extreamly basic these days. Of course people were making mines / speed vulture / wraith / drop into 5 rax tank vessel push.. but all the details are different, not mentioning Flash is going for a cloak wraith defence, super fast vessel to fend off muta.. mass vulture to keep the map control.. and all those micro details that make it way different than what it was.

Of course you could say well I've also been making 8 SCVs and depot on 9 since 1998, so kinda game hasn't developed further than that, but the devil is in the detail.

When is cloaked Wraith defense good? ^^
kogeT
Profile Joined September 2013
Poland2040 Posts
April 09 2018 16:17 GMT
#59
On April 10 2018 00:41 Alpha-NP- wrote:
Show nested quote +
On April 09 2018 17:47 kogeT wrote:
On April 08 2018 21:33 noname_ wrote:
I`ve been doing these kind of openings since ages, I still remember Shaman doing it flawlessy 15 years ago. Sure the maps are changing, sure optimiziations are happening, but these are only trends nevertheless. Just like chess openings: they come and go, they have some inherent advantages/disadvantages on short and long terms, but you can always use another one.
I found it funny when the best player does something new, in an instant it becomes a new trend like it would change the mu forever (I`m aware it does change things indeed to a degree), but I think that`s not because it`s so effective, it`s because it`s new.


Of course you were.. but believe me it was extreamly basic these days. Of course people were making mines / speed vulture / wraith / drop into 5 rax tank vessel push.. but all the details are different, not mentioning Flash is going for a cloak wraith defence, super fast vessel to fend off muta.. mass vulture to keep the map control.. and all those micro details that make it way different than what it was.

Of course you could say well I've also been making 8 SCVs and depot on 9 since 1998, so kinda game hasn't developed further than that, but the devil is in the detail.

When is cloaked Wraith defense good? ^^


When you know you wont have a vessel with irradiate in time.
https://www.twitch.tv/kogetbw
TheFoReveRwaR
Profile Blog Joined May 2006
United States10657 Posts
Last Edited: 2018-04-11 06:38:24
April 11 2018 06:37 GMT
#60
On January 20 2018 04:00 Liquid`Drone wrote:
I'm genuinely thinking that zerg has some allin options involving mass hydra and queens for broodling that should beat this. I just have a hard time seeing terran get sufficient marine production in time to hold the allin without any tanks for defense after opening with 1/1/1.

This is genius. I completely agree. There's a timing window when terran should only have a few tanks(like 2 maybe 3?), and is mainly relying on mines to delay pushes. With enough focus on clearing mines while queens build energy it should be somewhat easy to crush terran if they do the standard play. Especially if you happen to pull of a small distracting drop or something like this. The problem is though, you know a player like flash would notice the variations and adapt. That's what makes him so good. I have a feeling a player at flashes level would scout the differences and cut vulture production earlier in favor of more tanks.
Being healthy, it has been said, really consists of having the same disease as everybody else.
Prev 1 2 3 4 Next All
Please log in or register to reply.
Live Events Refresh
RSL Revival
10:00
Season 2: Playoffs Day 4
Cure vs ZounLIVE!
Classic vs Maru
Tasteless570
Crank 559
IndyStarCraft 182
Rex83
CranKy Ducklings70
3DClanTV 40
IntoTheiNu 14
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Tasteless 570
Crank 559
IndyStarCraft 182
Rex 83
Codebar 47
StarCraft: Brood War
Sea 9480
Horang2 1306
Barracks 630
Pusan 279
Hyun 245
EffOrt 244
Soma 239
sSak 180
Last 177
ToSsGirL 54
[ Show more ]
ggaemo 46
ZerO 45
Rush 41
Nal_rA 35
yabsab 16
Noble 14
NaDa 10
Shine 9
JYJ6
Hm[arnc] 5
Icarus 3
Dota 2
The International159537
Gorgc13024
Dendi1013
PGG 65
Counter-Strike
Stewie2K763
x6flipin428
allub156
oskar104
Super Smash Bros
Mew2King112
Westballz12
Other Games
DeMusliM241
Happy134
XaKoH 114
NeuroSwarm61
MindelVK19
mouzStarbuck7
ZerO(Twitch)6
Organizations
Other Games
gamesdonequick540
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 12 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• Ler59
League of Legends
• Jankos1208
Upcoming Events
Maestros of the Game
6h
ShoWTimE vs herO
Bunny vs Zoun
TBD vs Serral
TBD vs Classic
BSL Team Wars
8h
Afreeca Starleague
23h
Snow vs Sharp
Jaedong vs Mini
Wardi Open
1d
Sparkling Tuna Cup
1d 23h
Afreeca Starleague
1d 23h
Light vs Speed
Larva vs Soma
LiuLi Cup
3 days
RSL Revival
3 days
The PondCast
4 days
RSL Revival
4 days
[ Show More ]
Korean StarCraft League
5 days
RSL Revival
5 days
[BSL 2025] Weekly
6 days
BSL Team Wars
6 days
RSL Revival
6 days
Liquipedia Results

Completed

Proleague 2025-09-10
SEL Season 2 Championship
HCC Europe

Ongoing

BSL 20 Team Wars
KCM Race Survival 2025 Season 3
BSL 21 Points
ASL Season 20
CSL 2025 AUTUMN (S18)
LASL Season 20
RSL Revival: Season 2
Maestros of the Game
Chzzk MurlocKing SC1 vs SC2 Cup #2
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1

Upcoming

2025 Chongqing Offline CUP
BSL Polish World Championship 2025
IPSL Winter 2025-26
BSL Season 21
SC4ALL: Brood War
BSL 21 Team A
SC4ALL: StarCraft II
EC S1
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
MESA Nomadic Masters Fall
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.