• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 15:14
CEST 21:14
KST 04:14
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Finals Preview: Sweet Victory!9[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5
Community News
ISSL (IntoTheTV x SOOP SC2 League): Premier2Weekly Cups (October 12-18): 5.0.17 era begins1[$1250] International ShieldBattery League49Weekly Cups (October 5-11): Farewell to 5.0.164Rollback Netcode in Brood War144
StarCraft 2
General
How do you feel about the mass reverts in the 5.0.17 PTR? No more SC2 streamers on team liquid? Weekly Cups (October 12-18): 5.0.17 era begins Server Blocker SCII needs to put more weight on strategy and tact
Tourneys
WORTEX Challenger Series — Open SC2 LAN in Budapes RSL goes to London! 2026 Offline Finals Nov 21-22 Sparkling Tuna Cup - Weekly Open Tournament Stellar Fest TWO the Moon (Dec 16-20) Master Swan Open (Global Bronze-Master 2)
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[G] How to playtest arcade maps [A] Nemrods 1/4 players [M] (2) Sweltering Sands [M] (2) Frigid Storage
External Content
Mutation # 548 Shining Bright The PondCast: SC2 News & Results Mutation # 547 Temple Of Terror Mutation # 546 Catch the Train
Brood War
General
Do we even care about balance? BW General Discussion SCHNAIL now supports Remastered SOOP Announces New Women's Monthly Tournament Mineral gathering rate (boosted) for each patch
Tourneys
[ASL22] Grand Finals [$1250] International ShieldBattery League [Women's StarCraft] Tier 8 CK 2026-10-20 [Megathread] Daily Proleagues
Strategy
Cliff Jump Revisited (1 in a 1000 strategy) Simple Questions, Simple Answers Replay Review Process - What do you do?
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Armies of Exigo - YesYes? Dawn of War IV Warcraft III: The Frozen Throne
Dota 2
Dota 2 Champions League Season 3 Begins April 25!
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Canadian Politics Mega-thread The Chess Thread Things Aren’t Peaceful in Palestine Artificial Intelligence Thread
Fan Clubs
Serral Fan Club
Media & Entertainment
Movie Discussion! [Manga] One Piece
Sports
TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023 Football (Soccer) Thread
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
How Much Genes Contribute to…
TrAiDoS
ShieldBattery on Mac
Kraekkling
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 11347 users

Simple Questions, Simple Answers - Page 245

Forum Index > Brood War Strategy
Post a Reply
Prev 1 243 244 245 246 247 488 Next
Probemicro
Profile Joined February 2014
3708 Posts
February 10 2016 07:25 GMT
#4881
yeah glad to help. i like how you ask questions to ingame things that we usually take for granted. nice to see more tests on these sort of things, BW community will really appreciate it.
Scarbo
Profile Joined January 2012
294 Posts
February 10 2016 07:36 GMT
#4882
On February 10 2016 16:25 Probemicro wrote:
yeah glad to help. i like how you ask questions to ingame things that we usually take for granted. nice to see more tests on these sort of things, BW community will really appreciate it.


Thanks man, appreciate
Freakling
Profile Joined October 2012
Germany1534 Posts
Last Edited: 2016-02-10 15:54:39
February 10 2016 10:04 GMT
#4883
On February 10 2016 05:40 B-royal wrote:
Is there a way to open iccup maps in the starcraft editor to test out a few scenarios (such as cannon range, wall-ins,...)?

Or can I do it with this other editor staredit?

Right now I always have to play single player as protoss, mind control drones and you know the rest of the story..
There is. But it involves some dirty words first:
+ Show Spoiler +
(unprotectors).


Once that's done, I'd advise you to use SCMDraft instead of the standard editor, though, for two and a half main reasons:

1. SCMDraft will not remove "illegally" placed objects upon loading a map, which many modern maps, which were made in SCMDraft (or other advanced editors), make use of.

2. SCMDraft offers options to (mostly) accurately display things like pylon and creep ranges as well as, most importantly, unit collision boxes. This makes you test wall-ins in but a breath!

2½. SCMDraft is just a vastly superior version of StarEdit in all other aspects (though most of them won't probably interest you much as a player who just wants to do some quick testing)

For Cannon/Tank range measurements, I'd just use a circle cut from paper (or marked transparent film) to put over your screen.
Scarbo
Profile Joined January 2012
294 Posts
Last Edited: 2016-02-10 10:17:37
February 10 2016 10:13 GMT
#4884
On February 10 2016 19:04 Freakling wrote:
Show nested quote +
On February 10 2016 05:40 B-royal wrote:
Is there a way to open iccup maps in the starcraft editor to test out a few scenarios (such as cannon range, wall-ins,...)?

Or can I do it with this other editor staredit?

Right now I always have to play single player as protoss, mind control drones and you know the rest of the story..
There is. But it involves some dirty words first:
+ Show Spoiler +
(unprotectors).


Once that's done, I'd advise you to use SCMDraft instead of the standard editor, though, for two and a half main reasons:

1. SCMDraft will not remove "illegally" placed objects when loading a map, which many modern maps, which were made in SCMDraft or (other advanced editors), have.

2. SCMDraft offers options to (mostly) accurately display things like pylon and creep ranges as well as, most importantly, unit collision boxes. This makes you test wall-ins in but a breath!

2½. SCMDraft is just a vastly superior version of StarEdit in all other aspects (though most of them won't probably interest you much as a player who just wants to do some quick testing)


I think you meant to quote this post:

On February 10 2016 05:40 B-royal wrote:
Is there a way to open iccup maps in the starcraft editor to test out a few scenarios (such as cannon range, wall-ins,...)?

Or can I do it with this other editor staredit?

Right now I always have to play single player as protoss, mind control drones and you know the rest of the story..

Freakling
Profile Joined October 2012
Germany1534 Posts
Last Edited: 2016-02-10 10:29:04
February 10 2016 10:23 GMT
#4885
Already fixed (as evidenced by your very post ;P )...
B-royal
Profile Joined May 2015
Belgium1330 Posts
February 10 2016 18:56 GMT
#4886
Hi thanks a lot for the answers, I did fear I would have to resort to some tool to crack the maps.
new BW-player (~E rank fish) twitch.tv/crispydrone || What plays 500 games a season but can't get better? => http://imgur.com/a/pLzf9 <= ||
Freakling
Profile Joined October 2012
Germany1534 Posts
February 10 2016 19:01 GMT
#4887
You could maybe just PM CardinalAllin. He probably has unprotected versions of all the latest ICCup maps lying around. Unless ICCup has an explicit policy against handing out unprotected versions of their maps, which I don't think, given that they are hardly exclusive to ICCup....
B-royal
Profile Joined May 2015
Belgium1330 Posts
Last Edited: 2016-02-11 18:33:15
February 11 2016 18:32 GMT
#4888
Ok, thanks.

I tried making my first map but I seem to have some questions. Can high ground (cliffs) touch for example walls?

[image loading]

I'm trying to close the passage.
new BW-player (~E rank fish) twitch.tv/crispydrone || What plays 500 games a season but can't get better? => http://imgur.com/a/pLzf9 <= ||
Freakling
Profile Joined October 2012
Germany1534 Posts
Last Edited: 2016-02-11 19:01:07
February 11 2016 18:58 GMT
#4889
Anything can "touch" anything, but:
+ Show Spoiler +
only if you know how to manually tile-edit.

But then the sky is your limit...
+ Show Spoiler +
Actually, it isn't, but considerations of bug-free playability and aesthetical pleasantness are...

For starters:
+ Show Spoiler +
The pick/copy layer and the tileset-indexed terrain palette are your best friends!
+ Show Spoiler +
Knowing that ctrl-leftclicking on a terrain tile will skip to it on the palette is also gold!


Why all the spoilers?
+ Show Spoiler +
Absolutely no idea...
Scarbo
Profile Joined January 2012
294 Posts
February 12 2016 11:22 GMT
#4890
Anyone knows if sound alerts like "your base is under attack" will always play or they sometimes get skipped?
Probemicro
Profile Joined February 2014
3708 Posts
Last Edited: 2016-02-12 11:45:20
February 12 2016 11:44 GMT
#4891
On February 12 2016 20:22 Scarbo wrote:
Anyone knows if sound alerts like "your base is under attack" will always play or they sometimes get skipped?


if something (unit or building) dies in one hit/shot offscreen there will be no alert sound
Scarbo
Profile Joined January 2012
294 Posts
February 12 2016 11:50 GMT
#4892
On February 12 2016 20:44 Probemicro wrote:
Show nested quote +
On February 12 2016 20:22 Scarbo wrote:
Anyone knows if sound alerts like "your base is under attack" will always play or they sometimes get skipped?


if something (unit or building) dies in one hit/shot offscreen there will be no alert sound


That I knew but is there a situation where the sound is supposed to be played but doesn't (for example too many sound are already playing or something)?
Probemicro
Profile Joined February 2014
3708 Posts
Last Edited: 2016-02-12 11:57:49
February 12 2016 11:55 GMT
#4893
On February 12 2016 20:50 Scarbo wrote:
Show nested quote +
On February 12 2016 20:44 Probemicro wrote:
On February 12 2016 20:22 Scarbo wrote:
Anyone knows if sound alerts like "your base is under attack" will always play or they sometimes get skipped?


if something (unit or building) dies in one hit/shot offscreen there will be no alert sound


That I knew but is there a situation where the sound is supposed to be played but doesn't (for example too many sound are already playing or something)?


yeah i do not know about this technicality, might be an engine limitation
but im quite sure theres no limit for that red minimap pings that appear wherever u get attacked properly (not one hit).
LetaBot
Profile Blog Joined June 2014
Netherlands557 Posts
February 12 2016 17:16 GMT
#4894
In the (Wiki)3 Hatch Muta (vs. Terran) liquidpedia page, one of the hard counters mentioned is the "FireBatHero 7 Barracks" build. Does anybody have the VOD of this game?
If you cannot win with 100 apm, win with 100 cpm.
Highgamer
Profile Joined October 2015
1475 Posts
Last Edited: 2016-02-12 19:12:35
February 12 2016 19:06 GMT
#4895
On February 13 2016 02:16 LetaBot wrote:
In the (Wiki)3 Hatch Muta (vs. Terran) liquidpedia page, one of the hard counters mentioned is the "FireBatHero 7 Barracks" build. Does anybody have the VOD of this game?




2007-11-11 Shinhan07 Proleague R2 FBH vs Savior @ Katrina


+ Show Spoiler +
What I did and what might help you in the future:

- use search function ("FBH 7 rax", if too many hits, only search BW strategy section)
- find out in some random post that it's FBH vs Savior @ Katrina
- use TLPD, chose FBH, search for games vs savior on Katrina
- see no Vod (but at least the year and event)....
- search Youtube "Firebathero vs Savior Katrina"
- find no Vod...
- copy "이성은 vs 마재윤" from some linked youtube-video
- check 2-3 Vods
shall_burn
Profile Joined January 2016
252 Posts
February 12 2016 20:56 GMT
#4896
I just noticed that if there is a dark archon in pvz, zerg units always try to kill the da first. Do they do this on purpose, i.e. they target da manually, or it's just zerg ai prioritizes da over other units?
Bakuryu
Profile Blog Joined August 2009
Germany1065 Posts
Last Edited: 2016-02-13 00:34:20
February 12 2016 22:54 GMT
#4897
On February 12 2016 20:22 Scarbo wrote:
Anyone knows if sound alerts like "your base is under attack" will always play or they sometimes get skipped?



Thank you for reminding me, i completely forgot about that matter.....i hope i remember it correctly because after all those years it just feels "natural" now........ Patch 1.15.2 allowed you to play bw without a cd by copying the install.exe from the cd and renaming it broodwar.mpq. the only downside with this was that all ingame nagging sounds (not enough minerals, base is under attack) are on 1 "timer" and only 1 sound of it gets played at the same time. Gotta search the solution now....
ProMeTheus112
Profile Joined December 2009
France2027 Posts
Last Edited: 2016-02-13 11:28:03
February 13 2016 11:25 GMT
#4898
On February 13 2016 05:56 shall_burn wrote:
I just noticed that if there is a dark archon in pvz, zerg units always try to kill the da first. Do they do this on purpose, i.e. they target da manually, or it's just zerg ai prioritizes da over other units?

zerg ai doesn't prioritize DA I don't think,
but players would focus it because : it doesn't have that much HP for it's cost (225hp total, 200 of which are shield that have no size damage mitigation, for a 250/200 price / compare with goon that got 180 hp for 125/50!), and secondly unless it is dead, mutas shouldn't come close to the group of units that it is with since they'll get maelstrom-shutdown (you can potentially slaughter 10 mutas in a few seconds without taking losses, a 1000/1000 instant resource loss for Z lol), and Z will likely want to see if he gets some time to snipe HT first need to kill that DA asap to have that time before he engages with his full force.. besides that DA only gets stronger the longer he lives as he accumulates energy for 2 maelstrom, some feedback, or mind control which can also be good!
shall_burn
Profile Joined January 2016
252 Posts
Last Edited: 2016-02-13 17:05:01
February 13 2016 17:04 GMT
#4899
thank you for such a good answer, prometheus
shall_burn
Profile Joined January 2016
252 Posts
February 13 2016 21:09 GMT
#4900
When a dragoon triggers a mine and the mine explodes, do shields go down immediately or, although sonic-fastly, but gradualy? I mean is that 80-0 at once, or is that 80-79-78-...-0?
If a dragoon has got say 1hp 50 shields and replenishes them at shield battery, and at the very moment they begin to get replenished a mine explodes, will goon's actual hp be damaged? Or the battery will restore shields with the same speed the explosion hurts them so that goon won't die?
And another question about da. Once I attacked z's expo & I definitely remember having casted maelstorm, prolly on eggs or larvaes, don't remember exactly, but what I remember for sure that when lings popped out of mael'd egg, they had that orange revolving graphics over them, but they could actually move and fight. So they had maelstorm animation over them, but were not affected by the spell. So I decided that if u mael an egg/cocoon, the z unit will appear, it will have the mael animation, but will act normally. That was a year ago, or so. But lately I tried to pull this off in a ums and you know what? Turned out, if u mael an egg/cocoon, it stops morphing. Now I am at a loss. How could I have those lings being maelstormed, having ms animation but not being affected by the spell?
Prev 1 243 244 245 246 247 488 Next
Please log in or register to reply.
Live Events Refresh
IntoTheTV X SOOP
01:00
Replay Cast Group A
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzHeroMarine 619
UpATreeSC 95
BRAT_OK 70
JuggernautJason40
MindelVK 27
StarCraft: Brood War
Shuttle 628
Dewaltoss 172
ProTech142
Mind 93
Zeus 54
Dota 2
qojqva2488
Counter-Strike
fl0m1479
pashabiceps1274
Fnx 809
Heroes of the Storm
Grubby3754
Liquid`Hasu424
Trikslyr94
Other Games
FrodaN939
Beastyqt772
B2W.Neo474
Pyrionflax169
C9.Mang0125
QueenE48
Railgan2
Organizations
Other Games
WardiTV263
[ Show 17 non-featured ]
StarCraft 2
• Hinosc 31
• Reevou 4
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• 80smullet 12
• ChaeLyn 5
• blackmanpl 1
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• TFBlade248
Other Games
• imaqtpie1045
• Shiphtur648
• WagamamaTV353
Upcoming Events
PiGosaur Cup
5h 16m
The PondCast
14h 46m
Kung Fu Cup
15h 46m
IntoTheTV X SOOP
1d 15h
Reynor vs Zoun
Neeb vs Rogue
FEL
3 days
Patches Events
3 days
FEL
4 days
Sparkling Tuna Cup
4 days
Replay Cast
5 days
WardiTV Weekly
5 days
[ Show More ]
IntoTheTV X SOOP
6 days
ByuN vs Lambo
MaxPax vs Bunny
Liquipedia Results

Completed

ASL Season 22
Blizzard Classic Cup 2026
HCC Season 3

Ongoing

Acropolis #5
IPSL Winter 2026-27
KCM Race Survival 2026 Season 4
Acropolis #5 - GSC
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026

Upcoming

BSL Season 23
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.