thx in advance
Simple Questions, Simple Answers - Page 242
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shall_burn
252 Posts
thx in advance | ||
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Cryoc
Germany912 Posts
On January 26 2016 18:02 shall_burn wrote: who was casting the last but one bunch of TLS matches? Some asian guy and the other one had rather long hair. thx in advance The last weekend the TLS matches have been casted by amazingxkcd and the ones before that by Sayle and Catspaw. | ||
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B-royal
Belgium1330 Posts
I'm under the impression that it's almost necessary to stay on 2 hatcheries and go for faster tech (mutalisks and lurkers) to get some momentum back in the game. Else you're too fragile in my opinion and can lose very easily to sunken busts (at least in my experience). | ||
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fearthequeen
United States788 Posts
On January 27 2016 09:38 B-royal wrote: What's the best response after holding a bunker rush when you are on two hatcheries (didn't get to place the third one)? Is it better to stay on two hatcheries or go 3 hatch? I'm under the impression that it's almost necessary to stay on 2 hatcheries and go for faster tech (mutalisks and lurkers) to get some momentum back in the game. Else you're too fragile in my opinion and can lose very easily to sunken busts (at least in my experience). I agree that generally its better to just stay on 2 hatch and take gas ASAP once you've held. In some cases you even have enough economy left to add 3rd hatch in main after you've started lair and before lair is finished and you can flow into 3 hatch muta nicely and just ride your eco advantage. Otherwise, 2 hatch muta followup to holding is nice, especially if they are 8 rax> CC you will have a nice window before marine range is done usually. You'll either force many turrets or kill them outright if you managed to hold original bunker rush without losing too many drones (assuming your micro = or > theirs). I think the real answer to your question comes from recognizing your position in the game after you hold the rush as well as scouting properly to make sure terran is expanding. If they don't expand then its a completely different coversation about being able to properly read/react to 1 base terran (usually 2 hatch muta isn't a good choice vs 1 base T). If they are expanding then I see your choices being: standard 2 hatch muta (ling speed after lair), speed before lair from 2 hatch (if you forsee being able to bust natural with lings for whatever reason), 2 hatch lair > 3 hatch muta (skipping speed). Of course you can always substitute lurker for muta if that's what you prefer. If you think about the situation mathematically, the reason 2 hatch is better than 3 is that the extra larva in a 3 hatch before gas build will not be realized. You will have to spend heavily on sunkens/lings to defend the first MM push for which your 3 hatch muta/lurker tech will never be ready. By the time you spend that money on defending you won't have the larva/$ available to make 9 muta when your spire finishes, for example. 3 hatch response tends to give terran both a tech and map control advantage. end ramble | ||
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TheGreatOne
United States534 Posts
On January 23 2016 00:59 ProMeTheus112 wrote: Because there is much much more to playing the game well than finding the extra seconds it takes to select buildings individually to produce or to do 1A2A3A4A5A when you want to move all your units. If it was possible to multi-select buildings or select 100 units, that would free up seconds that you can use to observe things, micro, position forces, etc. Players who are not near the top would be able to macro up and move their stuff making less mistakes, but they'd still totally lose to the guys who currently always beat them not only for making no such mistakes, but for all the other things that they do better : decision making, strategy & tactics, positionning, baits, creativity, you name it. There is a lot lot more to playing well and improving yourself than getting your macro and movement up to speed ; people who are really really good are not just reaching some ceiling where they are only working on macro or army movement speed. That's why I wrote "definitely not" ![]() It is true that control is very hard, and it can drag you down quite a bit if you don't play every day. When you make big mistakes in control, it can really negate your efforts in other areas and make it seem that control is the main difficulty. I have felt that way sometimes when I get tired of some things and do shitty control and lose because of that. But my passion for the game lives because I know that's not true and there is much more to enjoy and get better at, like the game promises when you first look at it. In my opinion, BW would gain from being able to select multiple buildings (up to 12) and put them in a group and produce like SC2, and from automine. Something for being able to select more units could be nice; maybe if there was a differentiation depending on unit size or supply it would be nice, like small units taking half a spot (glings, scourges, marines, workers..)? Being able to select 100 units though would make a problem for the UI, the wireframe boxes at the bottom of the screen are really good and important for the game, but it's true when you think about it, why not make an exception just to make it easier to freaking box whatever and tell them to go somewhere, why not allow that? You do need to spread your forces and give them different orders anyway, including individually. But a bit more freedom to select more things would be good imo, for accessibility as well. So, I think some work on this stuff would benefit the game, making correct choices, and definitely would not make it "not much of a challenge"! However, not trusting today's Blizzard at all to make any kind of modification to the game, I'd rather see community modders try that stuff so that it can be tested but need source code?^^ Yes I think it would remove the current challenge of the game and take away from the true strategy brood war has going now with the game and the 1.16.1 patch. | ||
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TheNewEra
Germany3128 Posts
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evilfatsh1t
Australia8842 Posts
not that ive seen any | ||
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TheNewEra
Germany3128 Posts
On January 27 2016 14:59 evilfatsh1t wrote: arent bw dailies the whole reason day9 rose to fame within esports? not that ive seen any I only really got into E-sports at the beginning of Sc2 just after launch. And at that point I was only watching german casts and nothing English. So I wouldn't know ![]() | ||
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B-royal
Belgium1330 Posts
On January 27 2016 14:18 fearthequeen wrote: If they don't expand then its a completely different coversation about being able to properly read/react to 1 base terran (usually 2 hatch muta isn't a good choice vs 1 base T). Thank you very much for your elaborate response. Since you do write about the situation when terran doesn't expand, what are some of the appropriate measures you have to take in this case (after a bunker rush)? I did in fact play a game that started out with a bunker rush (baracks before supply) and he followed it up with staying on 1 base, making 4 barracks and a fast academy. He just sunken busted me (5 sunkens) right before mutas were out. LastScan told me that if you're 3 hatching hydralisks can stop anything a 1 base terran can throw at you, but I think it's probably not that great vs a 4 barracks strategy with plenty of medics and stim. | ||
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ProMeTheus112
France2027 Posts
On January 27 2016 14:54 TheNewEra wrote: I heard that Day9 did some Broodwar dailys before switching to Sc2 but I can't find them anywhere. Are they all deleted? Or am I just stupid? Really want to get into BW after the finals ![]() http://www.teamliquid.net/forum/brood-war/335184-day-bw-dailies yeah that's how he started getting famous these dailies were high quality & passion ![]() On January 27 2016 14:41 TheGreatOne wrote: Yes I think it would remove the current challenge of the game and take away from the true strategy brood war has going now with the game and the 1.16.1 patch. ![]() User was warned for this post | ||
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TheNewEra
Germany3128 Posts
On January 27 2016 21:54 ProMeTheus112 wrote: http://www.teamliquid.net/forum/brood-war/335184-day-bw-dailies yeah that's how he started getting famous these dailies were high quality & passion! Do the links work for you in the thread? Or is it just me? Thanks anyways for answering ![]() Edit: Nevermind. Went to the last comments. Found solution | ||
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ProMeTheus112
France2027 Posts
On January 27 2016 21:58 TheNewEra wrote: Do the links work for you in the thread? Or is it just me? Thanks anyways for answering ![]() no :[ guess you can catch the torrents @end of thread dunno if they were moved somewhere else | ||
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ArmadA[NaS]
United States347 Posts
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Wrath
3174 Posts
General Protoss timing for taking a 3rd, 4th, and 5th? Also at 10 minute mark, how much supply do I need to have to say "My macro was on point this time"? And finally, how many factories I need per expansion? Like this example: 1 base -> 2 factories. 2 base -> 4 factories. 3 base -> 7 factories. | ||
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ProMeTheus112
France2027 Posts
On January 28 2016 16:43 WrathSCII wrote: TvP General Protoss timing for taking a 3rd, 4th, and 5th? Also at 10 minute mark, how much supply do I need to have to say "My macro was on point this time"? And finally, how many factories I need per expansion? Like this example: 1 base -> 2 factories. 2 base -> 4 factories. 3 base -> 7 factories. Protoss would likely expo differently depending on how many factories you have, you can make a different number depending on your strategy. Like maybe you're on 2 base but 2 factories and expo real quick? Maybe you're on 2 base but make a 5 fact push? or 4 fact? Maybe 2 fact 1 starport, 3 fact 1 starport??? depending on that stuff, your turret placement blocking ob lol, and what P wants to do he will likely expo at different times, or try some attack........ Couldn't say how many facts maximum for continuous production off X bases, prob depends on the ratio of vult/tank you producing too. At 10min, in a really straight up game, you should be about to hit 100 supply. It varies, if you have opened with fast CC, or whatever happens in the beginning ofc, but let's say you did a FD expo and you built facts & units as if you wanted to maybe try a push around 10m, you should be near 100 supply : 90, 95.. P would have a bit more than you probably, near 100 but more over 100 than below.. It really depends on the game, but it's true it's a nice mark to check on. I remember back when I played on PGT, a lot of Terran were doing ~100supply push at around 10m that were quite difficult to stop. | ||
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Scarbo
294 Posts
On January 28 2016 16:43 WrathSCII wrote: TvP General Protoss timing for taking a 3rd, 4th, and 5th? Also at 10 minute mark, how much supply do I need to have to say "My macro was on point this time"? And finally, how many factories I need per expansion? Like this example: 1 base -> 2 factories. 2 base -> 4 factories. 3 base -> 7 factories. These questions are too specific. At this point, you should be doing your own research. Go to zimp's replay thread, get BWChart and get to work. A good way of practicing is to use the timings from pros and benchmark yourself against them. I did a thread a while ago that may help you on the factory thing. It's worker-oriented but you can use the number of gas workers to give an idea of how many bases. It's important to not get too caught up though, as a real game is not an ideal scenario. http://www.teamliquid.net/forum/bw-strategy/466285-protoss-workers-needed-for-constant-production It has terran and zerg data as well, I promise ![]() | ||
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evilfatsh1t
Australia8842 Posts
On January 28 2016 16:43 WrathSCII wrote: TvP General Protoss timing for taking a 3rd, 4th, and 5th? Also at 10 minute mark, how much supply do I need to have to say "My macro was on point this time"? And finally, how many factories I need per expansion? Like this example: 1 base -> 2 factories. 2 base -> 4 factories. 3 base -> 7 factories. when protoss takes an expo depends on what the terran is doing. if youre building 5 facts but the protoss still decides to take a 3rd, hes gonna die. just use your scans to check for gateway/army count and expo timing and soon you will develop an understanding of when you may have an advantage against him. dont look at supply to judge how good your macro has been. you could hit max supply at like 15mins but if you neglected everything else then you still havent done your job properly. just make sure your minerals/gas is saturated properly and that youre not accumulating like 1k minerals/gas. | ||
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Scarbo
294 Posts
On January 29 2016 09:18 evilfatsh1t wrote: when protoss takes an expo depends on what the terran is doing. if youre building 5 facts but the protoss still decides to take a 3rd, hes gonna die. just use your scans to check for gateway/army count and expo timing and soon you will develop an understanding of when you may have an advantage against him. dont look at supply to judge how good your macro has been. you could hit max supply at like 15mins but if you neglected everything else then you still havent done your job properly. just make sure your minerals/gas is saturated properly and that youre not accumulating like 1k minerals/gas. Just posting to say that hitting max supply at 15 mins sucks balls lol. Other than that I agree, although taking a 3rd doesn't automatically kill a toss vs 5 fact. What kills is when the toss decides to keep constant probe production on 3 nexuses instead of adding more gates and getting zealot legs. | ||
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evilfatsh1t
Australia8842 Posts
On January 29 2016 09:30 Scarbo wrote: Just posting to say that hitting max supply at 15 mins sucks balls lol. Other than that I agree, although taking a 3rd doesn't automatically kill a toss vs 5 fact. What kills is when the toss decides to keep constant probe production on 3 nexuses instead of adding more gates and getting zealot legs. yeah typically in a standard macro game i think people can get it in like 12mins or something never really counted the minutes though so i went with 15 | ||
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Jealous
10310 Posts
On January 27 2016 14:59 evilfatsh1t wrote: arent bw dailies the whole reason day9 rose to fame within esports? not that ive seen any He was also in WCG iirc. And he's Tasteless' brother. | ||
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