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shall_burn
Profile Joined January 2016
252 Posts
Last Edited: 2016-01-26 09:03:10
January 26 2016 09:02 GMT
#4821
who was casting the last but one bunch of TLS matches? Some asian guy and the other one had rather long hair.
thx in advance
Cryoc
Profile Joined July 2011
Germany912 Posts
January 26 2016 15:56 GMT
#4822
On January 26 2016 18:02 shall_burn wrote:
who was casting the last but one bunch of TLS matches? Some asian guy and the other one had rather long hair.
thx in advance

The last weekend the TLS matches have been casted by amazingxkcd and the ones before that by Sayle and Catspaw.
http://www.twitch.tv/cryoc
B-royal
Profile Joined May 2015
Belgium1330 Posts
January 27 2016 00:38 GMT
#4823
What's the best response after holding a bunker rush when you are on two hatcheries (didn't get to place the third one)? Is it better to stay on two hatcheries or go 3 hatch?

I'm under the impression that it's almost necessary to stay on 2 hatcheries and go for faster tech (mutalisks and lurkers) to get some momentum back in the game. Else you're too fragile in my opinion and can lose very easily to sunken busts (at least in my experience).


new BW-player (~E rank fish) twitch.tv/crispydrone || What plays 500 games a season but can't get better? => http://imgur.com/a/pLzf9 <= ||
fearthequeen
Profile Joined November 2011
United States788 Posts
January 27 2016 05:18 GMT
#4824
On January 27 2016 09:38 B-royal wrote:
What's the best response after holding a bunker rush when you are on two hatcheries (didn't get to place the third one)? Is it better to stay on two hatcheries or go 3 hatch?

I'm under the impression that it's almost necessary to stay on 2 hatcheries and go for faster tech (mutalisks and lurkers) to get some momentum back in the game. Else you're too fragile in my opinion and can lose very easily to sunken busts (at least in my experience).




I agree that generally its better to just stay on 2 hatch and take gas ASAP once you've held. In some cases you even have enough economy left to add 3rd hatch in main after you've started lair and before lair is finished and you can flow into 3 hatch muta nicely and just ride your eco advantage. Otherwise, 2 hatch muta followup to holding is nice, especially if they are 8 rax> CC you will have a nice window before marine range is done usually. You'll either force many turrets or kill them outright if you managed to hold original bunker rush without losing too many drones (assuming your micro = or > theirs).

I think the real answer to your question comes from recognizing your position in the game after you hold the rush as well as scouting properly to make sure terran is expanding. If they don't expand then its a completely different coversation about being able to properly read/react to 1 base terran (usually 2 hatch muta isn't a good choice vs 1 base T).

If they are expanding then I see your choices being: standard 2 hatch muta (ling speed after lair), speed before lair from 2 hatch (if you forsee being able to bust natural with lings for whatever reason), 2 hatch lair > 3 hatch muta (skipping speed).
Of course you can always substitute lurker for muta if that's what you prefer.

If you think about the situation mathematically, the reason 2 hatch is better than 3 is that the extra larva in a 3 hatch before gas build will not be realized. You will have to spend heavily on sunkens/lings to defend the first MM push for which your 3 hatch muta/lurker tech will never be ready. By the time you spend that money on defending you won't have the larva/$ available to make 9 muta when your spire finishes, for example. 3 hatch response tends to give terran both a tech and map control advantage. end ramble
NAKR`flying
TheGreatOne
Profile Joined November 2005
United States534 Posts
January 27 2016 05:41 GMT
#4825
On January 23 2016 00:59 ProMeTheus112 wrote:
Show nested quote +
On January 22 2016 16:07 J-dawg wrote:
On January 13 2016 19:16 ProMeTheus112 wrote:
On January 12 2016 16:59 J-dawg wrote:
Would Brood War be to easy and not much of a challenge if somehow Blizzard made it to where you could double click buildings and it would select multiple buildings?(10+)Or if we could just make one big drag and select 100 units or something?

Definitely not


Why not?

Because there is much much more to playing the game well than finding the extra seconds it takes to select buildings individually to produce or to do 1A2A3A4A5A when you want to move all your units. If it was possible to multi-select buildings or select 100 units, that would free up seconds that you can use to observe things, micro, position forces, etc. Players who are not near the top would be able to macro up and move their stuff making less mistakes, but they'd still totally lose to the guys who currently always beat them not only for making no such mistakes, but for all the other things that they do better : decision making, strategy & tactics, positionning, baits, creativity, you name it. There is a lot lot more to playing well and improving yourself than getting your macro and movement up to speed ; people who are really really good are not just reaching some ceiling where they are only working on macro or army movement speed. That's why I wrote "definitely not"

It is true that control is very hard, and it can drag you down quite a bit if you don't play every day. When you make big mistakes in control, it can really negate your efforts in other areas and make it seem that control is the main difficulty. I have felt that way sometimes when I get tired of some things and do shitty control and lose because of that. But my passion for the game lives because I know that's not true and there is much more to enjoy and get better at, like the game promises when you first look at it. In my opinion, BW would gain from being able to select multiple buildings (up to 12) and put them in a group and produce like SC2, and from automine. Something for being able to select more units could be nice; maybe if there was a differentiation depending on unit size or supply it would be nice, like small units taking half a spot (glings, scourges, marines, workers..)? Being able to select 100 units though would make a problem for the UI, the wireframe boxes at the bottom of the screen are really good and important for the game, but it's true when you think about it, why not make an exception just to make it easier to freaking box whatever and tell them to go somewhere, why not allow that? You do need to spread your forces and give them different orders anyway, including individually. But a bit more freedom to select more things would be good imo, for accessibility as well.

So, I think some work on this stuff would benefit the game, making correct choices, and definitely would not make it "not much of a challenge"! However, not trusting today's Blizzard at all to make any kind of modification to the game, I'd rather see community modders try that stuff so that it can be tested but need source code?^^

Yes I think it would remove the current challenge of the game and take away from the true strategy brood war has going now with the game and the 1.16.1 patch.
Protoss has always been the strongest race and always will be!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
TheNewEra
Profile Joined March 2011
Germany3128 Posts
January 27 2016 05:54 GMT
#4826
I heard that Day9 did some Broodwar dailys before switching to Sc2 but I can't find them anywhere. Are they all deleted? Or am I just stupid? Really want to get into BW after the finals
Midas <3 Casy <3 BeSt <3 | Pray to Doh-men, heathens! | Zwischen Harz und Heideland
evilfatsh1t
Profile Joined October 2010
Australia8912 Posts
January 27 2016 05:59 GMT
#4827
arent bw dailies the whole reason day9 rose to fame within esports?
not that ive seen any
TheNewEra
Profile Joined March 2011
Germany3128 Posts
Last Edited: 2016-01-27 06:23:14
January 27 2016 06:05 GMT
#4828
On January 27 2016 14:59 evilfatsh1t wrote:
arent bw dailies the whole reason day9 rose to fame within esports?
not that ive seen any

I only really got into E-sports at the beginning of Sc2 just after launch. And at that point I was only watching german casts and nothing English. So I wouldn't know
Midas <3 Casy <3 BeSt <3 | Pray to Doh-men, heathens! | Zwischen Harz und Heideland
B-royal
Profile Joined May 2015
Belgium1330 Posts
Last Edited: 2016-01-27 06:43:12
January 27 2016 06:42 GMT
#4829
On January 27 2016 14:18 fearthequeen wrote:
Show nested quote +
On January 27 2016 09:38 B-royal wrote:
What's the best response after holding a bunker rush when you are on two hatcheries (didn't get to place the third one)? Is it better to stay on two hatcheries or go 3 hatch?

I'm under the impression that it's almost necessary to stay on 2 hatcheries and go for faster tech (mutalisks and lurkers) to get some momentum back in the game. Else you're too fragile in my opinion and can lose very easily to sunken busts (at least in my experience).

If they don't expand then its a completely different coversation about being able to properly read/react to 1 base terran (usually 2 hatch muta isn't a good choice vs 1 base T).


Thank you very much for your elaborate response. Since you do write about the situation when terran doesn't expand, what are some of the appropriate measures you have to take in this case (after a bunker rush)?

I did in fact play a game that started out with a bunker rush (baracks before supply) and he followed it up with staying on 1 base, making 4 barracks and a fast academy. He just sunken busted me (5 sunkens) right before mutas were out.

LastScan told me that if you're 3 hatching hydralisks can stop anything a 1 base terran can throw at you, but I think it's probably not that great vs a 4 barracks strategy with plenty of medics and stim.


new BW-player (~E rank fish) twitch.tv/crispydrone || What plays 500 games a season but can't get better? => http://imgur.com/a/pLzf9 <= ||
ProMeTheus112
Profile Joined December 2009
France2027 Posts
Last Edited: 2016-01-27 12:59:14
January 27 2016 12:54 GMT
#4830
On January 27 2016 14:54 TheNewEra wrote:
I heard that Day9 did some Broodwar dailys before switching to Sc2 but I can't find them anywhere. Are they all deleted? Or am I just stupid? Really want to get into BW after the finals

http://www.teamliquid.net/forum/brood-war/335184-day-bw-dailies
yeah that's how he started getting famous these dailies were high quality & passion

On January 27 2016 14:41 TheGreatOne wrote:
Show nested quote +
On January 23 2016 00:59 ProMeTheus112 wrote:
On January 22 2016 16:07 J-dawg wrote:
On January 13 2016 19:16 ProMeTheus112 wrote:
On January 12 2016 16:59 J-dawg wrote:
Would Brood War be to easy and not much of a challenge if somehow Blizzard made it to where you could double click buildings and it would select multiple buildings?(10+)Or if we could just make one big drag and select 100 units or something?

Definitely not


Why not?

Because there is much much more to playing the game well than finding the extra seconds it takes to select buildings individually to produce or to do 1A2A3A4A5A when you want to move all your units. If it was possible to multi-select buildings or select 100 units, that would free up seconds that you can use to observe things, micro, position forces, etc. Players who are not near the top would be able to macro up and move their stuff making less mistakes, but they'd still totally lose to the guys who currently always beat them not only for making no such mistakes, but for all the other things that they do better : decision making, strategy & tactics, positionning, baits, creativity, you name it. There is a lot lot more to playing well and improving yourself than getting your macro and movement up to speed ; people who are really really good are not just reaching some ceiling where they are only working on macro or army movement speed. That's why I wrote "definitely not"

It is true that control is very hard, and it can drag you down quite a bit if you don't play every day. When you make big mistakes in control, it can really negate your efforts in other areas and make it seem that control is the main difficulty. I have felt that way sometimes when I get tired of some things and do shitty control and lose because of that. But my passion for the game lives because I know that's not true and there is much more to enjoy and get better at, like the game promises when you first look at it. In my opinion, BW would gain from being able to select multiple buildings (up to 12) and put them in a group and produce like SC2, and from automine. Something for being able to select more units could be nice; maybe if there was a differentiation depending on unit size or supply it would be nice, like small units taking half a spot (glings, scourges, marines, workers..)? Being able to select 100 units though would make a problem for the UI, the wireframe boxes at the bottom of the screen are really good and important for the game, but it's true when you think about it, why not make an exception just to make it easier to freaking box whatever and tell them to go somewhere, why not allow that? You do need to spread your forces and give them different orders anyway, including individually. But a bit more freedom to select more things would be good imo, for accessibility as well.

So, I think some work on this stuff would benefit the game, making correct choices, and definitely would not make it "not much of a challenge"! However, not trusting today's Blizzard at all to make any kind of modification to the game, I'd rather see community modders try that stuff so that it can be tested but need source code?^^

Yes I think it would remove the current challenge of the game and take away from the true strategy brood war has going now with the game and the 1.16.1 patch.

[image loading]


User was warned for this post
TheNewEra
Profile Joined March 2011
Germany3128 Posts
Last Edited: 2016-01-27 13:01:29
January 27 2016 12:58 GMT
#4831
On January 27 2016 21:54 ProMeTheus112 wrote:
Show nested quote +
On January 27 2016 14:54 TheNewEra wrote:
I heard that Day9 did some Broodwar dailys before switching to Sc2 but I can't find them anywhere. Are they all deleted? Or am I just stupid? Really want to get into BW after the finals

http://www.teamliquid.net/forum/brood-war/335184-day-bw-dailies

yeah that's how he started getting famous these dailies were high quality & passion!

Do the links work for you in the thread? Or is it just me? Thanks anyways for answering

Edit: Nevermind. Went to the last comments. Found solution
Midas <3 Casy <3 BeSt <3 | Pray to Doh-men, heathens! | Zwischen Harz und Heideland
ProMeTheus112
Profile Joined December 2009
France2027 Posts
January 27 2016 13:01 GMT
#4832
On January 27 2016 21:58 TheNewEra wrote:
Show nested quote +
On January 27 2016 21:54 ProMeTheus112 wrote:
On January 27 2016 14:54 TheNewEra wrote:
I heard that Day9 did some Broodwar dailys before switching to Sc2 but I can't find them anywhere. Are they all deleted? Or am I just stupid? Really want to get into BW after the finals

http://www.teamliquid.net/forum/brood-war/335184-day-bw-dailies

yeah that's how he started getting famous these dailies were high quality & passion!

Do the links work for you in the thread? Or is it just me? Thanks anyways for answering

no :[ guess you can catch the torrents @end of thread dunno if they were moved somewhere else
ArmadA[NaS]
Profile Joined January 2014
United States347 Posts
January 27 2016 13:01 GMT
#4833
The blip videos were deleted but the torrent at the end of the thread works.
Wrath
Profile Blog Joined July 2014
3174 Posts
January 28 2016 07:43 GMT
#4834
TvP

General Protoss timing for taking a 3rd, 4th, and 5th?

Also at 10 minute mark, how much supply do I need to have to say "My macro was on point this time"?
And finally, how many factories I need per expansion? Like this example:
1 base -> 2 factories.
2 base -> 4 factories.
3 base -> 7 factories.

ProMeTheus112
Profile Joined December 2009
France2027 Posts
January 28 2016 13:11 GMT
#4835
On January 28 2016 16:43 WrathSCII wrote:
TvP

General Protoss timing for taking a 3rd, 4th, and 5th?

Also at 10 minute mark, how much supply do I need to have to say "My macro was on point this time"?
And finally, how many factories I need per expansion? Like this example:
1 base -> 2 factories.
2 base -> 4 factories.
3 base -> 7 factories.


Protoss would likely expo differently depending on how many factories you have, you can make a different number depending on your strategy. Like maybe you're on 2 base but 2 factories and expo real quick? Maybe you're on 2 base but make a 5 fact push? or 4 fact? Maybe 2 fact 1 starport, 3 fact 1 starport??? depending on that stuff, your turret placement blocking ob lol, and what P wants to do he will likely expo at different times, or try some attack........ Couldn't say how many facts maximum for continuous production off X bases, prob depends on the ratio of vult/tank you producing too.
At 10min, in a really straight up game, you should be about to hit 100 supply. It varies, if you have opened with fast CC, or whatever happens in the beginning ofc, but let's say you did a FD expo and you built facts & units as if you wanted to maybe try a push around 10m, you should be near 100 supply : 90, 95.. P would have a bit more than you probably, near 100 but more over 100 than below.. It really depends on the game, but it's true it's a nice mark to check on. I remember back when I played on PGT, a lot of Terran were doing ~100supply push at around 10m that were quite difficult to stop.
Scarbo
Profile Joined January 2012
294 Posts
Last Edited: 2016-01-28 16:04:34
January 28 2016 15:48 GMT
#4836
On January 28 2016 16:43 WrathSCII wrote:
TvP

General Protoss timing for taking a 3rd, 4th, and 5th?

Also at 10 minute mark, how much supply do I need to have to say "My macro was on point this time"?
And finally, how many factories I need per expansion? Like this example:
1 base -> 2 factories.
2 base -> 4 factories.
3 base -> 7 factories.



These questions are too specific. At this point, you should be doing your own research. Go to zimp's replay thread, get BWChart and get to work. A good way of practicing is to use the timings from pros and benchmark yourself against them.

I did a thread a while ago that may help you on the factory thing. It's worker-oriented but you can use the number of gas workers to give an idea of how many bases. It's important to not get too caught up though, as a real game is not an ideal scenario.

http://www.teamliquid.net/forum/bw-strategy/466285-protoss-workers-needed-for-constant-production
It has terran and zerg data as well, I promise
evilfatsh1t
Profile Joined October 2010
Australia8912 Posts
January 29 2016 00:18 GMT
#4837
On January 28 2016 16:43 WrathSCII wrote:
TvP

General Protoss timing for taking a 3rd, 4th, and 5th?

Also at 10 minute mark, how much supply do I need to have to say "My macro was on point this time"?
And finally, how many factories I need per expansion? Like this example:
1 base -> 2 factories.
2 base -> 4 factories.
3 base -> 7 factories.


when protoss takes an expo depends on what the terran is doing.
if youre building 5 facts but the protoss still decides to take a 3rd, hes gonna die.
just use your scans to check for gateway/army count and expo timing and soon you will develop an understanding of when you may have an advantage against him.
dont look at supply to judge how good your macro has been.
you could hit max supply at like 15mins but if you neglected everything else then you still havent done your job properly.
just make sure your minerals/gas is saturated properly and that youre not accumulating like 1k minerals/gas.
Scarbo
Profile Joined January 2012
294 Posts
Last Edited: 2016-01-29 00:31:03
January 29 2016 00:30 GMT
#4838
On January 29 2016 09:18 evilfatsh1t wrote:
Show nested quote +
On January 28 2016 16:43 WrathSCII wrote:
TvP

General Protoss timing for taking a 3rd, 4th, and 5th?

Also at 10 minute mark, how much supply do I need to have to say "My macro was on point this time"?
And finally, how many factories I need per expansion? Like this example:
1 base -> 2 factories.
2 base -> 4 factories.
3 base -> 7 factories.


when protoss takes an expo depends on what the terran is doing.
if youre building 5 facts but the protoss still decides to take a 3rd, hes gonna die.
just use your scans to check for gateway/army count and expo timing and soon you will develop an understanding of when you may have an advantage against him.
dont look at supply to judge how good your macro has been.
you could hit max supply at like 15mins but if you neglected everything else then you still havent done your job properly.
just make sure your minerals/gas is saturated properly and that youre not accumulating like 1k minerals/gas.


Just posting to say that hitting max supply at 15 mins sucks balls lol.

Other than that I agree, although taking a 3rd doesn't automatically kill a toss vs 5 fact. What kills is when the toss decides to keep constant probe production on 3 nexuses instead of adding more gates and getting zealot legs.
evilfatsh1t
Profile Joined October 2010
Australia8912 Posts
January 29 2016 02:51 GMT
#4839
On January 29 2016 09:30 Scarbo wrote:
Show nested quote +
On January 29 2016 09:18 evilfatsh1t wrote:
On January 28 2016 16:43 WrathSCII wrote:
TvP

General Protoss timing for taking a 3rd, 4th, and 5th?

Also at 10 minute mark, how much supply do I need to have to say "My macro was on point this time"?
And finally, how many factories I need per expansion? Like this example:
1 base -> 2 factories.
2 base -> 4 factories.
3 base -> 7 factories.


when protoss takes an expo depends on what the terran is doing.
if youre building 5 facts but the protoss still decides to take a 3rd, hes gonna die.
just use your scans to check for gateway/army count and expo timing and soon you will develop an understanding of when you may have an advantage against him.
dont look at supply to judge how good your macro has been.
you could hit max supply at like 15mins but if you neglected everything else then you still havent done your job properly.
just make sure your minerals/gas is saturated properly and that youre not accumulating like 1k minerals/gas.


Just posting to say that hitting max supply at 15 mins sucks balls lol.

Other than that I agree, although taking a 3rd doesn't automatically kill a toss vs 5 fact. What kills is when the toss decides to keep constant probe production on 3 nexuses instead of adding more gates and getting zealot legs.

yeah typically in a standard macro game i think people can get it in like 12mins or something
never really counted the minutes though so i went with 15
Jealous
Profile Blog Joined December 2011
10349 Posts
January 29 2016 05:34 GMT
#4840
On January 27 2016 14:59 evilfatsh1t wrote:
arent bw dailies the whole reason day9 rose to fame within esports?
not that ive seen any

He was also in WCG iirc. And he's Tasteless' brother.
"The right to vote is only the oar of the slaveship, I wanna be free." -- бум бум сучка!
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