On February 27 2012 15:41 emjaytron wrote: I am having some pretty bad latency issues with ICCUP. I'm in Australia and my 'normal' /p is about 400, but occasionally it skyrockets to 1000+ particularly when I try to host a game. My internet isn't THAT bad, I'm just wondering if I'm simply too far away from the servers?
I'm from Melbourne, sometimes the latency is bad, but 90% of the time it ceases to be a problem.
Make sure you have lan latency working. If you are getting jitter change the latency setting to high or extra-high.
F10 - O - N - E - O, puts it into extra-high lat mode (or F10 - O - N - H - O for high lat). Being in Australia that setting is common, although these days I put it in high lat and just deal with the tiny jitter instead of extra-high because it allows faster response times.
Keep in mind that unlike SCII BW is P2P, so server ping is a rather arbitrary number for determining how much lag there will be. Two NZ guys could both have 600 ping and play each other with low latency just fine.
On February 27 2012 15:49 emjaytron wrote: I know about the high latency thing, but I don't understand why its preventing me hosting games? I have the ports for BW forwarded 6112-19. its really lame
Ahh that is another issue with high latency, where the game name gets glitched. It's not an issue with high latency per se, but it seems to happen more often for people with high ping (eg us in australia).
You can avoid the problem by /stats when you host a game. If it shows people who arn't actually there (usually people you just played, sometimes other names) then you need to host the game with a different name.
It seems we have all sorts of weird problems with lag. I also have a recurring problem where there is some IP incompatibility or something, where there is a group of us, but 2 people just can't get into the same game without massive lag, everyone else can join the game with either one of them and it works fine, but when those 2 are in the same game it becomes unplayable. Sometimes resetting the modem to force an ip switch solves it, but none of us have reliably dynamic IP anymore so we can't just change our IP at will.
man, how i miss being able to mech... containing opponents was my favorite style of play im also considering going back to bw just so i can escape the bs TvP metagame that is sc2, where tanks are so pathetic it saddens my soul.
I actually liked it when tosses broke out of my contains, they were so good at finding weaknesses in my set-up and strategically holding out until they had enough to break it. Being wrecked by brilliant engagements made me respect my opponent instead of hating him for being able to do 1-a and demolishing an elaborate contain with a ton of tanks.
This alone is mostly why I agree with the "you can lose 200 games and still keep going" post.
Not an issue. Filco Majestouch. Also all my 1a2a3a habits are from sc2 so it is most likely me clicking too early or something like what a couple others have said.
Ok little update.
Mutas flat out kill me. So I'm avoiding TvZ until I can actually get a win vs protoss which is the only match up I have any idea of what I'm doing. I'm getting used to where o is on the keyboard. Having a lot less derp moments with my tanks not going in to siege mode. if there are any protoss reading this ( I really don't care your skill level You could be A+ for all I care) and fancy playing 10-20 games in a row then msg me please.
Does it have full NKey Rollover though? Not all majestouch's have it (plus you need to use PS/2). Probably not likely the issue anyway.
I am happy to help you practise against Protoss. I used to be random anyway haha. I have pretty good muta micro too from playing muta micro maps with friends and religiously doing 2 hatch muta builds, so I can help you with that too I am currently helping a bunch of SC2 newbies with BW so I could probably hook you up with one of them.
Main thing newbies don't do is focus fire on the mutas, and also understanding the "dance" (do the opposite of what the mutas do), and SC2 players are also in the mindset that 1 turret can hold off an entire muta flock, turrets feel like they do about 10% of what they do in SC2 and mutas are a lot stronger at the same time. You also need to cluster your turrets with good positioning so that mutas can't knock em down 1 by 1, not spread them out like you do in SC2.
But yeah best to learn one matchup at a time.
I don't understand this dance. What's the purpose behind it?
On February 27 2012 23:34 a5mod wrote: why play bw sc2 is better
you have no idea what you are talking about.
Anyway, to OP, yeah terran is the right choice for you. The way we play Terran comes from this 4 guys namely "Boxer" "Nada" "Iloveoov" and "Flash". so find these guys replay or Vod and start practicing!!
On February 27 2012 22:38 Z-BosoN wrote: man, how i miss being able to mech... containing opponents was my favorite style of play im also considering going back to bw just so i can escape the bs TvP metagame that is sc2, where tanks are so pathetic it saddens my soul.
I actually liked it when tosses broke out of my contains, they were so good at finding weaknesses in my set-up and strategically holding out until they had enough to break it. Being wrecked by brilliant engagements made me respect my opponent instead of hating him for being able to do 1-a and demolishing an elaborate contain with a ton of tanks.
This alone is mostly why I agree with the "you can lose 200 games and still keep going" post.
Not an issue. Filco Majestouch. Also all my 1a2a3a habits are from sc2 so it is most likely me clicking too early or something like what a couple others have said.
Ok little update.
Mutas flat out kill me. So I'm avoiding TvZ until I can actually get a win vs protoss which is the only match up I have any idea of what I'm doing. I'm getting used to where o is on the keyboard. Having a lot less derp moments with my tanks not going in to siege mode. if there are any protoss reading this ( I really don't care your skill level You could be A+ for all I care) and fancy playing 10-20 games in a row then msg me please.
Does it have full NKey Rollover though? Not all majestouch's have it (plus you need to use PS/2). Probably not likely the issue anyway.
I am happy to help you practise against Protoss. I used to be random anyway haha. I have pretty good muta micro too from playing muta micro maps with friends and religiously doing 2 hatch muta builds, so I can help you with that too I am currently helping a bunch of SC2 newbies with BW so I could probably hook you up with one of them.
Main thing newbies don't do is focus fire on the mutas, and also understanding the "dance" (do the opposite of what the mutas do), and SC2 players are also in the mindset that 1 turret can hold off an entire muta flock, turrets feel like they do about 10% of what they do in SC2 and mutas are a lot stronger at the same time. You also need to cluster your turrets with good positioning so that mutas can't knock em down 1 by 1, not spread them out like you do in SC2.
But yeah best to learn one matchup at a time.
I don't understand this dance. What's the purpose behind it?
To minimize the damage to your mutas and to keep them stacked.
Not an issue. Filco Majestouch. Also all my 1a2a3a habits are from sc2 so it is most likely me clicking too early or something like what a couple others have said.
Ok little update.
Mutas flat out kill me. So I'm avoiding TvZ until I can actually get a win vs protoss which is the only match up I have any idea of what I'm doing. I'm getting used to where o is on the keyboard. Having a lot less derp moments with my tanks not going in to siege mode. if there are any protoss reading this ( I really don't care your skill level You could be A+ for all I care) and fancy playing 10-20 games in a row then msg me please.
Does it have full NKey Rollover though? Not all majestouch's have it (plus you need to use PS/2). Probably not likely the issue anyway.
I am happy to help you practise against Protoss. I used to be random anyway haha. I have pretty good muta micro too from playing muta micro maps with friends and religiously doing 2 hatch muta builds, so I can help you with that too I am currently helping a bunch of SC2 newbies with BW so I could probably hook you up with one of them.
Main thing newbies don't do is focus fire on the mutas, and also understanding the "dance" (do the opposite of what the mutas do), and SC2 players are also in the mindset that 1 turret can hold off an entire muta flock, turrets feel like they do about 10% of what they do in SC2 and mutas are a lot stronger at the same time. You also need to cluster your turrets with good positioning so that mutas can't knock em down 1 by 1, not spread them out like you do in SC2.
But yeah best to learn one matchup at a time.
I don't understand this dance. What's the purpose behind it?
To minimize the damage to your mutas and to keep them stacked.
No no I mean why do the marines do the opposite that mutas do?
Not an issue. Filco Majestouch. Also all my 1a2a3a habits are from sc2 so it is most likely me clicking too early or something like what a couple others have said.
Ok little update.
Mutas flat out kill me. So I'm avoiding TvZ until I can actually get a win vs protoss which is the only match up I have any idea of what I'm doing. I'm getting used to where o is on the keyboard. Having a lot less derp moments with my tanks not going in to siege mode. if there are any protoss reading this ( I really don't care your skill level You could be A+ for all I care) and fancy playing 10-20 games in a row then msg me please.
Does it have full NKey Rollover though? Not all majestouch's have it (plus you need to use PS/2). Probably not likely the issue anyway.
I am happy to help you practise against Protoss. I used to be random anyway haha. I have pretty good muta micro too from playing muta micro maps with friends and religiously doing 2 hatch muta builds, so I can help you with that too I am currently helping a bunch of SC2 newbies with BW so I could probably hook you up with one of them.
Main thing newbies don't do is focus fire on the mutas, and also understanding the "dance" (do the opposite of what the mutas do), and SC2 players are also in the mindset that 1 turret can hold off an entire muta flock, turrets feel like they do about 10% of what they do in SC2 and mutas are a lot stronger at the same time. You also need to cluster your turrets with good positioning so that mutas can't knock em down 1 by 1, not spread them out like you do in SC2.
But yeah best to learn one matchup at a time.
I don't understand this dance. What's the purpose behind it?
To minimize the damage to your mutas and to keep them stacked.
No no I mean why do the marines do the opposite that mutas do?
Marines have slightly longer range than mutas, so you want to lure the mutas in far enough to get some shots off without the mutas actually firing due to you backing off just enough.
Not an issue. Filco Majestouch. Also all my 1a2a3a habits are from sc2 so it is most likely me clicking too early or something like what a couple others have said.
Ok little update.
Mutas flat out kill me. So I'm avoiding TvZ until I can actually get a win vs protoss which is the only match up I have any idea of what I'm doing. I'm getting used to where o is on the keyboard. Having a lot less derp moments with my tanks not going in to siege mode. if there are any protoss reading this ( I really don't care your skill level You could be A+ for all I care) and fancy playing 10-20 games in a row then msg me please.
Does it have full NKey Rollover though? Not all majestouch's have it (plus you need to use PS/2). Probably not likely the issue anyway.
I am happy to help you practise against Protoss. I used to be random anyway haha. I have pretty good muta micro too from playing muta micro maps with friends and religiously doing 2 hatch muta builds, so I can help you with that too I am currently helping a bunch of SC2 newbies with BW so I could probably hook you up with one of them.
Main thing newbies don't do is focus fire on the mutas, and also understanding the "dance" (do the opposite of what the mutas do), and SC2 players are also in the mindset that 1 turret can hold off an entire muta flock, turrets feel like they do about 10% of what they do in SC2 and mutas are a lot stronger at the same time. You also need to cluster your turrets with good positioning so that mutas can't knock em down 1 by 1, not spread them out like you do in SC2.
But yeah best to learn one matchup at a time.
I don't understand this dance. What's the purpose behind it?
To minimize the damage to your mutas and to keep them stacked.
No no I mean why do the marines do the opposite that mutas do?
Marines have slightly longer range than mutas, so you want to lure the mutas in far enough to get some shots off without the mutas actually firing due to you backing off just enough.
I think the more important aspect of dancing marines is making opponents mutas misfire or fly in too deep by making it hard to judge distance and timing of the engagement. If done properly it will keep the marines in formation too.
Edit: Annex of self-depreciation. I am just saying this from the perspective of a useless C- zerg. Take it as you will. I'm sure sooner or later a terran will pop in and tell it how it be.
Not an issue. Filco Majestouch. Also all my 1a2a3a habits are from sc2 so it is most likely me clicking too early or something like what a couple others have said.
Ok little update.
Mutas flat out kill me. So I'm avoiding TvZ until I can actually get a win vs protoss which is the only match up I have any idea of what I'm doing. I'm getting used to where o is on the keyboard. Having a lot less derp moments with my tanks not going in to siege mode. if there are any protoss reading this ( I really don't care your skill level You could be A+ for all I care) and fancy playing 10-20 games in a row then msg me please.
Does it have full NKey Rollover though? Not all majestouch's have it (plus you need to use PS/2). Probably not likely the issue anyway.
I am happy to help you practise against Protoss. I used to be random anyway haha. I have pretty good muta micro too from playing muta micro maps with friends and religiously doing 2 hatch muta builds, so I can help you with that too I am currently helping a bunch of SC2 newbies with BW so I could probably hook you up with one of them.
Main thing newbies don't do is focus fire on the mutas, and also understanding the "dance" (do the opposite of what the mutas do), and SC2 players are also in the mindset that 1 turret can hold off an entire muta flock, turrets feel like they do about 10% of what they do in SC2 and mutas are a lot stronger at the same time. You also need to cluster your turrets with good positioning so that mutas can't knock em down 1 by 1, not spread them out like you do in SC2.
But yeah best to learn one matchup at a time.
I don't understand this dance. What's the purpose behind it?
To minimize the damage to your mutas and to keep them stacked.
No no I mean why do the marines do the opposite that mutas do?
Marines have slightly longer range than mutas, so you want to lure the mutas in far enough to get some shots off without the mutas actually firing due to you backing off just enough.
I think the more important aspect of dancing marines is making opponents mutas misfire or fly in too deep by making it hard to judge distance and timing of the engagement. If done properly it will keep the marines in formation too.
Edit: Annex of self-depreciation. I am just saying this from the perspective of a useless C- zerg. Take it as you will. I'm sure sooner or later a terran will pop in and tell it how it be.
From my perspective, the idea behind this is that it creates a "all my marines will shoot one of your mutas down or you won't get to attack my marines at all" situation. I watched a few fpvods of pros back when muta harass gave me a lot of trouble (it still does now that I think of it) and you can see they clump the marines together, move forward as the muta stack does, then target fire one of the mutas. When it's done correctly you can pick off a muta everytime (easier if you went for a fast +1 attack upgrade on your marines) and then it becomes quite a bad trade for the zerg. On the other hand if you simply target a muta and let your marines chase it or worse if you attack move, then your marines will get picked off 1,2 or 3 at a time without doing much damage.
gl man ! remember that probably mastering terran is like going for D+ with it while you'd be able to do a C/C- with exactly any other race in the same time ( the reason is that maybe beside an scv every single terran unit has it's own special abilities ). But even though in my opinion it's going to be really rewarding afterwards .
Playing BW after SC2 is a huge ego-deflater. Most of my SC2 friends learned the hard way. Welcome to the best and most balanced (and unforgiving) game in the world. Except for life.