Are you sick tired of facing and loosing to protoss deathball?
Are you tired of seeing pro players using roach corruptor and how they fail with this combo?
Do you want to have 200/200 Zerg army which can beat 200/200 of Protoss without much trouble?
If you answered „yes” to at least one of these questions, this thread is definitely for you. I'm presenting here ”Matiz Build”
Here are replays of the build against top notch players(MouzMaNa, Bischu, Nerchio) and how to execute defence against certain builds:+ Show Spoiler +
MouzMana
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Bischu
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Bischu #2
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Aggressive 3 gate
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http://www.sc2rep.com/replays/%28Z%29RGlMatiz_vs_%28P%29Tenpointfive_metalopolis_sc2rep_com_20110518/8492
TheFreshOne (GM toss eu) 5 gate into 2x robo collo allin.
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http://www.sc2rep.com/replays/%28Z%29RGlMatiz_vs_%28P%29TheFreShOne_metalopolis_sc2rep_com_20110518/8494
Farmer (top50 GM)
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Nerchio
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This is against high master polish protoss, shows how to react to voidray collosus action. In general it was pretty good and long game.
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http://sc2rep.com/replays/%28P%29Vengeful_vs_%28Z%29RGlMatiz__sc2rep_com_20110619/9999
Me against nerchio; shows how to NOT engage against mass storms. Either way, shows a decent quite long game when i had advantage early and midgame.
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http://sc2rep.com/replays/%28Z%29RGlMatiz_vs_%28P%29aAaNerchio__sc2rep_com_20110619/10001
Me again against nerchio: shows how to transition to offensive zerg out of my opening and mid game
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http://sc2rep.com/replays/%28Z%29RGlMatiz_vs_%28P%29aAaNerchio__sc2rep_com_20110619/10000
I have a lot of other replays vs very good players but they are from previous patches. As I get more replays vs top players i will add them.
Part 0. Introducion of myself (if anyone cares at all lulz).:
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Hey I'm from Poland and I'm 19 years old. I've been top player in the world in Supreme Commander (TLO played this) and C&C Red Alert 3. I'm member of Team Rage (RG, not RAGE). My dream and goal is to become a progamer and since I passed my exams I train my ass off.
Part 1. Introducion of the build.
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The main idea of this build is to get Broodlords relatively fast with strong economy and decent upgrades.
Why Broodlords?
MaNa called them „Broodimba's” and from toss perspective it might be right. They are the most cost effective (dps+hp/resources+supply) unit in Zerg arsenal after Ultras. The hugest problem of Zerg are not exactly the resources, it's the cost and supply efficiency of units. Other factions solve this problem by just teching to higher tier units like tanks or collosi. Why wouldn't zerg players do it ffs? Protoss has no good counter to well supported BL's. Even Blink Stalkers or Void Rays can't really counter it.
How and why?
This question smoothly transitions us into „Perfect unit mix” part, maybe the most important one.
Why Broodlords?
MaNa called them „Broodimba's” and from toss perspective it might be right. They are the most cost effective (dps+hp/resources+supply) unit in Zerg arsenal after Ultras. The hugest problem of Zerg are not exactly the resources, it's the cost and supply efficiency of units. Other factions solve this problem by just teching to higher tier units like tanks or collosi. Why wouldn't zerg players do it ffs? Protoss has no good counter to well supported BL's. Even Blink Stalkers or Void Rays can't really counter it.
How and why?
This question smoothly transitions us into „Perfect unit mix” part, maybe the most important one.
Part 2. „Perfect unit mix”
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Have you seen Idra vs MC on Metalopolis at Dreamhack Invitational? Idra made excellent timing attack with roaches and hydras and put himself into big economical lead. He got Broodlords afterwards, but he massed hydras as support, they got stormed few times, died really fast and BL's were left without support and got pwned too. Although Idra is awesome player, i'd dare to argue with the way he supported BL's.
In short: approximately the best zerg unit combo against standard protoss deathball is
6-10 Broodlords
5-8 Corruptors
8-10 Hydras
15-20 Roaches
3-4 Infestors.
It obviously varies on what do you face and how well your economy is going.
For example if you are on 5 bases and you face
Void Ray Collosus combo then you get less hydras, way more corrpotors, less BL's and more infestors.
Against Immortal Collosus Stalker you get more BL's, less roaches, a bit more hydras.
Against Immortal Stalker HT – no corruptors, way more broodlords, a bit more hydras, a bit more roaches.
However if you are on four or even 3 bases because you suffered to heavy pressure, you must consider making more roaches or hydras because you can't really afford such a heavy gas unit combo. You must bear in mind that you will not be able to fight toss deathball as effectively as with more BL's or infestors.
Every of these units has a very important role:
Broodlord – The unit which allows to fight deathballs on even foot, gives decent dps, but most importantly, has very good range and is high priority target unit. Which means you force protoss to blink into blob of your roach hydra or to sacrifice voidrays to kill BL's. IMO they are not supposed to harrass , their speed makes them vulnerable to basically everything. BL's can be considered as equivalent of collosus in Zerg army.
Roach- BL's can't operate without support (just like collosi!). They require meatshield, which can hold blink stalkers and that's role of roach. It covers hydras from Collosi fire, eats up stalker dps which otherwise would be corruptors, BL's or even hydras. Their dps with attack upgrades isn't that bad too.
Hydra. Those are surprisingly meaningful. When blink stalkers blink in to snipe BL's, hydras start to shine. Roaches can't kill stalkers fast enough to save BL's. They need dps support and thisis the role of hydras. They don't even have to take part in the battle and get fired from microed collosus, they can stay behind and enter then battle when stalkers blink in. They even can be used as meatshield in last stages of the battle when there are no or 1 collosi left and all roaches are dead. When there are only some stalkers left in the battlefield, it's better to loose some hydras than BL's
Corruptor – their role is obviously to snipe collosi, they do it slowly (due to low count) during the battle, but when your roach hydra reinforcements arrive, they will face no collosi and they will be much stronger. They also are (if upgraded with attack) decent answer to Voidrays, in case of sudden unit switch from protoss.
Infestor - it does good damage vs the whole deathball, in particular vs Voidrays, gives some control over blink stalkers and in general cuts movement of toss army. I don't recommend NP in ZvP, it's awesome in ZvT, but at max medicore in ZvP.
While good economy might give you decent advantage in late game, the correct unit composition can win you battles even if you are behind in economy.
„Perfect unit mix” is the concept worth to keep in mind
In short: approximately the best zerg unit combo against standard protoss deathball is
6-10 Broodlords
5-8 Corruptors
8-10 Hydras
15-20 Roaches
3-4 Infestors.
It obviously varies on what do you face and how well your economy is going.
For example if you are on 5 bases and you face
Void Ray Collosus combo then you get less hydras, way more corrpotors, less BL's and more infestors.
Against Immortal Collosus Stalker you get more BL's, less roaches, a bit more hydras.
Against Immortal Stalker HT – no corruptors, way more broodlords, a bit more hydras, a bit more roaches.
However if you are on four or even 3 bases because you suffered to heavy pressure, you must consider making more roaches or hydras because you can't really afford such a heavy gas unit combo. You must bear in mind that you will not be able to fight toss deathball as effectively as with more BL's or infestors.
Every of these units has a very important role:
Broodlord – The unit which allows to fight deathballs on even foot, gives decent dps, but most importantly, has very good range and is high priority target unit. Which means you force protoss to blink into blob of your roach hydra or to sacrifice voidrays to kill BL's. IMO they are not supposed to harrass , their speed makes them vulnerable to basically everything. BL's can be considered as equivalent of collosus in Zerg army.
Roach- BL's can't operate without support (just like collosi!). They require meatshield, which can hold blink stalkers and that's role of roach. It covers hydras from Collosi fire, eats up stalker dps which otherwise would be corruptors, BL's or even hydras. Their dps with attack upgrades isn't that bad too.
Hydra. Those are surprisingly meaningful. When blink stalkers blink in to snipe BL's, hydras start to shine. Roaches can't kill stalkers fast enough to save BL's. They need dps support and thisis the role of hydras. They don't even have to take part in the battle and get fired from microed collosus, they can stay behind and enter then battle when stalkers blink in. They even can be used as meatshield in last stages of the battle when there are no or 1 collosi left and all roaches are dead. When there are only some stalkers left in the battlefield, it's better to loose some hydras than BL's
Corruptor – their role is obviously to snipe collosi, they do it slowly (due to low count) during the battle, but when your roach hydra reinforcements arrive, they will face no collosi and they will be much stronger. They also are (if upgraded with attack) decent answer to Voidrays, in case of sudden unit switch from protoss.
Infestor - it does good damage vs the whole deathball, in particular vs Voidrays, gives some control over blink stalkers and in general cuts movement of toss army. I don't recommend NP in ZvP, it's awesome in ZvT, but at max medicore in ZvP.
While good economy might give you decent advantage in late game, the correct unit composition can win you battles even if you are behind in economy.
„Perfect unit mix” is the concept worth to keep in mind
Part 3. The Build.
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I divided this part into parts (lulz) because it's very huge.
Part 0. The concept
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What's so special about this build that I call it after my nickname?
Well, few things:
- Very fast +1 atk upgrade (early evo allows getting quite good upgrades on 1 evo)
very fast 3rd base
- Being very greedy but safe from any cheese or aggressive build.
- Relatively fast BL's (I don't call it fast, because it's possible to get them faster but in exchange for economy and it's not the point of the build. It's faster than most of players get BL's anyway and BL's arrive just at the time when it's hard to fight deathballs without them)
- Understanding the fact that ling roach hydra beats everything that isn't HT or Collosus heavy
Yes, it beats gateway immortal hard.
- Aiming at „Perfect unit mix”. Matiz build maxes out later than roach corruptor builds because it takes more time to get such a heavy gas unit composition
uncommon opening
- Huge base count in late game (since BL's are gas heavy, a lot of minerals are freed up, so Zerg player can have 6 bases at 20 min. Mark.
You might have seen those things before, but I have never seen putting them together to make a good synergy like in the Matiz build.
In short:
-Fast +1 atk
-Fast 3rd base
-Fast BL's
-Huge eco;
The pic taken from Bischu vs Me game.
Well, few things:
- Very fast +1 atk upgrade (early evo allows getting quite good upgrades on 1 evo)
very fast 3rd base
- Being very greedy but safe from any cheese or aggressive build.
- Relatively fast BL's (I don't call it fast, because it's possible to get them faster but in exchange for economy and it's not the point of the build. It's faster than most of players get BL's anyway and BL's arrive just at the time when it's hard to fight deathballs without them)
- Understanding the fact that ling roach hydra beats everything that isn't HT or Collosus heavy
Yes, it beats gateway immortal hard.
- Aiming at „Perfect unit mix”. Matiz build maxes out later than roach corruptor builds because it takes more time to get such a heavy gas unit composition
uncommon opening
- Huge base count in late game (since BL's are gas heavy, a lot of minerals are freed up, so Zerg player can have 6 bases at 20 min. Mark.
You might have seen those things before, but I have never seen putting them together to make a good synergy like in the Matiz build.
In short:
-Fast +1 atk
-Fast 3rd base
-Fast BL's
-Huge eco;
The pic taken from Bischu vs Me game.
Part 1. Opening
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The role of the opening is to set up as good economy as possible while being safe. I have my own opening, it's uncommon but works pretty well.
- 15 pool. Safe against pylon cannon contain, vs cannon zealot rush and vs proxy 2x gate.
- 2:20 min mark gas geyser
- 15 hatch.
If 15 hatch is blocked, try 16 hatch, if it's blocked too, get overlord and put 3 drones to the gas and then proceed like it would be normal speedling expo opening.
If 15 hatch doesn't get blocked (and i manage to get it placed surprisingly often – gas makes toss think the expo comes later.)
- 15 queen
- 17 ovie
- 18 2 lings.
Because you placed down hatch, put 2 (TWO) drones to the gas, you can't afford 3 unless you cut economy.
- Drones
- 4:00 2nd Queen
- 4:05 speed (get drones outta gas). The timing of speed is pretty good imo, upgrade ends a tiny bit before korean 4 gate hits your base.
- More drones (unless 4 gate incoming)
- 5:30 Roach warren. It's needed in case he's doing aggressive 3 gate or normal 4 gate. Don't build any roaches if he's passive.
That's it for the opening. I like this style because it balances map control, safety and greediness very well. You can go for standard speedling expo, but it exchanges map control for greediness. I personally don't like it, it gives worse economy, so it's harder in mid game and tech to BL's comes later.
You can try WZP's build too.
You can read about it here:
http://www.teamliquid.net/forum/viewmessage.php?topic_id=190292.
I strongly suggest it on close positions. You can win game outright and if not, with some smart adapting you can double expand and still be ahead economically. You can also try spanishiwa style. While it's awesome in ZvT, I think in ZvP it has some flaws, like inability to get really fast 3rd base (and it's very important) and hard time against 3 gate warpprism allins (or even blink stalkers).
In short:
On Close positions:
Suggested: WZP's build, speedling expo
Semi-suggested: Beta-alike hydra rush, Matiz build.
Not suggested: Spanishiwa.
On Distant positions:
Suggested: Matiz opening,
Semi-suggested: Speedling expo, spanishiwa
Not suggested: WZP's build, Hydra rush
(Note: WZP's part is not tested enough after release of the patch. I think patch weakened it a little bit BUT i work on the adaption where i snipe Cybernetics Core before warp gate tech finishes (it especially work well vs hallu first builds which appeared recently) and it cripples toss so much that i can double expo. Not sure if it's viable though)
Part 2 Mid-game
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Goals for the midgame:
survive retardness like 4 gate, blink stalkers, 5 gate, 6 gate, DT rushes, 2x robo immortals etc.
Get 3 bases fully running and 4th on the way
Get fast +1 attack for roaches followed by +2
Set yourself up for hive awesomness.
Ok so we builit Roach Warren at 5:30. We see the most standard thing, 3 gate expo. My build is designed to abuse 3 gate expo to the maximum. Aggressive 3 gate is rather bad and is easy to counter, while passive 3 gate doesnt have that good economy, it falls behind the zerg even more if he fast expands to 3rd. Although my opening is best vs 3 gate expo, it works fine against othe openings as well. I admit I'm inspired by December Build in early mid-game. I've refined it quite a bit, if you want to see the original here's the link:
http://www.teamliquid.net/forum/viewmessage.php?topic_id=187551
- 6:10 put drones back to gas, build 2 Gas Geysers and Evolution Chamber
- 6:25 3rd base if maps allows it. (shakuras metal, typhoon, xelnaga etc). On maps like shattered or taldarim you have to take out rocks before, either with 6 lings or spine crawler)
- With first 100 gas get +1 attack. The upgrade finishes just when 5 or 6 gate hits. IMO it's better than rushing burrow. The +2 ends a tiny bit before hive is done so you can start +3 immediately after.
- 7:20. with next 100 gas get lair. (if he does the 3 gate moveout, delay lair a bit and get some roaches). You have evo chamber, if you see he has low sentry count it might mean it's phoenix build or DT expo build. Get spore crawlers at each base and you are actually ahead.
- Your drone count should be around 45-48 now.
- At 7:20 min mark start making units. About 7-10 roaches and some lings. Sacrifice one or 2 overlords(from diff angles of base) to scout what's coming. If it's 5 or 6 gate, keep making units, if robo get 7-9 drones and 2-3 roaches. If voidrays get 1-2 queens and hydra den asap.
- At around 9:00 you should have either repelled some sort of aggression and you have 50 drones or toss was playing passive. In second case your drone count should be 60. You should get overseer, hydra den (if no voids b4) and overlord speed. When your overseer has 75 energy (ovie speed should be done now) fly into his base. If you see robotics bay, make 7-10 drones and take 4th. Try to contaminate it. IT'S SUPER IMPORTANT. If you get 2 contaminations on a robo bay, your BL tech will be ready at perfect timing and you will not have to worry about collosus timing attack.
If you were pressured, get infestation pit at around 10:00, at max 10:30 min mark. If the toss is passive and takes his third base, drop it down at 9:30. Constantly scout and add few roaches and hydras as needed. In case he moves out you reinforce your standing army with a bunch (8-10) of hydras and you should hold most of attacks easily.
11:00ish - Infestation Pit is done, start spire and hive at the same time. Now we enter lategame.
In short:
6:10 Evolution Chamber
6:20 Expansion
7:00 +1 ranged attack
7:20 Lair
7:20 Some units
9:00 Hydra den, overlord speed, overseer
9:30-10:30 infestation pit
11:00 ish Hive and Spire. 4th base around that time too.
survive retardness like 4 gate, blink stalkers, 5 gate, 6 gate, DT rushes, 2x robo immortals etc.
Get 3 bases fully running and 4th on the way
Get fast +1 attack for roaches followed by +2
Set yourself up for hive awesomness.
Ok so we builit Roach Warren at 5:30. We see the most standard thing, 3 gate expo. My build is designed to abuse 3 gate expo to the maximum. Aggressive 3 gate is rather bad and is easy to counter, while passive 3 gate doesnt have that good economy, it falls behind the zerg even more if he fast expands to 3rd. Although my opening is best vs 3 gate expo, it works fine against othe openings as well. I admit I'm inspired by December Build in early mid-game. I've refined it quite a bit, if you want to see the original here's the link:
http://www.teamliquid.net/forum/viewmessage.php?topic_id=187551
- 6:10 put drones back to gas, build 2 Gas Geysers and Evolution Chamber
- 6:25 3rd base if maps allows it. (shakuras metal, typhoon, xelnaga etc). On maps like shattered or taldarim you have to take out rocks before, either with 6 lings or spine crawler)
- With first 100 gas get +1 attack. The upgrade finishes just when 5 or 6 gate hits. IMO it's better than rushing burrow. The +2 ends a tiny bit before hive is done so you can start +3 immediately after.
- 7:20. with next 100 gas get lair. (if he does the 3 gate moveout, delay lair a bit and get some roaches). You have evo chamber, if you see he has low sentry count it might mean it's phoenix build or DT expo build. Get spore crawlers at each base and you are actually ahead.
- Your drone count should be around 45-48 now.
- At 7:20 min mark start making units. About 7-10 roaches and some lings. Sacrifice one or 2 overlords(from diff angles of base) to scout what's coming. If it's 5 or 6 gate, keep making units, if robo get 7-9 drones and 2-3 roaches. If voidrays get 1-2 queens and hydra den asap.
- At around 9:00 you should have either repelled some sort of aggression and you have 50 drones or toss was playing passive. In second case your drone count should be 60. You should get overseer, hydra den (if no voids b4) and overlord speed. When your overseer has 75 energy (ovie speed should be done now) fly into his base. If you see robotics bay, make 7-10 drones and take 4th. Try to contaminate it. IT'S SUPER IMPORTANT. If you get 2 contaminations on a robo bay, your BL tech will be ready at perfect timing and you will not have to worry about collosus timing attack.
If you were pressured, get infestation pit at around 10:00, at max 10:30 min mark. If the toss is passive and takes his third base, drop it down at 9:30. Constantly scout and add few roaches and hydras as needed. In case he moves out you reinforce your standing army with a bunch (8-10) of hydras and you should hold most of attacks easily.
11:00ish - Infestation Pit is done, start spire and hive at the same time. Now we enter lategame.
In short:
6:10 Evolution Chamber
6:20 Expansion
7:00 +1 ranged attack
7:20 Lair
7:20 Some units
9:00 Hydra den, overlord speed, overseer
9:30-10:30 infestation pit
11:00 ish Hive and Spire. 4th base around that time too.
Part 3. Late-Game
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The fun and pwnage begins right now !
Goals:
Survive till your BL's are morphed
Do a massive attack when you reach „Perfect Unit Mix” and 200/200. Usually at 18:00 minute mark.
Take 6 bases and full economy running.
Adapt to tech switches from protoss.
Ok so you have spire and hive researching. It's hardest part of the game. You have invested quite a lot into hive tech and it hasn't paid off yet. You are vulnerable to timing attack right now. Fortunately we were very greedy beforehand, (3rd base at 6:20 etc) we can afford teching while repelling protoss attacks. Immortal stalker isn't that hard to counter, just spam hydras. With +2 attack they deal riddiculous amount of damage. Some lings and roaches for support and you are fine. More scary think is Collosus timing attack. If you successfully contaminated his robo bay, it should come without Thermal Lances. If you see it coming (aka no or late 3rd base, high unit count) get a Spire a little bit earlier to be safe from Collosi. Your massive economy should be able to stop this, just flood corruptor+roach with tiny support of hydras. He will not have more than 2 Collosi at this time, it's still possible to beat it without BL's. You can't make many drones right now. Once Hive and Spire is done, get Greater Spire immediately. Make mostly Corruptors right now. Greater Spire should be ready around 14:30 minute mark. Morph your BL's. If he moves out at this time, try to buy time, fake engagements in middle of the map, this way he might waste Forcefields and will be more careful which will give your Broodlords time to morph.
HUH BL's are done. WEEE, now finally you can feel safe and powerful. Take all bases that are possible (usually 6) at your part of map but mine mostly gas from them. You should not exceed 85-90 drones, this way your army will be too small.
Ok so you got your BL's morphed, you are 200/200. THAT'S THE TIME TO ROLL. How to roll well? Read the part „How to engage”.
From now there's really nothing special, get spore + 2 spines in each base to be safe from DT's. Watch out for tech switches, correct responses are in „Perfect Unit Mix” part.
In short:
11:30 Units. Quite a lot of them.
14:30 Morph Broodlord's
15:00 – Take all bases possible
17:00-18:00 Make a powerful attack with 200/200 or even 220/200
Part 4 „How to engage”
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There is one OMFGMEGAHUGE mistake you can make with your deathball.
DO NOT LEAVE YOUR BROODLORDS WITHOUT SUPPORT.
It usually ends with:
The battle:
Pick an open field for the fight. Despite of having BL's that fire over FF's, they are still riddiculously strong, so don't engage on chokes. Obviously set your roaches in the front.
In most situations battle goes like that:
2 huge balls meet. Some fire is going on. You cast few fungals to weaken the ball. Protoss realizes he can't win the battle without sniping BL's. He blinks in. Your roach hydra broodling force takes them out or they blink out. You loose some BL's but only about half of them. Your ground forces will suffer from Collosi fire and usually all of your roaches will die. Corruptors shlowly take out Collosi. Now there are 2 ways of what might happen. Either you had economy advantage and his army wasn't upgraded enough or had too little Collosi. In this case you still probably loose roaches, but you can go forward and take out his bases. (Preferably his natural, so you can take out his tech structures)(Reinforces arrive while your attack is being done). OR you were on even foot and after loosing all roaches he still has a collosus or 2 left and some other stuff. If so, I suggest to retreat a little bit, morph all corruptors into BL's. Wait for reinforces and try again remaxed. This way you save your 10 hydras which are actually quite expensive.
Reinforces should consist of roach corruptor and few hydras. Roaches to rebuild your shield and corruptors cuz they take out Collosi, help in case of voidray switch and morph later into BL's. Basically since now you repeat it all the time, till you finally win the game. Toss usually expands slower than zerg so you should be ahead, if he's being cocky use nydus to snipe some of his stuff.
Part 5.Tips 'n' Tricks.
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- When you are 200/200 but somehow don't feel like attacking yet, build 20 evo chambers, remax, cancel them. 220/200 army means 5 more BL's or 10 corruptors. HUUUGE.
-3, at max 4 queens are enough. You will have a lot of hatcheries and queens take precious supply.
- If you scout that your opponent gets too greedy, you can switch into aggressive mode. Roach Hydra Corruptor attack when +2 attack finishes is very powerful. If he 1 gate expos, you might try mass ling or roach ling allin. You can also try roach drop style (like mondragon) if he expands too much. Then expand few times yourself and proceed with BL's hydras etc.
- Nydus is excellent very late game when you both take all bases avaiable.
- Be careful with getting stuff like burrow or roach burrow movement. It's definitely useful, but it's 250/200. That's already spire and a drone, or 8 drones. Before we get BL's, we are on razor's edge, every single mineral means a lot. Don't be afraid to get both ovie and speed overseer though. Scouting in this build is absolutely crucial.
On May 19 2011 20:38 Anomandaris wrote:
If I can give a tip: Make an overseer to chase observer away from your main base so your infestation pit and hive is hidden.
If I can give a tip: Make an overseer to chase observer away from your main base so your infestation pit and hive is hidden.
NOTE:
It's kinda hard build to execute, if you are lower than diamond league, I'm not sure if I would recommend it, you might die to many things.(I can coach how to not die though . The informations in this guide are like 30% of my knowledge of this builid. I feel like i scratched it just a bit. If you want to go into depth with me, details in next spoiler) There are so many aggressive builds which toss can use and this build holds them on very thin line.
Well, that would be it.
I hope TL staff will forgive me a tiny bit of advertising (coaching):+ Show Spoiler +
If you liked the build, want to see my Broodlord Infestor oriented ZvT or interesting ZvZ action, tune into my stream:
http://www.justin.tv/RGlMatiz (I launch streaming 1st june)
I open coaching with my mates, mostly Grandmaster players our site is currently under construction.
This build is kinda like 30% of my knowledge of this build in ZvP. I love to share this build with community but I don't want my future opponents to know EXACTLY every move I do. If you want to know how to counter 4 gate fake expo, scout that it is coming, if you want to know how to use every piece of information that protoss gives you to save overlord that you were about to sacrifice, if you want to see aggressive transitions out of this opening, if you want to see how to adapt to phoenix play and many many others;
PM me for coaching here on TL or on EU battlenet RGlMatiz.747 (between RG and matiz there is small L). I charge 25$ per hour with big discounts for guys who buy more hours.
First 3 guys will have 15$ per hour so hurry up
If you are grandmaster player and you want to play against me, pm me, i need more GM practice partners, replays from our games will be good help for guide too.
PS: For haters „if this build is so good why u dont win tourneys then?”
I was having exams recently, I had no time to play that much so.
Coaching is part of realizing my dream of progaming, if you buy even 1 hour it's huge for me.
Comment, feedback, send replays of your success or fails with it, everything appreciated