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[G] Matiz's Broodlord oriented ZvP. - Page 5

Forum Index > StarCraft 2 Strategy
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Dandy_Moustachu
Profile Joined July 2010
France422 Posts
June 23 2011 09:08 GMT
#81
On June 22 2011 17:30 Matiz_pl wrote:
I had unfortunately problems with internet provider, I will launch streaming 1st july, not 1st june. Hopefully people will be still interested in watching my stream as i improved rapidly recently. I will provide commentary after games with analysis, analyzing my moves and reasoning behind it. I will invite top players to the stream, nerchio, TLO, rasowy or protosser etc, should be cool!
Stay tuned! :D


Can't wait to see it
Pif Paf Pouf
Trakky
Profile Joined February 2011
95 Posts
June 30 2011 23:02 GMT
#82
I have a lot of trouble with 1gate + forge or FFE openings because they just put cannons at my nat. What do you think I should do in this case?
WolFix
Profile Joined December 2009
Poland41 Posts
June 30 2011 23:08 GMT
#83
Do not open with hatch first. Cannon rushes are too strong ;<
Trakky
Profile Joined February 2011
95 Posts
July 01 2011 00:57 GMT
#84
It's not hatch first, it's 15 pool 15 gas 15 hatch.
Vaporized
Profile Joined July 2010
United States1471 Posts
Last Edited: 2011-07-01 06:16:55
July 01 2011 06:08 GMT
#85
man i was really struggling zvp (to the point that i deleted sc2 in an epic rage quit). then i saw this thread (remembered it really, i may have posted in here) and now i cant lose zvp.

great work. very detailed. the timing of when to do shit was throwing me off, and you really cleared up many of my shortcomings. i aim to get brood lords in every zvp but recently i was having trouble actually getting there.

thanks a lot! rank 1 plat, less then 100 apm, you dont need to be pro to use this.

edit: i did actually have a question. ive found gas to be tight when i am rolling in the midgame. infestors are very nice and i would like to get them. but i dont feel like i have the gas surplus to make both infestors and corrupters in a timely manner. basically, i want to attack as soon as i hit 200 cuz i know i will get there before the toss. is it worth delaying that attack by a minute or 2 to add infestor?
kirdie
Profile Blog Joined December 2010
Germany221 Posts
July 03 2011 13:10 GMT
#86
With your timings (first units at 7:20) I die to a 3 gate expand push :-( I was on xel naga and I saw him moving out at around 7 minutes but i had just build a round of drones and could only build 3 roaches then he was at my base and force fielded the ramp and I lost my expo.
Matiz_pl
Profile Joined August 2008
Poland163 Posts
Last Edited: 2011-07-04 01:08:52
July 04 2011 01:07 GMT
#87
@Vaporized:
It's good to add infestors once ur BL's are up. The idea of this build is to fight the deathball with broodlords, infestors are ok but they dont help u that much vs collosi. (U can NP them but i prefer BL's). The timing works in the way that u get BL's just when the deathball is getting too big to be handled with t2 units. In this situation it's hard to add infestors unless you switch a lot into infestors, which means u get 6-7 of them + Neural parasite. This might work, but i think BL's are more reliable as collosi have the same range as infestors and protoss can snipe them. It's up to preference but i think BL's are stronger.
@Kirdie: Yeah the timings are not set in the stone. If i see him moving out earlier, i dont make another round of drones but i get lings. It's also map dependant, on cross positions i will get even more greedy, on close positions i will cut drones and make army since 7:00 or even earlier.

BTW GUYS MY STREAM IS UP. IT'S IN TESTING PHASE (I CONFIGURE STUFF) BUT IT'S ABOUT TO BE ROLLING :D
Tune in, send the link to your friends and enjoy
http://pl.justin.tv/matiztv
"Competitive gaming consists of one and only one rule. You use what wins. " - FuumaMonou
Trakky
Profile Joined February 2011
95 Posts
July 04 2011 06:40 GMT
#88
Hey matiz, can you answer a question I previously asked about my nat getting cannoned? What's the proper response?
Matiz_pl
Profile Joined August 2008
Poland163 Posts
July 04 2011 11:25 GMT
#89
Hey, that's the reason why i don't go for 15 hatch. With 15 hatch stopping such builds is extremely hard, often the solution is to ragequit like idra vs mc. So basically have your overlord over your natural and once you see that he is putting cannons and pylons pull off 5-6 drones, maybe even more if he's spamming them. Target cannons and force cancel (u need 4 drones to deny 1 cannon). Then make 6 lings and they will clear stuff off. That's not always possible though, there's one really frustrating cannon contain which blocks the path to cannons. Cannons are put behind mineral lines and pylons block the way to them. Then my solution might not work. Retreat and get a tech(roaches or hydras) and crush the contain, expand and proceed with normal game. Or you can allin him with nydus hydra+mass ling.
"Competitive gaming consists of one and only one rule. You use what wins. " - FuumaMonou
CtrlAltDefeat
Profile Joined November 2010
Israel106 Posts
Last Edited: 2011-07-04 13:29:41
July 04 2011 13:25 GMT
#90
What to do when I open 14 gas 14 pool and protoss does forge expand and also cannons my nat? Not heavy, maybe 1 pylon+1/2 cannons? His expo is a little delayed, but mine is delayed by a long time (I need to get roaches etc.).
Btw looking forward for stream
EDIT: Btw this wouldn't be so bad if on the forge expand maps (shakuras, taldarim) protoss couldn't build a pylon and cannon on the low ground behind nat and then 1 cannon on the nat high ground....so fucking annoying.
Trakky
Profile Joined February 2011
95 Posts
July 04 2011 23:44 GMT
#91
But I don't go 15 hatch, I follow your build -> 15pool, 15 gas, 15 hatch as stated in the BO in your guide. Even going pool first, I still get cannoned and would have to cancel my nat.
MisterE
Profile Joined July 2011
1 Post
July 05 2011 06:58 GMT
#92
ah, no way, i was Mister-E in supcom
IIIOmegaIII
Profile Joined May 2011
Sweden319 Posts
July 05 2011 10:18 GMT
#93
oh shit sure hope this thread doesnt get popular or i will be having major problems on the ladder lol
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
July 05 2011 10:31 GMT
#94
Lost to this strategy today. Very annoying to fight =/
Administrator~ Spirit will set you free ~
Warzilla
Profile Joined December 2010
Czech Republic311 Posts
July 05 2011 11:07 GMT
#95
Yes please more fast third oriented builds it is so fun to crush
"AFTER LOST GAME - I usually run around in circles yelling "WHY OH GOD WHY" in my room, pointing towards the sky. After 5 to 10min ,i get tired and go back to playing"
Ingenol
Profile Blog Joined November 2008
United States1328 Posts
July 14 2011 15:21 GMT
#96
A few questions: do you build more than the initial 2 lings if he is not pressuring early? If you're on a map with a blocked third (Tal'darim, Shattered Temple, etc.), when do you make units to kill that block? The replay you posted on Tal'darim your opponent forge FE'd, so you were able to take a different base and didn't have to clear the rocks. I'm having a bit of trouble getting my third down when I'm droning hard early.

Lastly, can you advise on fourth gas timings?

Awesome build and fun to play with, both because it works well and because it's challenging to execute because you have so much going on in the early/mid game!
Destro
Profile Joined September 2009
Netherlands1206 Posts
July 14 2011 18:35 GMT
#97
Hello matiz!!!! destro from ra3

great build, glad to see some people still around kicking butt!
bring back weapon of choice for hots!
Matiz_pl
Profile Joined August 2008
Poland163 Posts
July 17 2011 08:30 GMT
#98
@Ingenol
If there's no pressure then 2 lings are enough, if im scared of proxy i get another 2 lings so i can scout whole map with 4 lings. On taldarim i take 3rd base at the 4th expansion and i destroy rocks way later when i want to take 4th base. I just connect my natural and 3rd base with creep and its ok usually. 4th gas around 8 or 8:30 min mark I'd say.

Hey, nice to see ra3 and supcom players around here, so cool ^^
"Competitive gaming consists of one and only one rule. You use what wins. " - FuumaMonou
CaptPanda
Profile Joined August 2010
48 Posts
July 18 2011 04:36 GMT
#99
After +2 ranged attack, how do you prioritize upgrades? Do you get +3 ranged and armor or do you switch over to melee which also opens up possible Ultra tech switches. Similarly, what about air upgrades?
Matiz_pl
Profile Joined August 2008
Poland163 Posts
July 20 2011 00:43 GMT
#100
Upgrades are in general useful, so I get them as much as possible without hurting my BL tech or count. When greater spire is done, i start attack upgrade, mainly because corruptors are way better then, so they deal with voidrays much easier. In ground, i get +3 attack then carapace, unless i delay my hive for some reason, then I get carapace and then +3 attack. After that i get more carapace, not sure about melee upgrades. Probably just as game goes.
"Competitive gaming consists of one and only one rule. You use what wins. " - FuumaMonou
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