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Hi guys ! Some of you may know me some of you don't but i'm sure everyone has seen "decemberTV" on the Featured Streamers List. So i would like to present everyone here with my awesome ZvP build that is extreemly strong in the Mid-Game.
I am doing this as an advertisment for my Swarm School Project so when you try this build and it rocks your pants don't forget to check out my stream page for coaching details.
Twitter: http://twitter.com/decemvre TL Stream Page: http://www.teamliquid.net/video/streams/decemberTV Owned.TV Page: http://www.own3d.tv/live/8001 You can find all my coaching details on my stream pages.
Here's the Replay. This is high level Master League play on the EU server. ~ 3300 zerg
http://topreplays.com/Replays/Details/4212/decemvre_vs_ClasH
On January 31 2011 02:15 Skinnyowllegs wrote: well its kinda a stupid build tbh, and it doesnt work against good players, since they will prevent you from scouting whatever tech they choose to go unless you have lair... and if u go +1 before lair you will not have time to defend airplay pheonix build from 2 bases... Nice try but no banana!
Please download and watch this replay.
http://topreplays.com/Replays/Details/4346/decemvre_vs_Joe
Quick Explanation of the build:
1. You open with a standard 14 gas 14 pool into expansion in ZvP. 2. You confirm that he is going for an expansion (3wpgate+Nexus or otherwise) 3. You put drones back in gas and start an evolution chamber when you have 30 gas. 4. Start the +1 Ranged attack upgrade before the Lair. 5. Lair and roach speed with the next 200 gas (unless you need some roaches to defend) 6. Start the +2 attack right after the +1 attack.
And what you do is you defend against the 6 gate with the +1, you take a 3rd base while the +2 is building and then you attack when the +2 is finished.
Adding on speedlings is good but remember that its the roaches that you're upgrading so you do want a higher roach to speedling ratio.
Obviously ZvP is more complicated than 1 build but this should help alot of you struggeling zergs out there. The reason i think the +1 defense is better than the roach burrow defense against the 6 gate is just because the timming for the +1 is much more comfortable. Basically you can start the +1 very soon (before lair) and have it ready at 10:00 or less rather than praying that he doesn't attack you before your burrow upgrade finishes. Which is almost all the time :D.
Anyway, this is my brainchild and i would like to call it "the december build" its been thorowly tested for the past 2 weeks and its been performing beautifully. But don't take my work for it, go out there and test it yourself.
P. S. I would like to give a shoutout to all my regular viewers, the op's in my channel, you guys are doing a great job ^^; my channel is the only stream channel that feels like a place where people can meet and chat even when the stream is offline. My team, h4u ( http://team-hardware4u.speedit.org/index.php ) and last but not least to all the people out there sticking with Zerg even in the state that its currently in.
P.P.S. Check out my coaching for more very useful builds like "the december build"
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Thanks for this, love your stream... I will try this as i am struggling, I'll post my results/findings and give feedback for everyone
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These are some questions, not criticisms, just trying to think through the builds a little bit.
What's your trigger with this build to get extra queens for air defense. I do like earlier evo chambers and have been trying to use them in ZvP as some builds I was using couldn't really defend against DT rush builds with a slower lair. On some maps does protoss have time to get a really fast 3rd if he gets a robo and stargate after expand and gets void-rays and immortals to bolster his 3-gate army? Do you get overlord speed to scout their tech after expansion or do you try to all-in off of 2-base before heavy colossus timing if you suspect they're teching?
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On January 26 2011 00:37 MorefaSho wrote: These are some questions, not criticisms, just trying to think through the builds a little bit.
What's your trigger with this build to get extra queens for air defense. I do like earlier evo chambers and have been trying to use them in ZvP as some builds I was using couldn't really defend against DT rush builds with a slower lair. On some maps does protoss have time to get a really fast 3rd if he gets a robo and stargate after expand and gets void-rays and immortals to bolster his 3-gate army? Do you get overlord speed to scout their tech after expansion or do you try to all-in off of 2-base before heavy colossus timing if you suspect they're teching?
This is mostly a counter to the 6wpgate. I dont want to brag, but at my skill level people see the clues for the 6gate push and respond accordingly.
If on the other hand you see the clues for a 2 base teching protoss you can decide then how you change the build to respond or if its something thats not threatening to your mass roach just go ahead and attack.
Phoenixes into collosus for example. If you hit that timing it wont matter that he can lift up 5~6 roaches he will have much less gas for sentries anyway.
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can you upload the replay to topreplays or similar website where I don't have to input an email or login information to download the file?
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Nice build, I too enjoy your stream.
The fast evo allows you to get some spores if he goes phoenix play as well which is a decent counter until you can get hydra out.
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hmm it could work not really reliable tho
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This seems like a good build against the 6 gate. I've been doing the roach burrow thing, with desent success. But for us mere humans its not allways easy to spot if its a 6 gate or 5 gate robo and then the burrow is pretty useless. Same goes with forge fe into 6 gate if theres cannons in the nat (witch it usually is) the +2 will be way more helpful when putting pressure back on than the burrow. Gonna try this one out for sure
Keep up the good work Desember! Our zvz coaching session has already been fruitful on ladder^^
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On January 26 2011 01:33 Marooned wrote:This seems like a good build against the 6 gate. I've been doing the roach burrow thing, with desent success. But for us mere humans its not allways easy to spot if its a 6 gate or 5 gate robo and then the burrow is pretty useless. Same goes with forge fe into 6 gate if theres cannons in the nat (witch it usually is) the +2 will be way more helpful when putting pressure back on than the burrow. Gonna try this one out for sure Keep up the good work Desember! Our zvz coaching session has already been fruitful on ladder^^
I've tested it with less success against a Forge FE + voidray opening followed by blink stalkers. This switch from the protoss was unexpected and i'll have to see how i change it. Also more than 5 immortals deal with it but the trick is to attack sooner. But it does deal with the 6 gate as you just saw.
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best stream and IRC channel ever. <3
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Quite impressive player !
Continue for the Swarm Decemvre :D
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Great games ^_^ Just curious, what bands were you playing today? They are pretty sick
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I was using this long ago. Pretty much the same what machine was coaching MrBitter on his stream, just this one is without burrow which is bad imo because 6 gate does not have detection.
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On January 30 2011 23:44 Alpina wrote: I was using this long ago. Pretty much the same what machine was coaching MrBitter on his stream, just this one is without burrow which is bad imo because 6 gate does not have detection.
+1 as the alternative to burrow and before lair -.-
DECEMBER BUILD
k ? and don't talk about machine / bitter like you completely understand their builds
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This build looks interesting. I have wondered about timing push as protoss starts saturating two bases before. It is before colussus tech and zerg can easily support two base roaches constantly off that kind of economy. Will have to test it out some.
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Decemvre you're boss ... I watch your stream everyday! :D
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On January 31 2011 01:15 decemberTV wrote:Show nested quote +On January 30 2011 23:44 Alpina wrote: I was using this long ago. Pretty much the same what machine was coaching MrBitter on his stream, just this one is without burrow which is bad imo because 6 gate does not have detection.
+1 as the alternative to burrow and before lair -.- DECEMBER BUILD k ? and don't talk about machine / bitter like you completely understand their builds
I just don't get why name the build with your name when pretty much the only change is few timings and 1 upgrade. Just like I would take "your" build right now, change one timing and then call it by my name.
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On January 31 2011 01:29 Alpina wrote:Show nested quote +On January 31 2011 01:15 decemberTV wrote:On January 30 2011 23:44 Alpina wrote: I was using this long ago. Pretty much the same what machine was coaching MrBitter on his stream, just this one is without burrow which is bad imo because 6 gate does not have detection.
+1 as the alternative to burrow and before lair -.- DECEMBER BUILD k ? and don't talk about machine / bitter like you completely understand their builds I just don't get why name the build with your name when pretty much the only change is few timings and 1 upgrade. Just like I would take "your" build right now, change one timing and then call it by my name.
you don't seem to understand that those small differences mean alot
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Just a question on the gas timings. When do you put your drones back into your single gas. Then your 2nd and 3rd come after starting +1 attack and then the 4th comes after starting lair correct? Or are those just some loose/flexible timings?
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