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Hi guys ! Some of you may know me some of you don't but i'm sure everyone has seen "decemberTV" on the Featured Streamers List. So i would like to present everyone here with my awesome ZvP build that is extreemly strong in the Mid-Game.
I am doing this as an advertisment for my Swarm School Project so when you try this build and it rocks your pants don't forget to check out my stream page for coaching details.
Twitter: http://twitter.com/decemvre TL Stream Page: http://www.teamliquid.net/video/streams/decemberTV Owned.TV Page: http://www.own3d.tv/live/8001 You can find all my coaching details on my stream pages.
Here's the Replay. This is high level Master League play on the EU server. ~ 3300 zerg
http://topreplays.com/Replays/Details/4212/decemvre_vs_ClasH
On January 31 2011 02:15 Skinnyowllegs wrote: well its kinda a stupid build tbh, and it doesnt work against good players, since they will prevent you from scouting whatever tech they choose to go unless you have lair... and if u go +1 before lair you will not have time to defend airplay pheonix build from 2 bases... Nice try but no banana!
Please download and watch this replay.
http://topreplays.com/Replays/Details/4346/decemvre_vs_Joe
Quick Explanation of the build:
1. You open with a standard 14 gas 14 pool into expansion in ZvP. 2. You confirm that he is going for an expansion (3wpgate+Nexus or otherwise) 3. You put drones back in gas and start an evolution chamber when you have 30 gas. 4. Start the +1 Ranged attack upgrade before the Lair. 5. Lair and roach speed with the next 200 gas (unless you need some roaches to defend) 6. Start the +2 attack right after the +1 attack.
And what you do is you defend against the 6 gate with the +1, you take a 3rd base while the +2 is building and then you attack when the +2 is finished.
Adding on speedlings is good but remember that its the roaches that you're upgrading so you do want a higher roach to speedling ratio.
Obviously ZvP is more complicated than 1 build but this should help alot of you struggeling zergs out there. The reason i think the +1 defense is better than the roach burrow defense against the 6 gate is just because the timming for the +1 is much more comfortable. Basically you can start the +1 very soon (before lair) and have it ready at 10:00 or less rather than praying that he doesn't attack you before your burrow upgrade finishes. Which is almost all the time :D.
Anyway, this is my brainchild and i would like to call it "the december build" its been thorowly tested for the past 2 weeks and its been performing beautifully. But don't take my work for it, go out there and test it yourself.
P. S. I would like to give a shoutout to all my regular viewers, the op's in my channel, you guys are doing a great job ^^; my channel is the only stream channel that feels like a place where people can meet and chat even when the stream is offline. My team, h4u ( http://team-hardware4u.speedit.org/index.php ) and last but not least to all the people out there sticking with Zerg even in the state that its currently in.
P.P.S. Check out my coaching for more very useful builds like "the december build"
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Thanks for this, love your stream... I will try this as i am struggling, I'll post my results/findings and give feedback for everyone
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These are some questions, not criticisms, just trying to think through the builds a little bit.
What's your trigger with this build to get extra queens for air defense. I do like earlier evo chambers and have been trying to use them in ZvP as some builds I was using couldn't really defend against DT rush builds with a slower lair. On some maps does protoss have time to get a really fast 3rd if he gets a robo and stargate after expand and gets void-rays and immortals to bolster his 3-gate army? Do you get overlord speed to scout their tech after expansion or do you try to all-in off of 2-base before heavy colossus timing if you suspect they're teching?
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On January 26 2011 00:37 MorefaSho wrote: These are some questions, not criticisms, just trying to think through the builds a little bit.
What's your trigger with this build to get extra queens for air defense. I do like earlier evo chambers and have been trying to use them in ZvP as some builds I was using couldn't really defend against DT rush builds with a slower lair. On some maps does protoss have time to get a really fast 3rd if he gets a robo and stargate after expand and gets void-rays and immortals to bolster his 3-gate army? Do you get overlord speed to scout their tech after expansion or do you try to all-in off of 2-base before heavy colossus timing if you suspect they're teching?
This is mostly a counter to the 6wpgate. I dont want to brag, but at my skill level people see the clues for the 6gate push and respond accordingly.
If on the other hand you see the clues for a 2 base teching protoss you can decide then how you change the build to respond or if its something thats not threatening to your mass roach just go ahead and attack.
Phoenixes into collosus for example. If you hit that timing it wont matter that he can lift up 5~6 roaches he will have much less gas for sentries anyway.
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can you upload the replay to topreplays or similar website where I don't have to input an email or login information to download the file?
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Nice build, I too enjoy your stream.
The fast evo allows you to get some spores if he goes phoenix play as well which is a decent counter until you can get hydra out.
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hmm it could work not really reliable tho
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This seems like a good build against the 6 gate. I've been doing the roach burrow thing, with desent success. But for us mere humans its not allways easy to spot if its a 6 gate or 5 gate robo and then the burrow is pretty useless. Same goes with forge fe into 6 gate if theres cannons in the nat (witch it usually is) the +2 will be way more helpful when putting pressure back on than the burrow. Gonna try this one out for sure
Keep up the good work Desember! Our zvz coaching session has already been fruitful on ladder^^
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On January 26 2011 01:33 Marooned wrote:This seems like a good build against the 6 gate. I've been doing the roach burrow thing, with desent success. But for us mere humans its not allways easy to spot if its a 6 gate or 5 gate robo and then the burrow is pretty useless. Same goes with forge fe into 6 gate if theres cannons in the nat (witch it usually is) the +2 will be way more helpful when putting pressure back on than the burrow. Gonna try this one out for sure  Keep up the good work Desember! Our zvz coaching session has already been fruitful on ladder^^
I've tested it with less success against a Forge FE + voidray opening followed by blink stalkers. This switch from the protoss was unexpected and i'll have to see how i change it. Also more than 5 immortals deal with it but the trick is to attack sooner. But it does deal with the 6 gate as you just saw.
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best stream and IRC channel ever. <3
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Quite impressive player !
Continue for the Swarm Decemvre :D
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Great games ^_^ Just curious, what bands were you playing today? They are pretty sick
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I was using this long ago. Pretty much the same what machine was coaching MrBitter on his stream, just this one is without burrow which is bad imo because 6 gate does not have detection.
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On January 30 2011 23:44 Alpina wrote: I was using this long ago. Pretty much the same what machine was coaching MrBitter on his stream, just this one is without burrow which is bad imo because 6 gate does not have detection.
+1 as the alternative to burrow and before lair -.-
DECEMBER BUILD
k ? and don't talk about machine / bitter like you completely understand their builds
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This build looks interesting. I have wondered about timing push as protoss starts saturating two bases before. It is before colussus tech and zerg can easily support two base roaches constantly off that kind of economy. Will have to test it out some.
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Decemvre you're boss ... I watch your stream everyday! :D
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On January 31 2011 01:15 decemberTV wrote:Show nested quote +On January 30 2011 23:44 Alpina wrote: I was using this long ago. Pretty much the same what machine was coaching MrBitter on his stream, just this one is without burrow which is bad imo because 6 gate does not have detection.
+1 as the alternative to burrow and before lair -.- DECEMBER BUILD k ? and don't talk about machine / bitter like you completely understand their builds
I just don't get why name the build with your name when pretty much the only change is few timings and 1 upgrade. Just like I would take "your" build right now, change one timing and then call it by my name.
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On January 31 2011 01:29 Alpina wrote:Show nested quote +On January 31 2011 01:15 decemberTV wrote:On January 30 2011 23:44 Alpina wrote: I was using this long ago. Pretty much the same what machine was coaching MrBitter on his stream, just this one is without burrow which is bad imo because 6 gate does not have detection.
+1 as the alternative to burrow and before lair -.- DECEMBER BUILD k ? and don't talk about machine / bitter like you completely understand their builds I just don't get why name the build with your name when pretty much the only change is few timings and 1 upgrade. Just like I would take "your" build right now, change one timing and then call it by my name.
you don't seem to understand that those small differences mean alot
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Just a question on the gas timings. When do you put your drones back into your single gas. Then your 2nd and 3rd come after starting +1 attack and then the 4th comes after starting lair correct? Or are those just some loose/flexible timings?
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I like this build, gonna try it for sure. Not too huge fan of burrow since its usless with hydras when they go any kind of air play. Do u make any timing push with this build when toss is goin for standart 3 gate expo into robo tech? - immortal - > colosus.
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haha "the december build"! More like standard zvp but with slightly earlier +1... Nice try though...
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On January 31 2011 01:53 TheRPGAddict wrote: Just a question on the gas timings. When do you put your drones back into your single gas. Then your 2nd and 3rd come after starting +1 attack and then the 4th comes after starting lair correct? Or are those just some loose/flexible timings?
I can't talk about that Unless its during coaching. However the general rule whenever you see a nexus is that your economy should take presendece over anything else, unless you want to pressure with some early roaches. Not really possible vs the 3 gate expand.
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On January 31 2011 02:08 Skinnyowllegs wrote: haha "the december build"! More like standard zvp but with slightly earlier +1... Nice try though...
Yes, thats what makes it "december build"
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if you have to withhold simple info like that to get people to buy coaching from a nonamer such as yourself, then i cant see why anyone would buy coaching from you ^^
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well its kinda a stupid build tbh, and it doesnt work against good players, since they will prevent you from scouting whatever tech they choose to go unless you have lair... and if u go +1 before lair you will not have time to defend airplay pheonix build from 2 bases... Nice try but no banana!
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On January 31 2011 02:14 AnotherEon wrote: if you have to withhold simple info like that to get people to buy coaching from a nonamer such as yourself, then i cant see why anyone would buy coaching from you ^^
Oh believe me, there are plenty of noobs who think december is a good player.... they pay up
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lol egotripping much decmber?
Decent idea tho, also using the evo as a wallin structure helps vs 4gating.
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On January 31 2011 02:15 Skinnyowllegs wrote: well its kinda a stupid build tbh, and it doesnt work against good players, since they will prevent you from scouting whatever tech they choose to go unless you have lair... and if u go +1 before lair you will not have time to defend airplay pheonix build from 2 bases... Nice try but no banana!
now excuse me but when one sees phoenix one builds spores at minerals lines not ? o.O
fail >_<;
but keep trying.
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On January 31 2011 02:20 decemberTV wrote:Show nested quote +On January 31 2011 02:15 Skinnyowllegs wrote: well its kinda a stupid build tbh, and it doesnt work against good players, since they will prevent you from scouting whatever tech they choose to go unless you have lair... and if u go +1 before lair you will not have time to defend airplay pheonix build from 2 bases... Nice try but no banana! now excuse me but when one sees phoenix one builds spores at minerals lines not ? o.O fail >_<; but keep trying.
the 4 pheonixes will have supply capped you to 0 ten times over, before your spores finnishes...
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On January 31 2011 02:20 gibb wrote: lol egotripping much decmber?
Decent idea tho, also using the evo as a wallin structure helps vs 4gating.
no this is not vs 4gate.
And yes, egotrip i'm not allowed ? Its my brainchild
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On January 31 2011 02:26 Skinnyowllegs wrote:Show nested quote +On January 31 2011 02:20 decemberTV wrote:On January 31 2011 02:15 Skinnyowllegs wrote: well its kinda a stupid build tbh, and it doesnt work against good players, since they will prevent you from scouting whatever tech they choose to go unless you have lair... and if u go +1 before lair you will not have time to defend airplay pheonix build from 2 bases... Nice try but no banana! now excuse me but when one sees phoenix one builds spores at minerals lines not ? o.O fail >_<; but keep trying. the 4 pheonixes will have supply capped you to 0 ten times over, before your spores finnishes...
haha :D you're so optimistic... :D you think you can have corruptors or hidras out at that time ? you need spores.
I'm gonna stop replying to posts like yours
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On January 31 2011 02:11 decemberTV wrote:Show nested quote +On January 31 2011 01:53 TheRPGAddict wrote: Just a question on the gas timings. When do you put your drones back into your single gas. Then your 2nd and 3rd come after starting +1 attack and then the 4th comes after starting lair correct? Or are those just some loose/flexible timings? I can't talk about that  Unless its during coaching. However the general rule whenever you see a nexus is that your economy should take presendece over anything else, unless you want to pressure with some early roaches. Not really possible vs the 3 gate expand. My question reffered to this specific build, idk if that changes anything. I guess I will just play around with it.
Edit: Nvm I got it.
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...k, so that's how to time +1. That's like the intermediate level of timing; the timing of your own structures/production. It has nothing to do with the timing of your opponent's builds. (That's the advanced level of timing that made things like 2-Hatch Muta so powerful in brood war). It just kind of randomly happens to sorta kinda defend a 6gate, not even with tight timing in regards to the Toss's build, as evidenced by the "comfortable timing" you say it has. You know why? It's because for God's sake, it's just a fast +1! It's a "comfortable timing" because we're not playing rock-paper-scissors, where this counters this counters this! It's like you're trying to name "Build-Spine-Crawlers-to-Kill-Hellions" after yourself!
I've got no beef with my homie Fast +1, (although usually -- though not always [I'm looking at you Siege Tech, as long as the strat calls for it anyway] -- getting an upgrade ultra-fast, especially long ones like +1, to defend rather than attack is a bad sign. And before you yell "Baneling Speed!" no, I'm not forgetting. But i'm digressing; go watch a Day9 Daily for explanation lol :D ), but it's like when that guy tried to name dropping single units out of a Medivac onto Banelings. I might as well name a tactic like cliffing tanks the Superllama Tanks, or go back to Brood War and name ye olde fast +1 Zeal/Archon push the Superllama Rapes Face Cause He's So Awesome Build.
And seriously, not telling the guy who asked the gas timing? When he could just look at the replay and find it himself in 5 minutes? So this entire "build" was just advertising for your coaching services? Because if you're not even gonna explain it unless I pay you money, I don't see why you need to post to teach me how to build an Evo Chamber. (Those gasses have more to do with your transition than your opening, anyway).
Besides, the strength of a build isn't in the numbers, it's in the strategy, typically the advanced level of timings reached when considering the OTHER guy's strategy, e.g. ye also-olde 9Minute Push in BW ZvT. If your build is so strategically brilliant, we'll remember you for your genius, not your number-crunching.
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@superllama. I asked the gas timing after seeing the replay because I did not see any clear indicator in that game of when he would do it. So yes, I watched the replay. However, I dont think it is as rigid as I am trying to make it out to be and it depends on the scouting you get. Its not a biggie.
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people are insane.
he called it the December build because HE uses it... that's it. He could have also said, "this is the build I use vs toss" but that's longer and stupid.
Anyways, the build looks interesting I might try it next time I gas before pool. (and scout 3 gate expand)
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Damn you've gone up the ladder recently. I remember meeting you when you were slightly favoured and now you're 500 above me in masters.
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@_@ its all due to that build cause my ZvT is just terrible at the moment : >
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On January 31 2011 02:08 Skinnyowllegs wrote: haha "the december build"! More like standard zvp but with slightly earlier +1... Nice try though...
Seriously though, what is it with everyone wanting to name builds after themselves?
---This is a good build but at some point before you decide to roach up so hard you need to confirm he is going 6 gate.
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Wait, did I miss the big reason why anyone cares what the build is called, much less is trying to pick an argument with the opening post?
Thanks for posting Decembre - I think I'm gonna have to give offracing to Zerg a try
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On January 31 2011 03:31 superllama wrote: ...k, so that's how to time +1. That's like the intermediate level of timing; the timing of your own structures/production. It has nothing to do with the timing of your opponent's builds. (That's the advanced level of timing that made things like 2-Hatch Muta so powerful in brood war). It just kind of randomly happens to sorta kinda defend a 6gate, not even with tight timing in regards to the Toss's build, as evidenced by the "comfortable timing" you say it has. You know why? It's because for God's sake, it's just a fast +1! It's a "comfortable timing" because we're not playing rock-paper-scissors, where this counters this counters this! It's like you're trying to name "Build-Spine-Crawlers-to-Kill-Hellions" after yourself!
I've got no beef with my homie Fast +1, (although usually -- though not always [I'm looking at you Siege Tech, as long as the strat calls for it anyway] -- getting an upgrade ultra-fast, especially long ones like +1, to defend rather than attack is a bad sign. And before you yell "Baneling Speed!" no, I'm not forgetting. But i'm digressing; go watch a Day9 Daily for explanation lol :D ), but it's like when that guy tried to name dropping single units out of a Medivac onto Banelings. I might as well name a tactic like cliffing tanks the Superllama Tanks, or go back to Brood War and name ye olde fast +1 Zeal/Archon push the Superllama Rapes Face Cause He's So Awesome Build.
And seriously, not telling the guy who asked the gas timing? When he could just look at the replay and find it himself in 5 minutes? So this entire "build" was just advertising for your coaching services? Because if you're not even gonna explain it unless I pay you money, I don't see why you need to post to teach me how to build an Evo Chamber. (Those gasses have more to do with your transition than your opening, anyway).
Besides, the strength of a build isn't in the numbers, it's in the strategy, typically the advanced level of timings reached when considering the OTHER guy's strategy, e.g. ye also-olde 9Minute Push in BW ZvT. If your build is so strategically brilliant, we'll remember you for your genius, not your number-crunching.
Ok, first of all, he SAID he is doing this as an advertisement. Second, think before you trash post. There's no need to nitpick over the name, no one is forcing anyone to call this 'build' anything. Instead, focus on the topic, and actually contribute something to the discussion.
He is offering up a very specific counter to 6-gate, and I for one find it pretty interesting. I'm going to be trying this.
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Just an incredible amount of haters and trolls on these forums nowadays.
I am presenting this as an alternative to getting burrow while defending vs a 6gate. Does burrow still work ? Yes. Is it better ? Debateable.
What i dislike the most is people who don't even bother to watch the replay or test the build themselves yet they find 5 to 10 minutes of their own lives to hate on me and my thread : (. This happens on the rare ocasion when i do choose to post something on TL. So sad.
Anyway, i would appreciate more feedback from people who have actually tried it.
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I have, as I said, no hate for Fast +1 as a build. I'm sure it "defends" 6-gate, as does Fast Lair w/ Burrow Roaches, as does 6pool, as does plenty of other builds in this timeless dimensional vortex we're living in, and although I'm skeptical it can put strong pressure back on the opponent, I'm very much aware that I haven't done the research to say whether it can or not. It prolly can. Please don't mistake my clipped words as disrespect for the build. It's probably sound, and again, I don't know whether it is, or not. I just don't know.
But, interestingly enough, I'm staying very much so on topic, Fenmasse. Because "the December Build" is all about. . . december. It's. . . in the name. And the topic. And there might be something against advertising on the forum, but probably not if some content is included, I don't know, I'm not really too bothered by it anyway, just FYI.
What I'm bothered by is the burning necessity to cement yourself alongside the Bisu Build and other such revolutions. Not to say that genius strategy isn't possible. . . just to say that this isn't it. Again, nothing wrong with the build. Just you.
P.S. @RPG: Yeah, that's what I was saying man: Those gasses have more to do with your transitions, anyway
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United States11637 Posts
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Tried this one and it works so far against a 6 gate toss! That early +1 really helps a lot. I do tend to lose sometimes due to mis scouting (5 gate robo) but still very effective! Approved!
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On January 31 2011 02:15 Skinnyowllegs wrote: well its kinda a stupid build tbh, and it doesnt work against good players, since they will prevent you from scouting whatever tech they choose to go unless you have lair... and if u go +1 before lair you will not have time to defend airplay pheonix build from 2 bases... Nice try but no banana!
Please download and watch this replay.
http://topreplays.com/Replays/Details/4346/decemvre_vs_Joe
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The build is not horrible, but it aint good either. What if the 6 gate never comes? and even if it come i see you losing to lots of forcefield stalkers. its a "safe" build, but like skinnyowllegs said you gonna lose to good players with this
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You are joking right? if he 4 gates that build is idiotic...
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On February 01 2011 22:20 decemberTV wrote:Show nested quote +On January 31 2011 02:15 Skinnyowllegs wrote: well its kinda a stupid build tbh, and it doesnt work against good players, since they will prevent you from scouting whatever tech they choose to go unless you have lair... and if u go +1 before lair you will not have time to defend airplay pheonix build from 2 bases... Nice try but no banana! Please download and watch this replay. http://topreplays.com/Replays/Details/4346/decemvre_vs_Joe
please try again when you win against a protoss who doesnt suck ass controlling his pheonixes.
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True that toss wasn't really experienced with phoenix , he wasn't bad , but the 2 base phoenix wasn't his strong point
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On February 01 2011 22:29 Sunstuff wrote: You are joking right? if he 4 gates that build is idiotic...
GOD CAN YOU PLEASE READ THE OP ?
"2. You confirm that he is going for an expansion (3wpgate+Nexus or otherwise)"
It really is not difficult. TO READ.
(Admin ,sorry for caps but come on...)
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On February 01 2011 22:26 Ciara wrote: The build is not horrible, but it aint good either. What if the 6 gate never comes? and even if it come i see you losing to lots of forcefield stalkers. its a "safe" build, but like skinnyowllegs said you gonna lose to good players with this
Maybe instead of waiting for the 6gate my play-style involves attacking into the protoss early ? Its really the same train of though. What if you upgrade burrow and the 6gate never comes ? Having your upgrades ahead against someone who didnt go for a 6gate i think, is better than having upgraded burrow.
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Eh, by no means are you suggesting a Roach push can actually do any damage to a toss player who know how to place forcefield and defend correctly, cause trust me, it dont. Not saying you strat cant actually work at defending a 6 gate, but it seems like its limited to that, and nothing else.
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On February 01 2011 22:41 Ciara wrote: Eh, by no means are you suggesting a Roach push can actually do any damage to a toss player who know how to place forcefield and defend correctly, cause trust me, it dont. Not saying you strat cant actually work at defending a 6 gate, but it seems like its limited to that, and nothing else.
The forcefields will go down evetually, that energy is not going anywhere. The question is when you make the protoss use that energy and where. Do i invest 16 roaches and some speedlings early and make him use the saved up energy on the sentries at his natural rather than waiting for the 12 sentries with 200 energy to cut your roach / hidra army in half ?
I think we can both agree that FFs are a serious problem but 16 roaches and some speedlings while you take a 3rd are not a big investment when you think you're forcing defensive use of forcefields.
Thats just how i play right now because i'm sick of dealing with the huge protoss ball in mid-game. You will never match him in army strenght so i feel its best to do this early.
Moreover i think you miss-understand the purpose of my attack. Its by no means a game-ender though win some cases it will win you the game. Still the push is there mostly for pressure and basically to wear him down before his ball gets too big.
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dissagree on the big investment part, building up even a little army just to force forcefields and watch them all die more or less killing nothing, and then hoping to get into a good late game is a bad choice... try watching me vs mana/nightend from last TSL think thats a way more solid way of playing. just playing defensiv passiv, taken 3-4 bases, waiting for your protoss to over exetend or when you hit 200 food, start the match of the 200´food armies over and over and over
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Djis.. Whats the deal with all the flaming? If you dont think the build works, then why not just move along? I used to go burrow against 6 gate, but now I do this. And I think this is better because you can put pressure on with +2 roaches in times where you can not with burrow. In a 3 gate fe or forge fe into 6 gate you can be sure that the toss has cannon(s) for detection at his nat after you've held the 6 gate and want to poke out.
Burrow is great because you can regen life much quicker. +2 for roaches is great for obvious reasons (20 damage to normal 16). Their both great in their own way, and you can just go for whatever suits your style.
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On February 01 2011 22:51 decemberTV wrote:Show nested quote +On February 01 2011 22:41 Ciara wrote: Eh, by no means are you suggesting a Roach push can actually do any damage to a toss player who know how to place forcefield and defend correctly, cause trust me, it dont. Not saying you strat cant actually work at defending a 6 gate, but it seems like its limited to that, and nothing else. The forcefields will go down evetually, that energy is not going anywhere. The question is when you make the protoss use that energy and where. Do i invest 16 roaches and some speedlings early and make him use the saved up energy on the sentries at his natural rather than waiting for the 12 sentries with 200 energy to cut your roach / hidra army in half ? I think we can both agree that FFs are a serious problem but 16 roaches and some speedlings while you take a 3rd are not a big investment when you think you're forcing defensive use of forcefields. Thats just how i play right now because i'm sick of dealing with the huge protoss ball in mid-game. You will never match him in army strenght so i feel its best to do this early. Moreover i think you miss-understand the purpose of my attack. Its by no means a game-ender though win some cases it will win you the game. Still the push is there mostly for pressure and basically to wear him down before his ball gets too big.
So your saying you want to sacrifise 8 roaches for 3 forcefields when your taking your 3rd? why are you even giving out lessons? or do you mean that a good protoss will preemtive block their choke with FF just cause u got some roaches and lings on the other side? He will just cut your little early aggression in half and then counter-attack....
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in game vs clash it worked out indeed quite well as you could overwhelm his gate forces and his few immortals so i think its definitely a viable option there
the other game idk if its didnt prove anything as the protoss strategy was quite bad imo
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On February 01 2011 22:56 Ciara wrote: dissagree on the big investment part, building up even a little army just to force forcefields and watch them all die more or less killing nothing, and then hoping to get into a good late game is a bad choice... try watching me vs mana/nightend from last TSL think thats a way more solid way of playing. just playing defensiv passiv, taken 3-4 bases, waiting for your protoss to over exetend or when you hit 200 food, start the match of the 200´food armies over and over and over
I dont know about you but if i play against a protoss who instead of attacking just goes for a fast 3rd base and pasively builds up to 200 with colo + void i feel like there's just nothing you can do beyond that point.
No matter what 200 army you get its still gonna lose badly. And what if when you hit 200, he still doesn't attack ? What if you're on a map like naga caverns and he has taken his 3rd base and will just turtle to 200 ? you then have to attack with your little 200 army against his defensive position but the difference now is that he will have 12 sentries with 200 energy and colosus..
Not to mention that you don't have creep for your hidras there.
Just, try +2 roaches early and see how much damage they do and how cost effective that makes them.
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On February 01 2011 22:56 Ciara wrote: dissagree on the big investment part, building up even a little army just to force forcefields and watch them all die more or less killing nothing, and then hoping to get into a good late game is a bad choice... try watching me vs mana/nightend from last TSL think thats a way more solid way of playing. just playing defensiv passiv, taken 3-4 bases, waiting for your protoss to over exetend or when you hit 200 food, start the match of the 200´food armies over and over and over
where can we find those games ?
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I like the idea of this build, burrow is a *little* uncomfortable vs 6gate in terms of the timing but even more than that I think the biggest issue is that it's quite a specific response that you have to start very early (i.e. before you know 6gate is coming). Even though you can cancel it, that's 100 gas sitting idle for a long time...+1 may not be as hardcounterish as burrow but it has a lot more general utility. I'd have to try it to see how big of an impact i feel it makes in game cuz even though +2 is quite a bit of a damage boost, I won't be convinced until i see it with my own eyes
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Dont know what game you are playing, a protss who takes 3 bases fast are way overextending what he can actually defend and should never be allowed as zerg. and yes colosus voids are a bitch to deal with, but if you are sitting at 200 food as zerg against 200 food toss, you more or less always lose and was not what i was saying, you hit 200 food as zerg before toss, and when you hit 200 food your ress start to build up, you attack and can more or less remax instantly again, yes you probably lose the fight but you can pick off quite a bit and make the army you want to deal with him while remaxing, cutting corruptors or getting more, mass roaches vs Templer tech and so on.
and do know how important upgrads are on Hydra/roaches but it dont justify going for them that early and cut into your econemy just to defend some push that might never come. sure you been succesfull with your roach pushes afterwards, but lets be real, which GOOD protoss have you ever played with it?
last but not least, why would i change my play style against toss seeing im beating who are considered the best toss players outside of korea white-ra/nightend/mana sadly lost to cruncher the TSL before were i was stupid enough to try some roach push of 2 bases, which i may add he shut down completly and steam roll me afterwards
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On February 01 2011 23:27 Ciara wrote: Dont know what game you are playing, a protss who takes 3 bases fast are way overextending what he can actually defend and should never be allowed as zerg. and yes colosus voids are a bitch to deal with, but if you are sitting at 200 food as zerg against 200 food toss, you more or less always lose and was not what i was saying, you hit 200 food as zerg before toss, and when you hit 200 food your ress start to build up, you attack and can more or less remax instantly again, yes you probably lose the fight but you can pick off quite a bit and make the army you want to deal with him while remaxing, cutting corruptors or getting more, mass roaches vs Templer tech and so on.
and do know how important upgrads are on Hydra/roaches but it dont justify going for them that early and cut into your econemy just to defend some push that might never come. sure you been succesfull with your roach pushes afterwards, but lets be real, which GOOD protoss have you ever played with it?
last but not least, why would i change my play style against toss seeing im beating who are considered the best toss players outside of korea white-ra/nightend/mana sadly lost to cruncher the TSL before were i was stupid enough to try some roach push of 2 bases, which i may add he shut down completly and steam roll me afterwards
Don't be defensive i'm not trying to discredit you as a player. I'm simply saying that i like to attack into the protoss before 200 so i dont have to deal with his ball of death in midgame .
Now if thats better or not remains to be seen.
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On February 01 2011 23:27 Ciara wrote: Dont know what game you are playing, a protss who takes 3 bases fast are way overextending what he can actually defend and should never be allowed as zerg. and yes colosus voids are a bitch to deal with, but if you are sitting at 200 food as zerg against 200 food toss, you more or less always lose and was not what i was saying, you hit 200 food as zerg before toss, and when you hit 200 food your ress start to build up, you attack and can more or less remax instantly again, yes you probably lose the fight but you can pick off quite a bit and make the army you want to deal with him while remaxing, cutting corruptors or getting more, mass roaches vs Templer tech and so on.
and do know how important upgrads are on Hydra/roaches but it dont justify going for them that early and cut into your econemy just to defend some push that might never come. sure you been succesfull with your roach pushes afterwards, but lets be real, which GOOD protoss have you ever played with it?
last but not least, why would i change my play style against toss seeing im beating who are considered the best toss players outside of korea white-ra/nightend/mana sadly lost to cruncher the TSL before were i was stupid enough to try some roach push of 2 bases, which i may add he shut down completly and steam roll me afterwards
I didnt mean a very fast 3rd base. I meant, not attacking you at all once he hits 120 population or so and then just expanding to the closest minerals (as a 3rd) and just playing defensive from then till he hits 200.
But again, i'm talking about a passive 3rd base after 120 population or so.
... Did i tell you to change your playstyle ? I don't think i did.
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On February 01 2011 23:38 decemberTV wrote:Show nested quote +On February 01 2011 23:27 Ciara wrote: Dont know what game you are playing, a protss who takes 3 bases fast are way overextending what he can actually defend and should never be allowed as zerg. and yes colosus voids are a bitch to deal with, but if you are sitting at 200 food as zerg against 200 food toss, you more or less always lose and was not what i was saying, you hit 200 food as zerg before toss, and when you hit 200 food your ress start to build up, you attack and can more or less remax instantly again, yes you probably lose the fight but you can pick off quite a bit and make the army you want to deal with him while remaxing, cutting corruptors or getting more, mass roaches vs Templer tech and so on.
and do know how important upgrads are on Hydra/roaches but it dont justify going for them that early and cut into your econemy just to defend some push that might never come. sure you been succesfull with your roach pushes afterwards, but lets be real, which GOOD protoss have you ever played with it?
last but not least, why would i change my play style against toss seeing im beating who are considered the best toss players outside of korea white-ra/nightend/mana sadly lost to cruncher the TSL before were i was stupid enough to try some roach push of 2 bases, which i may add he shut down completly and steam roll me afterwards Don't be defensive  i'm not trying to discredit you as a player. I'm simply saying that i like to attack into the protoss before 200 so i dont have to deal with his ball of death in midgame  . Now if thats better or not remains to be seen.
i like that too but how would you adapt this strategy if the protoss goes for voids early?
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Not defensiv, im objectiv. defensiv forcefield or offensiv doesnt matter the outcome is the same, you lose your army killing barely anything (depend on the level of the protiss) but you kill even less if you are the one attacking, he wil have good position, and you will have a longer reinforcement route, which wont allow you to take advangted of the forcefields as easily sure he might run out of energy at some point, but normaly when that happens you lost to much to continue pushing in, and expanding while pushing you sell yourself short so easily, you wont have the big enough army to deal dmg needed and you wont be able to defend your expansion assuming the protoss dont manage to lose the game.
But yes i havent played this exact style of play, but iv 2 based my share of protoss close spot meta/LT, and i lose lik 70-80% of thoes games mainly cause they just delay/ kill of my stuff with forcefield while i do little to no dmg and than i just die to counter push.
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It seems like your drone count would be pretty low but I'll definitely give it a shot. I remember fiddling around with +1 melee builds for ZvZ a while back. 2 questions though:
any reason in particular that you think +1 range is more worth it than +1 armor? Ive always assumed armor to be more valuable.
Second, ever since the patch that fixed pylon blocking a ramp I've been pretty comfortable 14 hatching vs toss and I find it gives a better econ. Would this build work with a 14h too or do you need to 14gas to have enough gas for everything.
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when toss takes his 3, you already have had yours up for some time, just about when it starts to kick in, you hit 200 food as zerg and he wont reap the benifits of the expo for some time....
anywho im done, we play against 2 completly different level of protoss players, and that has it affect on what strats work, and what is semi all in/risky
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200 protoss crushes 200 zerg and you cant produce fast enough a new army for crushing the rest of the protoss' army because he can reproduce quite fast aswell (gateways, chronoboost). Ciara did you only sign up on TL.net for trolling decemvre's build?
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On February 01 2011 23:47 SubtleArt wrote: It seems like your drone count would be pretty low but I'll definitely give it a shot. I remember fiddling around with +1 melee builds for ZvZ a while back. 2 questions though:
any reason in particular that you think +1 range is more worth it than +1 armor? Ive always assumed armor to be more valuable.
Second, ever since the patch that fixed pylon blocking a ramp I've been pretty comfortable 14 hatching vs toss and I find it gives a better econ. Would this build work with a 14h too or do you need to 14gas to have enough gas for everything.
no your drone count is not low by any means.
And Ciara, why do you have to remind us that you play slightly better protoss players than me in each and every post you write ?
I got it the first time.
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Funny how you thinking sc2 ranking me, and not seeing my account im playing on, barely played any games on that account since master league came out, but sure hope that made you feel better about yourself, a reason iv gotten top 16 in all 3 TSL iv played, and you havent even hit what? top 64?
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On February 02 2011 00:06 Ciara wrote: Funny how you thinking sc2 ranking me, and not seeing my account im playing on, barely played any games on that account since master league came out, but sure hope that made you feel better about yourself, a reason iv gotten top 16 in all 3 TSL iv played, and you havent even hit what? top 64?
The question really is... who cares?
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On February 02 2011 00:09 Sadform wrote:Show nested quote +On February 02 2011 00:06 Ciara wrote: Funny how you thinking sc2 ranking me, and not seeing my account im playing on, barely played any games on that account since master league came out, but sure hope that made you feel better about yourself, a reason iv gotten top 16 in all 3 TSL iv played, and you havent even hit what? top 64? The question really is... who cares?
Good players, not random diamond scrubs like yourself
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On February 02 2011 00:15 Skinnyowllegs wrote:Show nested quote +On February 02 2011 00:09 Sadform wrote:On February 02 2011 00:06 Ciara wrote: Funny how you thinking sc2 ranking me, and not seeing my account im playing on, barely played any games on that account since master league came out, but sure hope that made you feel better about yourself, a reason iv gotten top 16 in all 3 TSL iv played, and you havent even hit what? top 64? The question really is... who cares? Good players, not random diamond scrubs like yourself
Oh no, please don't offend my ability to play a computer game. My life is over!
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On February 02 2011 00:06 Ciara wrote: Funny how you thinking sc2 ranking me, and not seeing my account im playing on, barely played any games on that account since master league came out, but sure hope that made you feel better about yourself, a reason iv gotten top 16 in all 3 TSL iv played, and you havent even hit what? top 64?
Well i'm sorry and i appologize but each and every post you've made has in one way or the other contained the idea that "i play slightly better protoss players than you"
I won against this and i've won against that. "I've gotten top this and i've gotten top that. I... I... I...
>_<;
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My standard ZvP against a 6-gate is speed/burrow roach timing attack of about 18 roaches (dpending on how much they pressured), this usually ends the game right here or at least denies their expansion.
I like the idea of the +1 also, but i have tried this as well and I feel like it reduces my roach count too much, (by like 4-6 roaches : 75 for chamber plus 150 150 for upgrade) at the critical timing right when burrow/speed finishes. That is what makes this attack so strong is because it usually hits before detection is out (unless they forge expanded in which you have to be careful and snipe cannons)., unless you scouted early robo in which case you should not get burrow and tech switch before you make a lot of roaches.
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On February 01 2011 22:26 Ciara wrote: The build is not horrible, but it aint good either. What if the 6 gate never comes? and even if it come i see you losing to lots of forcefield stalkers. its a "safe" build, but like skinnyowllegs said you gonna lose to good players with this
Well you get +1 anyways. 100 gas will delay the lair by like 20-30 seconds. Against what king of play do you need a fast lair? I can only think of 6gate as stargate play gets shot down by queens + spore which don´t need gas and dts get owned by one spore. Note how you have the evo chamber already up for spores.
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On February 02 2011 00:22 Communism wrote: My standard ZvP against a 6-gate is speed/burrow roach timing attack of about 18 roaches (dpending on how much they pressured), this usually ends the game right here or at least denies their expansion.
I like the idea of the +1 also, but i have tried this as well and I feel like it reduces my roach count too much, (by like 4-6 roaches : 75 for chamber plus 150 150 for upgrade) at the critical timing right when burrow/speed finishes. That is what makes this attack so strong is because it usually hits before detection is out (unless they forge expanded in which you have to be careful and snipe cannons)., unless you scouted early robo in which case you should not get burrow and tech switch before you make a lot of roaches.
While there is obvious strenght in numbers, the problem is that any number advantage you get is denied by force fields so one could argue that instead of having 4 extra roaches (100 gas) it would be better to have those roaches in the front that can reach and do damage, do 18dmg instead of 16.
But this is only my humble opinion i don't play against good protoss players at 3300 Master Sorry : (
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On February 02 2011 00:06 Ciara wrote: Funny how you thinking sc2 ranking me, and not seeing my account im playing on, barely played any games on that account since master league came out, but sure hope that made you feel better about yourself, a reason iv gotten top 16 in all 3 TSL iv played, and you havent even hit what? top 64?
The funny thing is that no1 cares trry to stick to the argument instead of pointing out random statistics and making yourself look like an ass with an undeserved ego
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my problem with this is that almost every P goes for at least a pressure build if he's not forge expanding( and sometimes even so), what you can hold off with either a tone of units or roaches with speed and/or burrow. If you delay the Lair that heavily you wont have either of it out, in my experience, and i play on pretty much the same rankings, i even played the guys you beat in the reps. Clash could have done some serious demage had he not retreat seeing 16 lings and 2 crawlers, on Xelanaga, those crawlers can be avoided, and with that many sentries lings wouldnt have been bale to do much. I certainly can see this one working out, but it's rather up to the opponent not taking advantage of the holes in it. Not to mention often protosses fake going 3 gate expand and allin hardcore instead with some hidden gates / tech, and then your half way done +1 wont help out too much.
Very recently i died to an expention build which turned out to be a 4 gate allin after placing the nexus. It was stupid, but because of it, i had no chance to hold it off.
But it's great that you try to help zergs out there
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3200 master(damn, name of this league sounds so pretentious) here, I've tried this builid and it works pretty good so far, I prefer this over burrow because 1. It gives advantage in later stages of game - burrow doesnt help that much vs huge collosus ball while +1 attack certainly does. 2. Other units also gain something because of this builid - +1 atk hydras get significant dps boost. hydras and lings dont gain much from burrow. 3. It's just easier to use - you basically can a-move vs toss and u dont have to care that much, while burrow takes some apm to use. Futhermore, you can also start roach production later because your units are stronger so it leaves more room to drone up.
Probably just like communism said, timings of the burrow make it better to be aggressive, while timing december builid is better if u want to be defensive. Im super greedy so fast +1atk suits me better. GJ
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On February 02 2011 00:49 Geo.Rion wrote: my problem with this is that almost every P goes for at least a pressure build if he's not forge expanding( and sometimes even so), what you can hold off with either a tone of units or roaches with speed and/or burrow. If you delay the Lair that heavily you wont have either of it out, in my experience, and i play on pretty much the same rankings, i even played the guys you beat in the reps. Clash could have done some serious demage had he not retreat seeing 16 lings and 2 crawlers, on Xelanaga, those crawlers can be avoided, and with that many sentries lings wouldnt have been bale to do much. I certainly can see this one working out, but it's rather up to the opponent not taking advantage of the holes in it. Not to mention often protosses fake going 3 gate expand and allin hardcore instead with some hidden gates / tech, and then your half way done +1 wont help out too much.
Very recently i died to an expention build which turned out to be a 4 gate allin after placing the nexus. It was stupid, but because of it, i had no chance to hold it off.
But it's great that you try to help zergs out there
If you watch the actual replay you can see that the evo is only made AFTER you see a nexus >,<;
Please, Please ! watch the replay before you comment : (
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[B]last but not least, why would i change my play style against toss seeing im beating who are considered the best toss players outside of korea white-ra/nightend/mana sadly lost to cruncher the TSL before were i was stupid enough to try some roach push of 2 bases, which i may add he shut down completly and steam roll me afterwards
I hope you are not the "real" Ciara, and I choose to belive that.. Namedropping every oponent you've once beaten in a bo3 or whatever and acting like a general douche will not get you many fans. But if this is your real account I guess you're not that into making friends xP
It's not like he commanded you to do this build as far as I can tell.
Lets just all be friends.
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thx for the lovely stream, ill definately try this build
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On February 02 2011 01:12 decemberTV wrote:Show nested quote +On February 02 2011 00:49 Geo.Rion wrote: my problem with this is that almost every P goes for at least a pressure build if he's not forge expanding( and sometimes even so), what you can hold off with either a tone of units or roaches with speed and/or burrow. If you delay the Lair that heavily you wont have either of it out, in my experience, and i play on pretty much the same rankings, i even played the guys you beat in the reps. Clash could have done some serious demage had he not retreat seeing 16 lings and 2 crawlers, on Xelanaga, those crawlers can be avoided, and with that many sentries lings wouldnt have been bale to do much. I certainly can see this one working out, but it's rather up to the opponent not taking advantage of the holes in it. Not to mention often protosses fake going 3 gate expand and allin hardcore instead with some hidden gates / tech, and then your half way done +1 wont help out too much.
Very recently i died to an expention build which turned out to be a 4 gate allin after placing the nexus. It was stupid, but because of it, i had no chance to hold it off.
But it's great that you try to help zergs out there If you watch the actual replay you can see that the evo is only made AFTER you see a nexus >,<; Please, Please ! watch the replay before you comment : ( i watched it, havent actually noticed that, it's really nice then; but the rest still stands, i mean you have really few stuff to defend if he goes pressure with his gate units when his nex is building, that is if he's not scared aways for no reason. To me it looked like you got lucky to get away with that little defence early on, i dont think one can have quick upgrades, good eco and enough stuff to defend, everybody would be doing that if it was possible. This way it looks like a gamble to me, but will try with some practice partners, maybe it feels different when played
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What a surprise to see a swede making an ass out of himself, must be our weather... or something.
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First of all i am probably a douche dont really care, second i only started naming players cause he dont seem to wanna listen to reason, so he beat some toss on ladder with it... dont really mean its a good build by any mean.
Only reason i wrote in here in the first place, was cause he felt like showing his stream how wrong he thought skinnyowllegs was, and making it seem like he is stupid, when in reality he is correct
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On February 02 2011 02:21 Ciara wrote: First of all i am probably a douche dont really care, second i only started naming players cause he dont seem to wanna listen to reason, so he beat some toss on ladder with it... dont really mean its a good build by any mean.
Only reason i wrote in here in the first place, was cause he felt like showing his stream how wrong he thought skinnyowllegs was, and making it seem like he is stupid, when in reality he is correct
I didnt watch the stream at that time so I dont know whats up. The only thing I know is that Desember is only trying to help out. I hardly think that his motivation for posting this build on the TL forum was to educate the pro's.
I like this build and I'm having success with it atm. It's stronger than burrow against 6 gate for me. Guess I'm not playing white-ra or anyone like him, but from my understanding no build is perfect in every way shape or form. If it is then I prob gonna quit the game.
I don't really know you mate so I'm not really in a position to judge about the douchiness except those douchbag comments It seems you realize those posts was a bit over the top, and thats good enough for me. I think you should accept this build for what it is. If you are doing great in TSL with your style, and you have things figured out you obviously dont need to change it up.
GL HF
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On February 02 2011 00:56 Matiz_pl wrote: 3200 master(damn, name of this league sounds so pretentious) here, I've tried this builid and it works pretty good so far, I prefer this over burrow because 1. It gives advantage in later stages of game - burrow doesnt help that much vs huge collosus ball while +1 attack certainly does. 2. Other units also gain something because of this builid - +1 atk hydras get significant dps boost. hydras and lings dont gain much from burrow. 3. It's just easier to use - you basically can a-move vs toss and u dont have to care that much, while burrow takes some apm to use. Futhermore, you can also start roach production later because your units are stronger so it leaves more room to drone up.
Probably just like communism said, timings of the burrow make it better to be aggressive, while timing december builid is better if u want to be defensive. Im super greedy so fast +1atk suits me better. GJ
thank you for your feedback Matiz ^_^. Nice to see someone actually trying the build before they comment on it. i'm sorry i overlooked it because of all the commotion caused by other people :D
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On February 02 2011 07:51 decemberTV wrote:Show nested quote +On February 02 2011 00:56 Matiz_pl wrote: 3200 master(damn, name of this league sounds so pretentious) here, I've tried this builid and it works pretty good so far, I prefer this over burrow because 1. It gives advantage in later stages of game - burrow doesnt help that much vs huge collosus ball while +1 attack certainly does. 2. Other units also gain something because of this builid - +1 atk hydras get significant dps boost. hydras and lings dont gain much from burrow. 3. It's just easier to use - you basically can a-move vs toss and u dont have to care that much, while burrow takes some apm to use. Futhermore, you can also start roach production later because your units are stronger so it leaves more room to drone up.
Probably just like communism said, timings of the burrow make it better to be aggressive, while timing december builid is better if u want to be defensive. Im super greedy so fast +1atk suits me better. GJ thank you for your feedback Matiz ^_^. Nice to see someone actually trying the build before they comment on it. i'm sorry i overlooked it because of all the commotion caused by other people :D i tried it too, it was wierd actually, as i thought i took some serious demage in early midgame, so i got behind and i was sure i am gonna lose, but actually the +2 timing hit really in time, before colossi could gather up and i broke the toss, i was more surprised then he was
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To the people making fun of December for naming this build after himself:
Getting +1 weapons before burrow is a hugely significant change. This is a real time strategy game, the time at which you do things is absolutely relevant. The Flash Build from BW, a super monstrous build that he beat every protoss he used it against ever (when he didn't open 14cc) is just a build that gets upgrades slightly faster.
PvZ is and always has been a very upgrade centric matchup as well. The significance of your +1 timing cannot be overstated, assuming a high level of play.
Just because two builds use the same units or outwardly don't look like they have huge differences doesn't mean they are at all similar to play with.
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Decembre is definitely a Zerg people want to emulate, please pay attention
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Hey December, thankyou very much for sharing this overall strategy with the community. I'll deffinatly give it a go and see if it fits the way I play my Zerg game. I reccon it would mesh in quite well so I'm a little excited haha 
After reading the whole thread. Haters gonna hate. If this doesn't work for them then they shouldn't do it. If they already have something that works? Great! Keep on keeping on Zerg brothers! In my eyes this build is just more tricks up the sleeve
Cheers!
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A lot of hate here. doesn't make much sense. Judging by the replies you'd think that every poster on teamliquid is on the top 0.5% of players world wide.
I'm going to test this build out, i've been doing something very very similar, but this looks a lot cleaner than how I time everything, saw it on your stream too wasn't even close :D.
Thanks for the effort, you've always been a good zerg to watch and learn from
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On January 31 2011 01:29 Alpina wrote:Show nested quote +On January 31 2011 01:15 decemberTV wrote:On January 30 2011 23:44 Alpina wrote: I was using this long ago. Pretty much the same what machine was coaching MrBitter on his stream, just this one is without burrow which is bad imo because 6 gate does not have detection.
+1 as the alternative to burrow and before lair -.- DECEMBER BUILD k ? and don't talk about machine / bitter like you completely understand their builds I just don't get why name the build with your name when pretty much the only change is few timings and 1 upgrade. Just like I would take "your" build right now, change one timing and then call it by my name. Its called timing... I love your tye dye shirts by the way. GOOOO Lithuania!
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On February 02 2011 02:21 Ciara wrote: First of all i am probably a douche dont really care, second i only started naming players cause he dont seem to wanna listen to reason, so he beat some toss on ladder with it... dont really mean its a good build by any mean.
Only reason i wrote in here in the first place, was cause he felt like showing his stream how wrong he thought skinnyowllegs was, and making it seem like he is stupid, when in reality he is correct Ya I can confirm. You are a douche that has never done anything special in this game and you are way out of line for coming on here and hijacking a thread that is geared towards helping lower level people struggling against a particular build. Who cares what he said on his stream? Have some thicker skin dude. PM me if you can get on a US account and ill put you in your place, I'll even make a VOD of it.
@December. I'm not a zerg player but appreciate the contribution as I feel alot of zerg players miss the concept of timing completely and just sit back and max. I think its healthy to help people not used to it understand that "when" is usually more important than "what"
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On January 31 2011 01:15 decemberTV wrote:Show nested quote +On January 30 2011 23:44 Alpina wrote: I was using this long ago. Pretty much the same what machine was coaching MrBitter on his stream, just this one is without burrow which is bad imo because 6 gate does not have detection.
+1 as the alternative to burrow and before lair -.- DECEMBER BUILD k ? and don't talk about machine / bitter like you completely understand their builds
Getting a little cocky? When you win a major tournament maybe I'll be a little more forgiving of this particular attitude, but right now all you are is a self aggrandizing masterleague zerg player who happens to stream alot, and honestly though quite good, is a little one dimensional in your play.
Don't think to assume that just because someone doesn't play at the same you do that they can't possibly understand the intricacies of pro level play. I am not pro, but your build has one rather huge problem, your lair is out too late to get OL speed, this keeps you more or less BLIND.
So, yes this build can handle the 6gate timing push alot of toss pull, and it will run over a toss that went stargate expand who didn't keep producing phoenix. What it WON'T stop is Phoenix DT play, by giving up the hydra den and going late lair, you give toss map control, you cannot push out of your base while a toss has more than just a handful of phoenix and a couple DT's. YOu can't snipe the Phoenix who will kill your overseers and once that happens who cares that your army is larger?
Don't tell me that "at my level building more than 5 phoenix will cost someone the game" because every phoenix built is 1 less unit for you. With no primary AA unit it's not too difficult to confine you to base and punish you for leaving your queens at home, or punish you for taking your queens with your army. If you build enough spores, your economy WILL suffer, too many queens not enough mins in roaches, Hydras are the most efficient method of dealing with mass phoenix from toss, and mass phoenix is comming into favor.
I had no problem with you until you started talking down to someone you don't know. Your build is efficient for one or two instances, but it is still a 1a build... Understand the flaws of the build, everyone that has asked about them, you put down and browbeat like you are the Zerg god. Until you roll over fruit dealer 3-0 in a BO5 you have no right to tell people they don't know what they are talking about. BTW, your build gets hella countered by something that looks a helluva lot like a 6gate.
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I would try the following change: Drop a second geiser as you put drones in the first one. Get lair faster + burrow right after lair.
I mean upgrades are very nice and +2 is very very good, but forcefields can kill you without you able to react to it. I mean the idea is sane but the fact that forcefields are available for the protoss is a bit too much of a threat.
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Nestea used Evo before Lair play with great success in the last GSL, your Zergling/Spine defence in the early game is a variation though.
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On February 04 2011 02:27 innoby wrote:Show nested quote +On January 31 2011 01:15 decemberTV wrote:On January 30 2011 23:44 Alpina wrote: I was using this long ago. Pretty much the same what machine was coaching MrBitter on his stream, just this one is without burrow which is bad imo because 6 gate does not have detection.
+1 as the alternative to burrow and before lair -.- DECEMBER BUILD k ? and don't talk about machine / bitter like you completely understand their builds Getting a little cocky? When you win a major tournament maybe I'll be a little more forgiving of this particular attitude, but right now all you are is a self aggrandizing masterleague zerg player who happens to stream alot, and honestly though quite good, is a little one dimensional in your play. Don't think to assume that just because someone doesn't play at the same you do that they can't possibly understand the intricacies of pro level play. I am not pro, but your build has one rather huge problem, your lair is out too late to get OL speed, this keeps you more or less BLIND. So, yes this build can handle the 6gate timing push alot of toss pull, and it will run over a toss that went stargate expand who didn't keep producing phoenix. What it WON'T stop is Phoenix DT play, by giving up the hydra den and going late lair, you give toss map control, you cannot push out of your base while a toss has more than just a handful of phoenix and a couple DT's. YOu can't snipe the Phoenix who will kill your overseers and once that happens who cares that your army is larger? Don't tell me that "at my level building more than 5 phoenix will cost someone the game" because every phoenix built is 1 less unit for you. With no primary AA unit it's not too difficult to confine you to base and punish you for leaving your queens at home, or punish you for taking your queens with your army. If you build enough spores, your economy WILL suffer, too many queens not enough mins in roaches, Hydras are the most efficient method of dealing with mass phoenix from toss, and mass phoenix is comming into favor. I had no problem with you until you started talking down to someone you don't know. Your build is efficient for one or two instances, but it is still a 1a build... Understand the flaws of the build, everyone that has asked about them, you put down and browbeat like you are the Zerg god. Until you roll over fruit dealer 3-0 in a BO5 you have no right to tell people they don't know what they are talking about. BTW, your build gets hella countered by something that looks a helluva lot like a 6gate.
Yeah, i'm sorry, when i'm cornered i bite :D. And in my defence i'm sure you see the amount of hate and trolling in this thread.
I'm sure you see the irony in having some people say that just because they're not Master League they can't comment or criticize the build and then having Ciara here saying that he is so much better and can say that +1 before lair is a bad idea without even trying it.
Why call it "december build" ? Because it needs a name and i need the popularity. Just today i streamed a game where i used "the december build" against a 6gating toss and all the forcefields in the workd didn't make a dent in my roach army.
I must say that i'm getting annoyed with people theorycrafting the build without trying it out regardless of their skill level.
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Sounds pretty good ^_^, ty for posting
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I was a bit skeptical about this build at first but I decided to try it on the ladder and it worked very well, and it makes transitioning into hydras for any air play or mass gateway play much better, due to the upgrades.
Good build, thanks for sharing I will be sure to tune in to your stream.
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I did make that post before I played against it, however now that I've played against it, 2base stalker phoenix is pretty nasty against it, no matter which way you cut it phoenix removing 10+ roaches from the battle is a pretty devistating blow to that one dimensional army, since there are no hydras in play against it I was able to pick at the army while it moved out, burrow play makes this a bit harder to do.
Also, you might want to have a toss that is much better than I am play against you and do a 10gate rushlot double upgrade play. 2base is more than enough to support that many gates as long as you produce only zealots and mine off only one gas, all the gas the toss gets goes directly to upgrades and zealot rush, same with chronoboosts after the 2nd on nexus. By doing this the toss is not only able to match your production 1 to 1 but since you have cut probes and he didn't need to, eventually the toss will surpass the production you can muster.
The 10gate zealot build gets dominated by hydra backed roaches because the DPS the hydras produce evaportates zealots really fucking fast, sure it is possible to kite that many zealots down with roaches, but in a real world situation there is only so far you can kite, and he has enough zealots to ignore your roaches and just attack your hatches...The play is a bit messy on the toss's part, and I haven't gotten it to work, because my macro isn't as good as say MC, but it is possible.
edit: I forgot to mention this before I clicked post, I have been too busy to work on it, but this weekend I will be posting in this thread an analysis of the december build, showing how large of an army a protoss can have at any given point vs the roach build, I will assume the toss goes for gate forge star FE, then adjusting to counter the zerg.
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