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ZvP December Build - Page 4

Forum Index > StarCraft 2 Strategy
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sooch
Profile Joined April 2010
Canada299 Posts
February 01 2011 14:23 GMT
#61
I like the idea of this build, burrow is a *little* uncomfortable vs 6gate in terms of the timing but even more than that I think the biggest issue is that it's quite a specific response that you have to start very early (i.e. before you know 6gate is coming). Even though you can cancel it, that's 100 gas sitting idle for a long time...+1 may not be as hardcounterish as burrow but it has a lot more general utility. I'd have to try it to see how big of an impact i feel it makes in game cuz even though +2 is quite a bit of a damage boost, I won't be convinced until i see it with my own eyes
Ciara
Profile Joined January 2009
Denmark13 Posts
February 01 2011 14:27 GMT
#62
Dont know what game you are playing, a protss who takes 3 bases fast are way overextending what he can actually defend and should never be allowed as zerg. and yes colosus voids are a bitch to deal with, but if you are sitting at 200 food as zerg against 200 food toss, you more or less always lose and was not what i was saying, you hit 200 food as zerg before toss, and when you hit 200 food your ress start to build up, you attack and can more or less remax instantly again, yes you probably lose the fight but you can pick off quite a bit and make the army you want to deal with him while remaxing, cutting corruptors or getting more, mass roaches vs Templer tech and so on.

and do know how important upgrads are on Hydra/roaches but it dont justify going for them that early and cut into your econemy just to defend some push that might never come. sure you been succesfull with your roach pushes afterwards, but lets be real, which GOOD protoss have you ever played with it?

last but not least, why would i change my play style against toss seeing im beating who are considered the best toss players outside of korea white-ra/nightend/mana sadly lost to cruncher the TSL before were i was stupid enough to try some roach push of 2 bases, which i may add he shut down completly and steam roll me afterwards
decemvre
Profile Joined May 2010
Romania639 Posts
February 01 2011 14:38 GMT
#63
On February 01 2011 23:27 Ciara wrote:
Dont know what game you are playing, a protss who takes 3 bases fast are way overextending what he can actually defend and should never be allowed as zerg. and yes colosus voids are a bitch to deal with, but if you are sitting at 200 food as zerg against 200 food toss, you more or less always lose and was not what i was saying, you hit 200 food as zerg before toss, and when you hit 200 food your ress start to build up, you attack and can more or less remax instantly again, yes you probably lose the fight but you can pick off quite a bit and make the army you want to deal with him while remaxing, cutting corruptors or getting more, mass roaches vs Templer tech and so on.

and do know how important upgrads are on Hydra/roaches but it dont justify going for them that early and cut into your econemy just to defend some push that might never come. sure you been succesfull with your roach pushes afterwards, but lets be real, which GOOD protoss have you ever played with it?

last but not least, why would i change my play style against toss seeing im beating who are considered the best toss players outside of korea white-ra/nightend/mana sadly lost to cruncher the TSL before were i was stupid enough to try some roach push of 2 bases, which i may add he shut down completly and steam roll me afterwards


Don't be defensive i'm not trying to discredit you as a player. I'm simply saying that i like to attack into the protoss before 200 so i dont have to deal with his ball of death in midgame .

Now if thats better or not remains to be seen.
decemberTV
decemvre
Profile Joined May 2010
Romania639 Posts
February 01 2011 14:43 GMT
#64
On February 01 2011 23:27 Ciara wrote:
Dont know what game you are playing, a protss who takes 3 bases fast are way overextending what he can actually defend and should never be allowed as zerg. and yes colosus voids are a bitch to deal with, but if you are sitting at 200 food as zerg against 200 food toss, you more or less always lose and was not what i was saying, you hit 200 food as zerg before toss, and when you hit 200 food your ress start to build up, you attack and can more or less remax instantly again, yes you probably lose the fight but you can pick off quite a bit and make the army you want to deal with him while remaxing, cutting corruptors or getting more, mass roaches vs Templer tech and so on.

and do know how important upgrads are on Hydra/roaches but it dont justify going for them that early and cut into your econemy just to defend some push that might never come. sure you been succesfull with your roach pushes afterwards, but lets be real, which GOOD protoss have you ever played with it?

last but not least, why would i change my play style against toss seeing im beating who are considered the best toss players outside of korea white-ra/nightend/mana sadly lost to cruncher the TSL before were i was stupid enough to try some roach push of 2 bases, which i may add he shut down completly and steam roll me afterwards


I didnt mean a very fast 3rd base. I meant, not attacking you at all once he hits 120 population or so and then just expanding to the closest minerals (as a 3rd) and just playing defensive from then till he hits 200.

But again, i'm talking about a passive 3rd base after 120 population or so.

... Did i tell you to change your playstyle ? I don't think i did.
decemberTV
Alphasquad
Profile Joined August 2010
Austria505 Posts
February 01 2011 14:45 GMT
#65
On February 01 2011 23:38 decemberTV wrote:
Show nested quote +
On February 01 2011 23:27 Ciara wrote:
Dont know what game you are playing, a protss who takes 3 bases fast are way overextending what he can actually defend and should never be allowed as zerg. and yes colosus voids are a bitch to deal with, but if you are sitting at 200 food as zerg against 200 food toss, you more or less always lose and was not what i was saying, you hit 200 food as zerg before toss, and when you hit 200 food your ress start to build up, you attack and can more or less remax instantly again, yes you probably lose the fight but you can pick off quite a bit and make the army you want to deal with him while remaxing, cutting corruptors or getting more, mass roaches vs Templer tech and so on.

and do know how important upgrads are on Hydra/roaches but it dont justify going for them that early and cut into your econemy just to defend some push that might never come. sure you been succesfull with your roach pushes afterwards, but lets be real, which GOOD protoss have you ever played with it?

last but not least, why would i change my play style against toss seeing im beating who are considered the best toss players outside of korea white-ra/nightend/mana sadly lost to cruncher the TSL before were i was stupid enough to try some roach push of 2 bases, which i may add he shut down completly and steam roll me afterwards


Don't be defensive i'm not trying to discredit you as a player. I'm simply saying that i like to attack into the protoss before 200 so i dont have to deal with his ball of death in midgame .

Now if thats better or not remains to be seen.


i like that too but how would you adapt this strategy if the protoss goes for voids early?
Ciara
Profile Joined January 2009
Denmark13 Posts
February 01 2011 14:46 GMT
#66
Not defensiv, im objectiv. defensiv forcefield or offensiv doesnt matter the outcome is the same, you lose your army killing barely anything (depend on the level of the protiss) but you kill even less if you are the one attacking, he wil have good position, and you will have a longer reinforcement route, which wont allow you to take advangted of the forcefields as easily sure he might run out of energy at some point, but normaly when that happens you lost to much to continue pushing in, and expanding while pushing you sell yourself short so easily, you wont have the big enough army to deal dmg needed and you wont be able to defend your expansion assuming the protoss dont manage to lose the game.

But yes i havent played this exact style of play, but iv 2 based my share of protoss close spot meta/LT, and i lose lik 70-80% of thoes games mainly cause they just delay/ kill of my stuff with forcefield while i do little to no dmg and than i just die to counter push.
SubtleArt
Profile Blog Joined January 2010
2710 Posts
February 01 2011 14:47 GMT
#67
It seems like your drone count would be pretty low but I'll definitely give it a shot. I remember fiddling around with +1 melee builds for ZvZ a while back.
2 questions though:

any reason in particular that you think +1 range is more worth it than +1 armor? Ive always assumed armor to be more valuable.

Second, ever since the patch that fixed pylon blocking a ramp I've been pretty comfortable 14 hatching vs toss and I find it gives a better econ. Would this build work with a 14h too or do you need to 14gas to have enough gas for everything.
Morrow on ZvP: "I'm not very confident in general vs Protoss because of the imbalance (Yes its imbalanced, get over it)."
Ciara
Profile Joined January 2009
Denmark13 Posts
February 01 2011 14:50 GMT
#68
when toss takes his 3, you already have had yours up for some time, just about when it starts to kick in, you hit 200 food as zerg and he wont reap the benifits of the expo for some time....

anywho im done, we play against 2 completly different level of protoss players, and that has it affect on what strats work, and what is semi all in/risky
clayn
Profile Joined November 2010
Germany444 Posts
February 01 2011 15:03 GMT
#69
200 protoss crushes 200 zerg and you cant produce fast enough a new army for crushing the rest of the protoss' army because he can reproduce quite fast aswell (gateways, chronoboost). Ciara did you only sign up on TL.net for trolling decemvre's build?
decemvre
Profile Joined May 2010
Romania639 Posts
February 01 2011 15:03 GMT
#70
On February 01 2011 23:47 SubtleArt wrote:
It seems like your drone count would be pretty low but I'll definitely give it a shot. I remember fiddling around with +1 melee builds for ZvZ a while back.
2 questions though:

any reason in particular that you think +1 range is more worth it than +1 armor? Ive always assumed armor to be more valuable.

Second, ever since the patch that fixed pylon blocking a ramp I've been pretty comfortable 14 hatching vs toss and I find it gives a better econ. Would this build work with a 14h too or do you need to 14gas to have enough gas for everything.


no your drone count is not low by any means.


And Ciara, why do you have to remind us that you play slightly better protoss players than me in each and every post you write ?

I got it the first time.
decemberTV
Ciara
Profile Joined January 2009
Denmark13 Posts
February 01 2011 15:06 GMT
#71
Funny how you thinking sc2 ranking me, and not seeing my account im playing on, barely played any games on that account since master league came out, but sure hope that made you feel better about yourself, a reason iv gotten top 16 in all 3 TSL iv played, and you havent even hit what? top 64?
Sadform
Profile Joined September 2010
United Kingdom79 Posts
February 01 2011 15:09 GMT
#72
On February 02 2011 00:06 Ciara wrote:
Funny how you thinking sc2 ranking me, and not seeing my account im playing on, barely played any games on that account since master league came out, but sure hope that made you feel better about yourself, a reason iv gotten top 16 in all 3 TSL iv played, and you havent even hit what? top 64?


The question really is... who cares?
Skinnyowllegs
Profile Joined January 2011
Sweden28 Posts
February 01 2011 15:15 GMT
#73
On February 02 2011 00:09 Sadform wrote:
Show nested quote +
On February 02 2011 00:06 Ciara wrote:
Funny how you thinking sc2 ranking me, and not seeing my account im playing on, barely played any games on that account since master league came out, but sure hope that made you feel better about yourself, a reason iv gotten top 16 in all 3 TSL iv played, and you havent even hit what? top 64?


The question really is... who cares?


Good players, not random diamond scrubs like yourself
Sadform
Profile Joined September 2010
United Kingdom79 Posts
February 01 2011 15:18 GMT
#74
On February 02 2011 00:15 Skinnyowllegs wrote:
Show nested quote +
On February 02 2011 00:09 Sadform wrote:
On February 02 2011 00:06 Ciara wrote:
Funny how you thinking sc2 ranking me, and not seeing my account im playing on, barely played any games on that account since master league came out, but sure hope that made you feel better about yourself, a reason iv gotten top 16 in all 3 TSL iv played, and you havent even hit what? top 64?


The question really is... who cares?


Good players, not random diamond scrubs like yourself


Oh no, please don't offend my ability to play a computer game. My life is over!
decemvre
Profile Joined May 2010
Romania639 Posts
February 01 2011 15:20 GMT
#75
On February 02 2011 00:06 Ciara wrote:
Funny how you thinking sc2 ranking me, and not seeing my account im playing on, barely played any games on that account since master league came out, but sure hope that made you feel better about yourself, a reason iv gotten top 16 in all 3 TSL iv played, and you havent even hit what? top 64?



Well i'm sorry and i appologize but each and every post you've made has in one way or the other contained the idea that "i play slightly better protoss players than you"

I won against this and i've won against that. "I've gotten top this and i've gotten top that. I... I... I...

>_<;
decemberTV
Communism
Profile Joined November 2010
United States176 Posts
February 01 2011 15:22 GMT
#76
My standard ZvP against a 6-gate is speed/burrow roach timing attack of about 18 roaches (dpending on how much they pressured), this usually ends the game right here or at least denies their expansion.

I like the idea of the +1 also, but i have tried this as well and I feel like it reduces my roach count too much, (by like 4-6 roaches : 75 for chamber plus 150 150 for upgrade) at the critical timing right when burrow/speed finishes. That is what makes this attack so strong is because it usually hits before detection is out (unless they forge expanded in which you have to be careful and snipe cannons)., unless you scouted early robo in which case you should not get burrow and tech switch before you make a lot of roaches.
TearDrop
Profile Joined January 2011
63 Posts
February 01 2011 15:26 GMT
#77
On February 01 2011 22:26 Ciara wrote:
The build is not horrible, but it aint good either. What if the 6 gate never comes? and even if it come i see you losing to lots of forcefield stalkers. its a "safe" build, but like skinnyowllegs said you gonna lose to good players with this


Well you get +1 anyways. 100 gas will delay the lair by like 20-30 seconds. Against what king of play do you need a fast lair? I can only think of 6gate as stargate play gets shot down by queens + spore which don´t need gas and dts get owned by one spore. Note how you have the evo chamber already up for spores.
decemvre
Profile Joined May 2010
Romania639 Posts
February 01 2011 15:37 GMT
#78
On February 02 2011 00:22 Communism wrote:
My standard ZvP against a 6-gate is speed/burrow roach timing attack of about 18 roaches (dpending on how much they pressured), this usually ends the game right here or at least denies their expansion.

I like the idea of the +1 also, but i have tried this as well and I feel like it reduces my roach count too much, (by like 4-6 roaches : 75 for chamber plus 150 150 for upgrade) at the critical timing right when burrow/speed finishes. That is what makes this attack so strong is because it usually hits before detection is out (unless they forge expanded in which you have to be careful and snipe cannons)., unless you scouted early robo in which case you should not get burrow and tech switch before you make a lot of roaches.


While there is obvious strenght in numbers, the problem is that any number advantage you get is denied by force fields so one could argue that instead of having 4 extra roaches (100 gas) it would be better to have those roaches in the front that can reach and do damage, do 18dmg instead of 16.

But this is only my humble opinion i don't play against good protoss players at 3300 Master Sorry : (
decemberTV
SubtleArt
Profile Blog Joined January 2010
2710 Posts
February 01 2011 15:48 GMT
#79
On February 02 2011 00:06 Ciara wrote:
Funny how you thinking sc2 ranking me, and not seeing my account im playing on, barely played any games on that account since master league came out, but sure hope that made you feel better about yourself, a reason iv gotten top 16 in all 3 TSL iv played, and you havent even hit what? top 64?


The funny thing is that no1 cares trry to stick to the argument instead of pointing out random statistics and making yourself look like an ass with an undeserved ego
Morrow on ZvP: "I'm not very confident in general vs Protoss because of the imbalance (Yes its imbalanced, get over it)."
Geo.Rion
Profile Blog Joined October 2008
7377 Posts
Last Edited: 2011-02-01 16:01:10
February 01 2011 15:49 GMT
#80
my problem with this is that almost every P goes for at least a pressure build if he's not forge expanding( and sometimes even so), what you can hold off with either a tone of units or roaches with speed and/or burrow. If you delay the Lair that heavily you wont have either of it out, in my experience, and i play on pretty much the same rankings, i even played the guys you beat in the reps. Clash could have done some serious demage had he not retreat seeing 16 lings and 2 crawlers, on Xelanaga, those crawlers can be avoided, and with that many sentries lings wouldnt have been bale to do much.
I certainly can see this one working out, but it's rather up to the opponent not taking advantage of the holes in it.
Not to mention often protosses fake going 3 gate expand and allin hardcore instead with some hidden gates / tech, and then your half way done +1 wont help out too much.

Very recently i died to an expention build which turned out to be a 4 gate allin after placing the nexus. It was stupid, but because of it, i had no chance to hold it off.

But it's great that you try to help zergs out there
"Protoss is a joke" Liquid`Jinro Okt.1. 2011
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