ZvP December Build - Page 6
Forum Index > StarCraft 2 Strategy |
Yamulo
United States2096 Posts
| ||
Kamikiri
United States1319 Posts
Good build, thanks for sharing I will be sure to tune in to your stream. | ||
innoby
Ireland42 Posts
Also, you might want to have a toss that is much better than I am play against you and do a 10gate rushlot double upgrade play. 2base is more than enough to support that many gates as long as you produce only zealots and mine off only one gas, all the gas the toss gets goes directly to upgrades and zealot rush, same with chronoboosts after the 2nd on nexus. By doing this the toss is not only able to match your production 1 to 1 but since you have cut probes and he didn't need to, eventually the toss will surpass the production you can muster. The 10gate zealot build gets dominated by hydra backed roaches because the DPS the hydras produce evaportates zealots really fucking fast, sure it is possible to kite that many zealots down with roaches, but in a real world situation there is only so far you can kite, and he has enough zealots to ignore your roaches and just attack your hatches...The play is a bit messy on the toss's part, and I haven't gotten it to work, because my macro isn't as good as say MC, but it is possible. edit: I forgot to mention this before I clicked post, I have been too busy to work on it, but this weekend I will be posting in this thread an analysis of the december build, showing how large of an army a protoss can have at any given point vs the roach build, I will assume the toss goes for gate forge star FE, then adjusting to counter the zerg. | ||
| ||