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ZvP December Build - Page 6

Forum Index > StarCraft 2 Strategy
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Yamulo
Profile Blog Joined October 2010
United States2096 Posts
February 04 2011 08:03 GMT
#101
Sounds pretty good ^_^, ty for posting
~~~Liquid Fighting (SC2)~~~
Kamikiri
Profile Joined October 2010
United States1319 Posts
February 04 2011 08:23 GMT
#102
I was a bit skeptical about this build at first but I decided to try it on the ladder and it worked very well, and it makes transitioning into hydras for any air play or mass gateway play much better, due to the upgrades.

Good build, thanks for sharing I will be sure to tune in to your stream.
innoby
Profile Joined April 2010
Ireland42 Posts
Last Edited: 2011-02-04 17:23:08
February 04 2011 17:18 GMT
#103
I did make that post before I played against it, however now that I've played against it, 2base stalker phoenix is pretty nasty against it, no matter which way you cut it phoenix removing 10+ roaches from the battle is a pretty devistating blow to that one dimensional army, since there are no hydras in play against it I was able to pick at the army while it moved out, burrow play makes this a bit harder to do.

Also, you might want to have a toss that is much better than I am play against you and do a 10gate rushlot double upgrade play. 2base is more than enough to support that many gates as long as you produce only zealots and mine off only one gas, all the gas the toss gets goes directly to upgrades and zealot rush, same with chronoboosts after the 2nd on nexus. By doing this the toss is not only able to match your production 1 to 1 but since you have cut probes and he didn't need to, eventually the toss will surpass the production you can muster.

The 10gate zealot build gets dominated by hydra backed roaches because the DPS the hydras produce evaportates zealots really fucking fast, sure it is possible to kite that many zealots down with roaches, but in a real world situation there is only so far you can kite, and he has enough zealots to ignore your roaches and just attack your hatches...The play is a bit messy on the toss's part, and I haven't gotten it to work, because my macro isn't as good as say MC, but it is possible.


edit: I forgot to mention this before I clicked post, I have been too busy to work on it, but this weekend I will be posting in this thread an analysis of the december build, showing how large of an army a protoss can have at any given point vs the roach build, I will assume the toss goes for gate forge star FE, then adjusting to counter the zerg.
Zerg macro is not OP its Zerg Macro.
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