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On April 26 2011 05:11 bri9and wrote:Show nested quote +On April 26 2011 05:09 TheAwesomeTemplar wrote: About #41... I spent my time improving my macro instead of micro and now I can crush platinum players (I'm silver) in macro, but I lose because my micro is now horrible. If you have good macro, your micro won't really matter a whole hell of a lot.. If you are crushing Platinum players as a Silver player in macro, you would be in gold
User was warned for this post
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I really never knew about #38. I usually never ever talk in game. Maybe I'll start now.
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315 - (TvT) when using ghosts, if they have no ravens, use EMP on their orbital command centers so that they cant scan your ghosts and you can nuke as you like.
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On May 02 2011 10:50 Element_4 wrote: 315 - (TvT) when using ghosts, if they have no ravens, use EMP on their orbital command centers so that they cant scan your ghosts and you can nuke as you like.
184. (T) You can drop cloaked ghosts in a terran mineral line and EMP the Orbital Command - thus preventing it from scanning.
already been said
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There are already some tips about shift-queuing, but none relate to this specifically.
369. (P) You can ensure that a group of stalkers will all blink across a gap by issuing a move order to the edge, shift-queue blink to the other side, and then optionally shift-queue another move order.
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Hey guys! I don't know what number we're on but 316) One EMP and one 200mm strike cannon kills a colossus!
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Tip: Micro
Sentries Damage happens before animation. Stalker Attack only damages when animation hits, so blink before other stalkers hit yours (PvP)
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This update was mostly to remove the gaps, and I added my own tips since I *HOPE* I could make sure they were not duplicates, and I also wanted them to not "stick out" too much, but fit in with surrounding tips.
If you wanna see the updates, search the main post for [Arn.
Updating up til 369 or so will be done later. By the way, 369 is a duplicate (see #44, could add "gap" to the wording there though), so I bet next tips should be 369.
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On May 01 2011 01:56 NoisyNinja wrote: A colossus with 2 attack upgrades can 1 shot zerglings and banelings.
Colossus one-shot banes without any upgrades..
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315: You can chronoboost buildings from the minimap
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316; If you hold down E and right click you can emp much faster on different spots then if you pressed E for every new EMP, this also works for some other spells
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re: snowroller1 #316(should be 370ish?)
This is a great micro-trick. It is also very effective for burrowing damaged roaches provided you set burrow/unburrow to different hotkeys - just hold in burrow button and click the roaches as they get low on HP.
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On May 03 2011 03:47 Arn wrote: This update was mostly to remove the gaps, and I added my own tips since I *HOPE* I could make sure they were not duplicates, and I also wanted them to not "stick out" too much, but fit in with surrounding tips.
If you wanna see the updates, search the main post for [Arn.
Updating up til 369 or so will be done later. By the way, 369 is a duplicate (see #44, could add "gap" to the wording there though), so I bet next tips should be 369.
A couple of suggestions... Assuming you didn't leave it vague to encourage people to see the video ( :p ), #47 needs a little clarification (lings 'behind', insert blings 'from the front' or something like that). #252 should indicate that it's talking about if you're using creep for denying an opponent's expansion.
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United States7483 Posts
369: SCV's inside of a medivac with auto-repair turned on will repair damaged vehicles that are also loaded into the medivac. This applies to other scv's, hellions, siege tanks, and landed vikings (not sure why'd you'd load those though).
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Hope this isnt a repeat 317: You can contaminate static D and it cant attack ground but can still attack air. Contaminating a missle turret contaminates but does nothing as it couldnt hit ground anyway.
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On May 04 2011 00:35 raf3776 wrote: Hope this isnt a repeat 317: You can contaminate static D and it cant attack ground but can still attack air. Contaminating a missle turret contaminates but does nothing as it couldnt hit ground anyway.
Eh? That is completely wrong, contaminate on static defenses has no effect.
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On May 03 2011 14:52 Whitewing wrote: 369: SCV's inside of a medivac with auto-repair turned on will repair damaged vehicles that are also loaded into the medivac. This applies to other scv's, hellions, siege tanks, and landed vikings (not sure why'd you'd load those though).
This has been posted again, and again, and again.
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Not sure about the number, but this hasn't been mentioned before:
Uprooted Spore Crawlers don't grant detection.
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On May 02 2011 12:18 Moksha wrote:Hey guys! I don't know what number we're on but 316) One EMP and one 200mm strike cannon kills a colossus!
What? Strike Cannon kills colossus without the EMP.
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315.you can emp using the minimap. u can cast most spells via mini map
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