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[D] 1000 tips - Page 22

Forum Index > StarCraft 2 Strategy
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Prev 1 20 21 22 23 24 63 Next
NoisyNinja
Profile Joined February 2011
United States991 Posts
April 30 2011 16:56 GMT
#421
A colossus with 2 attack upgrades can 1 shot zerglings and banelings.
legatus legionis
Profile Joined October 2010
Netherlands559 Posts
April 30 2011 17:02 GMT
#422
348 Build order testers are great for repeated (early) game build practice, YABOT is the best.
Markam
Profile Joined September 2010
Poland71 Posts
April 30 2011 17:59 GMT
#423
About this point:
206. (Z) Larvae can be individually rallied. To reinforce your main army with (f.ex.) 10 Roaches, build 10 Roaches, hold shift and click a non-morphing larvae to deselect all non-roaches, then add the building roaches to a controlgroup. [Arn]

It's much more effective to use Ctrl in this case. Just Ctrl+click one of the morphing eggs and all will be selected.
Kaitlin
Profile Joined December 2010
United States2958 Posts
Last Edited: 2011-04-30 18:35:52
April 30 2011 18:33 GMT
#424
On April 30 2011 22:59 Ryuu2 wrote:
My addition: Chronoboost reduces the time it takes for shields to recharge.
soucre: http://www.teamliquid.net/forum/viewmessage.php?topic_id=195512


349: In conjunction with this nice tip, I'd like to add that Carriers can be chronoboosted because they produce interceptors. Therefore, it seems chronoboosting damaged carriers can be added to carrier micro techniques.
StallingHard
Profile Joined February 2011
144 Posts
April 30 2011 19:55 GMT
#425
On May 01 2011 03:33 Kaitlin wrote:
Show nested quote +
On April 30 2011 22:59 Ryuu2 wrote:
My addition: Chronoboost reduces the time it takes for shields to recharge.
soucre: http://www.teamliquid.net/forum/viewmessage.php?topic_id=195512


349: In conjunction with this nice tip, I'd like to add that Carriers can be chronoboosted because they produce interceptors. Therefore, it seems chronoboosting damaged carriers can be added to carrier micro techniques.


Oh wow I had no idea about this. Awesome tip
AySz88
Profile Joined March 2011
United States83 Posts
Last Edited: 2011-04-30 20:50:12
April 30 2011 20:36 GMT
#426
350: (PvT) Sensor Towers sense Hallucinations in the fog of war, allowing protoss players to fake out terrans. (source)
Rockshell
Profile Joined April 2011
United States8 Posts
Last Edited: 2011-05-01 02:14:17
April 30 2011 21:45 GMT
#427
On May 01 2011 03:33 Kaitlin wrote:
Show nested quote +
On April 30 2011 22:59 Ryuu2 wrote:
My addition: Chronoboost reduces the time it takes for shields to recharge.
soucre: http://www.teamliquid.net/forum/viewmessage.php?topic_id=195512


349: In conjunction with this nice tip, I'd like to add that Carriers can be chronoboosted because they produce interceptors. Therefore, it seems chronoboosting damaged carriers can be added to carrier micro techniques.


Wait, does this mean we can chronoboost carriers to recharge their shields faster? :O!

Anyway I have two tips, one may be too much of an oddity,

351: [P] It takes about 5 sentries to maintain a constant forcefield. (4 mathematically I think, 5 is more realistic)

352: [P] You can place forcefields behind your melee units to 'squish' them to the front line, this could be helpful when using a large number of zealots in a very narrow choke. This can also be used to 'squish' enemy units together for more effective splash damage.
Sicky
Profile Joined August 2010
United Kingdom121 Posts
April 30 2011 23:18 GMT
#428
353: A higher APM will come naturally, spamming will do more bad than good. Just play normaly and over time you will become a faster player.
MoreFaSho
Profile Blog Joined May 2010
United States1427 Posts
April 30 2011 23:30 GMT
#429
354: if you have a creep tumor that's building from another tumor and it comes under attack, youcan cancel it quickly and rebuild it later.
I always try to shield slam face, just to make sure it doesnt work
r3tsa
Profile Joined April 2011
Poland94 Posts
Last Edited: 2011-05-01 00:17:32
April 30 2011 23:56 GMT
#430
355. U can use map effects to hide scouting worker, for example smoke on Scrap Station or trees on other maps.

356. (P) I don't know if it is viable on current ladder maps, but on Kulas Ravine it was possible to place proxy pylon under a tree and it could be seen only on minimap or by changing camera.

357. U should always be more aware when crossing bush on the map, for example a stalker poking to get some scouting can be killed by a marines of allining terran.

358. Take control of Xelnaga towers always when possible. U can try to catch the tower on metalopolis after checking close and before checking cross or before checking close air if you went counter clockwise.

359, (P) It is risky to run up the ramp with stalker(s) and/or zealot(s) because of Marauders Conclusive Shells, so try to check with a saved scouting probe, if there is possibility get some free shots until your shields are depleted.

360. When u are relying on sentries for defense, u should more aware of your ramp and get some map awareness by grabbing xelnaga towers.

361. Untypical scouting timing usually means something cheesy. Just don't over commit.

362. Zerg trying to scout with overlord on maps other than Shattered and Metalopolis can be 6pooling.

363. (P) Mixing up some DTs into regular army can be very effective.

364. When harassing terran mineral line always focus mules first.

No pain, no gain.
Tachyon
Profile Joined July 2010
Denmark146 Posts
Last Edited: 2011-05-01 00:31:17
May 01 2011 00:30 GMT
#431
T365 If you shiftrally barracks units to a line of bunkers, they'll move extremely quickly to the last one, possibly the fastest means of transport in the game other than Mass Recall. Inventor: MorroW
I shall be telling this with a sigh somewhere ages and ages hence: Two roads diverged in a wood, and I— I took the one less traveled by, and that has made all the difference.
Nolari
Profile Joined November 2010
Netherlands51 Posts
May 01 2011 07:23 GMT
#432
366: (Stalife drop) You can use a Medivac to drop a Marauder right on top of a group of Banelings to make them all explode. Quickly pick up the Marauder afterwards to protect him from remaining Zerglings.

367: To nullify a Stalife drop (#366) you need to move-command your Banelings constantly. A less APM-intensive technique is to put your Banelings on hold position. Only the Banelings directly touching the Marauder will explode, not the other nearby Banelings.
AySz88
Profile Joined March 2011
United States83 Posts
May 01 2011 14:32 GMT
#433
On May 01 2011 08:30 MoreFaSho wrote:
354: if you have a creep tumor that's building from another tumor and it comes under attack, youcan cancel it quickly and rebuild it later.


This is a duplicate - it's already #253.
Nostrada
Profile Joined November 2010
Finland13 Posts
Last Edited: 2011-05-01 17:04:13
May 01 2011 16:59 GMT
#434
@189
" (Timing) The fastest DT rushes hit between ~6:10-7:00~. [claim + screenshot (6:12)]"

The fastest DT rush with proxy pylon comes a bit faster at 5:43.

http://img97.imageshack.us/i/nostradadtproxypylon543.jpg/
Kaitlin
Profile Joined December 2010
United States2958 Posts
May 01 2011 17:48 GMT
#435
On May 01 2011 06:45 Rockshell wrote:
Show nested quote +
On May 01 2011 03:33 Kaitlin wrote:
On April 30 2011 22:59 Ryuu2 wrote:
My addition: Chronoboost reduces the time it takes for shields to recharge.
soucre: http://www.teamliquid.net/forum/viewmessage.php?topic_id=195512


349: In conjunction with this nice tip, I'd like to add that Carriers can be chronoboosted because they produce interceptors. Therefore, it seems chronoboosting damaged carriers can be added to carrier micro techniques.


Wait, does this mean we can chronoboost carriers to recharge their shields faster? :O!


Well, I've known we can chonoboost carriers because they are treated like buildings, with the interceptor production. I didn't realize shields generate faster on chronoboosted buildings until this thread, but since both can be done, it's unlikely not to work. Now, I'm not sure if it speeds up the time after damage is taken before shields start regenerating, but that would be even better.
imbecile
Profile Joined October 2009
563 Posts
May 01 2011 18:17 GMT
#436
368. Nukes kill larva and morphing eggs. This can be abused very very hard. Even if no drones or buildings or fighting units are killed, this shuts a zerg player down.

367. 2 simultaneous nukes kill almost all protoss buildings. Especially useful in the big gateway farms protoss tend to get and not defend too much. 4 gates and a few pylons is very doable with one double strike.
Existor
Profile Joined July 2010
Russian Federation4295 Posts
May 01 2011 18:27 GMT
#437
It's not 1000 tips, many of them are "---" or double of old tips, etc

Replace the empty tips by real, please
Porneus
Profile Joined May 2010
Poland68 Posts
May 01 2011 18:32 GMT
#438
On April 23 2011 13:31 Wintertime wrote:

Tip 242 is 50% wrong. Whoever shoots the other first wins in Banshee vs Queen.



Guys are u actually checking before u write a thing here? I just tested this and even with 4 free shots from queen, banshee wins so wtf is this?? Dont write misleading bs please.
http://sc2ranks.com/eu/275634/gsbPorneus
Acies
Profile Joined September 2009
Australia196 Posts
May 01 2011 23:40 GMT
#439
On May 01 2011 03:33 Kaitlin wrote:
Show nested quote +
On April 30 2011 22:59 Ryuu2 wrote:
My addition: Chronoboost reduces the time it takes for shields to recharge.
soucre: http://www.teamliquid.net/forum/viewmessage.php?topic_id=195512


349: In conjunction with this nice tip, I'd like to add that Carriers can be chronoboosted because they produce interceptors. Therefore, it seems chronoboosting damaged carriers can be added to carrier micro techniques.


I just tested this and it does not work.

Does not matter whether the carrier is empty, building interceptors, at max interceptors, damaged, undamaged or does or does not have upgrades.
AvalancheGaming.org - SC2 Tournament and LAN in Bunbury, Western Australia
Dragom
Profile Joined December 2010
194 Posts
May 02 2011 00:08 GMT
#440
368. if a protoss goes for a forge fast expand, he can get that cannon wall up in less than 4 minutes on shakuras, so theres no use doing a speedling runby
"The second thing to go is your memory...ergh, I can't remember what the first thing is..."
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