[D] 1000 tips - Page 22
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NoisyNinja
United States991 Posts
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legatus legionis
Netherlands559 Posts
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Markam
Poland71 Posts
206. (Z) Larvae can be individually rallied. To reinforce your main army with (f.ex.) 10 Roaches, build 10 Roaches, hold shift and click a non-morphing larvae to deselect all non-roaches, then add the building roaches to a controlgroup. [Arn] It's much more effective to use Ctrl in this case. Just Ctrl+click one of the morphing eggs and all will be selected. | ||
Kaitlin
United States2958 Posts
On April 30 2011 22:59 Ryuu2 wrote: My addition: Chronoboost reduces the time it takes for shields to recharge. soucre: http://www.teamliquid.net/forum/viewmessage.php?topic_id=195512 349: In conjunction with this nice tip, I'd like to add that Carriers can be chronoboosted because they produce interceptors. Therefore, it seems chronoboosting damaged carriers can be added to carrier micro techniques. | ||
StallingHard
144 Posts
On May 01 2011 03:33 Kaitlin wrote: 349: In conjunction with this nice tip, I'd like to add that Carriers can be chronoboosted because they produce interceptors. Therefore, it seems chronoboosting damaged carriers can be added to carrier micro techniques. Oh wow I had no idea about this. Awesome tip | ||
AySz88
United States83 Posts
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Rockshell
United States8 Posts
On May 01 2011 03:33 Kaitlin wrote: 349: In conjunction with this nice tip, I'd like to add that Carriers can be chronoboosted because they produce interceptors. Therefore, it seems chronoboosting damaged carriers can be added to carrier micro techniques. Wait, does this mean we can chronoboost carriers to recharge their shields faster? :O! Anyway I have two tips, one may be too much of an oddity, 351: [P] It takes about 5 sentries to maintain a constant forcefield. (4 mathematically I think, 5 is more realistic) 352: [P] You can place forcefields behind your melee units to 'squish' them to the front line, this could be helpful when using a large number of zealots in a very narrow choke. This can also be used to 'squish' enemy units together for more effective splash damage. | ||
Sicky
United Kingdom121 Posts
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MoreFaSho
United States1427 Posts
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r3tsa
Poland94 Posts
356. (P) I don't know if it is viable on current ladder maps, but on Kulas Ravine it was possible to place proxy pylon under a tree and it could be seen only on minimap or by changing camera. 357. U should always be more aware when crossing bush on the map, for example a stalker poking to get some scouting can be killed by a marines of allining terran. 358. Take control of Xelnaga towers always when possible. U can try to catch the tower on metalopolis after checking close and before checking cross or before checking close air if you went counter clockwise. 359, (P) It is risky to run up the ramp with stalker(s) and/or zealot(s) because of Marauders Conclusive Shells, so try to check with a saved scouting probe, if there is possibility get some free shots until your shields are depleted. 360. When u are relying on sentries for defense, u should more aware of your ramp and get some map awareness by grabbing xelnaga towers. 361. Untypical scouting timing usually means something cheesy. Just don't over commit. 362. Zerg trying to scout with overlord on maps other than Shattered and Metalopolis can be 6pooling. 363. (P) Mixing up some DTs into regular army can be very effective. 364. When harassing terran mineral line always focus mules first. | ||
Tachyon
Denmark146 Posts
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Nolari
Netherlands51 Posts
367: To nullify a Stalife drop (#366) you need to move-command your Banelings constantly. A less APM-intensive technique is to put your Banelings on hold position. Only the Banelings directly touching the Marauder will explode, not the other nearby Banelings. | ||
AySz88
United States83 Posts
On May 01 2011 08:30 MoreFaSho wrote: 354: if you have a creep tumor that's building from another tumor and it comes under attack, youcan cancel it quickly and rebuild it later. This is a duplicate - it's already #253. | ||
Nostrada
Finland13 Posts
" (Timing) The fastest DT rushes hit between ~6:10-7:00~. [claim + screenshot (6:12)]" The fastest DT rush with proxy pylon comes a bit faster at 5:43. http://img97.imageshack.us/i/nostradadtproxypylon543.jpg/ | ||
Kaitlin
United States2958 Posts
On May 01 2011 06:45 Rockshell wrote: Wait, does this mean we can chronoboost carriers to recharge their shields faster? :O! Well, I've known we can chonoboost carriers because they are treated like buildings, with the interceptor production. I didn't realize shields generate faster on chronoboosted buildings until this thread, but since both can be done, it's unlikely not to work. Now, I'm not sure if it speeds up the time after damage is taken before shields start regenerating, but that would be even better. | ||
imbecile
563 Posts
367. 2 simultaneous nukes kill almost all protoss buildings. Especially useful in the big gateway farms protoss tend to get and not defend too much. 4 gates and a few pylons is very doable with one double strike. | ||
Existor
Russian Federation4295 Posts
Replace the empty tips by real, please | ||
Porneus
Poland68 Posts
On April 23 2011 13:31 Wintertime wrote: Tip 242 is 50% wrong. Whoever shoots the other first wins in Banshee vs Queen. Guys are u actually checking before u write a thing here? I just tested this and even with 4 free shots from queen, banshee wins so wtf is this?? Dont write misleading bs please. | ||
Acies
Australia196 Posts
On May 01 2011 03:33 Kaitlin wrote: 349: In conjunction with this nice tip, I'd like to add that Carriers can be chronoboosted because they produce interceptors. Therefore, it seems chronoboosting damaged carriers can be added to carrier micro techniques. I just tested this and it does not work. Does not matter whether the carrier is empty, building interceptors, at max interceptors, damaged, undamaged or does or does not have upgrades. | ||
Dragom
194 Posts
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