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[D] 1000 tips - Page 21

Forum Index > StarCraft 2 Strategy
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pRo9aMeR
Profile Blog Joined September 2008
595 Posts
April 29 2011 09:13 GMT
#401
for tip number 122, the "...more" link is inactive

I will add my tips when I'm not at work^^
In training...let's play, gg! d^..^b
Killcycle
Profile Joined January 2011
United States170 Posts
April 29 2011 12:04 GMT
#402
#337 - A great rule of thumb is that for full saturation, you'll get ~800 minerals and ~220 gas per base. (3 workers on each mineral node / vespene geyser). This is awesome for on-the-fly planning. Efficient Mining Breakdown (A very good technical read and overall a very useful insight into base economies.)
I fear not the shadows of glory nor the echoes of eternity; place before me a true rendition of greatness... and then we shall see.
mamelouk
Profile Joined April 2010
France135 Posts
Last Edited: 2011-04-29 13:49:29
April 29 2011 13:48 GMT
#403
#338 - you can morph archons from any combinaison of high templar and dark templar (2ht, 1dt & 1ht, or 2dt) (duplicate from 259?)
...Uniden
[k.lo] muddy
Profile Joined April 2011
Canada1 Post
April 29 2011 14:02 GMT
#404
#339 - 2v2 tip, Terrans can throw down supply drops on their teammates supply depots giving their teammate 8 more supply
Even a stopped clock is right twice a day
salehonasi
Profile Joined March 2011
United States87 Posts
April 29 2011 16:16 GMT
#405
340: Loading into command centers or PFs when being harassed can ensure the survival of 5 (or 10, if you researched the +bunker capacity upgrade) SCVs from the likes of mutalisks or hellions, which you might not be able to escape from in time otherwise.
"The most effective counter in Starcraft 2 is to go ****ing kill him." -Day[9]
r3tsa
Profile Joined April 2011
Poland94 Posts
April 29 2011 16:30 GMT
#406
241. (Z) Burrow is a great way to save drones from mid/late game harass.
No pain, no gain.
EliteAzn
Profile Blog Joined April 2010
United States661 Posts
April 29 2011 16:57 GMT
#407
for:
188. (ZvP) Unmicroed, a roach loses to a zealot. [vid]

Although it still may be true, that video was uploaded before the 1.1.2 patch (upload in aug, patch released in sept.) where the range was increased...
(╯`Д´)╯︵ ┻━┻ High Five! _o /\ o_
Wintertime
Profile Joined November 2010
Canada64 Posts
Last Edited: 2011-04-29 19:35:05
April 29 2011 19:34 GMT
#408
Can confirm Zealot beats a Roach. Zealot comes out with 27 health.

#341 - Edit: Duplicate.
askTeivospy
Profile Blog Joined March 2011
1525 Posts
Last Edited: 2011-04-29 20:24:20
April 29 2011 20:23 GMT
#409
On April 29 2011 18:03 Wintertime wrote:
The tip above is misleading, in that game time is different than real time, and you'd have to listen to the same song, starting at the same time, every game for it to be of use. In a sense, it's not even a tip directly relating to SC2. Shouldn't be included.


stop being dumb and think about what you say before you say it


#341 - running DTs into a group of banelings and then morphing them into an archon is very cost effective provided there is no detection over the banelings
hihihi
Kaitlin
Profile Joined December 2010
United States2958 Posts
April 29 2011 20:35 GMT
#410
Here is the absolute answer as far as auto-repair SCVs healing medivacs, bunkers, and other units inside them.

SCVs on auto-repair placed inside Medivacs, Bunkers, Command Centers, and Planetary Fortesses WILL repair damaged units inside those same structures.

SCVs on auto-repair placed inside Medivacs, Bunkers, Command Centers and Planetary Fortresses WILL NOT repair the damaged container vehicle / structure itself, nor will they repair damaged units in the nearby vicinity, but outside the structure.

I just tested it ingame.
kunstderfugue
Profile Blog Joined October 2010
Mexico375 Posts
Last Edited: 2011-04-30 22:12:23
April 30 2011 02:45 GMT
#411
342: +1 Reapers 2-shot workers (except scvs, those don't get 2 shot unless the reaper is +3)
343: 3 +1 phoenixes can kill a queen, assuming they start hitting immediately.
Old lamps for new!
Allenssmart
Profile Joined March 2011
19 Posts
April 30 2011 02:52 GMT
#412
344: I always join a ladder game staring at the loading screen, then when the game starts I forget what race the guy is. Happens to me a lot, then I realized if you press the icon in the top right, you can find out their race. Great tip for those that don't know.
Wintertime
Profile Joined November 2010
Canada64 Posts
April 30 2011 05:24 GMT
#413
On April 30 2011 05:23 Teivospy wrote:
Show nested quote +
On April 29 2011 18:03 Wintertime wrote:
The tip above is misleading, in that game time is different than real time, and you'd have to listen to the same song, starting at the same time, every game for it to be of use. In a sense, it's not even a tip directly relating to SC2. Shouldn't be included.


stop being dumb and think about what you say before you say it


I'm sorry? I don't understand. Perhaps I sounded a bit harsh, I just didn't see the viability in such a thing. To know where you're at in a game, based on where your at in a song, would involve starting a song at the exact same time at the start of every game, otherwise you'd be off a few seconds. And what happens when you play without the song? Also focusing on a song could remove attention from the game. And what about things that don't have a consistent timing, such as scouting, or if you feel the need to change your build order based on what you scout/what you want to do?
Gene(S)is
Profile Joined May 2010
Sweden419 Posts
April 30 2011 11:03 GMT
#414
If you use corruption + fungal growth the enemy unit takes 20% more damage, and 50% if it's an armoured unit.
For the swarm
ProbeIke
Profile Joined October 2010
56 Posts
April 30 2011 12:34 GMT
#415
(T) Nukes in TvT can be used to force enemy siege tanks to move, and if the opponent does not have good reaction time can obliterate a sieged army.
Game name: Silverbug "Do crazy builds, because even if they suck, your opponent is stumped since they don't know how to stop it!"
AxiR
Profile Joined October 2010
Germany944 Posts
April 30 2011 13:59 GMT
#416
"If your worker already carries a mineral, you can mineralwalk much faster by using Return (C)argo."

That doesn't work if you want to get into your opponents base though.

My addition: Chronoboost reduces the time it takes for shields to recharge.
soucre: http://www.teamliquid.net/forum/viewmessage.php?topic_id=195512
Nexi
Profile Blog Joined October 2010
Australia182 Posts
Last Edited: 2011-04-30 14:18:17
April 30 2011 14:15 GMT
#417
Units will have a short hesitation while moving through a queued (shift-click) move command node, but will not hesitate through a patrol node. This, as well as avoiding sharp turns, can make your initial scouting worker last longer against pursuing defenders.
NostalgiaTag
Profile Blog Joined August 2009
Canada508 Posts
April 30 2011 15:52 GMT
#418
Replace unused numbers like #10

345: You can shift+# to add zerg eggs into your current army control group to make the units go immedietly to the battle, and ignore rally points.
Look for the flaw that lost the game not the flaw in the game.
Roeder
Profile Joined July 2010
Denmark735 Posts
Last Edited: 2011-04-30 15:56:47
April 30 2011 15:56 GMT
#419
446: (PvZ) Use pylons at a zerg natural to (at times greatly) delay him in his build if he's going for a FE.
Place it where the hatchery should be.
Starcraft is a mix between chess, poker and a Michael Bay movie.
ondik
Profile Blog Joined November 2008
Czech Republic2908 Posts
April 30 2011 16:05 GMT
#420
347(?): PVZ - when going fast phoenixes, wait for 4 of them and then go harass zerg. With 4 you can kill a queen with just one lift.
Bisu. The one and only. // Save the cheerreaver, save the world (of SC2)
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