• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 08:12
CEST 14:12
KST 21:12
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #22 - Voting & Ladder Map Selection4Code S Season 2 (2026) - RO8 Preview5[ASL21] Finals Preview: Two Legacies21Code S Season 2 (2026) - RO12 Preview2herO wins GSL Code S Season 1 (2026)7
Community News
[BSL22] Non-Korean Championship from 13 to 28 June0Weekly Cups (May 25-31): Clem doubles, 2v2 circuit heads toward finale0StarCraft II 5.0.16 PTR Patch Notes may 26th151Weekly Cups (May 18-24): MaxPax wins doubles0Crank Gathers Season 4: BW vs SC2 Team League6
StarCraft 2
General
My starcraft 2 changes SCFusion - WoL, HotS & LotV Build Order Optimizer TL.net Map Contest #22 - Voting & Ladder Map Selection TL Poll: How do you feel about the 5.0.16 PTR balance changes? StarCraft II 5.0.16 PTR Patch Notes may 26th
Tourneys
Maestros of The Game 2 announcement and schedule ! Crank Gathers Season 4: BW vs SC2 Team League GSL Code S Season 2 (2026) Sparkling Tuna Cup - Weekly Open Tournament RSL Revival: Season 5 - Qualifiers and Main Event
Strategy
[G] Having the right mentality to improve
Custom Maps
[D]RTS in all its shapes and glory <3
External Content
The PondCast: SC2 News & Results Mutation # 528 Infection Detected Welcome to the External Content forum Mutation # 527 Hell Train
Brood War
General
Tesagi Viewer - A new era of replay watching 14k games analyzed: Cross Spawn Nexus first good? FlaSh's ASL S21 Finals Review BGH Auto Balance -> http://bghmmr.eu/ VPN experiences
Tourneys
[ASL21] Grand Finals [BSL22] Grand Finals - Sunday 21:00 CEST [Megathread] Daily Proleagues Escore Tournament StarCraft Season 2
Strategy
Why doesn't anyone use restoration? Any training maps people recommend? Muta micro map competition [G] Hydra ZvZ: An Introduction
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Warcraft III: The Frozen Throne Path of Exile ZeroSpace Megathread
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Trading/Investing Thread Russo-Ukrainian War Thread How cold is too cold to be outdoors? Dating: How's your luck?
Fan Clubs
The herO Fan Club!
Media & Entertainment
Movie Discussion! [Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread McBoner: A hockey love story TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Facing Challenges in Mobile App Development
TL Community
The Automated Ban List
Blogs
Gauntlet SC2: A Retrospectiv…
Ctone23
Esportsmanship: How to NOT B…
TrAiDoS
Why RTS gamers make better f…
gosubay
ASL S21 English Commentary…
namkraft
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 6296 users

[D] 1000 tips - Page 19

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 17 18 19 20 21 63 Next
artee
Profile Joined October 2010
Czech Republic9 Posts
April 27 2011 10:44 GMT
#361
would be great if someone could create a fortune file out of these tips... would be very useful for me
Br3ezy
Profile Blog Joined September 2010
United States720 Posts
April 27 2011 10:53 GMT
#362
314: you canot mineral walk when clicking on a vespene gas geyser
Check out my guide to mechanics http://www.teamliquid.net/forum/viewmessage.php?topic_id=319876
myti
Profile Joined August 2010
Finland43 Posts
April 27 2011 12:57 GMT
#363
240. Tier 1/1.5 units are unable to outdps medivac healing rate, which is at ~9 hp/s (in-game time).

false, zealot has 13dps, stalker has 9,7dps against armored, stimmed marine has 10,5dps, stimmed marauder has 10dps, reaper has 16,4dps vs light, zerglings with +2 attack has 10dps...
57 Corvette
Profile Blog Joined July 2010
Canada5941 Posts
Last Edited: 2011-04-27 14:12:20
April 27 2011 13:01 GMT
#364
334: (PvZ) A Zealot can beat 4-5 Zerglings if it is unable to be surrounded, but it only kills 2-3 when 6 zerglings get a surround.

335: (PvP) It takes 8 shots for an immortal to kill a colossus, while it takes a colossus 12-13 hits to kill an immortal. Unmicroed, an immortal beats a Colossus in a 1v1.
Survival is winning, everything else is bullshit.
Cano
Profile Joined July 2010
Poland200 Posts
April 27 2011 13:01 GMT
#365
I'm surprised it hasn't been mentioned already (or I failed to find it):

Zealots with upgrade advantage (Protoss Ground Weapons vs Zerg Carapace) can kill zerglings with 2 attacks instead of 3.
Arn
Profile Joined November 2010
Sweden118 Posts
April 27 2011 13:14 GMT
#366
On April 27 2011 22:01 57 Corvette wrote:
(PvZ) A Zealot can beat 4-5 Zerglings if it is unable to be surrounded, but it only kills 2-3 when 6 zerglings get a surround.

(PvP) It takes 8 shots for an immortal to kill a colossus, while it takes a colossus 12-13 hits to kill an immortal. Unmicroed, an immortal will win in a 1v1.


I want a source for the above statement. I can micro 6 lings to kill a zealot in a 1v1 opening without any loss (taking 2hits per ling), I think it's called the TLO style. Surrounded, 4 lings can beat one zealot afaik, I think also lossless.

How does the micro change the Immortal/Colossus matchup? Kiting I bet? I may change it to "Unmicroed, an immortal beats a Colossus in 1v1." or "Immortals are good against Colossi", but I'm not toss. Would everyone agree this is a basic and useful tip?
Property fightiiing! (Swe SC2 clan) | http://property-clan.com | FOR THE SWARM!
57 Corvette
Profile Blog Joined July 2010
Canada5941 Posts
Last Edited: 2011-04-27 14:01:51
April 27 2011 14:00 GMT
#367
On April 27 2011 22:14 Arn wrote:
Show nested quote +
On April 27 2011 22:01 57 Corvette wrote:
(PvZ) A Zealot can beat 4-5 Zerglings if it is unable to be surrounded, but it only kills 2-3 when 6 zerglings get a surround.

(PvP) It takes 8 shots for an immortal to kill a colossus, while it takes a colossus 12-13 hits to kill an immortal. Unmicroed, an immortal will win in a 1v1.


I want a source for the above statement. I can micro 6 lings to kill a zealot in a 1v1 opening without any loss (taking 2hits per ling), I think it's called the TLO style. Surrounded, 4 lings can beat one zealot afaik, I think also lossless.

How does the micro change the Immortal/Colossus matchup? Kiting I bet? I may change it to "Unmicroed, an immortal beats a Colossus in 1v1." or "Immortals are good against Colossi", but I'm not toss. Would everyone agree this is a basic and useful tip?


Both of the tips I gave are assuming no micro, zealot on hold position and zerglings attack-moving. The collosi will get 1 or 2 extra shots off depending on if it is range upgraded or not, but the immortal still wins in a 1v1 with no micro (Kiting, cliffwalking etc). Normally though there will be zealots/stalkers in front of the collosi, so in a normal battle immortals are usually not as good as collosi.
Survival is winning, everything else is bullshit.
Kuhva
Profile Joined September 2010
United Kingdom183 Posts
April 27 2011 14:10 GMT
#368
On April 26 2011 05:09 TheAwesomeTemplar wrote:
About #41... I spent my time improving my macro instead of micro and now I can crush platinum players (I'm silver) in macro, but I lose because my micro is now horrible.


If your crushing them in macro then you should have so much more stuff that micro doesn't matter. If you not then don't rest on your laurels yourmacro can still be improved.

For example having a 100 drones on 2 base isn't good macro, 56 of those drones aren't being used optimality. So learn good third base timings and which 3rd to take on each map depending on your potions and you overall game plan and good army positioning to hold those 3 bases.

The other think to work on is just general army portioning and movement in my eyes this still comes under macro (though most people seem to think macro = economy, it doesn't necessarily you can use micro to improve you economy like doubling up patches on less than 10 supply) as it big sweeping movements of lots of units rather than the precise positioning of 1 or 2 units.

Having your 200/200 army tucked in the back of your base isn't a good positioning or macro you want to be proactive feinting aggression to pull your opponent out of position so you can get a good engagement and keep your lead. If your even it might come down to micro but if your ahead you should just roll.
Brotoss Fighting!!!!
btway
Profile Blog Joined March 2010
United States879 Posts
Last Edited: 2011-04-27 17:16:47
April 27 2011 17:12 GMT
#369
315. (TvZ) It takes 2 blue flame hellions to one shot larva. With the right positioning, you can take out a Zerg's larva stacks in one hit.

(Blue flame does 24 damage per hit to light units. Larva have 10 armor + 25 life. Each flame hit effectively does 14 damage.)
Starcraft and I met in February 2010<3
7four
Profile Joined March 2011
7 Posts
April 27 2011 17:59 GMT
#370
> If you connect the ends of a patrol path, the patrolling unit will make an infinite loop without changing direction at the end. This can prevent scouts from being killed by zealots and other workers if the loop is large enough.

> Spam clicking on a mineral patch with a worker will force the worker to mine from that mineral patch even if another worker is already mining from it. Useful for making sure you have two workers on the closest mineral patches and to negate mining harassment(?)
asdf
flaxeater
Profile Joined April 2011
United States2 Posts
April 27 2011 19:02 GMT
#371
You can autocast creation of interceptors on Carriers by right clicking on the build button.
There are 10 kinds of people, those who understand binary and those that don't
CecilSunkure
Profile Blog Joined May 2010
United States2829 Posts
April 27 2011 19:04 GMT
#372
316. It takes 4 workers to surround another worker. This is great for quickly killing enemy scouts early game that cross through your mineral line, and also useful to know against cannon rushes and the like.
Leetley
Profile Joined October 2010
1796 Posts
Last Edited: 2011-04-27 20:12:11
April 27 2011 20:04 GMT
#373
Super amazing thread!!

317: Use hallucinated phoenixes for very effective scouting of your opponent.
SeLpHy
Profile Joined January 2011
Germany73 Posts
April 27 2011 20:32 GMT
#374
318: If you see a Phoenix in your Main quickly lift up one of your Buildings to see if the Phoenix causes damage or not. Then you can see if the phoenix is hallucinated or not.
Vuistgevecht
Profile Joined August 2010
Netherlands77 Posts
April 27 2011 20:33 GMT
#375
319: Cannons build faster than spine crawlers, keep this in mind when you're getting cannon rushed
Kaitlin
Profile Joined December 2010
United States2958 Posts
Last Edited: 2011-04-27 20:35:49
April 27 2011 20:34 GMT
#376
320: Command Centers and Nexuses use "Smart Casting" to spend their energy, (assuming more than one is selected) so the closest building with available energy performs the MULE calldown, Scanner Sweep, Extra Supplies, or Chronoboost.
Haegr9599
Profile Joined April 2011
United States210 Posts
April 27 2011 23:05 GMT
#377
315: If you 250mm Strike Cannon a Thor that is already using 250m Strike Cannon, that Thor will stop using it, negating all damage that has yet to be dealt, and still triggers the cooldown on that said Thor
I choose my friends for their good looks, my acquaintances for their good characters, and my enemies for their intellects. A man cannot be too careful in the choice of his enemies
Kornholi0
Profile Joined November 2010
Canada634 Posts
April 28 2011 00:45 GMT
#378
On April 28 2011 05:34 Kaitlin wrote:
320: Command Centers and Nexuses use "Smart Casting" to spend their energy, (assuming more than one is selected) so the closest building with available energy performs the MULE calldown, Scanner Sweep, Extra Supplies, or Chronoboost.

For a second I thought you meant you could alt+e the command center and it would auto cast mules... I was like OMG xD
Team Channel: VTeX Team Co-leader: AGGhost 223 Stream: http://www.twitch.tv/agghost
Xeanrot
Profile Joined December 2010
Finland138 Posts
April 28 2011 06:24 GMT
#379
315: (Z) If opponents worker has harrassed your drone, and your drone is almost dead, u can make a good use of it making it a building, like pool or extractor.

316: (ZvP) You can see if opponents Phoenix is real or not by checking ur overlords which were on Phoenixes way, if damaged->real, if not, hallucination.

317: (PvP) If your opponent is Cannonrushing from lowground, and has not yet vision to highground, it is wise to save up to 300 minerals and biuld 3 Pylons to block the ramp. Your opponents cannonrush fails if he does not get vision in highground. (Might work in TvP though)

probablywrong
Profile Blog Joined March 2011
Philippines209 Posts
Last Edited: 2011-04-28 07:37:41
April 28 2011 07:36 GMT
#380
318. You can shift activate stim after a move or attack-move command. This allows you to focus your attention towards areas with immediate defenses when attempting multi-pronged attacks (assuming you've scanned ahead).
Prev 1 17 18 19 20 21 63 Next
Please log in or register to reply.
Live Events Refresh
Next event in 2h 48m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SortOf 188
BRAT_OK 61
StarCraft: Brood War
Britney 29336
Calm 10381
firebathero 602
Horang2 552
EffOrt 477
Mini 287
Light 253
BeSt 195
Last 183
ggaemo 174
[ Show more ]
ZerO 148
Zeus 133
Leta 109
Rush 92
Hyun 92
Pusan 89
scan(afreeca) 79
Liquid`Ret 70
hero 70
910 45
Mind 37
yabsab 21
Mong 19
sorry 16
GoRush 14
Barracks 13
Sacsri 11
zelot 9
Dota 2
Gorgc4922
XcaliburYe140
Counter-Strike
fl0m5004
byalli566
Dendi361
zeus297
Super Smash Bros
Mew2King85
Heroes of the Storm
Khaldor138
Other Games
singsing2981
B2W.Neo832
Lowko431
Pyrionflax163
Sick128
KnowMe115
Happy100
MindelVK13
OptimusSC27
ZerO(Twitch)4
Organizations
StarCraft: Brood War
lovetv 15
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 12 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Nemesis2330
• Jankos1610
Upcoming Events
uThermal 2v2 Circuit
2h 48m
Grudge Match
3h 48m
FlaShFTW vs A.Alm
OSC
8h 48m
MaxPax vs YoungYakov
Krystianer vs Shameless
GgMaChine vs Creature
LetaleX vs MiniZergUA
ReBellioN vs TBD
ArT vs HiGhDrA
Nicoract vs Azura
GSL
19h 48m
herO vs Rogue
Maru vs Cure
Patches Events
1d
uThermal 2v2 Circuit
1d 2h
BSL
1d 6h
Bonyth vs Dewalt
OSC
1d 11h
Monday Night Weeklies
2 days
Replay Cast
2 days
[ Show More ]
Sparkling Tuna Cup
2 days
Replay Cast
3 days
Kung Fu Cup
3 days
Maestros of the Game
4 days
Classic vs Lambo
Clem vs Maru
Replay Cast
4 days
The PondCast
4 days
Replay Cast
5 days
Replay Cast
6 days
CranKy Ducklings
6 days
Liquipedia Results

Completed

KK 2v2 League Season 1
RSL Revival: Season 5
Heroes Pulsing #1

Ongoing

BSL Season 22
IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
CSCL: Masked Kings S4
YSL S3
SCTL 2026 Spring
WardiTV Spring 2026
Maestros of the Game 2
uThermal 2v2 2026 Main Event
2026 GSL S2
Murky Cup 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026

Upcoming

BSL 22 Non-Korean Championship
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
Heroes Pulsing #3
Heroes Pulsing #2
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.