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[D] 1000 tips - Page 63

Forum Index > StarCraft 2 Strategy
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Kaitlin
Profile Joined December 2010
United States2958 Posts
Last Edited: 2013-04-13 03:06:48
April 13 2013 03:05 GMT
#1241
Adding another tip for controlling Borrowed vs. Unborrowed units, especially Swarm Hosts:

It's fairly common knowledge the Ctrl + clicking the wireframe or Ctrl + clicking a unit or building on the screen highlights all of those units / buildings. However, that's only part of the story. What you may not have known is that Starcraft II treats borrowed units differently, actually as entirely different units. If you Ctrl + click a Burrowed Swarm Host, either in the wire frame or on the screen, only Burrowed Swarm Hosts will be selected. Same if you Ctrl + click Unburrowed Swarm Hosts, the game will not select the Burrowed Swarm Hosts if you Ctrl + click an unburrowed Swarm Host.

Also, for every Zerg unit, except the Swarm Host, if Burrowed and Unburrowed units are selected together, the wireframe will place every UNBURROWED unit before every BURROWED unit. However, in the case of Swarm Hosts, it's the opposite. The wireframe places every BURROWED Swarm Host before every UNBURROWED Swarm Host.

That's the background knowledge, which leads into the following tips:

ZvX: If you don't want to change the hotkey for Swarm Host Rally, but still don't want to Suicide your units, simply Ctrl + click the FIRST Swarm Host in the wireframe and use the standard right click for your rally. Since only burrowed Swarm Hosts will be selected, and issued the right-click command, no unburrowed Swarm Hosts will be Suicided.

ZvX: Ctrl + clicking a unit on the screen will highlight only the units of that type that also share the same burrowed / unburrowed status as the unit you clicked on. One obvious use of this is burrowed roach micro. When burrowing individual roaches in a battle, you can Ctrl + click one burrowed roach, and move all burrowed roaches to the back of the roach line knowing that it's only the burrowed roaches that will get the command.

Alternatively, instead of moving burrowed roaches back, they might be moved to a flank, or to prevent a retreat, as they will be repairing as they move. Obviously, this more aggressive approach is lol better if they don't have detection, especially since aware opponents would target burrowed roaches regardless of autoattack priorities.
mk.ultra
Profile Joined March 2012
United States54 Posts
April 18 2013 03:56 GMT
#1242
Just learned this the hard way:

Make sure your music isn't too loud so you can hear incoming Nydus's...I was destroying this guy but blasting music and didn't hear the nydus in my main....
When the power of love overcomes the love of power, the world will know peace.
Alexon88
Profile Joined April 2013
Belize5 Posts
April 18 2013 15:20 GMT
#1243
On April 13 2013 08:53 Kaitlin wrote:

aka. Therapy for the Suicidal Swarm Host

ZvX: To prevent Swarm Hosts from Suiciding, running headlong into the enemy army because a Rally command was issued before they were burrowed, change the Rally hotkey for Swarm Hosts to whatever you use to 'Stop' your units. No longer right-click to rally your locusts, simply execute a 'Stop' command and LEFT click the rally point. This will absolutely eliminate the Suicidal Swarm Host Problem.

This works for the same reason that causes the problem, the Swarm Host has 2 different command cards depending on their burrowed status. Therefore, you can't shift+queue the rally command because it doesn't show up until the unit is borrowed. However, the benefit to that is that a burrowed Swarm Host no longer has 'Stop' in the command card, so that key can be used to Rally Locusts. Even better Blizzard detached this Rally command from the others, so your other Rally hotkeys will be unaffected.

Using this technique, if the Borrowed command card is active, then you will set the rally for locusts for the burrowed Swarm Hosts, and any unborrowed Swarm Hosts will be unaffected. There will be no stop command issued to them because it's not on the Command Card. If the Unburrowed command card is active, then your unborrowed Swarm Hosts will Stop, which is probably what they were doing anyways, and the borrowed Swarm Hosts will be unaffected. One additional benefit is that you will have immediate feedback because you either get the cross-hair to place the rally or you don't. If you get the cross-hair, you've issued a Rally command. If you don't, you issued a stop command. Either way, you know that your Swarm Hosts are not Suiciding.



Nice, and it also solves the spawning Swarmhost problem: WHen you put evolving hots into your group already then move the existing ones and want to send swarmlings, with the normal rightclick the new ones just walked there.

So an easy send hotkey already solves the problem for most players. Your idea takes it a step further. Very intelligent.
sabas123
Profile Blog Joined December 2010
Netherlands3122 Posts
April 18 2013 15:35 GMT
#1244
XvX

using location screens is the fasest way to transfers scvs, most notably used vs drops.
The harder it becomes, the more you should focus on the basics.
Dasian
Profile Joined January 2011
United States41 Posts
March 05 2014 06:09 GMT
#1245
Gather all newly built Queens by Control+Clicking the alert icon as soon as they pop!

http://www.teamliquid.net/forum/viewmessage.php?topic_id=445205#1
Corazon
Profile Blog Joined November 2011
United States3230 Posts
March 05 2014 06:43 GMT
#1246
(TvT) you can build buildings next to enemy add-ons (just like your enemy made them), and they will become yours! Great benefit to holding off proxy marauder play or proxy starport ^^
Grubby's #1 Fan
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