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Active: 1421 users

[D] 1000 tips - Page 18

Forum Index > StarCraft 2 Strategy
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Prev 1 16 17 18 19 20 63 Next
Krissam
Profile Joined April 2010
Denmark189 Posts
April 26 2011 22:09 GMT
#341
On April 27 2011 05:01 Anihc wrote:
312. (TvP) Thors have longer antiair range than a Colossus with Thermal Lance.

Why does this matter? Thors can't use their AA attack on colossus.


You sure about that? I know queens use their AA attack vs Colossus.
If you can chill, chill!" - TLAF-Liquid´Tyler
r3tsa
Profile Joined April 2011
Poland94 Posts
April 26 2011 22:19 GMT
#342
320. (P) Never use pylon as a part of wall, exception is when u need 3 buildings to create choke on the ramp, for example scrap station.
No pain, no gain.
goswser
Profile Blog Joined May 2009
United States3548 Posts
April 26 2011 22:23 GMT
#343
remove tip 312 whoever wrote that is either trolling or just trying to think of things as he sits here typing them. thors CAN'T use their AA on collosus ><
say you were born into a jungle indian tribe where food was scarce...would you run around from teepee to teepee stealing meat scraps after a day lazying around doing nothing except warming urself by a fire that you didn't even make yourself? -rekrul
goswser
Profile Blog Joined May 2009
United States3548 Posts
April 26 2011 22:24 GMT
#344
(Z) if your queens are lifted up by phoenix you can transfuse them with other queens on the ground to keep them alive
say you were born into a jungle indian tribe where food was scarce...would you run around from teepee to teepee stealing meat scraps after a day lazying around doing nothing except warming urself by a fire that you didn't even make yourself? -rekrul
Ssoulle
Profile Blog Joined September 2010
United Kingdom149 Posts
April 26 2011 23:44 GMT
#345
A zealot with +1 armour upgrade whilst under the effect of a Guardian Shield will take 110 shots from an un-upgraded marine.

You can dodge ranged attacks which aren't instant hit by picking up a unit in a dropship / overlord just before the attack hits.

O.o
HardCorey
Profile Blog Joined May 2010
United States709 Posts
April 26 2011 23:51 GMT
#346
On April 26 2011 23:25 Arn wrote:
Show nested quote +
On April 26 2011 10:30 HardCorey wrote:
This is looking more like a list of random facts than actual useful tips. There are plenty of silly things already here: http://wiki.teamliquid.net/starcraft2/Oddities


+ Show Spoiler +
Read it all and you will see it's mostly tips. You are however right, so I removed atleast the first few oddities, since the first tips usually sets the "tone" for the remaining. I also added an encouragemen & definition of "tip" in the first post.


Anyway, I added up to 314 now (ALOT OF TIPS! Nice going, some fresh ones still coming and just a few duplicates, which is nice. I have pretty good track of the duplicates, I think, but I appreciate it when someone corrects a duplicate, number is easier then too). Next tip is 315.

[image loading]

Also, I am considering making a top-50 (or so?) list with the most useful of these tips. If anyone feels like they wanna list or comment on the "Aha! NICE!" tips from here, feel free to do so, and it will also make my work easier. List the tips by numbers and I'll be able to find them easely.

Shall we say, top-50 when we're at 500, or can you wait that long? :-)


Thanks. That was a good idea. I'll see if I can come up with some good tips to contribute in a bit :D

Don't Worry, Be Happy.
raist
Profile Joined December 2010
Canada90 Posts
April 26 2011 23:56 GMT
#347
315. Don't get frustrated when you lose, watch your replay and find out why.. look at losing as a learning tool that you can benefit from!!
Go Jinro!!
57 Corvette
Profile Blog Joined July 2010
Canada5941 Posts
Last Edited: 2011-04-27 00:08:55
April 27 2011 00:03 GMT
#348
The tip above should be #324

On April 27 2011 07:19 r3tsa wrote:
320. (P) Never use pylon as a part of wall, exception is when u need 3 buildings to create choke on the ramp, for example scrap station.


Reworded: (P) When making a wall at your ramp, place your pylon slightly back behind your gate and core to keep it safe from melee units (Banelings, Zealots).

325: (X) If you get rushed early on in the game, don't be afraid to use your workers to defend. Two workers can kill a zergling or a marine without micro, and a few more for Zealots.
Survival is winning, everything else is bullshit.
TALegion
Profile Joined October 2010
United States1187 Posts
April 27 2011 00:13 GMT
#349
Are we gonna ALL 1,000, and eventually replace those tips that were canceled out due to being duplicates/false? Or is it just a race to fill out all of the spaces, no matter what.
A person willing to die for a cause is a hero. A person willing to kill for a cause is a madman
ilmman
Profile Joined September 2010
364 Posts
April 27 2011 00:21 GMT
#350
I am going to take the first 100 tips and use it to make a program :D
Turbogangsta
Profile Blog Joined March 2011
Australia319 Posts
April 27 2011 01:03 GMT
#351
326: when scouting an expo you can see how long it has been up by clicking on the mineral patches and checking how many minerals are left. you can also use this on gas geiser early game to see if there may be hidden tech.
Esports is killing Esports.
Danglars
Profile Blog Joined August 2010
United States12133 Posts
April 27 2011 02:10 GMT
#352
315: When initially scouting someone who has taken a gas geyser, click it once to see how much gas has been mined. Useful to tell if Terran did gas-before-rax to tech extremely fast, or if Zerg is mining/has mined more than 100gas to differentiate between speedlings or speedlings+tech.
Great armies come from happy zealots, and happy zealots come from California!
TL+ Member
Danglars
Profile Blog Joined August 2010
United States12133 Posts
April 27 2011 03:01 GMT
#353
316: If you're utilizing marines and siege tanks to attack a zerg building zerglings/banelings/mutalisks, spread the tanks in a dashed line pointing in the direction of attack to minimize baneling splash damage and give your marines plenty of room to kite back under protection of siege tank fire, and letting your siege tanks have an easy time unsieging last one and hopping it forward.
Great armies come from happy zealots, and happy zealots come from California!
TL+ Member
Kaitlin
Profile Joined December 2010
United States2958 Posts
Last Edited: 2011-04-27 06:37:52
April 27 2011 06:32 GMT
#354
329: If you have a mouse that permits it, you can change your scroll wheel forward and scroll wheel back to two keys that you would never use, then assign those two keys to two control groups, so you can quickly alternate between two control groups simply by rolling your mouse wheel one notch back and forth. Also, moving more than one notch in the same direction has the effect of the double tap.

330: The idle worker functionality cycles through idle workers, similar to the 'backspace' functionality. Also, if the next idle worker in the cycle is off screen, the camera centers on that worker automatically. If the idle worker is already visible at the current screen location, the camera location will not change.
navy
Profile Joined November 2010
Canada197 Posts
April 27 2011 07:41 GMT
#355
you corrected my tip to say: zerglings spawn in as 6 pool at 2:25 instead of 2:15, but it really is 2:15 if you are perfect with your drones.
mousez
Profile Joined March 2011
Australia94 Posts
April 27 2011 08:08 GMT
#356
You can forcefield over the top of supply depots going down to stop them going down, useful when rushing into a terran base
gday
Arn
Profile Joined November 2010
Sweden118 Posts
April 27 2011 08:14 GMT
#357
On April 27 2011 09:21 ilmman wrote:
I am going to take the first 100 tips and use it to make a program :D


Actually, I had a plan of making some kind of program for it to (probably with the top-50 tips), the only problem is that if I design it for what people plan to use it as (replacement for ingame tips) it breaks the EULA by modifying game experience, imo. So, I would like to know, in general, is there interest for a program displaying some of the most useful of these tips?

On April 27 2011 08:51 HardCorey wrote:Thanks. That was a good idea. I'll see if I can come up with some good tips to contribute in a bit :D


Do so

On April 27 2011 16:41 navy wrote:
you corrected my tip to say: zerglings spawn in as 6 pool at 2:25 instead of 2:15, but it really is 2:15 if you are perfect with your drones.


Adjusted the timing, but please back up your statement with evidence, especially with a specific claim like that.


On April 27 2011 09:13 TALegion wrote:
Are we gonna ALL 1,000, and eventually replace those tips that were canceled out due to being duplicates/false? Or is it just a race to fill out all of the spaces, no matter what.


I fill out spaces if I find abundant tips along the way, or come up with tips myself. It's easier for people to continue than to fill in blanks. The plan, if there was blanks when we're at 1000, would be to fill them in with high quality tips only, but maybe it would be better to fill them up now. I might be able to contribute with some tips myself. And the plan is to go all 1000.

For the record, blanks: 21, 22, 26, 47, 62, 78, 124, 167, 192, 198, 250, 251, 252, 254, 307, 308.
Property fightiiing! (Swe SC2 clan) | http://property-clan.com | FOR THE SWARM!
concerned
Profile Joined October 2010
Canada11 Posts
April 27 2011 09:03 GMT
#358
T7: Terran can kill larvae with Seeker missile or blue flame hellions
rEiGN~
Profile Joined September 2010
369 Posts
April 27 2011 09:06 GMT
#359
307. --- Duplicate (277) ---
308. --- Duplicate/generic ---

Why do you keep increasing the number even if the tips are dismissed? Doesn't make any sense.
TL.net Stream Viewer Count http://goo.gl/ahf1E
Arn
Profile Joined November 2010
Sweden118 Posts
April 27 2011 10:13 GMT
#360
On April 27 2011 18:06 rEiGN~ wrote:
307. --- Duplicate (277) ---
308. --- Duplicate/generic ---

Why do you keep increasing the number even if the tips are dismissed? Doesn't make any sense.


If someone says for example 307. Bad tip, 308. Bad tip, 309. Good tip, then the next poster will say "310. Good tip". Imagine the headache if I wanted to scour through text and resort the numbering EVERY time I added one (1) tip. Also, if I moved around the numbering too much, people would not be able to later find the source of the tip, and everything would get confusing. If I just "skip" a number, it would be even more confusing. Read my last post where I explain this reasoning more. I plan to fill in the gaps later, anyway.
Property fightiiing! (Swe SC2 clan) | http://property-clan.com | FOR THE SWARM!
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