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[D] 1000 tips - Page 16

Forum Index > StarCraft 2 Strategy
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Prev 1 14 15 16 17 18 63 Next
orotoss
Profile Joined September 2010
United States298 Posts
April 25 2011 15:43 GMT
#301
298. You can repair or heal hallucinated units. Transfuse and medivacs work on biological hallucinations and repair works on mechanical. Also, hallucinated immortals with scv repair can tank a lot of damage because of hardened shields.
BLARRGHGHH
CryMore
Profile Joined March 2010
United States497 Posts
April 25 2011 15:53 GMT
#302
299: Medivacs cannot heal while dropping units. Catching medivacs mid drop makes it much easier to clean up the bio units, since they do not have the benefits of healing.
"What wins? 3-base Protoss or 2-base Zerg?" "1-base Terran"
sahbeewah
Profile Joined November 2010
Australia7 Posts
April 25 2011 16:50 GMT
#303
On April 26 2011 00:53 xixecal wrote:
299: Medivacs cannot heal while dropping units. Catching medivacs mid drop makes it much easier to clean up the bio units, since they do not have the benefits of healing.


If the medivacs are stationary and you press 'd' and click on your medivac (as opposed to the ground) it circumvents this, allowing medivacs to heal while dropping.
BinxyBrown
Profile Joined December 2010
United States230 Posts
April 25 2011 17:06 GMT
#304
300: (P) - 4 Phoenix is the sweet spot to kill a queen in one lift.
Banelings are like Ice Climbers if they grab you... your dead.
ideadude
Profile Joined April 2010
United States7 Posts
April 25 2011 17:21 GMT
#305
301: (T) When reinforcing units, wait for enough resources to queue all your units at the same time. This way they will rush to the battle in clumps instead of a stream, making it harder to pick off the reinforcements. For example, when doing a 5 rax rush, wait for 250 minerals and then build/queue all 5 marines at the same time.*,**

* The same principle applies for Z and P (though maybe not as much) when reinforcing.
** Sometimes it may be more important to have 1 or 2 marines that much sooner, rather than having them clumped. In that case queue them as fast as you can.
graNite
Profile Blog Joined December 2010
Germany4434 Posts
April 25 2011 19:44 GMT
#306
On April 26 2011 00:53 xixecal wrote:
299: Medivacs cannot heal while dropping units. Catching medivacs mid drop makes it much easier to clean up the bio units, since they do not have the benefits of healing.


[T] If you drop from a Medivac by pressing the button for "Unload" and click on it, it heals while dropping. (!!)
"Oink oink, bitches" - Tasteless on Pigbaby winning a map against Flash
bri9and
Profile Blog Joined June 2010
United States246 Posts
April 25 2011 20:05 GMT
#307
163. An scv on autorepair will repair a bunker (or medivac) from within.


can anyone confirm this?
I don't have time to play with myself
bri9and
Profile Blog Joined June 2010
United States246 Posts
Last Edited: 2011-04-25 20:07:53
April 25 2011 20:07 GMT
#308
300: (P) - 4 Phoenix is the sweet spot to kill a queen in one lift.
this is a repeat.(see #103)
I don't have time to play with myself
The_Templar
Profile Blog Joined January 2011
your Country52798 Posts
April 25 2011 20:09 GMT
#309
About #41... I spent my time improving my macro instead of micro and now I can crush platinum players (I'm silver) in macro, but I lose because my micro is now horrible.
ModeratorI am still alive, somehow
TL+ Member
bri9and
Profile Blog Joined June 2010
United States246 Posts
April 25 2011 20:11 GMT
#310
On April 26 2011 05:09 TheAwesomeTemplar wrote:
About #41... I spent my time improving my macro instead of micro and now I can crush platinum players (I'm silver) in macro, but I lose because my micro is now horrible.


If you have good macro, your micro won't really matter a whole hell of a lot.. If you are crushing Platinum players as a Silver player in macro, you would be in gold
I don't have time to play with myself
Dishwasher
Profile Joined March 2011
United States3 Posts
Last Edited: 2011-04-25 20:31:11
April 25 2011 20:26 GMT
#311
302 (x) on transferring workers to gas, select 3, right click the refinery/extractor/assimilator and then hit the c button. The workers with minerals will return them to base and proceed to the geyser, while those without minerals will head directly to the geyser.

Edited number.
When the funk hits the fan I smell biscuits grits and ham.
57 Corvette
Profile Blog Joined July 2010
Canada5941 Posts
Last Edited: 2011-04-25 22:09:00
April 25 2011 22:05 GMT
#312
303: (P) When scouting the Terran player, a bunker at his main ramp usually indicates heavy tech builds (stargate, banshees)
304: (P) When using DTs against a terran wall, send one at a time to slowly break down his wall, forcing multiple scans.
305: (P) If the opponent's ramp is open and you are trying to get DTs in their base, move command to the mineral line, and shift-a click. Your unit will walk into the mineral line before attacking.
306: (X) If you expect your opponent is going for harras units (DTs, Banshees), hotkey your workers. Once you hear "Your (worker) is under attack", quickly press the number you hotkeyed your workers to and click away.
Survival is winning, everything else is bullshit.
BushidoSnipr
Profile Joined November 2010
United States910 Posts
April 25 2011 22:59 GMT
#313
307- The sentry's attack damage comes a split second before the attack animation.
theTruman
Profile Joined December 2010
Germany12 Posts
April 25 2011 23:44 GMT
#314
308 - Against units with a high attack rate (marines, zerlings...) research armor upgrade first. Against Units with high damage but slow attack rate (Tanks, Koloss) research attack upgrade first.
CompanionQue
Profile Joined July 2010
United States59 Posts
April 26 2011 01:00 GMT
#315
On April 26 2011 00:43 orotoss wrote:
298. You can repair or heal hallucinated units. Transfuse and medivacs work on biological hallucinations and repair works on mechanical. Also, hallucinated immortals with scv repair can tank a lot of damage because of hardened shields.



Would they? I was under the impression that scvs would only heal the Hp of units, they can Repair Protoss shields?
I'm making a note here: HUGE SUCCESS. It's hard to overstate my satisfaction.
TALegion
Profile Joined October 2010
United States1187 Posts
April 26 2011 01:18 GMT
#316
309 - When speading creep closer and closer to an opponent, it can be useful to send a scout slightly ahead of your creep tumors before they spawn the next round. They are very easy to kill, and if an opponent manages to kill all of them (which is VERY possible if they find them while they're building), you'll have to spend more time and queen energy remaking all them.
A person willing to die for a cause is a hero. A person willing to kill for a cause is a madman
HardCorey
Profile Blog Joined May 2010
United States709 Posts
Last Edited: 2011-04-26 01:30:27
April 26 2011 01:30 GMT
#317
This is looking more like a list of random facts than actual useful tips. There are plenty of silly things already here: http://wiki.teamliquid.net/starcraft2/Oddities
Don't Worry, Be Happy.
Softboing
Profile Joined October 2010
United States68 Posts
Last Edited: 2011-04-26 02:19:01
April 26 2011 02:18 GMT
#318
On April 26 2011 05:05 bri9and wrote:
Show nested quote +
163. An scv on autorepair will repair a bunker (or medivac) from within.


can anyone confirm this?


It doesn't work.
askTeivospy
Profile Blog Joined March 2011
1525 Posts
April 26 2011 02:23 GMT
#319
310. Scouting workers with minerals in their mouths can run through enemy units if you press C (return minerals) for a quick escape if you are surrounded
hihihi
SYNC_qx
Profile Joined October 2010
Germany197 Posts
April 26 2011 03:00 GMT
#320
86. When casting [any repeatable ability - forcefield, snipe, infested terran, etc.] for example forcefields, don't f click f click f click. Instead, hold down f and place as many as you like.


When casting forcefields I actually recommend you don't do that if you are higher than maybe silver, because there is is a slight delay before the effect of holding down f kicks in and if you don't klick incredibly slow you won't cast the second and most likely third forcefield.
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