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[D] 1000 tips - Page 14

Forum Index > StarCraft 2 Strategy
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MrCon
Profile Blog Joined August 2010
France29748 Posts
April 23 2011 13:32 GMT
#261
When you attack into siege tanks with zerglings, pull 4 or 5 zerglings out of your ball, put them on a line in front of your army with enough space between them so they dont get splashed, then amove your ball with a click on the minimap on a very far point. This will make the lings go straight and not converge, and it will waste one tank shoot per ling (2 shots with +1 armor lings and +0 attack tanks) and allow your ball of lings to reach the tanks before the 2nd tank shot.
Ineffability~
Profile Joined February 2011
84 Posts
Last Edited: 2011-04-23 14:50:33
April 23 2011 14:45 GMT
#262
259 (P) You can morph an Archon from 1 HT and 1 DT

260 (P) It takes 21 Banelings to kill an 3/3/3 Archon

261 (Z) A 5/3 ultra kill 415 lings

262 (P) You can feedback burrowed infestors if you have detection

263 (P) You can strom burrowed/cloaked units even with no detection

264 (T) You can EMP burrowed infestors even with no detection
gejfsyd
Profile Joined September 2009
Poland156 Posts
April 23 2011 15:18 GMT
#263
265 (Z) You can use inject larva on minimap. Just select a queen and click on a big green squere.
HuK
Profile Blog Joined March 2010
Canada1591 Posts
April 23 2011 15:26 GMT
#264
read first tip, didnt know it and its actually helpful - auto bookmark
ProgamerLive like a God or die like a Slave 11:11
Ineffability~
Profile Joined February 2011
84 Posts
April 23 2011 15:28 GMT
#265
Oh noooo Now Huk's probe harass will actually win games
Carras
Profile Joined August 2010
Argentina860 Posts
April 23 2011 16:00 GMT
#266
grab a zergling, send him behind minerals.. put him on hold.. now u know when your oponnent expands..usefull when your 1st overlord is somewhere else.. very usefull for natural.. for 3rds you should have other methods of scouting..
can also be done with scouting drone..
gr8ape
Profile Joined July 2008
Canada302 Posts
April 23 2011 16:14 GMT
#267
Colossus attack animation does not do damage instantly. Keep in mind when microing colossus.
CheeseyJunk
Profile Joined March 2011
Norway6 Posts
April 23 2011 16:18 GMT
#268
If you're having trouble, switch to Protoss

User was temp banned for this post.
r3tsa
Profile Joined April 2011
Poland94 Posts
April 23 2011 16:41 GMT
#269
@UP

U did that already?

278. Two ranged units can kill themselves at the same time. However this is impossible for melee units.
No pain, no gain.
Kornholi0
Profile Joined November 2010
Canada634 Posts
April 24 2011 06:04 GMT
#270
Archons do extra damage towards biological, almost every single zerg unit in the game is biological, even their buildings are. Making Templar tech and archons a strong unit to have in your unit comp against zerg.
Team Channel: VTeX Team Co-leader: AGGhost 223 Stream: http://www.twitch.tv/agghost
hobbidude
Profile Joined December 2010
Canada171 Posts
April 24 2011 09:15 GMT
#271
(P) When doing drops with warp prism, shift command your prism to transform first, then drop units for faster execution. You can warp in units while the prism drops its own units at the same time.

Saves time rather than drop and wait for it to finish, transform, then warp (you can't transform while in the middle of dropping).
JaqMs
Profile Joined August 2007
United States73 Posts
April 24 2011 09:22 GMT
#272
279: If you have infestors grouped with your main army and you a-move, issue the stop command when you engage to prevent the infestors from walking forward.
Kornholi0
Profile Joined November 2010
Canada634 Posts
April 24 2011 11:03 GMT
#273
Putting special units or units of different type (melee, ranged, spellcaster etc) on different control groups can help give you the edge you need in a battle. Someone who can control their spellcasters and control their ranged units can almost always outmicro someone who controls everything in one control group.
Team Channel: VTeX Team Co-leader: AGGhost 223 Stream: http://www.twitch.tv/agghost
Sporadic44
Profile Blog Joined January 2011
United States533 Posts
April 24 2011 11:25 GMT
#274
any information on your opponent is useful no matter how trivial, this is especially true in the early game. if you can see 4 sentries at the top of your enemies ramp, you can deduce that he is not teching so there is no need to invest in detection/aa for some time.
"Opportunities multiply as they are seized."
Countyjr
Profile Joined April 2011
Canada4 Posts
April 24 2011 11:32 GMT
#275
cool, thanks for the contribution
Karate
graNite
Profile Blog Joined December 2010
Germany4434 Posts
April 24 2011 11:50 GMT
#276
(P) Point Defense Drones (PDD) can be feedbacked.
"Oink oink, bitches" - Tasteless on Pigbaby winning a map against Flash
Thezzy
Profile Joined October 2010
Netherlands2117 Posts
April 24 2011 12:27 GMT
#277
You can use Changelings to not only block a ramp, but you can also use them to block the mineral line, forcing workers to take a longer route until the opponent manually gets rid of the Changelings.

In ZvT, one well placed Changeling can allow Bio through the ramp, but causes Tanks and Thors to stay in the base, as if they can't get out.
Playing Terran is like flying down a MULE drop in a marine suit, firing a Gauss Rifle
Arn
Profile Joined November 2010
Sweden118 Posts
April 24 2011 13:16 GMT
#278
Main post & Property forum post updated.

[image loading]

Next tip is 277 (someone accidentally skipped 10 tips... hehe)
Property fightiiing! (Swe SC2 clan) | http://property-clan.com | FOR THE SWARM!
AveSharia
Profile Joined April 2011
United States62 Posts
Last Edited: 2011-04-24 15:48:18
April 24 2011 14:23 GMT
#279
#277: RE: #266, instead of planting a drone/SCV/probe behind an enemy mineral line, put them in a close proximity patrol, so you don't accidentally grab them with your other idle workers.

You can save this worker, and catch the expansion earlier, if you put it in a 7-step patrol, with 6 of the steps along the back of the mineral line, and one of them slightly in front of the minerals. The effect is that the worker will poke his head into the expansion from time to time to check for a building nexus/CC/Hatchery, and revealing it on the minimap, before the opponent's workers get there.

#278: You can load units into a warp prism in phase mode from the bottom of a cliff, and unload them at the top of a cliff. This is not possible with Terran dropships, because the dropship will move on an unload command.
Retgery
Profile Joined August 2010
Canada1229 Posts
Last Edited: 2011-04-24 14:34:49
April 24 2011 14:34 GMT
#280
279. If you "a-move" near a constructing Terran building with your scouting worker, it will auto-target the SCV building it.
Fall down 7 times, stand up 8.
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