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[D] 1000 tips - Page 12

Forum Index > StarCraft 2 Strategy
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r3tsa
Profile Joined April 2011
Poland94 Posts
April 22 2011 12:35 GMT
#221
218. It is possible for Siege Tank to kill 8 clumped banelings with focus fire instead of relying on AI, dunno how this works on bigger numbers, but it can give a clue that tanks with even better AI would be even more powerful. Here is the replay.
No pain, no gain.
Asolmanx
Profile Joined April 2011
Italy141 Posts
Last Edited: 2011-04-22 12:42:33
April 22 2011 12:38 GMT
#222
- Queen's dps is the same as a roach
- Queens use their air attack against colossi, meaning that they can hit them from 7 range and outrange them if they don't have range upgrade
- Queens can outrun (slow) overlords
- If you miss some injects, consider placing down a creep tumor
- If you fake a push vs a zerg, you can usually force him to build units instead of drones. Just be careful about his "counter"
Johnny_Vegas
Profile Joined December 2007
United States239 Posts
April 22 2011 13:43 GMT
#223
On April 22 2011 19:40 Kornholi0 wrote:
#202, +1 armour for zealots + gaurdian shields makes it a 50 shot just to get rid of shield against marines.


Incorrect. Armor does not reduce the damage that shields take. Its been that way since Starcraft 1.

13 shots for a marine to kill the shields, but then 100 shots to kill the zealot's health.
battlereports.com (co-founder/developer), Nohunters Discussion Forum operator
Johnny_Vegas
Profile Joined December 2007
United States239 Posts
April 22 2011 13:54 GMT
#224
On April 22 2011 21:38 Asolmanx wrote:
- Queen's dps is the same as a roach


Yes, but it is important to note that because queens have a x2 attack for 4 damage each, that their DPS falls very quickly versus units with armor.

Against a unit with 1 armor (a maurader), the queen's DPS is only 6, whereas the roach's DPS is 7.5.

If you get the +1 range attack upgrade, the queen actually has a better DPS than the roach (10 for queen, 9 for roach), versus units with 0 armor (marine).
battlereports.com (co-founder/developer), Nohunters Discussion Forum operator
Ineffability~
Profile Joined February 2011
84 Posts
April 22 2011 14:19 GMT
#225
@ 175 in main post - observers can't be hallucinated as well

@189 in main post - http://img714.imageshack.us/i/screenshot2011042215272.jpg/ screenshot of DTs warpin at 6:12, tho its a complete all in, you don't have any other units( maybe i can work a zealot in there), and is only achievable on big maps( gsl style), and you need to get one gas from the expo and mine from there as well.

It's still viable if you want to grind wins in bronze or team matches :D
Synystyr
Profile Blog Joined September 2010
United States1446 Posts
April 22 2011 15:17 GMT
#226
220. You can set up an infinite patrol loop with your scouting worker to be more efficient your scout. This will allow lower level players and low multitasking/APM to keep macroing while being able to get a scout of their opponent's base.
Sky Terran TvP V2.0: http://www.teamliquid.net/forum/viewmessage.php?topic_id=355839
r3tsa
Profile Joined April 2011
Poland94 Posts
April 22 2011 15:25 GMT
#227
221. (Z) As a zerg player u can gas steal and cancel it few times before its finished. It can provide additional scouting.
No pain, no gain.
ckd
Profile Joined November 2010
36 Posts
Last Edited: 2011-04-22 16:05:11
April 22 2011 15:48 GMT
#228
222. Backspace is the default hotkey for center on base and can be used to cycle through bases; For that matter default hotkeys can be rebound (Such as using side mouse for center on base)

223. (T) Thors do significantly more dps to ground units than air units, assuming there do not exist giant clumps

224. (T) Siege tanks do more single target dps when unsieged
Chewie
Profile Joined May 2010
Denmark708 Posts
Last Edited: 2011-04-22 15:49:46
April 22 2011 15:49 GMT
#229
223. Versus splash damage units like siege tanks, take 2 seconds to pull a couple of units ahead of the rest before engaging. This dramatically lowers splash damage you will recieve.

224. When engaging planetary fortresses, abuse the fact that the PF will attack the closest enemy unit.
Aron Times
Profile Blog Joined March 2011
United States312 Posts
April 22 2011 15:55 GMT
#230
225. It pays to have redundant tech structures as Zerg in the late game, especially when you're maxed out at 200/200. The cost of a second Spire or even Greater Spire is a small price to pay to keep from getting locked out of your vital tech.
"The drums! The drums! The drums! The neverending drumbeat! Open me, you human fool! Open the light and summon me and receive my majesty!"
Reithan
Profile Blog Joined February 2011
United States360 Posts
April 22 2011 16:23 GMT
#231
175. (P) Carriers and DTs are the only Protoss units that can't be hallucinated.

Wrong

Carrier, DTs, HTs, Mothership, Sentries, Observers
http://www.teamliquid.net/blog/Xanthus730 ***** http://www.twitch.tv/reithan
Ryrmidon
Profile Blog Joined April 2011
Canada371 Posts
April 22 2011 16:28 GMT
#232
226. you can use forcefields to prevent eggs from hatching.
"He can't beat me in a real game" IdrA
Ryrmidon
Profile Blog Joined April 2011
Canada371 Posts
April 22 2011 16:29 GMT
#233
227. you can used burrowed roaches as observers
"He can't beat me in a real game" IdrA
BlasiuS
Profile Blog Joined September 2007
United States2405 Posts
Last Edited: 2011-04-22 17:47:29
April 22 2011 17:34 GMT
#234
As an extension of tip #68:

by default, F1 selects an idle worker. Pressing ctrl+F1 selects all idle workers. Very useful if you have multiple idle workers spread across your base(s).

Also, I have a question about tip #5 (drop-trick). I have a group of overlords, and I tell them to drop at a location. Then as they arrive, I do the move-drop like normal (select the overlords, click the drop command, and click on an overlord, so it drops as it's moving, repeat for each overlord).

Now my question is, if, while the overlords are move-dropping, I shift-click another move command on the overlords, will they still continue dropping after they move again?

Or, to put my question another way: do move commands and/or shift-queued move commands cause a move-dropping overlord to stop dropping?
next week on Everybody Loves HypnoToad:
tablet
Profile Joined October 2010
Finland116 Posts
April 22 2011 17:41 GMT
#235
Some errors/typos.

87. 3x3, not 2x2 111. nydus, not nexus

87. proof is that you can place 3x3 evo chamber where your hatch once lied.
"The drones all slave away, they're working overtime, They serve a faceless queen, they never question why." | twitch.tv/tuneli | twitter.com/HelloImTuneli
Reithan
Profile Blog Joined February 2011
United States360 Posts
April 22 2011 17:45 GMT
#236
On April 23 2011 01:29 Ryrmidon wrote:
227. you can used burrowed roaches as observers

Roaches don't fly or detect cloaked units.
http://www.teamliquid.net/blog/Xanthus730 ***** http://www.twitch.tv/reithan
Ryrmidon
Profile Blog Joined April 2011
Canada371 Posts
April 22 2011 19:45 GMT
#237
On April 23 2011 02:45 Reithan wrote:
Show nested quote +
On April 23 2011 01:29 Ryrmidon wrote:
227. you can used burrowed roaches as observers

Roaches don't fly or detect cloaked units.



they can be used vs terran to follow tank line and find out when they unseige
"He can't beat me in a real game" IdrA
Diamond
Profile Blog Joined May 2009
United States10796 Posts
April 22 2011 19:48 GMT
#238
This thread is so awesome! Great work !
Ballistix Gaming Global Gaming/Esports Marketing Manager - twitter.com/esvdiamond
mamelouk
Profile Joined April 2010
France135 Posts
April 22 2011 19:58 GMT
#239
228. Marines and marauders inside a bunker can use stimpack
...Uniden
r3tsa
Profile Joined April 2011
Poland94 Posts
April 22 2011 19:58 GMT
#240
On April 23 2011 01:23 Reithan wrote:
Show nested quote +
175. (P) Carriers and DTs are the only Protoss units that can't be hallucinated.

Wrong

Carrier, DTs, HTs, Mothership, Sentries, Observers


You are right except for HTs, they CAN be hallucinated, check for yourself in the game.
No pain, no gain.
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