[D] 1000 tips - Page 12
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r3tsa
Poland94 Posts
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Asolmanx
Italy141 Posts
- Queens use their air attack against colossi, meaning that they can hit them from 7 range and outrange them if they don't have range upgrade - Queens can outrun (slow) overlords - If you miss some injects, consider placing down a creep tumor - If you fake a push vs a zerg, you can usually force him to build units instead of drones. Just be careful about his "counter" | ||
Johnny_Vegas
United States239 Posts
On April 22 2011 19:40 Kornholi0 wrote: #202, +1 armour for zealots + gaurdian shields makes it a 50 shot just to get rid of shield against marines. Incorrect. Armor does not reduce the damage that shields take. Its been that way since Starcraft 1. 13 shots for a marine to kill the shields, but then 100 shots to kill the zealot's health. | ||
Johnny_Vegas
United States239 Posts
On April 22 2011 21:38 Asolmanx wrote: - Queen's dps is the same as a roach Yes, but it is important to note that because queens have a x2 attack for 4 damage each, that their DPS falls very quickly versus units with armor. Against a unit with 1 armor (a maurader), the queen's DPS is only 6, whereas the roach's DPS is 7.5. If you get the +1 range attack upgrade, the queen actually has a better DPS than the roach (10 for queen, 9 for roach), versus units with 0 armor (marine). | ||
Ineffability~
84 Posts
@189 in main post - http://img714.imageshack.us/i/screenshot2011042215272.jpg/ screenshot of DTs warpin at 6:12, tho its a complete all in, you don't have any other units( maybe i can work a zealot in there), and is only achievable on big maps( gsl style), and you need to get one gas from the expo and mine from there as well. It's still viable if you want to grind wins in bronze or team matches :D | ||
Synystyr
United States1446 Posts
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r3tsa
Poland94 Posts
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ckd
36 Posts
223. (T) Thors do significantly more dps to ground units than air units, assuming there do not exist giant clumps 224. (T) Siege tanks do more single target dps when unsieged | ||
Chewie
Denmark708 Posts
224. When engaging planetary fortresses, abuse the fact that the PF will attack the closest enemy unit. | ||
Aron Times
United States312 Posts
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Reithan
United States360 Posts
175. (P) Carriers and DTs are the only Protoss units that can't be hallucinated. Wrong Carrier, DTs, HTs, Mothership, Sentries, Observers | ||
Ryrmidon
Canada371 Posts
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Ryrmidon
Canada371 Posts
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BlasiuS
United States2405 Posts
by default, F1 selects an idle worker. Pressing ctrl+F1 selects all idle workers. Very useful if you have multiple idle workers spread across your base(s). Also, I have a question about tip #5 (drop-trick). I have a group of overlords, and I tell them to drop at a location. Then as they arrive, I do the move-drop like normal (select the overlords, click the drop command, and click on an overlord, so it drops as it's moving, repeat for each overlord). Now my question is, if, while the overlords are move-dropping, I shift-click another move command on the overlords, will they still continue dropping after they move again? Or, to put my question another way: do move commands and/or shift-queued move commands cause a move-dropping overlord to stop dropping? | ||
tablet
Finland116 Posts
87. 3x3, not 2x2 111. nydus, not nexus 87. proof is that you can place 3x3 evo chamber where your hatch once lied. | ||
Reithan
United States360 Posts
On April 23 2011 01:29 Ryrmidon wrote: 227. you can used burrowed roaches as observers Roaches don't fly or detect cloaked units. | ||
Ryrmidon
Canada371 Posts
they can be used vs terran to follow tank line and find out when they unseige | ||
Diamond
United States10796 Posts
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mamelouk
France135 Posts
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r3tsa
Poland94 Posts
On April 23 2011 01:23 Reithan wrote: Wrong Carrier, DTs, HTs, Mothership, Sentries, Observers You are right except for HTs, they CAN be hallucinated, check for yourself in the game. | ||
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