if anyone is going worker first then hotkey before the split they need a slap because thats stupid
[D]Mining; Split or Build first? - Page 3
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TrANCE,
301 Posts
if anyone is going worker first then hotkey before the split they need a slap because thats stupid | ||
kzn
United States1218 Posts
http://www.teamliquid.net/forum/viewmessage.php?topic_id=138157 The short answer is build first. The correct answer is that it depends on your race (Zerg benefits slightly from split first), your initial supply building location/timing, and your speed at split->build and build->split. [edit] Also some reworkings of my proof in that thread are here and here. | ||
Topazas
Lithuania86 Posts
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SnetteL
Belgium473 Posts
As a zerg player i think i might have to disagree to your conclusion. Your next larvae will only start producing from the moment your hatch has less than 3 larvae so making a worker first will make a difference as long as you don't "cut" larvae. With your calculations your conclusion would be: every cheesy pool -> split first every eco zerg build -> drone first | ||
xJaCEx
155 Posts
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djdoodoo
United Kingdom192 Posts
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Kornholi0
Canada634 Posts
This thread has probably been made infinity times... Use a search function =/ This is like a "betcha didn't know" kinda thread... Non-helpful and if any helpful to like #2 Grandmaster in the world if he didn't know to get to the 1st... | ||
DiaBoLuS
Germany1638 Posts
+ you can build the pylon a bit earlier, since you mined more till worker 9. its just about feeling, its not more then 5-10 mins, which is rly not even a huge thing on the toppest pro lvl in PvP... | ||
DiaBoLuS
Germany1638 Posts
On April 30 2011 09:24 djdoodoo wrote: splitting your workers isn't even that necessary tbh, it doesn't really make a massive difference wrong - its 5 times more important then "build worker first or split first" due to mineral loss. even more important to stack workers on near mineral patches - but just if you dont lose too much mining time while doing it | ||
kzn
United States1218 Posts
The only reason to do it is it makes stacking easier, but on its own its worthless. | ||
CrAzEdMiKe
Canada151 Posts
On April 30 2011 10:18 kzn wrote: Splitting generates no extra mineral income. The only reason to do it is it makes stacking easier, but on its own its worthless. That's flat out incorrect. If you split your workers correctly, they will mine at the closest mineral nodes, causing the return trip to be faster and thus, you will mine more minerals within X period of time. Once you achieve full saturation, of course your income will be the same regardless. But early on, getting that faster income can speed up a build, even if by only a couple of seconds... But those couple of seconds can make a big difference if you're aiming to do something in a very precise timing window. | ||
CatNzHat
United States1599 Posts
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kunstderfugue
Mexico375 Posts
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kzn
United States1218 Posts
On April 30 2011 12:13 CrAzEdMiKe wrote: That's flat out incorrect. If you split your workers correctly, they will mine at the closest mineral nodes, causing the return trip to be faster and thus, you will mine more minerals within X period of time. Once you achieve full saturation, of course your income will be the same regardless. But early on, getting that faster income can speed up a build, even if by only a couple of seconds... But those couple of seconds can make a big difference if you're aiming to do something in a very precise timing window. Nobody has been able to reproduce this in practice. In theory, it might generate a tiny amount, but after massive testing the consensus is that its impossible to produce it. | ||
LAN-f34r
New Zealand2099 Posts
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EliteAzn
United States661 Posts
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darkscream
Canada2310 Posts
Select hatchery, sd ctrl f1, click, split send overlord to scout close air, control group overlord control group hatchery, sd I feel like as zerg your goal is to churn out drones so the only time I'd split before build is if I were 6poolin' | ||
BeastofManju
United States79 Posts
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Arn
Sweden118 Posts
Hold Ctrl+F1 (Workers are instantly selected when game loads) Send them to a mineral path Start my first worker Individually split workers up (while they are still on their way to minerals) ... (Tell overlord to go away, hotkey stuff, camerabind stuff and other routines) | ||
Aui_2000
Canada435 Posts
I've always done split first then make worker as protoss because .5 faster for 6 workers is better than .5 faster for 7th 8th and 9th probe until it equalized with a probe cut. | ||
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