• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 16:31
CEST 22:31
KST 05:31
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Code S Season 1 - RO8 Preview4[ASL21] Ro8 Preview Pt2: Progenitors8Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun13[ASL21] Ro8 Preview Pt1: Inheritors16[ASL21] Ro16 Preview Pt2: All Star10
Community News
Maestros of The Game 2 announcement and schedule !7Weekly Cups (April 27-May 4): Clem takes triple0RSL Revival: Season 5 - Qualifiers and Main Event12Code S Season 1 (2026) - RO12 Results12026 GSL Season 1 Qualifiers25
StarCraft 2
General
Code S Season 1 - RO8 Preview Behind the Blue - Team Liquid History Book Weekly Cups (April 27-May 4): Clem takes triple Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Code S Season 1 (2026) - RO12 Results
Tourneys
Maestros of The Game 2 announcement and schedule ! GSL Code S Season 1 (2026) Sea Duckling Open (Global, Bronze-Diamond) RSL Revival: Season 5 - Qualifiers and Main Event Sparkling Tuna Cup - Weekly Open Tournament
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players
External Content
Mutation # 524 Death and Taxes The PondCast: SC2 News & Results Mutation # 523 Firewall Mutation # 522 Flip My Base
Brood War
General
Quality of life changes in BW that you will like ? Tulbo's ASL S21 Ro8 Post-Review Why there arent any 256x256 pro maps? Do we have a pimpest plays list? BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[Megathread] Daily Proleagues Escore Tournament StarCraft Season 2 [ASL21] Ro8 Day 4 Small VOD Thread 2.0
Strategy
Simple Questions, Simple Answers Fighting Spirit mining rates What's the deal with APM & what's its true value Any training maps people recommend?
Other Games
General Games
Stormgate/Frost Giant Megathread Path of Exile Nintendo Switch Thread OutLive 25 (RTS Game) Dawn of War IV
Dota 2
The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
UK Politics Mega-thread US Politics Mega-thread European Politico-economics QA Mega-thread The Letting Off Steam Thread Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Formula 1 Discussion
World Cup 2022
Tech Support
streaming software Strange computer issues (software) [G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
How EEG Data Can Predict Gam…
TrAiDoS
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1125 users

[D]Mining; Split or Build first? - Page 4

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 2 3 4 All
Cloud9157
Profile Joined December 2010
United States2968 Posts
April 30 2011 08:55 GMT
#61
I've actually been trying to build and then split lately, as opposed to vice versa. Guess I should always build first since I always go 13 gate.
"Are you absolutely sure that armor only affects the health portion of a protoss army??? That doesn't sound right to me. source?" -Some idiot
shizna
Profile Joined April 2011
United Kingdom803 Posts
Last Edited: 2011-04-30 09:24:32
April 30 2011 09:16 GMT
#62
it does not take 2 seconds to hold 'S/D/E' and click CC/larva/nexus

you seem to calculate that it takes 2 seconds to build then split... but build first is almost instantaneous, ergo ~95% of that time will be the actual split. if we were to assume this:

basically a split means your workers gather 0.1 sec faster, and thus the minerals are returned 0.1 sec faster. this works out as 0.4 minerals.

but in the process you lose 1.9 seconds on your next worker, which works out as 1.27 minerals.


it's a miniscule difference, but if your trying to optimize then i don't see much reason to split first. it's the same story if you're not fast enough to do the build first with zero downtime, because it would further delay your first worker.
FeyFey
Profile Joined September 2010
Germany10114 Posts
April 30 2011 09:17 GMT
#63
well i am lazy at the start ... but everytime i build first i lack the minerals to build the next scv x3 . I think i am below these 2 seconds though still. So i guess as long as this happens building first isn't good for me ^^.
shizna
Profile Joined April 2011
United Kingdom803 Posts
Last Edited: 2011-04-30 09:46:07
April 30 2011 09:36 GMT
#64
On April 30 2011 04:04 Malloy wrote:
Show nested quote +
On April 30 2011 04:01 Monta wrote:
0.25 second reaction time? That's ridiculous. Please don't make a thread like this without actually looking into.


Actually, it's 0.21...
http://www.humanbenchmark.com/tests/reactiontime/stats.php


you hold 'S' and from the loading screen you know where the CC will be... spam click... faster than 0.21 sec imo. it's not like waiting for a green light to appear. it's more like 0.1 second.


in addition to this.. after a split it will take like 0.5 seconds to initiate the first build, because you now have to find the cursor, move cursor to CC, click and press S or whatever.


in short... i don't know of any pro players who split first. this is because it was discovered on pretty much day one that build first was more tidy, easier and resulted in faster yield of a tiny amount of minerals.
dthree
Profile Joined March 2010
Australia150 Posts
April 30 2011 11:02 GMT
#65
What would math be if you were to:

1. Box all workers and send to patch
2. make worker
3. split
Overpowered
Profile Joined January 2011
Czech Republic764 Posts
April 30 2011 11:09 GMT
#66
I always build first and then split.
Just another gold Protoss...
TrANCE,
Profile Joined December 2010
301 Posts
April 30 2011 11:15 GMT
#67
On April 30 2011 10:18 kzn wrote:

Nobody has been able to reproduce this in practice. In theory, it might generate a tiny amount, but after massive testing the consensus is that its impossible to produce it.


Who can't reproduce this? Worker first and perfect split will make you be able to produce your second worker exatly when your first one has finished. making it optimal for any one worker producing race Toss/Terran even for zerg with the workers quicker would still make it optimul in my eyes
Durp
Profile Blog Joined September 2010
Canada3117 Posts
Last Edited: 2011-04-30 11:16:39
April 30 2011 11:15 GMT
#68
I usually send all workers to one min patch, que probe, and then split. This can be done before any workers hit that initial mineral patch.

I never am waiting to produce my second worker.
SOOOOOooooOOOOooooOOOOoo Many BANELINGS!!
DiaBoLuS
Profile Joined September 2010
Germany1638 Posts
April 30 2011 12:05 GMT
#69
On April 30 2011 17:47 Validity wrote:
Why do 12 and 13 gate differentiate when both of them have to cut probes to get out the first pylon? Or am i understanding how you calculated this wrong?

I've always done split first then make worker as protoss because .5 faster for 6 workers is better than .5 faster for 7th 8th and 9th probe until it equalized with a probe cut.


you are right, TE is wrong. well, you dont have to cut for the first pylon, you have to cut before the first pylon completes for a rly small period of time



@ the "splitting itself doesnt regenerate minerals"

ofc it does - if you do not split the workers take years to find a mineralpatch - by splitting you pretty much lower that time by 50%
European Ranking: http://www.teamliquid.net/blogs/viewblog.php?topic_id=182293
kzn
Profile Blog Joined June 2007
United States1218 Posts
April 30 2011 20:00 GMT
#70
On April 30 2011 20:15 TrANCE, wrote:
Show nested quote +
On April 30 2011 10:18 kzn wrote:

Nobody has been able to reproduce this in practice. In theory, it might generate a tiny amount, but after massive testing the consensus is that its impossible to produce it.


Who can't reproduce this? Worker first and perfect split will make you be able to produce your second worker exatly when your first one has finished. making it optimal for any one worker producing race Toss/Terran even for zerg with the workers quicker would still make it optimul in my eyes


Worker first and no split attempt at all results in the same thing.
Like a G6
Prev 1 2 3 4 All
Please log in or register to reply.
Live Events Refresh
Next event in 1h 29m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 815
JuggernautJason110
CosmosSc2 41
StarCraft: Brood War
Dewaltoss 124
firebathero 60
Hyun 46
ajuk12(nOOB) 8
NaDa 7
Dota 2
XaKoH 519
monkeys_forever351
Counter-Strike
fl0m1735
Fnx 1606
Heroes of the Storm
Liquid`Hasu417
MindelVK14
Other Games
gofns10894
FrodaN2185
Liquid`RaSZi1546
B2W.Neo934
shahzam517
KnowMe378
mouzStarbuck292
C9.Mang0272
ArmadaUGS146
Trikslyr53
ZombieGrub36
Mew2King31
kaitlyn30
Organizations
Other Games
gamesdonequick5621
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 16 non-featured ]
StarCraft 2
• Hinosc 20
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• blackmanpl 54
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota2289
• lizZardDota280
League of Legends
• imaqtpie2110
Other Games
• Shiphtur314
Upcoming Events
OSC
1h 29m
The PiG Daily
2h 29m
Maru vs Rogue
TBD vs Classic
herO vs Solar
ByuN vs Solar
Replay Cast
3h 29m
CranKy Ducklings
13h 29m
RSL Revival
13h 29m
SHIN vs Bunny
ByuN vs Shameless
WardiTV Invitational
14h 29m
Krystianer vs TriGGeR
Cure vs Rogue
SC Evo League
16h 29m
uThermal 2v2 Circuit
18h 29m
BSL
22h 29m
Artosis vs TerrOr
spx vs StRyKeR
Replay Cast
1d 3h
[ Show More ]
Sparkling Tuna Cup
1d 13h
RSL Revival
1d 13h
Cure vs Zoun
Clem vs Lambo
WardiTV Invitational
1d 14h
BSL
1d 22h
Dewalt vs DragOn
Aether vs Jimin
GSL
2 days
Afreeca Starleague
2 days
Soma vs Leta
Wardi Open
2 days
Monday Night Weeklies
2 days
OSC
3 days
CranKy Ducklings
3 days
Afreeca Starleague
3 days
Light vs Flash
Replay Cast
4 days
Replay Cast
5 days
The PondCast
5 days
Replay Cast
6 days
RSL Revival
6 days
Liquipedia Results

Completed

Proleague 2026-05-07
WardiTV TLMC #16
Nations Cup 2026

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
Proleague 2026-05-08
SCTL 2026 Spring
RSL Revival: Season 5
2026 GSL S1
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2

Upcoming

KK 2v2 League Season 1
BSL 22 Non-Korean Championship
YSL S3
Escore Tournament S2: W7
Escore Tournament S2: W8
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
2026 GSL S2
BLAST Bounty Summer 2026: Closed Qualifier
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.