• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 14:33
CEST 20:33
KST 03:33
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Finals Preview: Sweet Victory!9[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5
Community News
[$1250] International ShieldBattery League36Weekly Cups (October 5-11): Farewell to 5.0.164Rollback Netcode in Brood War1345.0.17 Patch Notes - October 7, 202624Weekly Cups Results (Sep 28-Oct 4)0
StarCraft 2
General
Server Blocker SCII needs to put more weight on strategy and tact No more sc2 streamers on team liquid? Stellar Fest 2 Replay Pack Terran AddOns placement
Tourneys
WORTEX Challenger Series — Open SC2 LAN in Budapes RSL goes to London! 2026 Offline Finals Nov 21-22 Sparkling Tuna Cup - Weekly Open Tournament Stellar Fest TWO the Moon (Dec 16-20) Master Swan Open (Global Bronze-Master 2)
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[G] How to playtest arcade maps [A] Nemrods 1/4 players [M] (2) Sweltering Sands [M] (2) Frigid Storage
External Content
Mutation # 548 Shining Bright The PondCast: SC2 News & Results Mutation # 547 Temple Of Terror Mutation # 546 Catch the Train
Brood War
General
Mineral gathering rate (boosted) for each patch BW General Discussion Rollback Netcode in Brood War Making an Online Broodwar Manager Game [Megathread] Daily Funny Videos
Tourneys
[ASL22] Grand Finals [$1250] International ShieldBattery League [Megathread] Daily Proleagues 2v2v2v2 Tournament
Strategy
Cliff Jump Revisited (1 in a 1000 strategy) Simple Questions, Simple Answers Replay Review Process - What do you do?
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Dawn of War IV Warcraft III: The Frozen Throne General RTS Discussion Thread
Dota 2
Dota 2 Champions League Season 3 Begins April 25!
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
Artificial Intelligence Thread US Politics Mega-thread European Politico-economics QA Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread
Fan Clubs
Serral Fan Club
Media & Entertainment
Movie Discussion! [Manga] One Piece
Sports
TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023 Football (Soccer) Thread
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
How Much Genes Contribute to…
TrAiDoS
ShieldBattery on Mac
Kraekkling
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
38 yo Retired SWE loo…
PurE)Rabbit-SF
Customize Sidebar...

Website Feedback

Closed Threads



Active: 10933 users

[D]Mining; Split or Build first? - Page 4

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 2 3 4 All
Cloud9157
Profile Joined December 2010
United States2968 Posts
April 30 2011 08:55 GMT
#61
I've actually been trying to build and then split lately, as opposed to vice versa. Guess I should always build first since I always go 13 gate.
"Are you absolutely sure that armor only affects the health portion of a protoss army??? That doesn't sound right to me. source?" -Some idiot
shizna
Profile Joined April 2011
United Kingdom803 Posts
Last Edited: 2011-04-30 09:24:32
April 30 2011 09:16 GMT
#62
it does not take 2 seconds to hold 'S/D/E' and click CC/larva/nexus

you seem to calculate that it takes 2 seconds to build then split... but build first is almost instantaneous, ergo ~95% of that time will be the actual split. if we were to assume this:

basically a split means your workers gather 0.1 sec faster, and thus the minerals are returned 0.1 sec faster. this works out as 0.4 minerals.

but in the process you lose 1.9 seconds on your next worker, which works out as 1.27 minerals.


it's a miniscule difference, but if your trying to optimize then i don't see much reason to split first. it's the same story if you're not fast enough to do the build first with zero downtime, because it would further delay your first worker.
FeyFey
Profile Joined September 2010
Germany10114 Posts
April 30 2011 09:17 GMT
#63
well i am lazy at the start ... but everytime i build first i lack the minerals to build the next scv x3 . I think i am below these 2 seconds though still. So i guess as long as this happens building first isn't good for me ^^.
shizna
Profile Joined April 2011
United Kingdom803 Posts
Last Edited: 2011-04-30 09:46:07
April 30 2011 09:36 GMT
#64
On April 30 2011 04:04 Malloy wrote:
Show nested quote +
On April 30 2011 04:01 Monta wrote:
0.25 second reaction time? That's ridiculous. Please don't make a thread like this without actually looking into.


Actually, it's 0.21...
http://www.humanbenchmark.com/tests/reactiontime/stats.php


you hold 'S' and from the loading screen you know where the CC will be... spam click... faster than 0.21 sec imo. it's not like waiting for a green light to appear. it's more like 0.1 second.


in addition to this.. after a split it will take like 0.5 seconds to initiate the first build, because you now have to find the cursor, move cursor to CC, click and press S or whatever.


in short... i don't know of any pro players who split first. this is because it was discovered on pretty much day one that build first was more tidy, easier and resulted in faster yield of a tiny amount of minerals.
dthree
Profile Joined March 2010
Australia150 Posts
April 30 2011 11:02 GMT
#65
What would math be if you were to:

1. Box all workers and send to patch
2. make worker
3. split
Overpowered
Profile Joined January 2011
Czech Republic764 Posts
April 30 2011 11:09 GMT
#66
I always build first and then split.
Just another gold Protoss...
TrANCE,
Profile Joined December 2010
301 Posts
April 30 2011 11:15 GMT
#67
On April 30 2011 10:18 kzn wrote:

Nobody has been able to reproduce this in practice. In theory, it might generate a tiny amount, but after massive testing the consensus is that its impossible to produce it.


Who can't reproduce this? Worker first and perfect split will make you be able to produce your second worker exatly when your first one has finished. making it optimal for any one worker producing race Toss/Terran even for zerg with the workers quicker would still make it optimul in my eyes
Durp
Profile Blog Joined September 2010
Canada3117 Posts
Last Edited: 2011-04-30 11:16:39
April 30 2011 11:15 GMT
#68
I usually send all workers to one min patch, que probe, and then split. This can be done before any workers hit that initial mineral patch.

I never am waiting to produce my second worker.
SOOOOOooooOOOOooooOOOOoo Many BANELINGS!!
DiaBoLuS
Profile Joined September 2010
Germany1638 Posts
April 30 2011 12:05 GMT
#69
On April 30 2011 17:47 Validity wrote:
Why do 12 and 13 gate differentiate when both of them have to cut probes to get out the first pylon? Or am i understanding how you calculated this wrong?

I've always done split first then make worker as protoss because .5 faster for 6 workers is better than .5 faster for 7th 8th and 9th probe until it equalized with a probe cut.


you are right, TE is wrong. well, you dont have to cut for the first pylon, you have to cut before the first pylon completes for a rly small period of time



@ the "splitting itself doesnt regenerate minerals"

ofc it does - if you do not split the workers take years to find a mineralpatch - by splitting you pretty much lower that time by 50%
European Ranking: http://www.teamliquid.net/blogs/viewblog.php?topic_id=182293
kzn
Profile Blog Joined June 2007
United States1218 Posts
April 30 2011 20:00 GMT
#70
On April 30 2011 20:15 TrANCE, wrote:
Show nested quote +
On April 30 2011 10:18 kzn wrote:

Nobody has been able to reproduce this in practice. In theory, it might generate a tiny amount, but after massive testing the consensus is that its impossible to produce it.


Who can't reproduce this? Worker first and perfect split will make you be able to produce your second worker exatly when your first one has finished. making it optimal for any one worker producing race Toss/Terran even for zerg with the workers quicker would still make it optimul in my eyes


Worker first and no split attempt at all results in the same thing.
Like a G6
Prev 1 2 3 4 All
Please log in or register to reply.
Live Events Refresh
Monday Night Weeklies
01:00
#67
RotterdaM948
TKL 379
TaKeTV 312
IndyStarCraft 214
SteadfastSC181
BRAT_OK 116
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 935
TKL 379
ByuN 360
IndyStarCraft 232
SteadfastSC 181
BRAT_OK 104
UpATreeSC 98
JuggernautJason61
StarCraft: Brood War
Britney 20227
Calm 1702
Shuttle 1117
Horang2 328
Soulkey 231
BeSt 193
ProTech128
firebathero 105
Mong 91
Dewaltoss 75
[ Show more ]
Zeus 51
sorry 39
Killer 38
Sexy 26
soO 23
ToSsGirL 20
Hm[arnc] 11
Sacsri 8
Counter-Strike
pashabiceps1416
shoxiejesuss362
Heroes of the Storm
Grubby3346
Liquid`Hasu199
Other Games
B2W.Neo957
FrodaN895
Beastyqt791
ceh9752
C9.Mang0242
mouzStarbuck227
KnowMe199
QueenE95
Chillindude10
MindelVK3
[ Show 16 non-featured ]
StarCraft 2
• kabyraGe 135
• LUISG 10
• Reevou 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV994
League of Legends
• Nemesis5566
• TFBlade757
Other Games
• imaqtpie1232
• Shiphtur1177
Upcoming Events
IntoTheTV X SOOP
16h 27m
PiGosaur Cup
1d 5h
The PondCast
1d 15h
Kung Fu Cup
1d 16h
IntoTheTV X SOOP
2 days
FEL
4 days
FEL
5 days
Sparkling Tuna Cup
5 days
Replay Cast
6 days
WardiTV Weekly
6 days
Liquipedia Results

Completed

ASL Season 22
Blizzard Classic Cup 2026
HCC Season 3

Ongoing

Acropolis #5
IPSL Winter 2026-27
KCM Race Survival 2026 Season 4
Acropolis #5 - GSC
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026

Upcoming

BSL Season 23
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.